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View Full Version : new powers in heroclix, some ideas


Spy Master
02/17/2003, 18:34
I like the thought of new powers but are they really necessary since the surrent ones seem to work fairly well. I do have some ideas of my own. Well here they are and please give me some feedback on them.

Defense
Pink Square: Indestuctable ; when successfully hit roll 1d6 on 5,6 no damage, other wise damage is reduced to 1 click ; when power is activated figure may not move for next turn

Lt Green : Image Generation, creates 4 images( use tokens) placed next to figure, any time figure is successfully attacks roll randomly to see which one is hit ( 1-4 images , 5-6 actually hits figure)

Attack
Lt Green Square : Moderate Strength; can lift and carry yellow circle items, may pick up and throw red circle items but cant move with them

Pink Square : Environmental Awareness ; make an attack roll ( doesnt cost an action ) if succesful may make a ranged attack against that figure by this figure


Damage
Pink Square : Chi Strike: click to one click before KO add that many clicks to damage , give figure 2 counters, altho this power only costs one action to use

Lt Green : Vibration ; give figure a ranged combat token , target one opposing figure, that figure and any figure in adjacent squares are given tokens if succesful attack it rolled ( kinda like energy explosion with incapacitates ability )

Speed
Pink Square : Immovability ; figure cannot move but acts as hindering terain , only takes 1 click of damage regardless of total damage received from attack

Lt Green: Teleport : may instantly move up to half speed in any direction , fails break away only on a 1

HotSauce
02/17/2003, 18:41
I like the chi strike idea. Giving clicks of damage to a chracter to increase his damage value is a neat idea.

HulkIOA06
02/17/2003, 18:42
Spy Master, maybe when you learn english we can understand what you just said

Spy Master
02/17/2003, 18:45
HulkIOA06 i have no idea what u are saying but thanks for your input .

Starman973
02/17/2003, 19:05
I like the idea of moderate strength and Idenstructable, but I'd like to see new powers not different shades of existing powers.
Imagine geration, when you think about it, it's a power powerful veriosn of Super Senses.
Enviromental Awanress sounds like a way to give free ranged combat attacks. I don't even understand who has a power that is anything like this.
As for Chi strike, this is not a bad idea. but being able to go down the whole dial before the last one creates to much room for aubuse. Now, if it was just +1 or +2 damage for A click of damage, I'd buy it.
Vibration, sounds more like a Stun Bomb. I'm sure Dr. Midnight's Darkness bombs are something this could be. He's a slant on your idea that I like. -2 to attack & -2 defence for two turns instead of action tokens.
Immobility- Okay this is like the Blob's power in effect? Even I have read stories where he sat on Wolverine. Wolverine just present his claws to the Blob in the only area presented to him. And the blob moved. I think this power just has no proper application.
Telport- I think they did a good job with nightcrawler so I see no need.

Spy Master
02/17/2003, 19:06
I see that i have alot of lookers but no responders.. Could that be because i have duplicated another thread with my choices of powers . I know that teleport is in another thread but mine is different . Oh well at least they are looking , and who knows maybe its someone from Wizkids who might consider using them :D

Spy Master
02/17/2003, 19:17
The chi attack isnt that powerful really since it can only be used at close range. and to be honest that kind of character should not have it till only a few clicks left. And if used early it leaves u with a crippled character and easily defeated. Indestructable may need improvement but it has potential . Teleport might not be needed with the reference u gave but there are those who used teleport without attacking with it. Sidewinder from the serpent society comes to mind.

As for Image generation there are alot of heroes with this as well as villians , it may seem like super sense but it runs out , maybe only letting stay around like barrier then the images dissappear, the beginning of your next turn

i agree with your no new colors idea but new colors are what new powers should be connected with . Yes i know in Mage Knight they use circles for some new abilities that characters have but only 3 that i know of.

How about this a circle denotes a one time use power after being used the figure takes a click to denote the power being used. Sound good????

Spy Master
02/18/2003, 01:04
ok heres some new thoughts and ideas that i have had

Damage

Purple circle : Chi Strike ; character is given a close combat action , roll 1d6 add that much damage to attack , this figure takes half that much ( rounded up ) in clicks upon itself.

Orange Circle: Iron Will ; This character has defense raised by 4 against mind control , if successfully controlled adds 1 to the damage taken by controlling figure.

Yellow Circle : Magic Healing ; give this character a ranged combat action with a friendly figure as the target. neither must be adjacent to an enemy figure. Ignore all modifiers for ranged combat attack. if the attack succeeds roll 1d6 and heal that many clicks to target figure. this figure takes a click of damage.

Attack

Green Circle : Moderate Strength ; lift and carry yellow items , pick and throw red ones only

Blue Circle : Vibration ; give this character a ranged combat action, damage is reduced to 0 . Target figure and any in adjacent squares are given a token upon a successful hit . Make only one attack roll, compare results to the defense value of target figure and every figure in a square adjacent to the target.

Black circle: Vampirism ; if current attack KO's target figure, gain clix equal to damage amount done to get KO.

Speed

Brown Circle : Gateway ; this figure and one other figure may move up to half this figures speed in any direction , fails to breakaway only on a 1

Black Circle : Infiltrate ; this character may start out of the starting grid , anywhere on the gaming mat , including in the opponents area. Place this figure on the board last after every one else has gone . if both sides have this ability , the one who acts first places his figure last.

Defense

Grey Circle : Indestructable; on a successful hit roll 1d6 , if 5-6 no damage , otherwise damage is reduced to one click

Blue Circle : Image Generation ; give this character a move action but dont move him. Create 4 "illusions" of character within 4 squares of him. Whenever successfully hit one of the "illusions" takes the hit for him and disappears. may not be used again until all images are gone . Outwit destroys all four images