View Full Version : competitive tourny builds ... whatcha u got?
blitzkriegbop56
02/21/2010, 03:51
ok with all the cheese/ competitive tactics got me thinking if i were to enter a major tourny what would i bring???? ok so in both restricted and unrestricted 300 point enviroments gimmie all u got !!:p
for instance in a tourny my venue recently had our builds were 300 points ,restricted figs, unrestricted feats, no bfc and heres what i brought ...
zoom
-swingline
-protected
lyssa drak
chief
-cont. plan
+pogs
it couldnt be stopd with 2 perplex, outwit ,tk, pc, cont. plan and chiefs special .My zoom was hssing around with 4 damage and flurry and still have the speed to run back to the same spot safe and sound :p this team was so dominant that at the end of the second round i was almost 300 points ahead of second place:p
now that we are in the new age of clix give me some golden age and alot of modern age !
VanTheMan
02/21/2010, 14:47
I was there! To bad we didn't get to face for my skrulls might have had a chance.
blueboyscout
02/22/2010, 06:50
OMG! I build the same team but with restricted feats... Zoom got to use Alias for protection and Vendetta to boost Attack value and points gained. And put Outsmart on chief to avoid outwit on his mastermind... but bassically the same team/strategy XD
blitzkriegbop56
02/23/2010, 01:59
ok lol so we have determined that this team is all kinds of sick :p But come on guys i know you got more. dont be shy i wanna see some sick teams ! ok ill go again here is one straight from the last world champs in 08
it was fielded by a 9 year old otherwise known as Grant "the wundr kid"
Ms. skrullvel 168
-Protected
Gamora 73
-Protected
-loner
Scarlet witch
its very straight forward point shoot and run and hide with skrully and pc and carry gamora close to skrully and when they get brave and decide to get close to her smack with gamora so easy a caveman can do it or a 9 year old lol:p
I'm thinking about this one (could also be a problem for Zoom with the Mystics damage)
Malekith 91 + Infiltrate 2
Captain America 72
Spider-Man 50
Spider-Man 50
Scarlet Witch 35
= 300
blitzkriegbop56
02/23/2010, 02:36
mystics was worrying me a bit :confused: buuuuut thankfully chief also has his sometimes overlookd support ! and i would invest everything in KOing malekith so his buddys dnt hurt me with mystics too :p
Chief won't Support much if based by Spider-Man. Cap will shoot down any pogs. IMO your team is strong, but doomed if Zoom received just one single hit - even 2 damage will weaken him fately. Elevated Terrain could also be a problem for Zoom. Just to point out your otherwise powerful team's weaknesses ;O)
mystics was worrying me a bit :confused: buuuuut thankfully chief also has his sometimes overlookd support ! and i would invest everything in KOing malekith so his buddys dnt hurt me with mystics too :p
Another team I thought of:
Valkyrie 145
Lyssa Drax 72
Cap 72 + Pym particles 6 + Inside info 4
= 299
blitzkriegbop56
02/23/2010, 03:47
sssshhhhhhh dnt tell everybody its weakness lol and its exactly what i would do if i faced a team much like it and absolutly love valkyrie btw
another team would be
rocket raccoon
-coordination
-warbound
starlord
-warbound
sentinel of the skyways
-protected
very fun team:p
ChiRocker
02/23/2010, 04:48
This one is all kinds of ridiculous (too bad this batman doesn't have Martial Artist):
e Black Knight + TBolts (GLC) + Double-Time
Lamp Post Batman (free smoke cloud)
2 hot Hand Ninjas (free attack from hindering)
r Cheshire (poison/CR on her first click)
6 points left for whatevs.
If you drop Batman, You could do this team:
e Black Knight + TBolts + Double-Time
5 hot Hand Ninjas
r Viper
2 Lian Harper pogs
+7 to your initiative, pick a map with lots of hindering (Crisis map maybe). This will make you miss those pre-NAAT days for sure!
Another fun one is:
e Black Knight (very fun to dual base GLC for 18 speed while carrying)
v Ra's al-Ghul + Vampirism
e Cheshire x3
This one is more focused on the poison instead of free actions, But all the Cheshires get to share Ra's' attack, and his outwit helps the poison all get through, also his blades/Vampirism/Willpower will just be very annoying.
blitzkriegbop56
02/24/2010, 02:05
all of those teams are quite sick and very creative i might add and that adds big points for me teams like zoom madness are easy to use and easy to crush with but if u crush with hand ninjas and black knight its alot more fun :p ot of all those i love the 1st team and it is a crying shame that lamppost batty doesnt have the martial artist keyword:disappointed: but nonetheless very awesome may try this out and tell u how it goes :p
Terman8er
02/24/2010, 02:13
Unrestricted
72 HA040 Captain America
+5 MUF100 Warbound
+5 FFF008 Thunderbolts
+10 CRF003 Opportunist
43 IC173 Ant-Man
+5 MUF100 Warbound
+5 FFF008 Thunderbolts
55 MU043 Black Tom Cassidy
55 MU043 Black Tom Cassidy
45 AW055 Psylocke
300
Terman8er
02/24/2010, 02:15
Restricted
168 SI008B Ms Marvel
+5 MUF100 Warbound
+8 MUF102 Protected
100 SI051 Nick Fury
+5 MUF100 Warbound
+12 JLF007 Contingency Plan
298
blitzkriegbop56
02/24/2010, 02:42
like both the teams question though team 1 is usually thunderbolted to defenders correct?
Terman8er
02/24/2010, 02:52
like both the teams question though team 1 is usually thunderbolted to defenders correct?
Nooooooooooooooooooooooooo!
JSA
;)
blitzkriegbop56
02/24/2010, 03:07
ok i gots another lol im scowering my notebook now and adding new ones thanks to all these great teams im getting and alot involving smokey cap lol
but here we gooooooo !
sentinel of the skyways
-warbound
-protected
lyssa drak
-warbound
gamora
-loner
-vendetta
or anohter team i stole from worlds
SI namor
-warbound
-protected
-inside info
sentinel of the skyways
-warbound
-protected
whatcha think??:p
one of my Fav 300 points team is stater set Dr. Doom and starter set Mr. Fantastic
Now For 400 points
Dr. Doom 200 + 4 Inside Information
Mr. Fantastic 100 + 20 Brilliant Tactician
Stingray 29
Morbius 67
this is one of my Fav teams Morbius is way under rated and i don't care what ppl say Stingray is any awsome 29 points
blitzkriegbop56
02/24/2010, 04:32
one of my Fav 300 points team is stater set Dr. Doom and starter set Mr. Fantastic
Now For 400 points
Dr. Doom 200 + 4 Inside Information
Mr. Fantastic 100 + 20 Brilliant Tactician
Stingray 29
Morbius 67
this is one of my Fav teams Morbius is way under rated and i don't care what ppl say Stingray is any awsome 29 points
wow ive playd THIS EXACT before lol and yes i agree on morbius waaaay underated for what he offers esspecially wit mr richards superplex :p and yes stingray is nice mm fodder for doom .it appears great minds do think alike;)
Terman8er
02/24/2010, 04:52
Now For 400 points
Dr. Doom 200 + 4 Inside Information
+
Mr. Fantastic 100 + 20 Brilliant Tactician
=324
+
Stingray 29
=353
+
Morbius 67
=420
Um....math phail!!
Terman8er
02/24/2010, 04:56
wow ive playd THIS EXACT before lol and yes i agree on morbius waaaay underated for what he offers esspecially wit mr richards superplex :p and yes stingray is nice mm fodder for doom .it appears great minds do think alike;)
Hmmm...great minds you say?? :) It seems math is not a prerequisite for "greatness". :)
blitzkriegbop56
02/24/2010, 05:05
:surprised i think i was wrong now seeing how off the math is lol this is more like it
dr. doom 200
Mr. phantastik 100
-briliant tac. 20
happy meal spiderman 50
stingray 29
399 but u might need to check it:p
blitzkriegbop56
02/24/2010, 05:08
:rolleyes: the only math i know is what i need to roll to hit i leave the rest to my note book and the calc lol
Terman8er
02/24/2010, 05:15
I was thinking that you instead of Morbius it may have been Floronic Man, for the barrier/smoke cloud but wasn't sure.
blitzkriegbop56
02/24/2010, 05:18
well i did play that team buuuut i forgot it was 500 points with spidey and lunge and afew other feats but nonetheless i look stooopid:p ok moving on heres a 400 point team of eeevvviiiillll
trigon 263
-protected
-alias
nightshade 50
-arm piercing
-flashbang
nightshade 50
-arm piercing
-flashbang
and its 400 i had to check lol
Timeshadow
02/24/2010, 12:25
Here's a team I am planning to use in an upcoming tourny.
Spy KW
Skrull Ms Marvel w entangle,nano armor 168+8+6=182
Agent Brand w cont. plan 44+12=56
2x E Scourge 17+17=34
E Checkmate medic 17
R SHEILD Sniper 11
300 pts evin
I know there is better spy cont. Plan fodder but I don't have any of those cheep little LE pices. What do you think?
canaaron
02/24/2010, 12:39
one guy played this sunday at a tourney I ran:
Metron 195
Nightshade 50
-Flashbang 3
Nightshade 50
He did his math badly and wanted to play another flashbang, but I informed him that his team was illegal(he also tried to stack 3 of them on one character which put him way over, why I noticed).
Seriously, underestimated. My team won the tourney, but I didn't get to play aginst the Metron(time restrictions). My team was:
SI The Thing 100
SI Mr Fantastic 100
FF LE Sue Storm 49
Lightspeed 25
Lightspeed 25
-F4 ATA
I used a meteorite and had BFCs Deep Shadows and Darkness
canaaron
02/24/2010, 12:40
Unrestricted
72 HA040 Captain America
+5 MUF100 Warbound
+5 FFF008 Thunderbolts
+10 CRF003 Opportunist
43 IC173 Ant-Man
+5 MUF100 Warbound
+5 FFF008 Thunderbolts
55 MU043 Black Tom Cassidy
55 MU043 Black Tom Cassidy
45 AW055 Psylocke
300
That team looks AWFULLY familiar, ;)
Terman8er
02/24/2010, 12:50
SI The Thing 100
SI Mr Fantastic 100
FF LE Sue Storm 49
Lightspeed 25
Lightspeed 25
-F4 ATA
I used a meteorite and had BFCs Deep Shadows and Darkness
And no Brilliant Tactician??????????? Oh Em Gee!!! :eek::eek::eek:
canaaron
02/24/2010, 12:53
wasn't necessary, as Ben was really my only attacker and Sue was there mostly for barrier and 19DV. Lightspeed was taxi to Ben and Reed. If I was attacking, I perped DaV or AV. If not, I perped Sue's DeV.
The_Sound_Of_Animals
02/24/2010, 13:25
this will stop many a team out there:p
72 HA040 Captain America
6 HAF005 Pym Particles
72 HA040 Captain America
72 HA040 Captain America
72 HA040 Captain America
6 HAF005 Pym Particles
300
blitzkriegbop56
02/24/2010, 16:19
this will stop many a team out there:p
72 HA040 Captain America
6 HAF005 Pym Particles
72 HA040 Captain America
72 HA040 Captain America
72 HA040 Captain America
6 HAF005 Pym Particles
300
wow 300 points of pure annoying lol:p
blitzkriegbop56
02/24/2010, 16:33
Here's a team I am planning to use in an upcoming tourny.
Spy KW
Skrull Ms Marvel w entangle,nano armor 168+8+6=182
Agent Brand w cont. plan 44+12=56
2x E Scourge 17+17=34
E Checkmate medic 17
R SHEILD Sniper 11
300 pts evin
I know there is better spy cont. Plan fodder but I don't have any of those cheep little LE pices. What do you think?
i find myself enjoying this team but as u said might be strengthend with those cheap LEs maybe try sharron carter or jimmy woo they are kinda underrated IMO:p
Deaths Head II
02/25/2010, 16:47
Hey there scrub! What are you talkin about you killed us in last tourney we played sucker! It was for fun. I played with my fav "Pluto" and yes if i would have known you was going to blog about it i would have made my team with some extra outwit players. I see a big X on your forehead now sucker!!! Its on HAHA
blitzkriegbop56
02/26/2010, 02:34
Hey there scrub! What are you talkin about you killed us in last tourney we played sucker! It was for fun. I played with my fav "Pluto" and yes if i would have known you was going to blog about it i would have made my team with some extra outwit players. I see a big X on your forehead now sucker!!! Its on HAHA
this entire thread put a giant X on my head for everyone we play with and by all means go for me its what i want:devious:
bluesummers
02/26/2010, 03:13
Team Vegas will be posting some stuff for you guys to look over eventually. We have a very interesting tournament format coming up. Its our post HoT championship, in a way.
March 6th, bring 4 400 point teams. Only figures, feats, and objects from the Carded era are legal (Legion Boxed Set and beyond). No figure or card may be used more than one time in your 4 team builds. Each Special Object may only be used once per tournament.
We're having to get creative to find new ways of maneuvering, combat pumping, and doing other things to use standby figures that would normally be used all the time (Scarlet Witch and her cheap prob, for instance. Or only 1 Fortitude across 4 teams). Should have some interesting builds to drop into the forum after next weekend!
blitzkriegbop56
02/26/2010, 03:39
Team Vegas will be posting some stuff for you guys to look over eventually. We have a very interesting tournament format coming up. Its our post HoT championship, in a way.
March 6th, bring 4 400 point teams. Only figures, feats, and objects from the Carded era are legal (Legion Boxed Set and beyond). No figure or card may be used more than one time in your 4 team builds. Each Special Object may only be used once per tournament.
We're having to get creative to find new ways of maneuvering, combat pumping, and doing other things to use standby figures that would normally be used all the time (Scarlet Witch and her cheap prob, for instance. Or only 1 Fortitude across 4 teams). Should have some interesting builds to drop into the forum after next weekend!
thank you that will be much appreciated ! looking forward to seeing that and its a good unique format soooo my team will run it also next weekend and compare results;)
Jerry_Damage01
02/26/2010, 11:07
Team Vegas will be posting some stuff for you guys to look over eventually. We have a very interesting tournament format coming up. Its our post HoT championship, in a way.
March 6th, bring 4 400 point teams. Only figures, feats, and objects from the Carded era are legal (Legion Boxed Set and beyond). No figure or card may be used more than one time in your 4 team builds. Each Special Object may only be used once per tournament.
We're having to get creative to find new ways of maneuvering, combat pumping, and doing other things to use standby figures that would normally be used all the time (Scarlet Witch and her cheap prob, for instance. Or only 1 Fortitude across 4 teams). Should have some interesting builds to drop into the forum after next weekend!
Do you use a different team every round?
blitzkriegbop56
02/26/2010, 16:03
Do you use a different team every round?
im assuming so or it would be a loooooong tourny lol:p
bluesummers
02/26/2010, 20:55
Yep, four rounds, each round a different team. After that, we've got semi-finals and finals, where everything becomes legal again, but for those last two rounds, teams are decided by a die roll, in regards to which you play. In other words, you lose your choice in the matter, so build well all around.
More specifics: http://www.hcrealms.com/forum/showthread.php?t=269809
Looking forward to comparing what your venue cooks up. Where do you play?
blitzkriegbop56
02/27/2010, 02:16
Yep, four rounds, each round a different team. After that, we've got semi-finals and finals, where everything becomes legal again, but for those last two rounds, teams are decided by a die roll, in regards to which you play. In other words, you lose your choice in the matter, so build well all around.
More specifics: http://www.hcrealms.com/forum/showthread.php?t=269809
Looking forward to comparing what your venue cooks up. Where do you play?
unfortunatly our comic shop is over run by magic the gathering players sooooo we kinda have to play in a museum my friend manages there is only about a core 6 or 7 of us but we are slowly growing
blitzkriegbop56
03/07/2010, 04:13
well unfortunatly didnt get to run that tourny with time constraints and our normal crew dwindled this week butttttt we did play a few 300 pt teams and i reeeeaaaallly liked this one i playd
HoT cap 72
-cont plan 12
winter soldier 70
-warbound 5
sharron carter 50
-warbound 5
samuel l fury 63
warbound 5
team workd really well together and winter soldier RCEing for 5 damage every turn is hard to overlook but hes parkd on an object and when u get close he picks it up and smashes u with that lol and cap shoots from out of nowhere and PSYblast and outwit on fury is great since outside of winter soldier the team lacks a little in the damage department;)
blitzkriegbop56
03/07/2010, 04:17
well unfortunatly didnt get to run that tourny with time constraints and our normal crew dwindled this week butttttt we did play a few 300 pt teams and i reeeeaaaallly liked this one i playd
HoT cap 72
-cont plan 12
winter soldier 70
-warbound 5
sharron carter 50
-warbound 5
samuel l fury 63
warbound 5
team workd really well together and winter soldier RCEing for 5 damage every turn is hard to overlook but hes parkd on an object and when u get close he picks it up and smashes u with that lol and cap shoots from out of nowhere and PSYblast and outwit on fury is great since outside of winter soldier the team lacks a little in the damage department;)
and before anyone asks the team is warbounded to spy not shield thats y cap doesnt have it:p
bluesummers
03/07/2010, 04:41
well unfortunatly didnt get to run that tourny with time constraints and our normal crew dwindled this week butttttt we did play a few 300 pt teams and i reeeeaaaallly liked this one i playd
HoT cap 72
-cont plan 12
winter soldier 70
-warbound 5
sharron carter 50
-warbound 5
samuel l fury 63
warbound 5
team workd really well together and winter soldier RCEing for 5 damage every turn is hard to overlook but hes parkd on an object and when u get close he picks it up and smashes u with that lol and cap shoots from out of nowhere and PSYblast and outwit on fury is great since outside of winter soldier the team lacks a little in the damage department;)
Why don't they just shoot the object? :P
blitzkriegbop56
03/07/2010, 18:11
Why don't they just shoot the object? :P
well most of the time it was in hindering anyway except for one time so i guess they thought it was pointless
V Lockjaw w/ Double Time, nanobots
V Ultimates Hawkeye w/ trick shot, nanobots, protected
Spider Woman chase, protected
R Cheetah Icons
V paramedic
Nasty, Nasty, Nasty! Lockjaw run around with Hawkeye in tow. Lockjaw provides cover with Hawkeye pops people of for 5 clicks! Spider-Woman outwits will hiding, cheetah protects your paramedic. This team took down Odin in no time at all.
blitzkriegbop56
03/22/2010, 01:36
necro! still looking for more teams got another for you guys
ultron 174
-haymaker 10
-nova blast 10
-protected 8
-alias 3
M-11 59
M-11 59
Vet Red tornado 67
-protected 8
Pepsirox08
03/22/2010, 01:50
necro! still looking for more teams got another for you guys
ultron 174
-haymaker 10
-nova blast 10
-protected 8
-alias 3
M-11 59
M-11 59
Vet Red tornado 67
-protected 8
i like this team... been wanting to use ultron lately, this gives me ideas!
blitzkriegbop56
03/22/2010, 01:56
i like this team... been wanting to use ultron lately, this gives me ideas!
glad you like it ! and its tough as nails even manages to do alot of damage, even if u need a 5 to hit an entire team with nova blast and u roll a 3 lol
blitzkriegbop56
03/28/2010, 19:46
ok i stole this team from terman8er lol and seen it used by vantheman and its sick and makes me wanna puke . its modern age btw
smokey cap 72
smokey cap 72
scarlet witch 35
scarlet witch 35
gcpd 27
gcpd 27
gcpd 27
and i dot know if you guys have anyone that does this but im soooo sick of seeing 2 scarlet witches on every team lol
Terman8er
03/28/2010, 19:57
I may have posted that team, but I have never played it nor have I seen it played. Nor have I seen dual Witches played. Although I may soon. :)
blitzkriegbop56
03/28/2010, 20:15
trust me it works exactly how you think lol and the comment about the witches is for one of my friends we play with lol we are sick of seeing them on EVERY team lol
blitzkriegbop56
03/28/2010, 20:36
here is a modern age revamp to my original team i posted
zoom 130
lyssa drak 72
chief 63
scarlet witch 35
Nickel97
03/28/2010, 20:39
I had good luck with this team recently.
Valkyrie (145)
Sif (93)
Valkyrie (38)
Raksor -skrull LE (19)
Warrior keyword. (Unrestricted, but Feats not allowed)
I thought that it was going to be really weak, with low range values (except Raksor w/8).
The secret turned out to be playing very aggresively with the transporter attack and with Sif, and then making good use of li'l Valkyrie's support. Okay, that and rolling really well.
Phoenix_Icewing
04/04/2010, 02:08
and i dot know if you guys have anyone that does this but im soooo sick of seeing 2 scarlet witches on every team lol
yknow.. read my signature. and ive never, ever used 2 of her. And im a man who loves me some PC.
And if i must win? Seriously HAD to win? Unrestricted? Hard, hard decision.
Ms. Skrull-vell does have a glass jaw with only 1 click of Invul, but she is VERY useful.
Namor/Hercules can eat people up but need help getting around.
Knowing this..
SI C Ms Marvel- Skrull, 168 Pts
+ Inside Information- 4 pts
+ Entangle- 8 pts (180)
AV SR Scarlet Witch- 35 pts
+ Thunderbolts- 5pts (220)
CT R Mandroid Armor- 28 pts (248)
SI Howard the Duck- 35 pts
+ Contingency Plan- 12 pts (295)
IC Bystander Mary Jane Watson-Parker- 5 pts (300)
Inside information is almost exclusive there to take care of other Ms Skrull-vells. Thunderbolts is for Ultimates so you can always see your own to help her out. MJ's wildcard is to copy SHIELD TA from the mandroid to give an added boost to anyone who needs it. Howard is... uh.. howard. Quack at them and encourage your teamates! Go you official non-person you (i loved that comic)
... i hate myself for making this team. i wanna field it now to win thor. thanks guys ><
blitzkriegbop56
04/04/2010, 02:19
yknow.. read my signature. and ive never, ever used 2 of her. And im a man who loves me some PC.
And if i must win? Seriously HAD to win? Unrestricted? Hard, hard decision.
Ms. Skrull-vell does have a glass jaw with only 1 click of Invul, but she is VERY useful.
Namor/Hercules can eat people up but need help getting around.
Knowing this..
SI C Ms Marvel- Skrull, 168 Pts
+ Inside Information- 4 pts
+ Entangle- 8 pts (180)
AV SR Scarlet Witch- 35 pts
+ Thunderbolts- 5pts (220)
CT R Mandroid Armor- 28 pts (248)
SI Howard the Duck- 35 pts
+ Contingency Plan- 12 pts (295)
IC Bystander Mary Jane Watson-Parker- 5 pts (300)
Inside information is almost exclusive there to take care of other Ms Skrull-vells. Thunderbolts is for Ultimates so you can always see your own to help her out. MJ's wildcard is to copy SHIELD TA from the mandroid to give an added boost to anyone who needs it. Howard is... uh.. howard. Quack at them and encourage your teamates! Go you official non-person you (i loved that comic)
... i hate myself for making this team. i wanna field it now to win thor. thanks guys ><
its not just the pc its the barrier too and the abilitly to keep rolling till i miss is cheap especially when i roll a 7 or an 8 (one die being a 6 ) and rerolling just the 6 and missing almost 100 percent of the time . so multiple pc and barrier is worse in low point games so it is cheap despite what your sig says:mad: and a for batman they have large achilies heels if you play right
VanTheMan
04/04/2010, 03:48
Lucky I hardly use the barrier to barrier, I have only used that tactic once and that was because Robert set himself up for it. Scarlet witches are a smart choice for today's competitive gaming scene so why the hell not use them! :)
blitzkriegbop56
04/04/2010, 05:16
Lucky I hardly use the barrier to barrier, I have only used that tactic once and that was because Robert set himself up for it. Scarlet witches are a smart choice for today's competitive gaming scene so why the hell not use them! :)
smart AND cheap;) and i think in the new starter they will nerf pc because its even more powerful than ever ! my educated guess that it will no longer have the option to reroll just one die ,instead you must reroll both thats just me though
Jerry_Damage01
04/04/2010, 08:22
its not just the pc its the barrier too and the abilitly to keep rolling till i miss is cheap especially when i roll a 7 or an 8 (one die being a 6 ) and rerolling just the 6 and missing almost 100 percent of the time . so multiple pc and barrier is worse in low point games so it is cheap despite what your sig says:mad: and a for batman they have large achilies heels if you play right
You know, I just now saw that change to PC. I always thought it had to be both dice, I didn't know you had the option to reroll one just one. Doh!
Ignatz_Mouse
04/04/2010, 08:38
Since when can you choose to reroll just one die? Pretty sure that's wrong.
Edit: In fact, it is. From the PAC:
PROBABILITY CONTROL Once during your turn, this character allows you to reroll one of your dice (or die) rolls and to ignore the result of the original roll. All dice used in the original roll must be rerolled. A character using this power must be within 10 squares of the character for which the original roll was made, and have a clear line of fire to that character. A character can use this power on itself. Using the same rules, once per round during an opponent’s turn, this character allows you to force that opponent to reroll one of his or her dice (or die) rolls and to ignore the result of the original roll.
Jerry_Damage01
04/04/2010, 10:03
Since when can you choose to reroll just one die? Pretty sure that's wrong.
Edit: In fact, it is. From the PAC:
PROBABILITY CONTROL Once during your turn, this character allows you to reroll one of your dice (or die) rolls and to ignore the result of the original roll. All dice used in the original roll must be rerolled. A character using this power must be within 10 squares of the character for which the original roll was made, and have a clear line of fire to that character. A character can use this power on itself. Using the same rules, once per round during an opponent’s turn, this character allows you to force that opponent to reroll one of his or her dice (or die) rolls and to ignore the result of the original roll.
So I was actually playing it correctly then. Glad I didn't try to do this at tomorrow's tourney then. :grin:
VanTheMan
04/04/2010, 12:55
Well How do you like them apples.
rollinsolo
04/04/2010, 13:53
I like to run Hulk with no support or cards.
cramcompany
04/04/2010, 14:03
So is anybody talking new Modern Format competitive
Jerry_Damage01
04/04/2010, 14:21
So is anybody talking new Modern Format competitive
Yep, there are two threads on it so far.
http://www.hcrealms.com/forum/showthread.php?t=272400
http://http://www.hcrealms.com/forum/showthread.php?t=272922
So is anybody talking new Modern Format competitive
I'd love to hear your thoughts on the new format Scott...
blitzkriegbop56
04/04/2010, 19:45
Well How do you like them apples.
much much better lmao :o wow cant believe we ALL read that wrong lol
blitzkriegbop56
04/04/2010, 20:28
ok it seem we got a liiiiittttllle off topic with all the jawing back and forth lol so im gonna bring it back
sc batman 208
gcd 27
gcd 27
alfred 30/question 37 (your choice )
orrrrr another variation
sc batman 208
edward nigma 60
gcd 27
whatcha think ? im pretty sure you guys will all see one of these very soon its totally destructive and one of the best ive seen in modern age
CapAmerica24
04/04/2010, 21:51
Here's one I'm giving a shot:
HA Valkyrie 145
HA Captain America 72
HA Valkyrie 38
AA Question 37
MU Val Cooper 7
299 total
I love Valkyrie, am obviously a big Cap fan, and also love The Question (moreso Vic Sage but Renee was a cool protege)...so this team in addition to having a lot of power also features 3 characters I like.
blitzkriegbop56
04/04/2010, 22:27
Here's one I'm giving a shot:
HA Valkyrie 145
HA Captain America 72
HA Valkyrie 38
AA Question 37
MU Val Cooper 7
299 total
I love Valkyrie, am obviously a big Cap fan, and also love The Question (moreso Vic Sage but Renee was a cool protege)...so this team in addition to having a lot of power also features 3 characters I like.
good team seen alot very close to this. It has a little of everything: big hitter , great second hitter that busts stealth and so much more ,then support and outwit. Alot to love out of this . iIve seen a growing trend like this in modern age discussion valkyrie (145) is gaining alot of popularity quickly the only thing that worrys me is the top loaded super senses (only because im terrible at rolling it )
CapAmerica24
04/04/2010, 22:36
good team seen alot very close to this. It has a little of everything: big hitter , great second hitter that busts stealth and so much more ,then support and outwit. Alot to love out of this . iIve seen a growing trend like this in modern age discussion valkyrie (145) is gaining alot of popularity quickly
Also has leadership for early positioning, and a great LOS shield in Val. And Valkyrie Jr. and Question aren't bad 3rd-string and 4th-string attackers either.
And I agree, Valkyrie is a great, great piece for the points. Her super-senses only defense early is potentially troublesome but you do have a high AV support piece in Valkyrie Jr.
blitzkriegbop56
04/04/2010, 22:58
Also has leadership for early positioning, and a great LOS shield in Val. And Valkyrie Jr. and Question aren't bad 3rd-string and 4th-string attackers either.
And I agree, Valkyrie is a great, great piece for the points. Her super-senses only defense early is potentially troublesome but you do have a high AV support piece in Valkyrie Jr.
more and more i think about it im liking it .usually what i do when thinking of modern age i think how it would do against the (what i consider ) most destructive,solid ,and best team in the format ,im sure u have seen it by now lol: 2 cap , 3 gcd ,2 scarlet witch. and i think it would do well . so bravo!
CapAmerica24
04/04/2010, 23:02
more and more i think about it im liking it .usually what i do when thinking of modern age i think how it would do against the (what i consider ) most destructive,solid ,and best team in the format ,im sure u have seen it by now lol: 2 cap , 3 gcd ,2 scarlet witch. and i think it would do well . so bravo!
Yes, I agree I think it has a good game versus that cheesefest of a team.
Yes, I agree I think it has a good game versus that cheesefest of a team.
Here's the thing. You have Valkyrie pick up Tombstone, it helps offset the Super Senses a bit.
From experience, she's an awesome first striker. Her Transporter move+attack sucks a bit as her printed values are good, but the -2 really hurts. If you can land an attack on her first or second click when you do use it, good on you. She's all about getting the first hit in, getting up close and staying there. You need to utilize the first couple clicks of Charge with her nutty attack values--and an object if you can swing it. She's a piece that encourages getting her into combat QUICK and treating the game like a pub-brawl
I'd make her a frontrunner for one of the best move+attack pieces in the format. Her dial is brutal.
However, we're about to get a 150 pt Flash with Quinessence--so...
CapAmerica24
04/04/2010, 23:50
Here's the thing. You have Valkyrie pick up Tombstone, it helps offset the Super Senses a bit.
From experience, she's an awesome first striker. The Transporter move+attack hurts her a bit if you use it because her attack values using it are going to be kinda average-less than average, but if you can land an attack on her first or second click when you do use it, good on you. She's all about getting the first hit in, getting up close and staying there. You need to utilize the first couple clicks of Charge with her nutty attack values--and an object if you can swing it. She's a piece that encourages getting her into combat QUICK and treating the game like a pub-brawl
I'd make her a frontrunner for one of the best move+attack pieces in the format. Her dial is brutal.
However, we're about to get a 150 pt Flash with Quinessence--so...
Well said. On my proposed team, you can also utilize the Question to perplex down the target's DV so Valkyrie's M&A has a better chance of hitting...
Also, that new Flash ain't gonna have 4 base dmg and super strength... :)
Well said. On my proposed team, you can also utilize the Question to perplex down the target's DV so Valkyrie's M&A has a better chance of hitting...
Also, that new Flash ain't gonna have 4 base dmg and super strength... :)
good call on the Question!
And keep in mind, the last 150 point Flash we had wielded the coveted 20 defense, and is still considered one of the most annoying pieces ever made. I'm expecting something crazy on this one too, especially since it has a special power on attack and damage.
blitzkriegbop56
04/05/2010, 02:50
another team i have a feeling im gonna see, or just use it myself lol
metron 195
scarlet witch 35
marvel girl 40
alfred 30
300 on the dot muhahahaha
another team i have a feeling im gonna see, or just use it myself lol
metron 195
scarlet witch 35
marvel girl 40
alfred 30
300 on the dot muhahahaha
That actually seems like a pretty good team.
blitzkriegbop56
04/05/2010, 03:19
That actually seems like a pretty good team.
you like me you really really like me lol :laugh:
blitzkriegbop56
04/05/2010, 03:55
got another good one and i see it working against a certain hated team of mine lol
si thing 100
si thing 100
lightspeed 25
lightspeed 25
si spiderman 50
another team i have a feeling im gonna see, or just use it myself lol
metron 195
scarlet witch 35
marvel girl 40
alfred 30
300 on the dot muhahahaha
How does an Impossible Man team handle something like this?
canaaron
04/05/2010, 11:57
I went to Wondercon this past weekend and last year. This team got first last year and 3rd this year:
Metron 195
-Protected 8
-Contingency Plan 12
V Super Ape 50
LE Alfred 34
I played this:
HA Captain America 72
-Contingency Plan 12
Gamora 73
Pip the Troll 42
Lightspeed 25
Moonstone 76
My friend got 2nd, he played this:
Lightspeed 25
-Protected 8
Lightspeed 25
-Alias 3
Gamora 73
-Protected 8
-Alias 3
Namor 150
-Alias 3
The winning team was:
Clea
R Shazaam
Scarlet Witch
E Question
Don't remember the cards for that team
My favorite team, which I almost played the exact same figures but different cards was:
R Shazaam
-Protected
Gee
Lightspeed
Lightspeed
Molly Hayes
Molly Hayes
-Vendetta
He played some other cards as well.
rollinsolo
04/05/2010, 12:36
got another good one and i see it working against a certain hated team of mine lol
si thing 100
si thing 100
lightspeed 25
lightspeed 25
si spiderman 50
I have a feeling we might see alot of lightspeeds carrying close combat bricks in to lay the smacketh down on peoples candy hind quarters.
Jerry_Damage01
04/05/2010, 15:42
I have a feeling we might see alot of lightspeeds carrying close combat bricks in to lay the smacketh down on peoples candy hind quarters.
Lightspeed is the new taxi of choice. From what I've seen so far, BatB doesn't have anything that will unseat her from that position either.
blitzkriegbop56
04/05/2010, 17:06
How does an Impossible Man team handle something like this?
simple answer ..... it doesnt :disappointed:or run away and hope for a roll off ,at least then you have a 50/50 instead of 0
blitzkriegbop56
04/05/2010, 17:16
I went to Wondercon this past weekend and last year. This team got first last year and 3rd this year:
Metron 195
-Protected 8
-Contingency Plan 12
V Super Ape 50
LE Alfred 34
I played this:
HA Captain America 72
-Contingency Plan 12
Gamora 73
Pip the Troll 42
Lightspeed 25
Moonstone 76
My friend got 2nd, he played this:
Lightspeed 25
-Protected 8
Lightspeed 25
-Alias 3
Gamora 73
-Protected 8
-Alias 3
Namor 150
-Alias 3
The winning team was:
Clea
R Shazaam
Scarlet Witch
E Question
Don't remember the cards for that team
My favorite team, which I almost played the exact same figures but different cards was:
R Shazaam
-Protected
Gee
Lightspeed
Lightspeed
Molly Hayes
Molly Hayes
-Vendetta
He played some other cards as well.
all good teams and congrats to you and your buddy;)
blitzkriegbop56
04/05/2010, 17:19
Lightspeed is the new taxi of choice. From what I've seen so far, BatB doesn't have anything that will unseat her from that position either.
not only is she the best taxi when she dies she helps the team even more by healing everyone with her ta ! so i can push thing and most likly get that click back soon because we all know she doesnt last long lol
canaaron
04/05/2010, 21:56
Thanks. I'll let it be known also, that the team I lost to was good. I had it all but wrapped up, but my dice went COLD. That team was:
Dr Strange 149
-Warbound 5
Klarion
-Warbound
Multiplex
a bunch of pogs.
Took care of all of the pogs and multiplex and Pip smacked Klarion for 4 then Gamora hit Strange for 3. Did not make a single attack roll after that and ended up pushing my characters past the point of recovery to try to keep up with his warbounding actions.
blitzkriegbop56
04/05/2010, 22:02
it happens to the best of us. After all ,you can make all the right moves in a match, play all the things right, and lose to poor dice rolls or great dice rolls on the other side
what can i say its a dice game lol
Jerry_Damage01
04/05/2010, 23:57
it happens to the best of us. After all ,you can make all the right moves in a match, play all the things right, and lose to poor dice rolls or great dice rolls on the other side
what can i say its a dice game lol
Isn't that the truth. I remember before the hiatus, I was using Chase KC Supes in a tourney for the Supergirl event dial. In every game, my opponents got first strike on Supes and in every game they missed, which then let Supes go up and smack them next turn. In any of those games, if they hit, Supes takes a good hit and I possibly lose the game. I've had dice bail me out of bad situations and I've had dice put me in situations that Bobby Fisher couldn't get out of.
blitzkriegbop56
04/06/2010, 00:15
Isn't that the truth. I remember before the hiatus, I was using Chase KC Supes in a tourney for the Supergirl event dial. In every game, my opponents got first strike on Supes and in every game they missed, which then let Supes go up and smack them next turn. In any of those games, if they hit, Supes takes a good hit and I possibly lose the game. I've had dice bail me out of bad situations and I've had dice put me in situations that Bobby Fisher couldn't get out of.
most my misses are super senses lol i cant roll it to save my life usually i have decent luck too :( i love seeing my opponent miss a great first strike or just a great opportunity that breaks the game ,i laugh then i crit miss lol
Twitchfoot
04/06/2010, 00:42
One of my favorite teams to play that has yet to be defeated is:
Arkillo
Question AA
Batman AA
Ironfist
+Vault
=300 pts.
I have only played this one once but I ran all over the competition:
Teen Titan Keyword
Nightwing
+C Plan
+Lunge
Red Arrow
Liberty Belle
Kid Flash
=298 pts.
sleeping_giant
04/06/2010, 00:42
Thanks. I'll let it be known also, that the team I lost to was good. I had it all but wrapped up, but my dice went COLD. That team was:
Dr Strange 149
-Warbound 5
Klarion
-Warbound
Multiplex
a bunch of pogs.
Took care of all of the pogs and multiplex and Pip smacked Klarion for 4 then Gamora hit Strange for 3. Did not make a single attack roll after that and ended up pushing my characters past the point of recovery to try to keep up with his warbounding actions.
tHAT player likes pogs. WE both know who it is. LOL. Hes pretty good though. Beat me up with a hive trooper team headed by queen bee! I think he has a pog fetish
blitzkriegbop56
04/06/2010, 00:55
One of my favorite teams to play that has yet to be defeated is:
Arkillo
Question AA
Batman AA
Ironfist
+Vault
=300 pts.
I have only played this one once but I ran all over the competition:
Teen Titan Keyword
Nightwing
+C Plan
+Lunge
Red Arrow
Liberty Belle
Kid Flash
=298 pts.
i likes me some arkillo !
Jerry_Damage01
04/06/2010, 09:22
One of my favorite teams to play that has yet to be defeated is:
Arkillo
Question AA
Batman AA
Ironfist
+Vault
=300 pts.
That's not too bad. I've yet to use Arkillo but he's on my list to try out.
Jerry_Damage01
04/06/2010, 15:06
How about this after BatB drops.
SI Spiderman x 4
Jason Blood x 2
and youve got 12 points for pogs
Or you could go with this instead.
SI Spiderman x 4
Jason Blood
SR Scarlet Witch
and that leaves you 21 points for pogs or you can upgrade one of the Spidermen to something else.
jackstar7
04/06/2010, 15:32
How about this after BatB drops.
SI Spiderman x 4
Jason Blood x 2
and youve got 12 points for pogs
Or you could go with this instead.
SI Spiderman x 4
Jason Blood
SR Scarlet Witch
and that leaves you 21 points for pogs or you can upgrade one of the Spidermen to something else.
Maybe throw a Nightshade in there for one of the Spiders? The mobility and the power could both help.
CapAmerica24
04/06/2010, 15:57
SI Ms Marvel 168
HA Captain America 72
CR Dawnstar 60
Nasty.
canaaron
04/06/2010, 16:48
tHAT player likes pogs. WE both know who it is. LOL. Hes pretty good though. Beat me up with a hive trooper team headed by queen bee! I think he has a pog fetish
Indeed. Dangit. He also has a fetish for The Chief, which I fin strangely odd that he likes little kid pogs and old men in wheelchair figures......:ermm:
blitzkriegbop56
04/07/2010, 07:44
strange indeed hmmm lol
dr.strange 149
scarlet witch 35
scarlet witch 35
klarion 75
=295 lol
canaaron
04/07/2010, 12:16
Strange is best fielded when you have a healing mechanism on your team. I think I already posted a Strange team, SO I'm not gonna post it again, but you need to be able to keep Strange on his 1st 3 clicks to make him TRULY effective.
Ignatz_Mouse
04/07/2010, 12:29
Jason Blood + Strange = darned good combo.
canaaron
04/07/2010, 13:16
where did u see jason blood's dial?
Ignatz_Mouse
04/07/2010, 13:32
It's in the **SPOILERS** thread and also in anonym0use's thread where he's recording all the dials revealed so far.
Blood is a 4-click, 44 point Mystic with PC, and on his last two clicks he can transform into Etrgian (AE) with a PC/Perplex combo, and blades. Nice if somebody is trying to crack your Dr Strange team up close. And he gives Stranges Mystics to copy for cheap.
blitzkriegbop56
04/07/2010, 15:57
Strange is best fielded when you have a healing mechanism on your team. I think I already posted a Strange team, SO I'm not gonna post it again, but you need to be able to keep Strange on his 1st 3 clicks to make him TRULY effective.
that is true but its hard to damage what you cant hit lol or see
canaaron
04/07/2010, 17:11
With Contingency PLan and Captain America, You can easily have an advantage and defeat him on an outdoor map.
MattMinus
04/07/2010, 17:21
i likes me some arkillo !
Try him with construct.
CapAmerica24
04/08/2010, 00:39
Ms. Marvel 168
Lyssa Drak 72
Nightshade 50
Jimmy Woo 10
300 total
Has been brutal.
blitzkriegbop56
04/08/2010, 01:43
With Contingency PLan and Captain America, You can easily have an advantage and defeat him on an outdoor map.
kinda hard to use contengency plan in modern age lol:p
rowesbud
04/09/2010, 15:29
Ms. Marvel 168
Lyssa Drak 72
Nightshade 50
Jimmy Woo 10
300 total
Has been brutal.
Glad to see your back in action. Good stuff.
canaaron
04/09/2010, 16:23
true.... 12 point pog? 2 joe chills.
Jerry_Damage01
04/09/2010, 16:27
true.... 12 point pog? 2 joe chills.
I'd probably go with 2 Lila Cheneys. 10 movement with Phasing works pretty good for an additional tie up piece.
Impulse-ive
04/09/2010, 16:51
My 1st place team was:
Shazam!+WB+Ptd
E Question+WB
Wiccan+WB
Clea+WB
Total=299
This team has super high mobility and every fig can token any other after taking an action. I found it extremely useful. it's not a fail-safe team but in the hands of agood player it's pretty hard to take down.
canaaron
04/09/2010, 20:38
How did you take down Metron, just beat the monkey and alfred?
Impulse-ive
04/10/2010, 14:37
yeah for some reason i kept missing metron. i got him to burn protected and alias. had we played it all out i think i would have got him he was 2 clicks down when time was called. Shazam was down 1 question down 1 and Clea on her last click.
Impulse-ive
04/10/2010, 14:39
And make sure you block Metron LOS to shazam at all times.
blitzkriegbop56
04/10/2010, 20:26
anyone got any teams for B&B ........ i do !
Dr.strange 149
jason blood 44
jason blood 44
wiccan 50
= hard to hit lol
canaaron
04/10/2010, 22:36
Lightspeed 25
Lightspeed 25
Mr Fantastic 100
Thing 100
SI Spider-Man 50
OR
Lightspeed 25
Lightspeed 25
Mr Fantastic 100
-Brilliant Tactician 20
Thing 100
-Unstoppable 5
Lightspeed 25
OR
Lightspeed 25
Lightspeed 25
Mr Fantastic 100
Thing 100
FF LE Sue Storm 49
-Fantastic 4 ATA 0
CapAmerica24
04/10/2010, 23:24
Glad to see your back in action. Good stuff.
Thanks man.
blitzkriegbop56
04/11/2010, 01:36
Lightspeed 25
Lightspeed 25
Mr Fantastic 100
Thing 100
SI Spider-Man 50
OR
Lightspeed 25
Lightspeed 25
Mr Fantastic 100
-Brilliant Tactician 20
Thing 100
-Unstoppable 5
Lightspeed 25
OR
Lightspeed 25
Lightspeed 25
Mr Fantastic 100
Thing 100
FF LE Sue Storm 49
-Fantastic 4 ATA 0
hmmmm these look familiar lol:laugh:
Jerry_Damage01
04/11/2010, 09:14
anyone got any teams for B&B ........ i do !
Dr.strange 149
jason blood 44
jason blood 44
wiccan 50
= hard to hit lol
Jason Blood is a great support piece. Prob, Mystics, a solid defense from range, and the option to change into Etrigan. For 44 points he's going to see alot of play. I can't wait to see the Bruce Wayne to see what his dial looks like.
canaaron
04/11/2010, 13:00
did i post those already? lol. didnt remember.
blitzkriegbop56
04/11/2010, 17:28
Jason Blood is a great support piece. Prob, Mystics, a solid defense from range, and the option to change into Etrigan. For 44 points he's going to see alot of play. I can't wait to see the Bruce Wayne to see what his dial looks like.
i know ! i cant either i love playing gotham teams im also looking forward to seeing the new bats dial too:grin:
blitzkriegbop56
04/11/2010, 17:30
did i post those already? lol. didnt remember.
no just looks like the team i posted a few pages back
thing 100
thing 100
lightspeed 25
lightspeed 25
spider-man 50
but great minds do think alike:grin:
canaaron
04/11/2010, 19:01
Ch'p 82
Dr Strange 149
-Protected 8
-Alias 3
Val Cooper x 8 = 56
298
instead of the 11 points in feats you could squeeze in somebody else.
could look like this:
Dr Strange 149
Ch'p 82
Joe Chill x 7 = 42
Gotham City Detective 27
300
CapAmerica24
04/11/2010, 20:04
Played this yesterday in a modern age tourney:
SI Dr. Strange 149
JL Batman 75
AA Nightshade 50
SI Lightspeed 25
299 total
Wound up winning every match...this team was incredibly powerful. Best moves were using Nightshade to throw up a smoke cloud under someone, have Batman pop up next to them and BAM! Strange could snipe from range, and Lightspeed is a great, great tie-up piece. Strange also gets 3 useful TA's to use.
blitzkriegbop56
04/11/2010, 20:30
Played this yesterday in a modern age tourney:
SI Dr. Strange 149
JL Batman 75
AA Nightshade 50
SI Lightspeed 25
299 total
Wound up winning every match...this team was incredibly powerful. Best moves were using Nightshade to throw up a smoke cloud under someone, have Batman pop up next to them and BAM! Strange could snipe from range, and Lightspeed is a great, great tie-up piece. Strange also gets 3 useful TA's to use.
wow great team consider it stolen lol
CapAmerica24
04/11/2010, 20:36
wow great team consider it stolen lol
Consider it considered. :laugh: Being able to use Strange's perplex to up Nightshade's AV for transporter attacks is great, as is 2 outwits.
Obviously an indoor map is preferable.
Jerry_Damage01
04/12/2010, 23:12
Played this yesterday in a modern age tourney:
SI Dr. Strange 149
JL Batman 75
AA Nightshade 50
SI Lightspeed 25
299 total
Wound up winning every match...this team was incredibly powerful. Best moves were using Nightshade to throw up a smoke cloud under someone, have Batman pop up next to them and BAM! Strange could snipe from range, and Lightspeed is a great, great tie-up piece. Strange also gets 3 useful TA's to use.
Man this looks like a lot of fun. Out of curiousity, what were the teams that you faced? Any Captain America teams?
CapAmerica24
04/12/2010, 23:41
Man this looks like a lot of fun. Out of curiousity, what were the teams that you faced? Any Captain America teams?
Highlander rules in effect, so no Cap x2 cheese. I'm excited to try switching Lightspeed for the new Cave Carson, creating more hindering terrain for Bats to pop out of, along with Phasing and willpower.
I faced a Bat Enemy theme team, a Skrull Ms. Marvel team, and an SI Iron Man, HoT Cap, AV Scarlet Witch LE pog team.
blitzkriegbop56
04/13/2010, 04:18
pretty good idea switching for cave carson ,but i just like lightspeed for theretically your strange takes a push (bad decision lol) and light speed can tie up and die to put him back on that top click !
CapAmerica24
04/13/2010, 04:31
pretty good idea switching for cave carson ,but i just like lightspeed for theretically your strange takes a push (bad decision lol) and light speed can tie up and die to put him back on that top click !
Very valid point. That TA and longer speed is probably worth it over the willpower and debris tokens.
blitzkriegbop56
04/13/2010, 04:44
Very valid point. That TA and longer speed is probably worth it over the willpower and debris tokens.
it is splitting hairs really though lol they are both great in their own way ,only way to really know is playtest ! for it is king
NicMonsteR
04/13/2010, 06:27
362 HA057 Thor and Loki
8 Camouflage
10 Damage Shield
10 Armor Piercing
5 Thunderbolts
5 Lucky Break
400
thunderbolt to archnis and thorki deals 3 damage when you hit him, he cant be hit at range, and you get a reroll kinda thing if you crit fail, it is pretty gnarly.
362 HA057 Thor and Loki
8 Camouflage
10 Damage Shield
10 Armor Piercing
5 Thunderbolts
5 Lucky Break
400
thunderbolt to archnis and thorki deals 3 damage when you hit him, he cant be hit at range, and you get a reroll kinda thing if you crit fail, it is pretty gnarly.
drF001 Lucky Break
[/b]
Points: 5
Keywords: {boot}, {dolphin}
m-a-d-g-Prerequisites: {boot} or {dolphin}
Choose a character.
When you make an attack roll for the character, if the result on either of the two dice is a 1, you may reroll one die before determining the attack roll result. You may reroll one once per attack roll.
If you use this feat, remove this card from the game after the attack resolves.
Sorry they can't have Lucky break they have the wing symbol
he works better with
crF004 Sidestep
[/b]
Points: 10
Keywords: {duo}
m-a-d-g-Choose a character.
When using the Duo Attack special ability, before making the second attack the character can attempt to move up to 4 squares (it must still successfully break away, if necessary). If it moves, it must be able to attempt the second attack after the move.
I know it's over 5 points but if you thunderbolt to batman ally you can drop armor pen and damage shield and add...
Points: 5
Keywords: Transporter, {boot}
m-boota-fistd-starburstg-starburstChoose a character.
When the character is not adjacent to an opposing character and is given a move action, it may move up to double its unmodified speed value; it may not make attacks during this move action. At the end of the move, if the character is not a transporter, deal it 1 pushing damage that ignores Willpower and team abilities.
muF005 Outsmart
[/b]
Points: 10
Keywords: Mastermind, Outwit
m-a-d-g-Prerequisites: Mastermind or Outwit
Choose a character.
When a power possessed by the character or an adjacent friendly character would be countered by an opposing character's power or ability, you and the opposing character's controller each roll 2d6. If your result is more, the power is not countered instead.
You have outsmart as a semi fort for when they get outwit and with double time they don't take the damage from the push, and with batman ally and camo he has more places to "hide"
NicMonsteR
04/13/2010, 07:30
o yeah. i forgot they didnt have the boot movement symbole, but even without lucky break what i have is super crazy
blitzkriegbop56
04/13/2010, 07:43
o yeah. i forgot they didnt have the boot movement symbole, but even without lucky break what i have is super crazy
and you would be right sir i playd that exact team (minus lucky break of course ) and i have to admit its pretty sick
pretty much anything you can do to make them 400 points is awesome
362 HA057 Thor and Loki
8 Camouflage
10 Damage Shield
10 Armor Piercing
5 Thunderbolts
5 Lucky Break
400
thunderbolt to archnis and thorki deals 3 damage when you hit him, he cant be hit at range, and you get a reroll kinda thing if you crit fail, it is pretty gnarly.
TBH, Mystics mitigates any need for Armor Piercing and Damage shield, especially if you're T-bolting to Arachnos. Don't forget, Superman TA is incredibly useful to T Bolt as well.
Sidestep is a nice addition, Protected is a must because you DO NOT want them on their Battle Fury clicks. Plus, Protected pretty much ensures that they have to sacrifice a character in order to crack an 8 point feat
blitzkriegbop56
04/15/2010, 04:08
lets see some B&B teams .... i know you got em so share with the rest of the class
blitzkriegbop56
04/15/2010, 04:09
kal-l 254
question 37
black lantern 5
muahhahahahahha
azafactor2
04/15/2010, 09:57
Green Lantern & Green Arrow 187
Clea 59
Gotham City Detective 27
Gotham City Detective 27
Carry out one GCD with Clea, run the other GCD up to the other side of Clea and park GL & GA behind them. Have the GCD that was carried the first turn take a pot shot after Clea outwits and then push the Duo out on a Running Shot with a 13 attack and 7 damage thanks to the support that is now behind them. Sup? :)
CapAmerica24
04/15/2010, 15:05
lets see some B&B teams .... i know you got em so share with the rest of the class
Valkyrie 145
Kid Zoom 87
232 total
68 points to your liking...nasty. :p
canaaron
04/15/2010, 16:16
I played these teams in seperate single booster sealed event:
1st:
Supes/Flash duo 199
Jason Blood 44
Pawn 502 44
287 total. Won that tourney and got Black Lantern.
2nd:
Batman 74
Robin 43
Jason Blood 44
Phillipus 84?
Amazon 50
Total was 295. Lost to a team of Talia, Black Flash, and Bruce Wayne. His Black Flash got to his 15 movement and regen click, ran away and rolled a 6 on the regen.
blitzkriegbop56
04/18/2010, 00:59
playd this team today in our local tourny went 3-0 and won a set of le's
powerman & ironfist 136
nightwing 79
question 37
dianna prince (le) 43
objects were tombstone and well placed shield disrupter lol . had a rough road to win had to take out a shazam & black adam (280) and a batman & green arrow team
bluesummers
04/18/2010, 05:27
Valkyrie 145
Kid Zoom 87
232 total
68 points to your liking...nasty. :p
63 of that is Chief. Outsiders on Val when she moves, no -2 to attack, and she can carry him at no penalty. He can keep her from pushing, heal her if she gets hit, and gives an outwit.
bluesummers
04/18/2010, 05:28
kal-l 254
question 37
black lantern 5
muahhahahahahha
Black Lantern is free, sir, if that 5 extra points changes anything for ya.
bluesummers
04/18/2010, 06:12
Valkyrie 145
Kid Zoom 87
232 total
68 points to your liking...nasty. :p
And no, that wouldn't work, anyway. I still like Valkyrie with Chief, but you don't want to use Transporters with Kid Zoom.
New PAC rules that Transporters are using Hypersonic Speed, but with a -2 attack. Since Kid Zoom nerfs HSS, Transporters can't use their Move and Attack either. No dice.
canaaron
04/18/2010, 06:12
here is a team that i'd like to try out:
Black Flash 150
Clark Kent 48
Bruce Wayne 48
Jason Blood 44
Black Lantern 0
Orange Lantern 5
Indigo Lantern 5
CapAmerica24
04/19/2010, 12:27
And no, that wouldn't work, anyway. I still like Valkyrie with Chief, but you don't want to use Transporters with Kid Zoom.
New PAC rules that Transporters are using Hypersonic Speed, but with a -2 attack. Since Kid Zoom nerfs HSS, Transporters can't use their Move and Attack either. No dice.
That sucks. :sleep:
canaaron
04/19/2010, 12:43
And no, that wouldn't work, anyway. I still like Valkyrie with Chief, but you don't want to use Transporters with Kid Zoom.
New PAC rules that Transporters are using Hypersonic Speed, but with a -2 attack. Since Kid Zoom nerfs HSS, Transporters can't use their Move and Attack either. No dice.
they still get their full range, though. just thought i'd point it out. Also, Valkyrie would still be pretty effective versus Kid Zoom if played right. Zoom still needs a 9 to hit and Valkyrie DOES still have Charge and a 4 range. I would most likely play her with a fig like Crisis LE Roy Harper and some mobile outwit. Maybe something like this:
Valkyrie 145
Roy Harper 53
Lightspeed 25
The Question 37
Checkmate Pawn White? 29(forgot which one is 29)
-Checkmate 6
5 point pog or a lantern
300 even
Bubblehead
04/19/2010, 13:38
Keep them Valkyrie thoughts coming, boys. Then I tweak. Then.I. Win. ;)
I'm convinced she is THE piece to be worried about.
Although I think a Valkyrie/Edward Nigma combo is out there still. Just for the Warbound-lite effect and to take care of that outwit.
canaaron
04/19/2010, 15:30
If you are looking for a warbound Valkyrie team, I'd try this:
Valkyrie 145
-Warbound 5
V Raza 74
-Warbound 5
R Halo 43
AA Gotham City Detective 27
299
R Halo gets an AV and DaV boost from the detective while Outsiders-ing Valkyrie who carries Raza to warbound to him. Items for me would include Vine, Tombstone, and Meteorite.
Also, Valkryie lite wiith invigorate is also a good combo.
CapAmerica24
04/20/2010, 01:11
Valkyrie 145
Captain America 72
Chief 63
Lightspeed 25
5 points to your liking
One word: nasty.
Here's an idea I've been toying with
Black Flash - 150
Ulik - 118
Lightspeed - 25
Lila Cheney - 6
Black Flash and Ulik aren't able to be outwitted (well, for Ulik, his defense SP an't be outwitted). Have Lightspeed bring Ulik up to the biggest brick ASAP and go to town, have Black Flash tie up support pieces and clean up end game.
the only other idea I had was to take out Black Flash and add in 2 Impossible Men. It seems to be more utility based that way, but a bit less aggro.
Which would be better and could Ulik REALLY work
Bubblehead
04/21/2010, 01:32
Valkyrie 145
Captain America 72
Chief 63
Lightspeed 25
5 points to your liking
One word: nasty.
That is definitely a very good team. I like it. I'll try to come up with something of my own this weekend.
Here's an idea I've been toying with
Black Flash - 150
Ulik - 118
Lightspeed - 25
Lila Cheney - 6
Black Flash and Ulik aren't able to be outwitted (well, for Ulik, his defense SP an't be outwitted). Have Lightspeed bring Ulik up to the biggest brick ASAP and go to town, have Black Flash tie up support pieces and clean up end game.
the only other idea I had was to take out Black Flash and add in 2 Impossible Men. It seems to be more utility based that way, but a bit less aggro.
Which would be better and could Ulik REALLY work
Only thing about Ulik is penetrating damage it can really ruin him early game so positioning is the the key with him. Sorry not a fan of Impossible Man he just has way to many powers on that short dial, I'm a bigger Fan of Venom for pure tie frustration and now with the new break away rule I may just try and throw two of them on a team. Or Venom and Plasmus
Actually here is a team that I am thinking of
Danger 124
Venom 73
Plasmus 80
Checkmate pawn White 19 ( with a White Knight as Back up just in case)
That team has 4 points left.
But then I was Looking at making a Mystical theme team using Black Flash and Scarlet Witch leaving 115 points left over. Maybe throwing in a 38 point Moon Knight and and Zantana for 72 points and maybe a 5 point lantern of some kind.
blitzkriegbop56
04/21/2010, 03:04
i got one that is just annoying
venom 73
venom 73
impossible man 72
impossible man 72
objects:
orange lantern 5
shield disrupter 0
warning : no one will vote for you for fellowship:laugh:
canaaron
04/21/2010, 06:43
But then I was Looking at making a Mystical theme team using Black Flash and Scarlet Witch leaving 115 points left over. Maybe throwing in a 38 point Moon Knight and and Zantana for 72 points and maybe a 5 point lantern of some kind.
I would consider Clea or Nico for a Mystical team. they both bring a lot to the table
Only thing about Ulik is penetrating damage it can really ruin him early game so positioning is the the key with him. Sorry not a fan of Impossible Man he just has way to many powers on that short dial, I'm a bigger Fan of Venom for pure tie frustration and now with the new break away rule I may just try and throw two of them on a team. Or Venom and Plasmus
whats the new breakaway rule>
jackstar7
04/21/2010, 13:33
whats the new breakaway rule>
I think he's missing a piece, but he means that breakaway rolls are going to be simplified with regards to plasticity and such. Now the rolls are modified with +/- to the roll, but the missing piece is that a 1 is always going to be a fail, and a 6 will always be a success.
Double Plasticity won't lock someone down.
I think he's missing a piece, but he means that breakaway rolls are going to be simplified with regards to plasticity and such. Now the rolls are modified with +/- to the roll, but the missing piece is that a 1 is always going to be a fail, and a 6 will always be a success.
Double Plasticity won't lock someone down.
not sure if I get the modified with +/- to a roll.
I thought thought that even if 2 plasticity characters based you, and you rolled a 6, you broke away from both anyway
jackstar7
04/21/2010, 15:13
not sure if I get the modified with +/- to a roll.
I thought thought that even if 2 plasticity characters based you, and you rolled a 6, you broke away from both anyway
You're right. You'll see what's what when the BN Starter is out.
While all of this is true they still have to roll a 6 that's kinda what I am getting at
canaaron
04/22/2010, 01:44
Roy Harper 53
Maemoiselle Marie 73
Checkmate Pawn Black 25
-Checkmate 6
Thinker 55
Amanda Waller 75
Walter "Prof" Haley 7
Joe Chill 6
300 points even. Hopefully I make a lot of leadership rolls and can take advantage of that perplex with Roy Harper and use him to soften up targets for Marie. Marie takes them down and gets those auto-hits. 2 Outwits that can heal and a lot of stealth will hopefully keep me safe from harm. Should still get a couple theme team probs and hopefully map choice(if theme teams still work).
bluesummers
04/22/2010, 03:00
Keep them Valkyrie thoughts coming, boys. Then I tweak. Then.I. Win. ;)
I'm convinced she is THE piece to be worried about.
Although I think a Valkyrie/Edward Nigma combo is out there still. Just for the Warbound-lite effect and to take care of that outwit.
I'm with you, sir. I really like that piece. Let me know how your tweaks went.
I ran her with Nigma for quite a while prepping for the big Vegas tourney. Only problem with the team is that she's pretty much the only bruiser... not that they need much else, but she required a large support staff.
With Chief as her main man, she doesn't need the perplexes for attack value, she doesn't need the Valkyrie for support, (needed in case that opening SS fails) and Chief can kinda step in for Nigma's 'No Push' power. Lots of room left over for tie-up harassment type pieces to accompany her.
I'm thinking something Like this
Skrull Yellow Jacket 100 ( he can outwit ATA's, Plus Giant Size Psychic Blast)
Danger 124 ( Super Outsiders, prob and you can't outwit her)
Bruce Wayne 48 ( AE ) I think we can actually work out pretty good in constructed
Checkmate Pawn (White) 19 ( with a Checkmate Knight (White) In reserve ) he is purely for tie up and the Knights aren't bad if you happen to get one of them out
I don't know if it's gonna work but it looks good on paper
LittleWoodenBoy
04/22/2010, 05:16
I had an idea just now that I think is worth fielding.
Batman & Green Arrow 204
+ Lucky Break 5
+ Stunning Blow 10
Gotham City Detective 27
Gotham City Detective 27
Gotham City Detective 27
300 even.
Detective theme team. Sharpshooter through the GCDs, triple Enhancement, triple PD ability, Lucky Break to save you from critfails. Second click Willpower on the GCDs gives you extra options.
I had an idea just now that I think is worth fielding.
Batman & Green Arrow 204
+ Lucky Break 5
+ Stunning Blow 10
Gotham City Detective 27
Gotham City Detective 27
Gotham City Detective 27
300 even.
Detective theme team. Sharpshooter through the GCDs, triple Enhancement, triple PD ability, Lucky Break to save you from critfails. Second click Willpower on the GCDs gives you extra options.
How can you shoot through the Gotham City Detectives Sharpshooter let's you shoot through opposing characters not friendly.
SHARPSHOOTER This character can make ranged combat
attacks against adjacent opposing characters. When this character
makes a ranged combat attack, it can ignore the effect of opposing
characters on line of fire.
page 17 Fantastic 4 rule book, unless there is a change that I am not aware of.
Impulse-ive
04/22/2010, 13:23
But then I was Looking at making a Mystical theme team using Black Flash and Scarlet Witch leaving 115 points left over. Maybe throwing in a 38 point Moon Knight and and Zantana for 72 points and maybe a 5 point lantern of some kind.
Wiccan and Clea are great to fill in that team. Hell you could R Shazam and a 10pnt feat. Just ideas...
canaaron
04/22/2010, 14:17
that sounds familiar....
Valkyrie 145
Captain America 72
Chief 63
Lightspeed 25
5 points to your liking
One word: nasty.
This with an indigo lantern for those last 5 points could be pretty good. Give chief a better chance to heal up valkyrie.
Does anyone think the Indigo Atom will see any playtime or is 65 points too much for a glorified medic?
blitzkriegbop56
04/22/2010, 16:28
This with an indigo lantern for those last 5 points could be pretty good. Give chief a better chance to heal up valkyrie.
Does anyone think the Indigo Atom will see any playtime or is 65 points too much for a glorified medic?
i think atom wil see a fair amount of play he may only really do one thing good but he is fantastic at it plus: shapechange, 19 d ,willpower . all looks pretty solid to me
bluesummers
04/23/2010, 07:35
Valkyrie 145
Captain America 72
Chief 63
Lightspeed 25
5 points to your liking
One word: nasty.
Math is wrong here, Cap, Val, and Chief come to 280 themselves, you've only got 20 points left, not the 30 you're thinking.
Still, that's room for a 19 point Amazon for MM fodder/possible 4 damage attacker.
Ignatz_Mouse
04/23/2010, 08:58
The primary problem with any Support piece is that it's stopped by basing. Unless somebody comes up with a killer combo that requires a healer and gets around this fact, I don't think he'll be a factor in 300 point games.
I'm sure he'll see plenty of casual play in bigger games, though,
Jarimy123
04/23/2010, 11:39
Atom just doesn't offer what Chief offers and chief is less points. The 19 D/willpower/shape change is nice, and the 12 attack is always great when using support, but like Ignatz said, base him and it's done. Plus when you push him to that 2nd click he loses phasing, so he can't just phase away.
Chief offers so much more for less points it just wouldn't make sense to me to use Atom over him in a competitive tourney.
blitzkriegbop56
04/23/2010, 15:44
Atom just doesn't offer what Chief offers and chief is less points. The 19 D/willpower/shape change is nice, and the 12 attack is always great when using support, but like Ignatz said, base him and it's done. Plus when you push him to that 2nd click he loses phasing, so he can't just phase away.
Chief offers so much more for less points it just wouldn't make sense to me to use Atom over him in a competitive tourney.
just saying SOME people will try it i myself agree that chief is waaaaayyy better but someone will do it
CapAmerica24
04/23/2010, 18:03
Math is wrong here, Cap, Val, and Chief come to 280 themselves, you've only got 20 points left, not the 30 you're thinking.
Still, that's room for a 19 point Amazon for MM fodder/possible 4 damage attacker.
Yep, I realized it myself:
Valkyrie 145
Captain America 72
Chief 63
Talia 20
300 total
Still nasty.
blitzkriegbop56
04/26/2010, 06:57
ok gave this one some thought and im really liking it and laugh at you opponent that cant move lol
inertia 66
inertia 66
ms. marvel (skrull) 168
300
incredible
04/26/2010, 07:27
Inertia 66; This dude gunna get errataed.
Stacking him is just broken.
Jarimy123
04/26/2010, 11:02
I posted in another thread when BATB came out that Inertia was the best piece in the set. Yay me! Sorry self promotion or something dumb, but yea he is the best piece in the set.
I used Martian Manhunter chase, Atom BN starter, Gee, and a pog yesterday. Manhunter is good, but he isn't competitive, especially against another brick. Atom is ok I guess, but like said before you might as well use chief he offers so much more.
canaaron
04/26/2010, 13:03
How did you use Atom from BN?!
blitzkriegbop56
04/28/2010, 04:52
seen another sc batman team that could solve an issue that the team has .. stealth on the opponents side
sc batman 208
edward nigma 60
clark kent 23
this team was made by caex so rep him if you like it or rep me for the heck of it lol
bluesummers
05/01/2010, 04:42
Inertia 66; This dude gunna get errataed.
Stacking him is just broken.
Does stacking him work? Its not as though each gives -2 speed or something, you're replacing the unmodified movement value.
Do you replace the replacement value as well? If that is the case then, yes, I can imagine a ruling being made that his replacement powers can't affect a figure more than once.
Ignatz_Mouse
05/01/2010, 07:03
Until it's erattaed, he stacks. Replacement values are not modified values, which is why the JSA loves Support.
evereadyhdst
05/01/2010, 10:29
I don't see how Inertia would stack. His power reads : "Opposing characters that are give a non-free action within 6 squares of inertia replace their speed values with half their unmodified speed value for that action."
The key word here seems to be "unmodified".
canaaron
05/01/2010, 15:53
they happen at the same time, but they have to be in some kind of order. the controlling player chooses first. it's just like if you have Dr Strange use Defend with Yellow Lantern adjacent to him and Ulik next to him. They will all have an 18 Defense. So, if I have 3 inertias and your Ulik wants to Charge, you halve his move to 5, then 3, then 2, then 1 for the charge.
Ignatz_Mouse
05/01/2010, 15:58
In heroclix terms, a replacement value *is* unmodified. "Modified" = minus or plus whatever.
canaaron
05/01/2010, 18:32
I find Inertia pretty ineffective if you play against him right. If I am not mistaken, he only halves the value if the action is started within the 6 squares, thus, I start all actions outside of his 6 square radius and blast him from range or run up and smack him with somebody else. If all else fails, just posion him with Black Flash.
jonidschultz
05/01/2010, 20:57
I find Inertia pretty ineffective if you play against him right. If I am not mistaken, he only halves the value if the action is started within the 6 squares, thus, I start all actions outside of his 6 square radius and blast him from range or run up and smack him with somebody else. If all else fails, just posion him with Black Flash.
He can very ineffective. He really requires the right map. However with the right map he is a nightmare. A game against him on say, the Arkham map is often akin to playing against an old SIF Warbound team. Basically unless you have just the right things on your team to get around it, then you sit there and do nothing.
I am curious, have you played against him a lot? Have you won map roll every-time?
Yes his power only effects people within 6 but he has a 12 movement. That means an effective range of 18. I can't think of anyone with a better effective range without TK. He too can have TK and have a 26 effective range. So it is really hard for someone to be able to do anything to him, without them already having their ranged halved, or quartered, or eighth-ed.
Even Black Flash only has a 3 movement against 2 Inertias. Meaning he should never ever be able to poison Inertia, he shouldn't even be able to make Inertia push to get away from him like he can do against Kid Zoom.
He's not the most broken piece ever, but if he gets map choice than the nearest comparison to him in Clix is SIF.
Cheers,
Jon Id Schultz
canaaron
05/01/2010, 21:46
Yes, I have played against him a few times. We don't roll for map where I play, just play on whatever the venue puts out. I have figured that TK is Inertia's worst enemy. Every time Inertia comes into his "effective range", I just TK my HSS/RS character out of it. then HSS/RS in to hit him. It's not really tough. Now, admittedly, I have not played against multiples of him on one team, but I'm not really afraid of doing so. In fact, I would almost prefer that my opponent played multiples of him. AT best, he is a harrasser piece. HE has nothing to offer against Modern Age Mystics or characters with Invuln/Imperv. His low AV is unimpressive Additionally, 1 Kid Zoom plus 1 oughtwit(cheapest I can think of in Modern age is The Question from AA) and INertia is effectively nuked. If my outwit has no line, then chances are my KZ is out of his "effective area" and will run in, hit, and run back out. Yes, I am not taking into account Inertia's support, but this is all hypothetical anyway.
blitzkriegbop56
05/05/2010, 16:17
Yes, I have played against him a few times. We don't roll for map where I play, just play on whatever the venue puts out. I have figured that TK is Inertia's worst enemy. Every time Inertia comes into his "effective range", I just TK my HSS/RS character out of it. then HSS/RS in to hit him. It's not really tough. Now, admittedly, I have not played against multiples of him on one team, but I'm not really afraid of doing so. In fact, I would almost prefer that my opponent played multiples of him. AT best, he is a harrasser piece. HE has nothing to offer against Modern Age Mystics or characters with Invuln/Imperv. His low AV is unimpressive Additionally, 1 Kid Zoom plus 1 oughtwit(cheapest I can think of in Modern age is The Question from AA) and INertia is effectively nuked. If my outwit has no line, then chances are my KZ is out of his "effective area" and will run in, hit, and run back out. Yes, I am not taking into account Inertia's support, but this is all hypothetical anyway.
this is all true however if you are using him as an attacker you might be doing it wrong ,all depends on the rest of the team to determine how he fills his roll
canaaron
05/05/2010, 17:12
I didn't say they are using him as an attacker, but in order for him to be truly effective, he has to be close to me and likely within my attack range(unless he's behind a wall or something, which, there are ways around). I did say that teams are not necessarily being considered, i'm just saying my general strategy against him. i would much rather play against inertia than kid zoom, but i don't play HSS often unless it is sealed. personally, i prefer RS and CHarge figures and there are plenty of those that can makekid zoom and inertia look like chumps.
blitzkriegbop56
05/08/2010, 17:23
wasnt sure if i posted this here or not so annyyywayy
fcbd iron man 100
fcbd war machine 137
nick fury (classic)
worked really well wnt 3-0 also really liked my buddys team i played in the finals
annihilus 127
gamora 73
gee 40
question 37
clark kent (le)23
The_Mighty_OLAFO
05/11/2010, 01:22
wasnt sure if i posted this here or not so annyyywayy
fcbd iron man 100
fcbd war machine 137
nick fury (classic)
worked really well wnt 3-0 also really liked my buddys team i played in the finals
annihilus 127
gamora 73
gee 40
question 37
clark kent (le)23
now I have to get that ironman XD
leather_w0lf
05/11/2010, 01:36
I am torn for a 400 point Modern Age tourney (no feats, no BFCs, Avengers and up).
Team 1: Mytical theme
Black Flash - 150
Scarlet Witch - 35
Dr. Alchemy - 62
Doctor Strange - 149
I ran a test run of this team against a very good Martial Artist theme squad and trampled it. They coldn't hang with Flash's D and poison.
But tonight I came up with what I think is the penultimate Gotham theme squad for a 400 point build:
Team 2: Gotham Theme
Harvey Dent - 67
Edward Nigma - 60
Sinestro Corps Batman - 208
Batman Beyond - 64
I think this team is a great candiadate for Structural Integrity Field. Nigma basically gives you warbound, so Bats can go all day with barrier.
What to do!
th3madhatt3r
05/11/2010, 01:50
now that we are in the new age of clix give me some golden age and alot of modern age !
i built a pretty fun team with the martial artist theme.
golden age,300 pts. and no feats
Carnage 87
HoT Daredevil 81
IC E Black Panther 36
HoT Captain America 72
and 2x Jimmy Woo pogs 20
total= 296
and it won me a diana prince le.
play style= SI crash map, park cap in a blocked in area in a corner where he can reach the big spot of hindering, have a meat shield of pogs, and put everyone else in hindering, makes the battle come to cap, and carnage,DD,and panther can tear it up as well
blitzkriegbop56
05/11/2010, 04:43
ok so we have a good starting point for the meta .if you could bring one team(modern) to worlds what would it be and why?
ok so we have a good starting point for the meta .if you could bring one team(modern) to worlds what would it be and why?
I would bring this:
Black Flash - 150
'Old Spice' Valkyrie - 145
OBJECTS:
Shield Disruptor
Tombstone
Mjolnir
If retroactive points are tacked on the legal special objects, Shield Disruptor will be the one that will stay on the team (I'm assuming the minimum will be 5 points).
The team is just 2 big figures. Black Flash, if played right, will never die; either by zipping around or phasing to safety. Quintessence allows you to play more loosely knowing you can't be outwitted or take pushing damage (unless you want to--botched Auto Regen roll).
Valkyrie is just a quintessential beatstick. Flier, high stats, full dial of (mini) HSS, super strength, high damage, charge. Just all around nothing you want to deal with up close.
I figure if you reduce the amount of figures on a team, your opponent HAS to deal with them and not just pick off support pieces and turtle if they can
Terman8er
05/11/2010, 06:05
SI105 Dr. Doom 200
AA052 Batgirl 50
AV028 Wasp 49
Total: 299
I can see you, you can't see me, I can run 'n gun and give all that damage you gave me to one of them.
Just a thought.
th3madhatt3r
05/11/2010, 11:41
for me it would be AVENGERS ASSEMBLE!
FCBD War Machine 137
HoT Captain America 72
AV SR Scarlet Witch 35
AV SR Hawkeye 56
with alpha flight more than likely.
Terman8er
05/14/2010, 11:24
OK...I think...think this might just do OK.
145 SR Valkyrie
63 Chief
48 Clark Kent AE
44 Jason Blood AE
This isn't quite "all your eggs in one basket" since both Clark and Jason can bring the pain should they AE out to their namesakes, Superman and Etrigan.
Keep in mind the new Transporter rules..Chief Outsiders her and she has a 16 swing, 11AV, 4DaV and can carry the Chief the whole way. Bring the Tombstone with and stick to ranged attacks until she can straight up charge.
Add in the PC from Jason and the additional Perplex from Clark and the Valkyrie has some nice support. Then, when needed Superman and Etrigan can show up to clean up...if necessary.
OK...I think...think this might just do OK.
145 SR Valkyrie
63 Chief
48 Clark Kent AE
44 Jason Blood AE
This isn't quite "all your eggs in one basket" since both Clark and Jason can bring the pain should they AE out to their namesakes, Superman and Etrigan.
Keep in mind the new Transporter rules..Chief Outsiders her and she has a 16 swing, 11AV, 4DaV and can carry the Chief the whole way. Bring the Tombstone with and stick to ranged attacks until she can straight up charge.
Add in the PC from Jason and the additional Perplex from Clark and the Valkyrie has some nice support. Then, when needed Superman and Etrigan can show up to clean up...if necessary.
One issue I could see. If you are outsidering valkyrie often she wouldn't benefit from chief and clark's perplex that much and I think it would also stop the +2 defense from the tombstone.
Terman8er
05/15/2010, 01:34
One issue I could see. If you are outsidering valkyrie often she wouldn't benefit from chief and clark's perplex that much and I think it would also stop the +2 defense from the tombstone.
Chief Outsiders Valkyrie.
Chief wheels himself out to get into Outwit/Perplex range of Valkyrie's target. Outwits target's DV power and, if necessary, Perplex's down targets DV.
Jason Blood moves out to get LOF on wherever Valkyrie will attack from.
Valkyrie picks up Clark and makes a Transporter attack (carrying the Tombstone as well) with no negative to MV or AV. Placing Clark next to Chief if possible.
Chief now cancels his TA.
Clark Perplex's up Valkyrie's DV. (total +3 from Perplex & Tombstone).
jonidschultz
05/15/2010, 02:34
Chief now cancels his TA.
Clark Perplex's up Valkyrie's DV. (total +3 from Perplex & Tombstone).
I could be wrong but I think you are confusing "Canceling" with "Countering." If you could Counter his TA then whatever effect it had would end, Canceling however does no such thing. It simply means you cannot use it until the next players turn. If you outwit your opponents Power and then cancel your outwit the opponents Power remains outwitted. I see no reason this wouldn't be the same here, hence her combat values cannot be modified until the beginning of your next turn, whether you then cancel your TA or not.
Cheers,
Jon Id Schultz
Batman 208
GCD 27 x2
Question 37
This team has only ever lost once out of 20 games you just can't go wrong with it.
Terman8er
05/15/2010, 02:56
I could be wrong but I think you are confusing "Canceling" with "Countering." If you could Counter his TA then whatever effect it had would end, Canceling however does no such thing. It simply means you cannot use it until the next players turn. If you outwit your opponents Power and then cancel your outwit the opponents Power remains outwitted. I see no reason this wouldn't be the same here, hence her combat values cannot be modified until the beginning of your next turn, whether you then cancel your TA or not.
Cheers,
Jon Id Schultz
If a Superman Enemy "cancels" it's TA the outwit that goes with it is gone. Same with Batman Ally. Once canceled no more stealth. I would presume the same hold trues for any TA. Once canceled all effects from said TA is also canceled. Buuuuuut...who knows.
Terman8er
05/15/2010, 03:11
Batman 208
GCD 27 x2
Question 37
This team has only ever lost once out of 20 games you just can't go wrong with it.
I would give my Valkyrie team a better than even chance against this team.
Valkryie get the first shot in using Move and attack...and if Bats is within 12 squares I double Perplex her AV up, she picks up a heavy and gives it to Batman.
Outwit Batman's perplex and now that Batman is based the Enhancement is bunk and Val is sporting an 18 DV for your 9's and one 10 to hit.
Then push Val, perplex up DaV and outwit CR on Bats, to KO Bats.
Granted Smoke Cloud and terrain play a large part in this. I once used this Bats (in an 800 Battle Royal with 4 teams on the map) to lock down an entire 800 point team. He kept the big two figures (the were grounded chargers) locked down with terrain and smoke cloud, kept himself on an object and tore the rest apart.
I would give my Valkyrie team a better than even chance against this team.
Valkryie get the first shot in using Move and attack...and if Bats is within 12 squares I double Perplex her AV up, she picks up a heavy and gives it to Batman.
Outwit Batman's perplex and now that Batman is based the Enhancement is bunk and Val is sporting an 18 DV for your 9's and one 10 to hit.
Then push Val, perplex up DaV and outwit CR on Bats, to KO Bats.
Granted Smoke Cloud and terrain play a large part in this. I once used this Bats (in an 800 Battle Royal with 4 teams on the map) to lock down an entire 800 point team. He kept the big two figures (the were grounded chargers) locked down with terrain and smoke cloud, kept himself on an object and tore the rest apart.
While I agree with you on some points The way I play my Batman you wouldn't get the first shot at me and there is noway in hell you'd be able to get Clark Kent close enough to Cancel My stealth. After playing Valkyrie a few times I can say she is very nasty but with a piece like SC Batman I believe she would be out ranged even with he more and attack power.
leather_w0lf
05/15/2010, 09:32
I could be wrong but I think you are confusing "Canceling" with "Countering." If you could Counter his TA then whatever effect it had would end, Canceling however does no such thing. It simply means you cannot use it until the next players turn. If you outwit your opponents Power and then cancel your outwit the opponents Power remains outwitted. I see no reason this wouldn't be the same here, hence her combat values cannot be modified until the beginning of your next turn, whether you then cancel your TA or not.
Cheers,
Jon Id Schultz
That's why yer the Judge of Syracuse, Jon!
wonderboy8917
05/15/2010, 11:29
I could be wrong but I think you are confusing "Canceling" with "Countering." If you could Counter his TA then whatever effect it had would end, Canceling however does no such thing. It simply means you cannot use it until the next players turn. If you outwit your opponents Power and then cancel your outwit the opponents Power remains outwitted. I see no reason this wouldn't be the same here, hence her combat values cannot be modified until the beginning of your next turn, whether you then cancel your TA or not.
Cheers,
Jon Id Schultz
I believe if you read the rulebook the effect should end when you cancel an ability or power. I'll just quote the most current 2010 rulebook but the FF rulebook says the same thing...
Page 15 of Blackest Night rulebook:
A power is in effect when it appears on the character’s combat dial through the stat slot. All powers are optional unless “non-optional” appears in their description; however, all powers (such as those activated by a specific type of action or attack) are assumed to be in effect during an action unless you canceled it at the beginning of that action. When a power is canceled, it remains canceled until the beginning of the next player’s turn.
Page 15 of Blackest Night rulebook:
Special powers and other game effects might sometimes grant abilities to a character. All abilities are optional unless “non-optional” appears in their descriptions; however, all abilities are assumed to be in effect during an action unless canceled at the beginning of that action. When an ability is canceled, it remains canceled until the end of that turn and resumes effect at the beginning of the next player’s turn.
So long as you cancel the power or ability at the beginning of when a player declares an action the effect goes away immediately. It's not as clear cut as "counter" to where it doesn't flat out say the effect ends immediately, but it doesn't have to. As the text I highlighted pretty much spells out what happens when you cancel something.
Batman1983
05/15/2010, 20:45
I like the Valkerie team, but would play Bruce Wayne or The Holiday Killer over Clark Kent. Still not much outclasses Valkerie/Jason Blood/Chief in todays game.
171 Stardust
118 Ulik
008 Protected (on SD)
would be fun to run against your Valkerie team.
blitzkriegbop56
05/15/2010, 23:53
I like the Valkerie team, but would play Bruce Wayne or The Holiday Killer over Clark Kent. Still not much outclasses Valkerie/Jason Blood/Chief in todays game.
171 Stardust
118 Ulik
008 Protected (on SD)
would be fun to run against your Valkerie team.
better yet y not use question ?
jonidschultz
05/16/2010, 01:45
So long as you cancel the power or ability at the beginning of when a player declares an action the effect goes away immediately. It's not as clear cut as "counter" to where it doesn't flat out say the effect ends immediately, but it doesn't have to. As the text I highlighted pretty much spells out what happens when you cancel something.
Didn't you already ask this and wasn't it answered?
So that then leaves us with what, exactly, causes Outsiders to stop functioning once it has been used... and per the description, only the beginning of your next turn causes that to happen. Remember, even when something is canceled, it is still there on the dial; cancel =/= counter...
"cancel" =/= "counter" or "lost"
Since the only thing that ends many of these game effects (Outwit, Outsiders, etc) are either a set time point, such as the beginning of your next turn, or the actual loss of the effect, anything that is NOT that time point or the loss of the effect will not cause it to end.
Canceling Outsiders (or Outwit) is not the described time point or the loss of the effect. So Outsiders' effect will not end.
Unless something has changed between now and then canceling the Outsider's TA will not stop its effect. Nor does anything in the rulebook say it would. In fact, at worst(best?)
...
Page 15 of Blackest Night rulebook:
Special powers and other game effects might sometimes grant abilities to a character. All abilities are optional unless “non-optional” appears in their descriptions; however, all abilities are assumed to be in effect during an action unless canceled at the beginning of that action. When an ability is canceled, it remains canceled until the end of that turn and resumes effect at the beginning of the next player’s turn.
Outsider's would return on the opponent's turn and prevent Valkyrie from having her stats modified. However in truth, Canceling is not the same as Countering and its effects wouldn't end anyway.
Cheers,
Jon Id Schultz
blitzkriegbop56
05/16/2010, 02:21
guys please post this discussion in the rules forums so you can get a defined answer from the RAs. leave this thread for TEAM discussion only
annihlus 127
gamora 73
question 37
gee 40
clark kent (LE) 23
this is one my buddy cooked up pretty effective
Jerry_Damage01
05/16/2010, 08:45
Does anyone know what the build is for the Batman/Green Arrow 300 point team that's going around right now is? I'm wanting to think it's something like this.
Batman/Green Arrow - 204
GCPD - 27
GCPD - 27
AA Question - 37
5 points for a Lantern or Pog - Pogs are either Everett K. Ross or Duane Freeman
I've got a BatArrow coming in soon so I plan on trying this out, but I figured I'd see what people's thoughts on it are. I know I saw it in a thread somewhere here but I couldn't find it yesterday when I tried to find out where I saw it at.
Jerry_Damage01
05/16/2010, 08:47
guys please post this discussion in the rules forums so you can get a defined answer from the RAs. leave this thread for TEAM discussion only
annihlus 127
gamora 73
question 37
gee 40
clark kent (LE) 23
this is one my buddy cooked up pretty effective
I like this alot. I love Annihilus but never had a solid build for him. I may have to give this a try sometime to see how it goes.
wonderboy8917
05/16/2010, 12:11
Didn't you already ask this and wasn't it answered?
Unless something has changed between now and then canceling the Outsider's TA will not stop its effect. Nor does anything in the rulebook say it would. In fact, at worst(best?)
...
Page 15 of Blackest Night rulebook:
Special powers and other game effects might sometimes grant abilities to a character. All abilities are optional unless “non-optional” appears in their descriptions; however, all abilities are assumed to be in effect during an action unless canceled at the beginning of that action. When an ability is canceled, it remains canceled until the end of that turn and resumes effect at the beginning of the next player’s turn.
Outsider's would return on the opponent's turn and prevent Valkyrie from having her stats modified. However in truth, Canceling is not the same as Countering and its effects wouldn't end anyway.
Cheers,
Jon Id Schultz
The text you bolded doesn't help your argument. If the ability is canceled its effect still ends and it remains canceled until the end of that turn. That's what the last sentence says. It tells you when the canceled power comes back. But the effect still ends when it's canceled.
blitzkriegbop56
05/16/2010, 16:24
wonderboy8917 STOP THIS ARGUMENT ON A TEAM THREAD
Terman8er
05/16/2010, 21:37
I like the Valkerie team, but would play Bruce Wayne or The Holiday Killer over Clark Kent. Still not much outclasses Valkerie/Jason Blood/Chief in todays game.
171 Stardust
118 Ulik
008 Protected (on SD)
would be fun to run against your Valkerie team.
*wags lone finger* Shame on you, no feats young man!
Terman8er
05/16/2010, 21:40
better yet y not use question ?
Because her Perplex can only be used on opponents.
The issue becomes: do you want an additional Outwit or Perplex? Bruce gives you Ouwit and a decent combatant as an AE (Batman) while Clark gives you Perplex and a decent combatant as an AE (Superman).
It depends on play style really.
Because her Perplex can only be used on opponents.
The issue becomes: do you want an additional Outwit or Perplex? Bruce gives you Outwit and a decent combatant as an AE (Batman) while Clark gives you Perplex and a decent combatant as an AE (Superman).
It depends on play style really
Fixed, sir
Terman8er
05/16/2010, 22:06
Fixed, sir
Whoopsie! fill
canaaron
05/16/2010, 23:54
here is a couple teams. i played in a tourney today, it was 600 points no bfc/feats/special objects, all characters must start with hypersonic, no Kid Zoom allowed, unrestricted. my winning team was:
Shazaam/Black Adam(Shazaam) 140
Kid Flash 45
AV Silver Surfer 231
Ms. Marvel 168(Skrull)
I considered this team:
Ms Marvel 168(Skrull)
Max Mercury 71
HT U Flash 101
Flash/Superman 199
Dawnstar 60
or this one:
Dawnstar x2 120
TBATB Superman 216
CD Superman 211 (Batman TA)
R Northstar 52
2nd place team was:
Ms Marvel 168(Skrull)
Black Flash 150
Zoom 130
KC Flash 150
Terman8er
05/17/2010, 01:00
I could be wrong but I think you are confusing "Canceling" with "Countering." If you could Counter his TA then whatever effect it had would end, Canceling however does no such thing. It simply means you cannot use it until the next players turn. If you outwit your opponents Power and then cancel your outwit the opponents Power remains outwitted. I see no reason this wouldn't be the same here, hence her combat values cannot be modified until the beginning of your next turn, whether you then cancel your TA or not.
Cheers,
Jon Id Schultz
From the current, and future, rule book.
TEAM ABILITIES
Team abilities are special abilities a character can use due to its alliance with a team or an affiliated group. When a character’s base includes a team symbol, it indicates the character possesses the team ability, as described on the team abilities card for that comic universe, though some are explained on the Powers and Abilities Card. Characters may have more than one team symbol on their base; this grants them multiple team abilities. Characters can also possess team abilities through special powers or trait abilities or Alternate Team Ability cards. Unless specified otherwise, these granted team abilities do not replace the symbols or team abilities currently possessed by the character. Team abilities are optional and can’t be countered.
OPTIONAL: An effect that can be voluntarily canceled.
Terman8er
05/17/2010, 01:01
wonderboy8917 STOP THIS ARGUMENT ON A TEAM THREAD
Well, arguing if a team or team tactic is legal is arguing about teams. So..chillllllllllllllllllllllllllllll. :)
blitzkriegbop56
05/17/2010, 02:31
i just get bent out of shape because alot of realmsters use this to get team ideas and dnt feel like sifting through all the carp to find a decent team
500 pts.
Chase Spider-Woman w/ Fortitude
Phyla-Vell
V Shi w/ Running Start
V Scarab
E Black Cat
E Black Widow
V Paramedic
B&tB Talia
Lian Harper x3
Black Cat and Spider-Woman can copy Ultimates TA from Black Widow when necessary. And Black Cat can borrow Scarab TA when necessary. The Lian Harper triplets can hang around Talia to take the mastermind damage. It's a mean team. I've used it twice with great success.
Terman8er
05/25/2010, 04:12
25 SI013 Lightspeed
149 SI033 Dr. Strange
44 BB010 Jason Blood
63 CR036 Chief
19 BB006 Checkmate Pawn (White)
300
Lightspeed and the good Doc can taxi up the group with the Pawn following behind. He serves as MM fodder for Chief...unless of course he gets a chance to KO someone then he can bring in an Enhancer/Outwitter. :)
Doc keeps everyone's DV up with his Defend and as long as Jason and Lightspeed are in front of him they also give him some cover. If they KO Lightspeed she heals the Doc. If they hit Jason they take Mystics feedback and potentially release the Demon Etrigan.
Meanwhile Chief and Doc can Perplex up Doc's DaV or range or...anything.
Could be narsty.
Terman8er
05/25/2010, 05:13
OK, here is what I have come up with for 300 Modern tournaments. Some from this thread and some just fromt he depths of that inky black mess I call my mind. :)
25 SI013 Lightspeed
149 SI033 Dr. Strange
44 BB010 Jason Blood
63 CR036 Chief
19 BB006 Checkmate Pawn (White)
300
SI008B Ms Marvel 168
AA046 Lyssa Drak 72
BB010 Jason Blood 44
CRB005 Congo Bill/Congorilla 15
Black Lantern 0
299
SI008B Ms Marvel 168
SI051 Nick Fury 100
BB007 Checkmate Knight (White) 29
Black Lantern 0
297
HA040 Captain America 72
HA040 Captain America 72
AV057 Scarlet Witch 35
AV057 Scarlet Witch 35
AA006 Gotham City Detective 27
AA006 Gotham City Detective 27
AA006 Gotham City Detective 27
Blue Lantern 5
300
AA006 Gotham City Detective 27
AA006 Gotham City Detective 27
AA100 Batman 208
AA004 The Question 37
299
AA006 Gotham City Detective 27
AA006 Gotham City Detective 27
CR059 The Spectre 234
MUB002 Lila Cheney 6
MUB002 Lila Cheney 6
300
HA055 Valkyrie 145
CR036 Chief 63
BB010 Jason Blood 44
BB002 Clark Kent 48 (Note: You can use Bruce Wayne here if you prefer an additional Outwit...I like the Perplex myself)
300
AA036 Zoom 130
AA046 Lyssa Drak 72
CR036 Chief 63
SI035 Howard the Duck 35 (or you can sub in the AV SR Scarlet Witch for some PC/Barrier here)
300
Jerry_Damage01
05/25/2010, 19:59
OK, here is what I have come up with for 300 Modern tournaments. Some from this thread and some just fromt he depths of that inky black mess I call my mind. :)
25 SI013 Lightspeed
149 SI033 Dr. Strange
44 BB010 Jason Blood
63 CR036 Chief
19 BB006 Checkmate Pawn (White)
300
AA006 Gotham City Detective 27
AA006 Gotham City Detective 27
AA100 Batman 208
AA004 The Question 37
299
AA006 Gotham City Detective 27
AA006 Gotham City Detective 27
CR059 The Spectre 234
MUB002 Lila Cheney 6
MUB002 Lila Cheney 6
300
AA036 Zoom 130
AA046 Lyssa Drak 72
CR036 Chief 63
SI035 Howard the Duck 35 (or you can sub in the AV SR Scarlet Witch for some PC/Barrier here)
300
Here's a few thoughts on some of these. I like all of these that you've listed. A good Spectre build, a good Zoom build, a good SC Batman build, and a good Dr. Strange build.
HA055 Valkyrie 145
CR036 Chief 63
BB010 Jason Blood 44
BB002 Clark Kent 48 (Note: You can use Bruce Wayne here if you prefer an additional Outwit...I like the Perplex myself)
300
For this one, the only thing I see is that it's just Valkyrie as your solo attacker. Granted, when she hits, she hits hard and with Chief's swiss-army knife support powers and Clark's Perplex, she should be sporting an 11 attack and swinging for 6 damage (assuming she's carrying a heavy object. Add to that the Outsiders ability and Jason's Prob and it's good. The one thing I don't like though is that it's all Valkyrie. If she misses then she's out there and can take a beating quick. It may be personal preference but I'd try to work in another attacker. Not dismissing this as it's probably a personal preference to add that in or to have alot of support for her.
HA040 Captain America 72
HA040 Captain America 72
AV057 Scarlet Witch 35
AV057 Scarlet Witch 35
AA006 Gotham City Detective 27
AA006 Gotham City Detective 27
AA006 Gotham City Detective 27
Blue Lantern 5
300
Why the Blue Lantern? Is it to increase the Witch's range to 10 squares for Barrier?
SI008B Ms Marvel 168
AA046 Lyssa Drak 72
BB010 Jason Blood 44
CRB005 Congo Bill/Congorilla 15
Black Lantern 0
299
Same thing here as with the Valkyrie build. It's likely just a personal preference though and doesn't look bad. I like the addition of the Black Lantern with Ms. Marvel.
Here's a 500 point detective team I recently played which did extremely well
Batman and Green Arrow
2x Gotham City Detectives
AA Robin
Crisis Nightwing
Edward Nigma
AA Question
500 on the money.
Basically, get Batman and Green Arrow to their second click ASAP. Put a detective on either side of them and nigma behind. Duo sharpshooter every round for 5 and then 4 damage. Between being able to draw LOF through opposing characters and ignoring stealth, it's going to be very difficult for your opponent to hide from the duo. Nightwing is both perplex and tie-up, as is robin. Question provides an extra outwit.
Went 3-0 when I tried it, Batman and Green arrow were only hit in their first game, and never after. Lost 1 detective in 3 rounds
Terman8er
05/26/2010, 08:13
For this one, the only thing I see is that it's just Valkyrie as your solo attacker. Granted, when she hits, she hits hard and with Chief's swiss-army knife support powers and Clark's Perplex, she should be sporting an 11 attack and swinging for 6 damage (assuming she's carrying a heavy object. Add to that the Outsiders ability and Jason's Prob and it's good. The one thing I don't like though is that it's all Valkyrie. If she misses then she's out there and can take a beating quick. It may be personal preference but I'd try to work in another attacker. Not dismissing this as it's probably a personal preference to add that in or to have alot of support for her.
In most teams, in the 300 point range, you have one main attacker, some support a perhaps a back up attacker.
In this case Valkyrie is the main attacker. And with Chief's Outsider ability she can Move & Attack with no penalties carrying Chief along for the ride. Meanwhile Jason and Clark provide support (in the form of PC and Perplex) and MM fodder for Chief. And after a couple clicks of damage each they also provide that back up attacker (Etrigan and Superman).
Why the Blue Lantern? Is it to increase the Witch's range to 10 squares for Barrier?
Yep...5 points to spare and nothing to spend it on aside from the Lantern or perhaps a 4 point pog (Val).
In this case Valkyrie is the main attacker. And with Chief's Outsider ability she can Move & Attack with no penalties carrying Chief along for the ride. Meanwhile Jason and Clark provide support (in the form of PC and Perplex) and MM fodder for Chief. And after a couple clicks of damage each they also provide that back up attacker (Etrigan and Superman).
Except if you outsider her, she cannot benefit from the perplex. I'd go with Bruce wayne for the upfront outwit and later perplex.
Terman8er
05/26/2010, 09:32
Except if you outsider her, she cannot benefit from the perplex. I'd go with Bruce wayne for the upfront outwit and later perplex.
That gives you options though. You can use Chief to Outsider her and have her do a Move and Attack with no penalties (including carrying someone) and then have Chief Perplex someone else (lower AV if after Val's attack or lower DV's if before Val's attack). Or you can dual perplex her AV up (Chief and Clark) and then she can pick up an object to really lay it to someone and Chief can still Outsiders someone else (just make sure you remember it at the beginning of your turn).
I even stated in my original post (of this team) that you can choose Bruce or Clark, depending on what you want. I value the Perplex, on this team, over the Outwit. To each their own.
bluesummers
05/28/2010, 05:23
25 SI013 Lightspeed
149 SI033 Dr. Strange
44 BB010 Jason Blood
63 CR036 Chief
19 BB006 Checkmate Pawn (White)
300
I'm not really a fan of this particular Strange build.
He's a stand and shoot kind of guy, with no move and attack, and as such, assuming equal players on both sides of the table (which you really have to do when playtesting/building) the other player, who will likely have Running Shot or Charge will get the first strike off. You don't have enough guys to completely surround Strange, so they're probably going to be able to get in.
Basically, once they've hit Strange its all over. Keep him based with a tie-up, and he can't be healed. Instead he has to waste his actions phasing around, carrying Chief hoping to get that support roll off.
He can stand and fight, but that becomes a bit risky too. If Doc dies, who else can do any damage on your team? Chief? Lightspeed? I'm never attacking Jason unless I can one-shot him past his Etrigan-swap clicks.
in the end all I have to do is sniper Strange out of the picture, and your team will never do any damage to mine. I might have to sacrifice a 50 point spidey to do it, but if you lose that 150 point Strange, I won't care.
I would suggest using Strange as wildcard abuse. He's got a built-in Ultimates, which is perfect. I'd say put him on a team with a Batman TA guy, and probably an X-Man or Titan so that if he is forced to push or gets clipped for a damage or two, you can use the TA to heal him, and it doesn't matter if you get based. With a Batman, you can't be shot, and you should try to keep 4 teammates with him, placed at the corners so he can't be based by their charge characters, only Leap/Climbers, which gives him a chance to either fight or phase away.
I would suggest something like this:
149 SI033 Dr. Strange
33 MU006 Pete Wisdom
64 AA016 Batman
27 AA006 Gotham City Detective
27 AA006 Gotham City Detective
300
Keeping Strange on an item (preferably blue, blown up leaves terrain) and copying Batman TA to gain stealth. Have Pete and Terry up front in Hindering to also utilize stealth, guarding GCPD, who add to Strange's Damage, so that if he hits, he kills. He can also just worry about perplexing Attack and Damage on alternating turns this way. Terry-Bats also adds a little much-needed Perplex in the direction of the opposition. If the front stealth men die, then the GCPD start using their TA to also add to attack before they die.
Sadly, not enough carriers for everyone, one of the cops will have to dance around, but at 300 you'll always be missing something...
Terman8er
05/30/2010, 17:49
I finally got to field test my Double Cap/witch triple cop team.
We had a rather large turn out this past Saturday. We have 8 regulars and yet we ended up with 12. And only 5 of our regulars showed up. One new guy a regular brought in and 6 Naruto players that, at times, look down their noses at us Clix'ers.
So with an actual LE Figure on the line (been playing for ATAs recently) the Judge (with our consent) changed the format from Modern Age to Golden Age w/no feats...since all the Naruto players only had older figs.
Now, I warned the regulars that I was going to bring a rather "cheesy" team...not to nab a prize (I didn't know about the LE...Diane Prince btw...until I got there) but to test it out. I encouraged them to bring a competitive team as well.
So we got paired up in a regulars vs Naruto fashion...which I kinda asked for. That way we can help them with newer rules and we get to face fresh players.
The guy I am playing is catching some flak from the other Naruto players for playing such a cheesy team, their words, not mine. I tell them, no...I am running cheese. Limburger to his cheddar. They laugh and comment with "You'll see." Granted half of our regulars started after Avengers came out so they don't know true "old school". Some were even joking that older figs couldn't compete against modern stuff. I offered to educate them next week if they liked. Was good for a laugh.
After pairings I found myself facing old-school-cheddar!! Ult Thor, Vet Jean Grey, Paramedic, LE Jane Foster and Vet Scourge. Not the greatest of old-school cheese but (after seeing another regular bring an all-Bats team I felt bad for him) very effective.
I dropped out my Limburger:
HoT Cap
HoT Cap
Av Scarlet Witch
Av Scarlet Witch
AA GCD
AA GCD
AA GCD
He sneered, not really understanding the depth of my stink, and we began. I played the Vines each round yet only used them once in round 3.
I began with the potty dance for the Witches (wanting to get them on their Barrier clicks ASAP) and he passed.
I pushed the witches and he TK'd out Thor...and left him behind the blocking terrain on the BnB Graveyard map. I informed him of Cap's SP and he quickly retreated. You could see his mind working after soaking up that nasty little SP.
In the end I had a nice little formation of GCD's in a row with a Cap behind the middle one and the other Cap next to the first Cap.
So:
G.G.G
C.C
I left the witches about 4 squares behind them with both having LoF to both Caps' and alternate Barrier between them to provide protection for my squad (who on one side had a wall).
He TK's up Thor again and and mis-plays him...not having an angle for the RS (the Wall blocked his LOF).
Next turn I place the Barrier with an obvious angle that Thor could reach and see a Cap and a GCD.
Not thinking he would push off Imp and leave his Thor waaay out alone I set my trap.
He fell for it. Rolled a 10 to hit his targetted Cap and GCD.
I PC that roll...he rolls a 7 (needing an 8 to hit Cap) and Mjolnir leaves a smear where a GCD used to be. The only loss I suffered the whole tournament.
With Thor pushed...and in range of both Caps with some nasty PD and Enhancement support...it was all over. Four shields to the face in two successive turns ended him. Even when he tried to bring Scourge up to base me my GCD's took him out.
Next round I face 4 OotS Batmen. Barrier proved to be the winner here. I didn't even take a click of damage.
Last round I faced the only other undefeated team, an Amazon team led by Artemis and Phillipus.
I chewed them up as they came across the board at me.
A funny dice rolling story here...in the end I had Phillipus alone. I kept Barrierring her up so she couldn't do anything. She was half-way down her dial, on the 17 toughness click.
For the life of me I couldn't roll a 7 to hit her with the Cap that had two PD boosts...and both Witches could she him too.
It took me three rounds of missing, including 3 crit misses (this with two PC's too), to finally hit her and KO her. And it was the Cap that the Witches couldn't see that hit and KO'd her.
I do agree that a fast moving ground-pounding team will cause problems for me. But I think the Telephone booth will fix that. It will allow me to get one Witch onto a Barrier click in the first turn.
blitzkriegbop56
05/31/2010, 00:02
glad it worked out well for you. i tryed to warn everyone lmao !
VictorySaber
05/31/2010, 21:49
How do you figure something like this might hold up? starting to ponder for my own use... and while it lacks the outwit that seems to be prereq in competitive environs... well...
HoT War Machine
HoT Cap
SI Spidey
SR Avengers Scarlet Witch
toss in maybe a Blue lantern or yellow and a black lantern as two of the objects... the blue expanding Wanda's barrier, Yellow to spike Rhodey's still solid AV while he's on PB... and it still gives the boost if he opts to use RCE. th Black one's obvious for when you do blow someone up...
lanterns were more jsut for filler than anything...
thoughts?
Ignatz_Mouse
06/02/2010, 11:26
Tried this last night:
HoT Cap
Starter Thing
Sin Nick Fury
Thunderer of Qward
2x Val Cooper
Tombstone, Kinetic Accellerator, Vine
I think this is a killer build-- In a "fun" match I went against two other teams at once and did resonably well, and I think it could beat the 2-Witch/2-Cap/3-Crispies team. Nick Fury's TA and the Kinetic Accellerator give Cap a strong swing, and he ought to be able to kill a witch before they can get to double-barrier mode. It's a soldier team so it will have a map benefit, and the defenses are all high.
What do you think?
jackstar7
06/02/2010, 15:48
Tried this last night:
HoT Cap
Starter Thing
Sin Nick Fury
Thunderer of Qward
2x Val Cooper
Tombstone, Kinetic Accellerator, Vine
What do you think?
I think the only shortcoming is mobility. None of them can carry, so you can't set up a really good strike for Cap.
I want it to work, but I think facing two Caps hitting for 5+ damage each with good odds to hit... could tear up Thing before he ever gets where he needs to be to get Clobberin'.
I really want to playtest against the Double-Cheese up there. I still think I've got a silver bullet for it... but then I'm not sure how mine stands up to other assorted teams...
jackstar7
06/02/2010, 19:38
Is the Spy team:
Ms. Mar-skrull
Talia
Checkmate Knight
17pts of other pogs for Talia (or 5pts for Yellow Lantern for the +1)
Tombstone, Vine, Black Lantern, Kinetic... just not sure on objects
Or is Talia not going to work, even with fodder?
Terman8er
06/02/2010, 19:48
When facing the 2Cap2Wit3GCD team you need to base them ASAP to prevent the Enhancement from killing your team.
The problem with that, after play testing with it, is with the Telephone Booth I can get a witch on a barrier click in turn one. And that makes a HUGE difference.
The dual barrier/PC is very much the soul of this team...meanwhile you have two Cap's winging shields all over the map for 5 and 6 clicks of damage (with 2 targets each).
jackstar7
06/02/2010, 19:55
When facing the 2Cap2Wit3GCD team you need to base them ASAP to prevent the Enhancement from killing your team.
The problem with that, after play testing with it, is with the Telephone Booth I can get a witch on a barrier click in turn one. And that makes a HUGE difference.
The dual barrier/PC is very much the soul of this team...meanwhile you have two Cap's winging shields all over the map for 5 and 6 clicks of damage (with 2 targets each).
If you don't object, I want to call it double-bacon-cheese.
That's why my original team involves playing a close-up game with Namor to get thrown in on turn 2, pick up a heavy and ideally take out a Cap and cripple the other while a support piece comes in to occupy the GCDets so they can't enhance each other up.
I'd love to think that Namor could be one of the pieces that validates the power of a close-combat team in this play cycle.
Terman8er
06/02/2010, 20:22
If you don't object, I want to call it double-bacon-cheese.
That's why my original team involves playing a close-up game with Namor to get thrown in on turn 2, pick up a heavy and ideally take out a Cap and cripple the other while a support piece comes in to occupy the GCDets so they can't enhance each other up.
I'd love to think that Namor could be one of the pieces that validates the power of a close-combat team in this play cycle.
Its more of a big mac, 2 burgers, 2 slices of cheese and 3 pieces of bread. :)
Works for me though.
Yeah, if you can base them quickly...that is the key. The way I played it (when I fought an Asgardian team with Sif pushing to phase Heimdall over) is I got a witch on barrier (via the telephone booth) and built a wall, using terrain to my advantage too, with the GCD's. And this by the end of turn one.
By turn two I could fire away with the Cap's at whatever came close.
By turn three I had a witch cleared and able to barrier and one pushed waiting to clear.
So versus the Asgards he was able to phase over to me and base a Cap...but just one. That let the other cut loose. And with Sif pushed she was crippled before she could even act. Heimdall fell quickly to a 5 DaV shot from one Cap and a 3 DaV kick to the head from the other. And that left a GCD with a partner of his bumping his DaV to 3 to KO Heimdall.
In this case Sif's phasing made all the difference.
My new favorite Unrestricted Team:
Superman Robot
Thor, Frog of Thunder + Protected
Black Hand + Protected
And.. if you have it, the black-lantern object.
ITS FULL OF WIN
Or.. anything with 19 Defense Sue Storm + Fantastic 4 ATA + Mary Watson Parker Pogs. Can you say "wall of ARGH". Toss in a Mr Fantastic, and you have yourself an un-hittable team with about 100 points worth of Ben Grimm to clean up.
jackstar7
06/02/2010, 21:40
In this case Sif's phasing made all the difference.
That's why Lightspeed is the taxi of choice, I believe.
So my remaining question is... what map(s) did you play on?
Terman8er
06/02/2010, 21:47
That's why Lightspeed is the taxi of choice, I believe.
So my remaining question is... what map(s) did you play on?
I played on Asgard, the Horroclix castle ruins map, the new B&B graveyard and one other I can't recall.
jackstar7
06/02/2010, 21:57
I played on Asgard, the Horroclix castle ruins map, the new B&B graveyard and one other I can't recall.
Gotcha. Based on how my tests go, I think I'd be reaching for Indoor maps to at least put something in the way of the Caps' shields.
Thanks for all the testing/reporting.
canaaron
06/03/2010, 00:26
my friend played a team of this @ Wondercon and got 2nd
Namor 150
-Alias 3
Lightspeed 25
-Alias 3
Lightspeed 25
-Protected 8
Gamora 73
-Alias 3
-Protected 8
BFC's Legendary Day, Ordinary Day, Atlantis Rising?
It was an amazing team. He beat a lot of really good teams with Cap Am, and Dr. Strange. My team beat his in play-testing, however the dicee rolls would not agree with me at the tourney. I placed 6th.
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