PDA

View Full Version : Superhero Solitaire


JackAssterson
03/17/2010, 19:31
Ok, so I've been wanting a superhero game to play with an ordinary deck of cards for a while now, and this is what I came up with. This is pretty early in the game's progress (and the rules haven't been tamed into coherence), but I thought I'd share what I've got so far with the Realms folks.

(Note: I'll be adding an Example of Play which will hopefully enhance the How to play stuff.)

Needed: One deck of cards, Stats for a Superhero

In Superhero Solitaire, each suit represents a form of superheroic combat.

Hearts -- Magical/Psychic/Willpower
Clubs -- Physical
Spades -- Meta
Diamonds -- Technological

Each Superhero has stats that correspond to those suits.

Superman

H: 5
C: 9
S: 7
D: 1

Each superhero also has powers they can use when playing face cards. Each hero has four powers, one for each suit.

Superman Powers

Clubs
Kryptonian Strength

Play this to give +10 to one club value (once per game)

Spades
Heat Vision

Play this to subtract 3 from a Diamond or Heart enemy value

Diamonds
Professor Emil Hamilton (Fortress of Solitude?) (MSCU?)

Play this to give Superman a boost of +5 to his Diamond value that lasts for one turn.

Hearts
Flight

Play this to discard up to two cards from your hand. Draw as many cards as you discarded.

Superheroes also have an HP value of 20 to represent their life force. If this value reaches 0 they are knocked out and the villains win!

To begin play, draw five cards and lay them before you. These cards represent the villains the hero must face. Face cards represent supervillains and numbered cards represent ordinary thugs, albeit ones with the ability to stand up against superheroes.

The hero then draws five cards for their hand. These cards are their power cards; the cards they will use to combat the villains and use their abilities.

Each villain card has a number of HP equal to either their number value or 15 in the case of Jacks, 20 in the case of Queens and 25 in the case of Kings.

To attack a villain, the hero places a numbered card under their card. The villain then takes as much damage as the numbered card's value. HOWEVER, a hero may only play numbered cards that are equal to or less than their stat value! Superman could play a Heart card of five or less, but could NOT play a Heart card with a value of 6 or greater without the use of a power.

When a villain takes damage equal to or greater than their HP value, they are KO'd and removed from the game.

After a Hero can play no more cards, the Villains have a chance to retaliate. A card is drawn for each remaining villain. If the card has a value less than the Villain card's value, the villain scores a hit!

Numbered villains (henchmen) do 1 HP of damage. Jacks do 2, Queens 3 and Kings 4.

After the villains have had their retaliation, the hero draws enough cards to give them a hand of five and the next turn begins.

Powers

To use a hero's power, discard a face card of the corresponding suit, then follow the power's instructions. Some powers may be listed as usable once per game. Once a face card of that power's suit has been used, all further face cards of that suit will not be usable.

JackAssterson
03/17/2010, 23:22
(note: the first post represents a rough draft of the rules. This post will be my attempt at a more clean and straightforward draft and is a work in progress)

SUPERHERO SOLITAIRE

What you need to play:

1 deck of playing cards

1 set of Character stats and powers. These will either be provided or you can make your own

Before going into how to play, let's go over some of the basic concepts.

Card Suits

In Superhero Solitaire, the four suits in a deck of playing cards -- hearts, spades, clubs and diamonds -- represent four types of superheroic combat.

Hearts represent the use of magic, psychic abilities or willpower -- the measurement of a hero's true grit.

Spades represent the use of Metahuman abilities beyond the ken of mortal men! Whether the icy blast of super breath or a bolt of lighting summoned from the heavens, these powers mark the user as truly inhuman.

Clubs represent the use of physical abilities -- fighting skill and brute force are the watchwords of the Club suit.

Diamonds represent the use of technology and, to a certain extent, intelligence.

Spot Cards and Face Cards

Spot Cards are the cards that have a number and a corresponding amount of symbols, or "spots" on them. Example: the four of hearts, the eight of spades, etc. Note: in Superhero Solitaire, the Ace counts as a Spot Card with a value of one.

In Superhero Solitaire, these cards each have a value that matches its number. Example: the four of hearts has a value of four, the eight of spades has a value of eight, etc.

Face Cards are the cards that have the illustration of a figure in addition to a suit.

Card Values

When comparing card values, the following order always applies, from the highest value to the lowest:

King
Queen
Jack
10
9
8
7
6
5
4
3
2
1 (Ace)



Card Types: Villain Cards and Power Cards

Throughout the game you will have two types of cards: Villain Cards and Power Cards.

The cards in your Villain Row are Villain Cards. These represent the forces of evil that your hero is attempting to defeat.

Any Spot Cards in your Villain Row represent henchmen, lackeys and various low-level super powered assistants of the Supervillains.

Any Face Cards in your Villain Row represent the Supervillains themselves, with correspondingly higher levels of power.

The cards in your hand are Power Cards. Any Spot Cards in your hand represent the types of attacks your hero may be able to make. Any Face Cards in your hand represent the use of special powers and abilities that may turn the tide in your favor.


Setting up the game:

Draw five cards and set them in a horizontal row in front of you like this:

Card 1 Card 2 Card 3 Card 4 Card 5

This is your Villain Row. These cards will represent the villains your hero is fighting.

Draw a hand of five cards. These are your Power Cards. These are the cards with which your hero will battle the villains.

Now that you have your Villain Row and initial hand of Power Cards, you are ready to play Superhero Solitaire!

eagletsi
06/04/2010, 09:30
What's next?