markrochip
02/16/2010, 08:04
For the Points #2: 51 Points
I’ve decided to start a new competition thread called “For the Points”. I will be comparing and contrasting the most recent figure from each Marvel and DC set that shares a common point value (starting with 50 Points).
If there are more than one figure of this point value per set, I will determine which one to use for the debate based on several variables: which figure is most common, which character is more popular, or which piece seems to be most popular.
With this, we can see any power creeps and possible point imbalances. We’ll also be able to discuss some great uses for these figures.
Please, by all means chime in with some opinions here. I’ll only determine who gets the “victory” after two weeks of votes.
Marvel Tarantula (SI) vs. DC Wonder Woman (OR)
Tarantula:
At 51 Points, we have a Spider-Man Ally Wild Card with no range. The dial is 6 clicks deep.
Movement is very "feat flexible" with Leap/Climb down the board starting with a formidable 8, dropping to three consecutive clicks of a 7, and ending with two final clicks of a 6 movement.
The attack value starts out strong - four clicks of a 9 AV. The first click has B/C/F. The attack then changes to a click of Poison. We return with two more B/C/F clicks before the AV drops to 8 and bottoms out with two last clicks of Poison.
Tarantula has absolutely no defensive powers. Her defense values are average at best: 16, 16, 17, 17, 16, and 15. This is where we have to factor in the Wildcard TA and hope that it can improve this shortcoming.
Damage is standard for a 51-point figure. There is a 2 value across the entire dial. It most definitely should be noted that Tarantula has Explot Weakness on three clicks: the three clicks that have Poison on them.
Tarantula has decent keywords that will allow her to get on to some decent theme teams: Heroes for Hire, Martial Artist, and Scientist.
She is definitely a close combat piece. Let's see how she measures up to a 51-point DC piece...
Wonder Woman:
The Origin set New Guy Night Wonder Woman is a 51-point figure that is an impressive 8 clicks deep. She has no TA, but she does have a printed 4 range.
Her movement has an average decline: one click of 9, two at 8, two at 7, and the dial bottoms out with three clicks of a 6 movement. Her fifth and sixth clicks each have Flurry on them (with an 8 AV - 2 damage and 1 damage respectively).
Her AV varies a bit. The starting click has a 9 AV with Super Strength. That object can't be thrown, though because she has Battle Fury as a Damage stat on that click. Her next three clicks all have Incapacitate with varying values (10, 9, 8). While there are no more attack powers, her value does keep dropping: two more clicks with an 8 AV and the dial ends with two clicks of a 7 AV. * On those last four clicks she does go from two clicks of Flurry to two clicks of Close Combat Expert.
Defense is average. Top-loaded Toughness with a steadily declining 17, 16, and 15. From there, the last five clicks are all Combat Reflexes (15, 14, 14, 13, 13) that should try to keep Wonder Woman up close.
The damage is average for Wonder Woman, but probably pretty excellent for a figure that is only 51 points. The first two clicks have a 3 value (Battle Fury on the first click). With that Super Strength tossed onto her first click, even more damage than 3 clicks can be done. Her next three clicks have a 2 damage value and her dial ends with three consecutive clicks of only 1 damage (but the final two have Close Combat Expert). Also, don't forget about that flurry!
Keywords are on the weak side. While you can create a really diverse Justice Society team, there is a bit of limitations with the Amazon keyword. Still, she would be a good filler piece on each team.
For feats, there are a lot that Wonder Woman can use. I'd slap some Stunning Blow on her with some Armor Piercing as well. She'll still be relatively low-pointed. And much more of a threat. I just hate that defense value at the end.
SO – which is better for the points? Tarantula or Wonder Woman?
I am voting Wonder Woman on this one. I think she is capable of dishing out more damage, staying in the game longer, crippling more pieces, and tying up opposing figures for other characters to make range attacks toward.
Who do you think is better for the points?
Next round: 52 Points: Fixer (SN) Rookie vs. Atom (OR) Experienced
Last round: 50 Points Spider-Man (SI) vs. Nightshade (AA)
Spider-Man is currently up 4-0
I’ve decided to start a new competition thread called “For the Points”. I will be comparing and contrasting the most recent figure from each Marvel and DC set that shares a common point value (starting with 50 Points).
If there are more than one figure of this point value per set, I will determine which one to use for the debate based on several variables: which figure is most common, which character is more popular, or which piece seems to be most popular.
With this, we can see any power creeps and possible point imbalances. We’ll also be able to discuss some great uses for these figures.
Please, by all means chime in with some opinions here. I’ll only determine who gets the “victory” after two weeks of votes.
Marvel Tarantula (SI) vs. DC Wonder Woman (OR)
Tarantula:
At 51 Points, we have a Spider-Man Ally Wild Card with no range. The dial is 6 clicks deep.
Movement is very "feat flexible" with Leap/Climb down the board starting with a formidable 8, dropping to three consecutive clicks of a 7, and ending with two final clicks of a 6 movement.
The attack value starts out strong - four clicks of a 9 AV. The first click has B/C/F. The attack then changes to a click of Poison. We return with two more B/C/F clicks before the AV drops to 8 and bottoms out with two last clicks of Poison.
Tarantula has absolutely no defensive powers. Her defense values are average at best: 16, 16, 17, 17, 16, and 15. This is where we have to factor in the Wildcard TA and hope that it can improve this shortcoming.
Damage is standard for a 51-point figure. There is a 2 value across the entire dial. It most definitely should be noted that Tarantula has Explot Weakness on three clicks: the three clicks that have Poison on them.
Tarantula has decent keywords that will allow her to get on to some decent theme teams: Heroes for Hire, Martial Artist, and Scientist.
She is definitely a close combat piece. Let's see how she measures up to a 51-point DC piece...
Wonder Woman:
The Origin set New Guy Night Wonder Woman is a 51-point figure that is an impressive 8 clicks deep. She has no TA, but she does have a printed 4 range.
Her movement has an average decline: one click of 9, two at 8, two at 7, and the dial bottoms out with three clicks of a 6 movement. Her fifth and sixth clicks each have Flurry on them (with an 8 AV - 2 damage and 1 damage respectively).
Her AV varies a bit. The starting click has a 9 AV with Super Strength. That object can't be thrown, though because she has Battle Fury as a Damage stat on that click. Her next three clicks all have Incapacitate with varying values (10, 9, 8). While there are no more attack powers, her value does keep dropping: two more clicks with an 8 AV and the dial ends with two clicks of a 7 AV. * On those last four clicks she does go from two clicks of Flurry to two clicks of Close Combat Expert.
Defense is average. Top-loaded Toughness with a steadily declining 17, 16, and 15. From there, the last five clicks are all Combat Reflexes (15, 14, 14, 13, 13) that should try to keep Wonder Woman up close.
The damage is average for Wonder Woman, but probably pretty excellent for a figure that is only 51 points. The first two clicks have a 3 value (Battle Fury on the first click). With that Super Strength tossed onto her first click, even more damage than 3 clicks can be done. Her next three clicks have a 2 damage value and her dial ends with three consecutive clicks of only 1 damage (but the final two have Close Combat Expert). Also, don't forget about that flurry!
Keywords are on the weak side. While you can create a really diverse Justice Society team, there is a bit of limitations with the Amazon keyword. Still, she would be a good filler piece on each team.
For feats, there are a lot that Wonder Woman can use. I'd slap some Stunning Blow on her with some Armor Piercing as well. She'll still be relatively low-pointed. And much more of a threat. I just hate that defense value at the end.
SO – which is better for the points? Tarantula or Wonder Woman?
I am voting Wonder Woman on this one. I think she is capable of dishing out more damage, staying in the game longer, crippling more pieces, and tying up opposing figures for other characters to make range attacks toward.
Who do you think is better for the points?
Next round: 52 Points: Fixer (SN) Rookie vs. Atom (OR) Experienced
Last round: 50 Points Spider-Man (SI) vs. Nightshade (AA)
Spider-Man is currently up 4-0