AZS
02/18/2003, 12:06
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Welcome to my reviews and thanks for reading.
I’m writing these to start discussions, have some fun, and I hope you will too.
These reviews look at stats, cost, playability and strategy in the context of 200 and 300 pt games. Also, while I have nothing against mixing sets, to make this a little easier, these are only discussed in relation to the Marvel Universe.
Feel free to object or agree with anything! If you have a valid point, I’ll be more than happy to back you up.
Today’s furry Infinity Challenge nominee is: Sabretooth
This furry feral feline is one of the originals in the blades/claws/fangs club. Just don’t try to give him a bath or de-claw him, or you might end up looking like a Jerry Springer guest after an hour of “she’s my girlfriend!” “NO! She’s my girlfriend! All 300 pounds of her!” “Why you little! *expletive deleted*” (duck flying chair, etc).
Hey, I was snowed in yesterday, and it was either watch that, or the teen comedy/romance marathon on USA, and there’s only so many times you can watch “She’s All That” before you just want to hunt Freddy Prince Jr down, tie him up Clockwork Orange style, and force him to actually watch his own movies.
But I digress.
Ok, Sabretooth, right.
The hirsute ginsu has mostly the same things going for him across all versions; toughness, ample b/c/f, regen, and battle fury. The main difference is the stealth in the Rookie and Exp changing up for Charge in the Vet.
The rookie starts off pretty wicked with blades and toughness but only has a single starting click of stealth that gives way to battle fury on the second click. I personally like how Stealth and BF don’t overlap on this character. I can’t see how a figures who is supposed to have “Battle Fury” could be in stealth. Like your enemy would be walking around with his buddy and say
‘Hey, do you see that bush over there shaking and growling, what do you make of it?’
‘Well, it could be the wind.’
‘Yeah, but does that explain the animal grunts too?’
‘Not really, but I don’t see anything, so it must be safe.’
So Sabretooth doesn’t overlap those powers, and I dig it.
The stealth on the first click is helpful in getting Sabre up to his prey without getting picked off from range before he gets there. And if anyone wants to base him to take him out they have to contend with toughness plus 4 clicks of blades. But since the orange furred one only has a single click of stealth, a one – two combo punch from your opponent could do serious damage (one up close to get past stealth, and a second from range to take him out). Plus that battle fury shortly into the dial means you’ll be hard pressed to get him back to a medic. So it’s a good thing he’s self sufficient with Regeneration. On a really good roll of 6 Sabre can heal himself all the way back up to his first click. On an average roll though he’ll just bump himself back up to his toughness/Blades clicks to stay in the game and stay dangerous. But be careful about pushing to regen. There’s very little that your opponent can laugh at your more for than pushing to regen and getting a 3 to break even (and then be pushed) or 1 or 2 for a “Degeneration.”
For 38 points the rookie is an ok bargain, but there are some better b/c/f figures out there if you’re willing to mix it up.
The Experienced killer kitty is a better version of the Rookie with more clicks of stealth, better stats, and a deeper dial. Plus he gets the Brotherhood team ability so he can move for free. If you play with taxis a lot, that won’t help you much at the beginning of the game, but it can help him get back to a medic later and not waste your actions in the process. The team ability is also good for your wildcards to copy.
The staples are still there with toughness and blades, plus regen that can heal up to the first click with a fortunate roll. But the real benefit of the experienced version is that Battle Fury doesn’t rear its ugly head until the 3rd click. So you can taxi Sabre around longer to deal more carnage. All of this is a nice package for only 51 points. Very affordable for a figure that can be considered a big hitter on your team while still leaving plenty of points for a second big gun.
The Veteran version’s biggest difference is the 2 clicks of Charge up front instead of stealth. Plus, battle fury once again pops up on the second click, so overlapping with charge is a big bonus since he can’t be carried at that point.
A deeper dial, sustained stats, and more clicks of regen are what make this feline 18 points more than the exp one. But to say straight up this version is better would depend entirely on your play style. For my game, I tend to prefer the stealth and delayed BFury to the Charge upfront. Plus the fact that the attack value is the same from Exp to Vet means there isn’t a specific advantage to the more expensive version. If you like the added mobility of Charge, then this figure is good for the cost. Plus looking at other figures with Charge (most of them having super strength) then Sabretooth is cheaper and generally deals more damage than the others.
However, on his first click he deals a straight 3 damage or b/c/f and that’s a big toss up. Do you use the straight 3, or do you go for a blades roll and try to do better? The decision is easier with the rookie and exp who only do 2 damage to start.
Overall, the exp version is the one I play when I play Sabretooth. The added stealth, better stats and delayed Battle Fury all make this figure playable and dangerous. The rookie is too close to other Blades figures to stand out for me, and the Vet doesn’t fit with my play style as much at the Exp.
In both the Exp and Vet, the starting attack value of 10 is good but not great, and between that, the b/c/f rolls, and the regen, a Sabre can really benefit from a teammate with Probability control. Because nothing sucks worse than rolling a 1 on b/c/f against someone with toughness.
The unpredictability of Blades adds a lot of fun tension to the game for me, and gives these lower point cost figures the chance at hitting like the big guns. Figures like Sabretooth can be great for the cost and fit on nearly any team with room for plenty of other figures and strategies. Because of the moderate 10 attack value, he might not be a primary big gun, but with the chance of hitting for 5 or 6 damage, he’s a great clean up hitter, or good for taking out support in a single hit. Add in the Regen and he’s nearly self supportive. This is necessary since BF in the middle of the dial prevents him from being air lifted to the veterinarian.
A solid figure all around, this killer kitty, feral feline, perilous ##### is a dangerous figure to field and fits well on any team with any strategy.
Check out my other reviews at these links:
Marvel Reviews (http://www.hcrealms.com/forum/showthread.php?s=&threadid=16280) . . . DC Reviews (http://www.hcrealms.com/forum/showthread.php?s=&threadid=14015)
Welcome to my reviews and thanks for reading.
I’m writing these to start discussions, have some fun, and I hope you will too.
These reviews look at stats, cost, playability and strategy in the context of 200 and 300 pt games. Also, while I have nothing against mixing sets, to make this a little easier, these are only discussed in relation to the Marvel Universe.
Feel free to object or agree with anything! If you have a valid point, I’ll be more than happy to back you up.
Today’s furry Infinity Challenge nominee is: Sabretooth
This furry feral feline is one of the originals in the blades/claws/fangs club. Just don’t try to give him a bath or de-claw him, or you might end up looking like a Jerry Springer guest after an hour of “she’s my girlfriend!” “NO! She’s my girlfriend! All 300 pounds of her!” “Why you little! *expletive deleted*” (duck flying chair, etc).
Hey, I was snowed in yesterday, and it was either watch that, or the teen comedy/romance marathon on USA, and there’s only so many times you can watch “She’s All That” before you just want to hunt Freddy Prince Jr down, tie him up Clockwork Orange style, and force him to actually watch his own movies.
But I digress.
Ok, Sabretooth, right.
The hirsute ginsu has mostly the same things going for him across all versions; toughness, ample b/c/f, regen, and battle fury. The main difference is the stealth in the Rookie and Exp changing up for Charge in the Vet.
The rookie starts off pretty wicked with blades and toughness but only has a single starting click of stealth that gives way to battle fury on the second click. I personally like how Stealth and BF don’t overlap on this character. I can’t see how a figures who is supposed to have “Battle Fury” could be in stealth. Like your enemy would be walking around with his buddy and say
‘Hey, do you see that bush over there shaking and growling, what do you make of it?’
‘Well, it could be the wind.’
‘Yeah, but does that explain the animal grunts too?’
‘Not really, but I don’t see anything, so it must be safe.’
So Sabretooth doesn’t overlap those powers, and I dig it.
The stealth on the first click is helpful in getting Sabre up to his prey without getting picked off from range before he gets there. And if anyone wants to base him to take him out they have to contend with toughness plus 4 clicks of blades. But since the orange furred one only has a single click of stealth, a one – two combo punch from your opponent could do serious damage (one up close to get past stealth, and a second from range to take him out). Plus that battle fury shortly into the dial means you’ll be hard pressed to get him back to a medic. So it’s a good thing he’s self sufficient with Regeneration. On a really good roll of 6 Sabre can heal himself all the way back up to his first click. On an average roll though he’ll just bump himself back up to his toughness/Blades clicks to stay in the game and stay dangerous. But be careful about pushing to regen. There’s very little that your opponent can laugh at your more for than pushing to regen and getting a 3 to break even (and then be pushed) or 1 or 2 for a “Degeneration.”
For 38 points the rookie is an ok bargain, but there are some better b/c/f figures out there if you’re willing to mix it up.
The Experienced killer kitty is a better version of the Rookie with more clicks of stealth, better stats, and a deeper dial. Plus he gets the Brotherhood team ability so he can move for free. If you play with taxis a lot, that won’t help you much at the beginning of the game, but it can help him get back to a medic later and not waste your actions in the process. The team ability is also good for your wildcards to copy.
The staples are still there with toughness and blades, plus regen that can heal up to the first click with a fortunate roll. But the real benefit of the experienced version is that Battle Fury doesn’t rear its ugly head until the 3rd click. So you can taxi Sabre around longer to deal more carnage. All of this is a nice package for only 51 points. Very affordable for a figure that can be considered a big hitter on your team while still leaving plenty of points for a second big gun.
The Veteran version’s biggest difference is the 2 clicks of Charge up front instead of stealth. Plus, battle fury once again pops up on the second click, so overlapping with charge is a big bonus since he can’t be carried at that point.
A deeper dial, sustained stats, and more clicks of regen are what make this feline 18 points more than the exp one. But to say straight up this version is better would depend entirely on your play style. For my game, I tend to prefer the stealth and delayed BFury to the Charge upfront. Plus the fact that the attack value is the same from Exp to Vet means there isn’t a specific advantage to the more expensive version. If you like the added mobility of Charge, then this figure is good for the cost. Plus looking at other figures with Charge (most of them having super strength) then Sabretooth is cheaper and generally deals more damage than the others.
However, on his first click he deals a straight 3 damage or b/c/f and that’s a big toss up. Do you use the straight 3, or do you go for a blades roll and try to do better? The decision is easier with the rookie and exp who only do 2 damage to start.
Overall, the exp version is the one I play when I play Sabretooth. The added stealth, better stats and delayed Battle Fury all make this figure playable and dangerous. The rookie is too close to other Blades figures to stand out for me, and the Vet doesn’t fit with my play style as much at the Exp.
In both the Exp and Vet, the starting attack value of 10 is good but not great, and between that, the b/c/f rolls, and the regen, a Sabre can really benefit from a teammate with Probability control. Because nothing sucks worse than rolling a 1 on b/c/f against someone with toughness.
The unpredictability of Blades adds a lot of fun tension to the game for me, and gives these lower point cost figures the chance at hitting like the big guns. Figures like Sabretooth can be great for the cost and fit on nearly any team with room for plenty of other figures and strategies. Because of the moderate 10 attack value, he might not be a primary big gun, but with the chance of hitting for 5 or 6 damage, he’s a great clean up hitter, or good for taking out support in a single hit. Add in the Regen and he’s nearly self supportive. This is necessary since BF in the middle of the dial prevents him from being air lifted to the veterinarian.
A solid figure all around, this killer kitty, feral feline, perilous ##### is a dangerous figure to field and fits well on any team with any strategy.
Check out my other reviews at these links:
Marvel Reviews (http://www.hcrealms.com/forum/showthread.php?s=&threadid=16280) . . . DC Reviews (http://www.hcrealms.com/forum/showthread.php?s=&threadid=14015)