richks
02/18/2003, 11:13
Dunno if this has come up much before, but I can't help worrying that the new "cheap Enhancement" Psylocke is going to be a cheap players wet dream. I'm thinking of how nasty this might be in the right (Wrong?) hands.
My local venue tends to play 200 and 300 point games. Consider a 199pt team like this using current figs:
Dr. Strange Rookie 64
Pyro Veteran 42
Invisible Girl Rookie 37
Boomerang Veteran 44
Hydra or Sheild Medic Rookie 12
This team basically sits in a square formation so that everyone is adjacent, with Pyro and Boomerang at the front:
SI
PB
Everyone has a def of 18, Boomerang is effectively 20 vs ranged attacks. Anyone stupid enough to put a bunched group near this team gets hit with the whole "double enhanced multi EE" thing. Only problem is that you can't really move :) and as I state, only an idiot would actually move inte a position where they could get hit by this. But if this was part of a bigger team you'd have maybe 100 or 200 points of other characters running around too. And don't forget that once X-Plosion appears, you have a 29 pt Psylocke who can replace Strange here.
Alternatively
Dr. Strange Rookie 64
Pyro Veteran 42
Boomerang Veteran 44
Black Panther Experienced 36
A.I.M. Medic Rookie 14
Basically what you have is Dr strange carrying Boomerang (or Pyro) while Panther and Pyro protect the medic. Strange has Phasing, so if you play indoors, you're basically able to drop onto range of your opponent, get the tripple Enhanced EE hit in, hopefully survive a turn and then push to phase back to your medic. Panther could still be used for his neato stealth/outwit trick. This is most likely to work in multiplayer (ie 3 - 4 teams) free-for-alls.
Now I'm not saying that this is going to be a really hard thing to beat (not very manuverable, no really great characters if Strange gets based etc etc) but I'm a bit worried that we might see a lot of this kind of thing once XPLOSION appears.
Still, I guess it's a change from having to lay the smackdown on firelord teams...
Thoughts?
My local venue tends to play 200 and 300 point games. Consider a 199pt team like this using current figs:
Dr. Strange Rookie 64
Pyro Veteran 42
Invisible Girl Rookie 37
Boomerang Veteran 44
Hydra or Sheild Medic Rookie 12
This team basically sits in a square formation so that everyone is adjacent, with Pyro and Boomerang at the front:
SI
PB
Everyone has a def of 18, Boomerang is effectively 20 vs ranged attacks. Anyone stupid enough to put a bunched group near this team gets hit with the whole "double enhanced multi EE" thing. Only problem is that you can't really move :) and as I state, only an idiot would actually move inte a position where they could get hit by this. But if this was part of a bigger team you'd have maybe 100 or 200 points of other characters running around too. And don't forget that once X-Plosion appears, you have a 29 pt Psylocke who can replace Strange here.
Alternatively
Dr. Strange Rookie 64
Pyro Veteran 42
Boomerang Veteran 44
Black Panther Experienced 36
A.I.M. Medic Rookie 14
Basically what you have is Dr strange carrying Boomerang (or Pyro) while Panther and Pyro protect the medic. Strange has Phasing, so if you play indoors, you're basically able to drop onto range of your opponent, get the tripple Enhanced EE hit in, hopefully survive a turn and then push to phase back to your medic. Panther could still be used for his neato stealth/outwit trick. This is most likely to work in multiplayer (ie 3 - 4 teams) free-for-alls.
Now I'm not saying that this is going to be a really hard thing to beat (not very manuverable, no really great characters if Strange gets based etc etc) but I'm a bit worried that we might see a lot of this kind of thing once XPLOSION appears.
Still, I guess it's a change from having to lay the smackdown on firelord teams...
Thoughts?