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drewber2635
02/27/2010, 01:56
Here are some that I would love to see be made (exactly or similar to mine)

Here's my Aquaman, Im currently working on the others:

#001 V Aquaman
Team: JLA
Range: 0 :bolt:
Points: 175
AE Base: Ocean Master
Keywords: Atantis, Ruler, JLA, Justice League
m-dolphina-normald-normalg-normal101218410111838111738111838101738917379162610153611144KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Surge: Aquaman can use Charge. When Aquaman occupies water terrain, modify his speed value by +2.
Defense - King of the Seven Seas: When Aquaman occupies water terrain, he can use Impervious. When Aquaman does not occupy water terrain, he can use Invulnerability. Aquaman can also use Leadership.
Damage - Telepathic Communication: Aquaman can use Perplex, but can only target characters with the [Dolphin Speed] symbols. He can not target himself. When Aquaman uses Perplex to target friendly characters, he can target all friendly characters with the [Dolphin Speed] symbols within 10 squares to which he has a clear line of fire.

Get out of the way! (Charge)
Undersea Pressures (Super Strength)
Hardened Skin (Invulnerability)
Toughness
Amphibian (Regeneration)

drewber2635
02/27/2010, 17:01
#002 U Nekron
Team: No Affiliation
Range: 10 :bolt:
Points: 400
Keywords: Deity, Monster, Death, Black Lantern
m-normala-normald-normalg-normal1214195121420514132161413206121319510121851011184812184813195814184713173KOKOKOKOAttack - RISE!: When Nekron successfully KO's an opposing character, roll a d6. On a result of 4-6, the opposing character is resurrected and becomes a friendly character to Neckron and other friendly characters. When the opposing character is resurrected, start them on their first click, and place them in a starting area. Every character who is resurrected can use Outwit.
Defense - Black Lantern: Nekron can use Impervious and Regeneration.
Damage - DIE!: Nekron can use Mind Control. When Nekron uses Mind Control, and successfully hits an opposing charater, roll a d6. On a result of 1-5, the opposing character becomes Mind Controlled for the remainder of the game. At the beginning of the opposing players turn, they can roll a d6. On a result of 6, their friend character that is under your Mind Control breaks free and becomes an opposing character to Neckron and other friendly characters,

chrisgo316
02/27/2010, 19:20
I love your Aquaman! I wish they would come up with an Aquaman that was decent.

caex
02/27/2010, 23:46
#002 U Nekron
Team: No Affiliation
Range: 10 :bolt:
Points: 400
Keywords: Deity, Monster, Death, Black Lantern
m-normala-normald-normalg-normal1214195121420514132161413206121319510121851011184812184813195814184713173KOKOKOKOAttack - RISE!: When Nekron successfully KO's an opposing character, roll a d6. On a result of 4-6, the opposing character is resurrected and becomes a friendly character to Neckron and other friendly characters. When the opposing character is resurrected, start them on their first click, and place them in a starting area. Every character who is resurrected can use Outwit.
Defense - Black Lantern: Nekron can use Impervious and Regeneration.
Damage - DIE!: Nekron can use Mind Control. When Nekron uses Mind Control, and successfully hits an opposing charater, roll a d6. On a result of 1-5, the opposing character becomes Mind Controlled for the remainder of the game. At the beginning of the opposing players turn, they can roll a d6. On a result of 6, their friend character that is under your Mind Control breaks free and becomes an opposing character to Neckron and other friendly characters,

I know your going for Comic accuarcy but you need to atleast trim off 100 points his values are just way to overpowered and that mind control needs to be like just on a 6 not 1-5.

drewber2635
03/01/2010, 15:34
#003 E Atlantean Soldier
Team: No Affiliation
Range: 6 :bolt:
Points: 30
Keywords: Soldier, Atlantis
m-dolphina-normald-normalg-normal8915268152681415714146131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - From The Sea: Atlantean Soldier can use Stealth when occupying water terrain.

Atlantean soldier to complement Aquaman!

drewber2635
03/03/2010, 23:44
V Captain Comet
Team: No Affiliation
Range: 10 :bolt:
Points: 150
Keywords: Space, Mental, Rann, Thanagar
m-winga-normald-normalg-normal12111731010174101016389163691626815259151510152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - I Can Teleport?: Give Captain Comet a power action. Roll 2 d6. Move Captain Comet any where to any unoccupied square up to the number that is the same as the result of the dice. You can only use this power once every 5 turns.
Attack - Mind Over Matter: Captain Comet can use Psychic Blast and Telekinesis.


Running Shot
I Can Move It With My Mind! (Telekinesis)
Psychic Blast
Mental Shield (Energy Shield/Deflection)
Toughness
I Know What You Are Thinking (Probability Control)
Outwit

drewber2635
03/04/2010, 00:05
V Red Tornado
Team: JLA
Range: 10 :bolt:
Points: 195
Keywords: Android, Robot, Primal Force, JLA, Justice League
m-winga-normald-normalg-normal1211184101017310916310916381215281014271014279133KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Wind Elemental: Red Tornado can use Pulse Wave and Telekinesis.
Damage - F5 Tornadoes: Red Tornado can use Ranged Combat Expert and Close Combat Expert.

Wind Blast (Force Blast)
Running Shot
Master of the Wind (Telekinesis)
Energy Shield/Deflection
Titanium Alloy Body (Invulnerability)
Human Spirit (Will Power)
The Soul of the Justice League (Perplex)
Close Combat Expert
About To Explode (Energy Explosion)