prisoner
03/05/2010, 04:47
I am playing in a four week "campaign" event soon. The rules are:
1. Week 1, 200 points. Each week after, add 100 points. (So, 500 points the final week of the four.) At least 50% of the previous team must be used on the following team. For example, at least 100 points of the 200 point team must be used to make the 300 point team. At least 150 points of the 300 point team must be on the 400 point team, etc. Feats do not count for the 50% calculation, only figures.
2. Each team must follow a "theme". This is something different than the rulebook defines; we don't play by the themed team rules. Primarily since most of the people at the venue have not bothered to learn the most current rules. :) As of now, one person plans to play a Fantastic Four themed team - I assume based on TA symbols. One person plans on playing an Asgardian "theme" which will probably be a legit theme team. I would think any nongeneric keyword team would suffice, but it is a little touchy-feely. I intend to make teams that are keyword theme teams with some basic comic accuracy.
3. As far as cardboard goes, we use feats but not BFC. I won't use Warbound because I find it too cheesy.
I need to make two teams to play, one for me and one for my son. I have sketched out two preliminary teams. We play in a week, so if you have any suggestions, in particular comments regarding feat choices, please respond.
JSA Version 1.0
My basic goal was to play Specter as soon as possible (400 point team due to the 50% requirement) with Liberty Belle (who is just awesome). I was more or less forced to reverse engineer the rest of the teams in order to satisfy the 50% requirement; in particular, Jennifer-Lynn Hayden only made the team because I needed a figure between 66 points and 82 points (only 5 JSA team members are in that range) and she is the only flier. The TK is a nice bonus. The rest of my choices are pretty solid, I think.
200 points
CR010 Liberty Belle - 84 pts
- Unstoppable - 5pts
LG021 Stargirl (Vet) - 63 pts
CD023 Dr. Mid-Nite - 43 pts
- Running Start - 5pts
300 points
CR010 Liberty Belle - 84 pts
- Unstoppable - 5pts
LG021 Stargirl (Vet) - 63 pts
- Forcefield - 10pts
LG207 Jennifer-Lynn Hayden - 74 pts
OR086 Sandman - 59 pts
- Running Start - 5pts
400 points
CR010 Liberty Belle - 84 pts
LG207 Jennifer-Lynn Hayden - 74 pts
CR059 The Specter - 234 pts
- Protected - 8pts
500 points (499 points used)
- Alias - 3pts (on either Liberty Belle or Specter)
CR010 Liberty Belle - 84 pts
- Unstoppable - 5pts
CR059 The Specter - 234 pts
- Protected - 8pts
LG021 Stargirl (Vet) - 63 pts
CD023 Dr. Mid-Nite - 43 pts
OR086 Sandman - 59 pts
Flaws: No outwit, no perplex, limited probability control, susceptible to energy explosion (true of JSA teams in general), no room for Flash or Green Lantern
Gotham City Good Guys Version 1.0
The basic plan here was to start with the 120pt chase Batman and 79pt Crisis Nightwing and see what happens. Feat choices are pretty rough currently.
200 pts (199 used)
AA099 Batman - 120 pts
CR029 Nightwing - 79 pts
300 pts (299 used)
AA099 Batman - 120 pts
- Lunge - 5pts
CR029 Nightwing - 79 pts
- Armor Piercing - 10 pts
CR014 Batgirl - 70 pts
- Armor Piercing - 10pts
- Lunge - 5pts
(I normally play LMD and Alias on Bats, and 3x Lunge. That is a solid 299 pt team but have been unable to break through imp/inv on power cosmic pieces too many times recently. Batgirl has swung and hit so many times with flurry and not done any damage that I really want the AP on her. Lunge on her is also a must. The others are optional)
400 pts (399 used)
AA099 Batman - 120 pts
- Lunge - 5pts
- Alias - 3pts
CR029 Nightwing - 79 pts
- Armor Piercing - 10 pts
- Alias - 3pts
CR014 Batgirl - 70 pts
- Armor Piercing - 10pts
- Lunge - 5pts
BA014 Alfred - 30 pts
AA004 The Question - 37 pts
AA006 Gotham City Detective - 27 pts
(Again, feats are a first draft, but something to work with for now.)
500 pts
AA099 Batman - 120 pts
- Lunge - 5pts
CR029 Nightwing - 79 pts
CR014 Batgirl - 70 pts
- Armor Piercing - 10pts
- Lunge - 5pts
CD218 Superman - 211 pts - Although Superman does not have the Gotham City keyword, he has the Batman Ally team ability, so I feel it is a legit choice for inclusion on the "Batman" team. I don't foresee any complaints from the other players.
Flaws:? Too much reliance on tricks and not enough damage potential. My son may not have the patience to play it well.
I have found it to be an interesting design problem, if you would like to try your hand at an alternative team, I would love to see what you can come up with. My DC collection is much deeper than my Marvel collection, so I probably need to stick with DC. In particular, I've been stuck trying to figure out a proper JLA/Justice League/Justice League of America team. I'm not sure where to start such a beast.
I will try to update how our teams fair and what we are facing in the coming weeks.
1. Week 1, 200 points. Each week after, add 100 points. (So, 500 points the final week of the four.) At least 50% of the previous team must be used on the following team. For example, at least 100 points of the 200 point team must be used to make the 300 point team. At least 150 points of the 300 point team must be on the 400 point team, etc. Feats do not count for the 50% calculation, only figures.
2. Each team must follow a "theme". This is something different than the rulebook defines; we don't play by the themed team rules. Primarily since most of the people at the venue have not bothered to learn the most current rules. :) As of now, one person plans to play a Fantastic Four themed team - I assume based on TA symbols. One person plans on playing an Asgardian "theme" which will probably be a legit theme team. I would think any nongeneric keyword team would suffice, but it is a little touchy-feely. I intend to make teams that are keyword theme teams with some basic comic accuracy.
3. As far as cardboard goes, we use feats but not BFC. I won't use Warbound because I find it too cheesy.
I need to make two teams to play, one for me and one for my son. I have sketched out two preliminary teams. We play in a week, so if you have any suggestions, in particular comments regarding feat choices, please respond.
JSA Version 1.0
My basic goal was to play Specter as soon as possible (400 point team due to the 50% requirement) with Liberty Belle (who is just awesome). I was more or less forced to reverse engineer the rest of the teams in order to satisfy the 50% requirement; in particular, Jennifer-Lynn Hayden only made the team because I needed a figure between 66 points and 82 points (only 5 JSA team members are in that range) and she is the only flier. The TK is a nice bonus. The rest of my choices are pretty solid, I think.
200 points
CR010 Liberty Belle - 84 pts
- Unstoppable - 5pts
LG021 Stargirl (Vet) - 63 pts
CD023 Dr. Mid-Nite - 43 pts
- Running Start - 5pts
300 points
CR010 Liberty Belle - 84 pts
- Unstoppable - 5pts
LG021 Stargirl (Vet) - 63 pts
- Forcefield - 10pts
LG207 Jennifer-Lynn Hayden - 74 pts
OR086 Sandman - 59 pts
- Running Start - 5pts
400 points
CR010 Liberty Belle - 84 pts
LG207 Jennifer-Lynn Hayden - 74 pts
CR059 The Specter - 234 pts
- Protected - 8pts
500 points (499 points used)
- Alias - 3pts (on either Liberty Belle or Specter)
CR010 Liberty Belle - 84 pts
- Unstoppable - 5pts
CR059 The Specter - 234 pts
- Protected - 8pts
LG021 Stargirl (Vet) - 63 pts
CD023 Dr. Mid-Nite - 43 pts
OR086 Sandman - 59 pts
Flaws: No outwit, no perplex, limited probability control, susceptible to energy explosion (true of JSA teams in general), no room for Flash or Green Lantern
Gotham City Good Guys Version 1.0
The basic plan here was to start with the 120pt chase Batman and 79pt Crisis Nightwing and see what happens. Feat choices are pretty rough currently.
200 pts (199 used)
AA099 Batman - 120 pts
CR029 Nightwing - 79 pts
300 pts (299 used)
AA099 Batman - 120 pts
- Lunge - 5pts
CR029 Nightwing - 79 pts
- Armor Piercing - 10 pts
CR014 Batgirl - 70 pts
- Armor Piercing - 10pts
- Lunge - 5pts
(I normally play LMD and Alias on Bats, and 3x Lunge. That is a solid 299 pt team but have been unable to break through imp/inv on power cosmic pieces too many times recently. Batgirl has swung and hit so many times with flurry and not done any damage that I really want the AP on her. Lunge on her is also a must. The others are optional)
400 pts (399 used)
AA099 Batman - 120 pts
- Lunge - 5pts
- Alias - 3pts
CR029 Nightwing - 79 pts
- Armor Piercing - 10 pts
- Alias - 3pts
CR014 Batgirl - 70 pts
- Armor Piercing - 10pts
- Lunge - 5pts
BA014 Alfred - 30 pts
AA004 The Question - 37 pts
AA006 Gotham City Detective - 27 pts
(Again, feats are a first draft, but something to work with for now.)
500 pts
AA099 Batman - 120 pts
- Lunge - 5pts
CR029 Nightwing - 79 pts
CR014 Batgirl - 70 pts
- Armor Piercing - 10pts
- Lunge - 5pts
CD218 Superman - 211 pts - Although Superman does not have the Gotham City keyword, he has the Batman Ally team ability, so I feel it is a legit choice for inclusion on the "Batman" team. I don't foresee any complaints from the other players.
Flaws:? Too much reliance on tricks and not enough damage potential. My son may not have the patience to play it well.
I have found it to be an interesting design problem, if you would like to try your hand at an alternative team, I would love to see what you can come up with. My DC collection is much deeper than my Marvel collection, so I probably need to stick with DC. In particular, I've been stuck trying to figure out a proper JLA/Justice League/Justice League of America team. I'm not sure where to start such a beast.
I will try to update how our teams fair and what we are facing in the coming weeks.