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Ignatz_Mouse
03/23/2010, 16:17
Forget all about Modern Age/Golden Age and everything that goes with that.

Are you Pro-feats, or Anti-feats?

Explain.

Ignatz_Mouse
03/23/2010, 16:22
I'll hold off answering until others have weighed in.

PaxZRake
03/23/2010, 16:24
I can't be neutral to feats?

:(

I'm not represented.

eagletsi
03/23/2010, 16:25
I'm pro feat, because I really like how feats can help clix become more representative of what they actually are like in the comics. Also, I think it's great help to some older characters and makes them playable again.

I think the rule should be 5% not 10% of total team points, that would help limit feats, but still make them useful.

MoeRapples
03/23/2010, 16:27
In excess, feats are obnoxious.

However, they do add some fun to the game.
I voted anti-feats because they sort of break up the flow of the game sometimes. Even though I do enjoy using them, I think the game can definitely stand up without them.

Now BYSTANDERS are another issue entirely. I just hate those.

PlotDeviceLad
03/23/2010, 16:28
The idea of the poll is good, but there should be that third, neutral option like Pax said, like having a "I can take it or leave it" attitude towards feats.

I'm going Pro-feats, but I can see the benefits of not playing feats (i.e., Thunderbolts feat).

PlotDeviceLad
03/23/2010, 16:29
EDIT: double post

Clclix
03/23/2010, 16:29
I think there shoulda been a middle ground here. While I like feats, I don't like some feats. So I can't vote on this poll.

azureai
03/23/2010, 16:32
I can't be neutral to feats?

I'm there, too. I lean toward anti because of the cheese factor, but there really are clix that could use some feat support to be useable. And, frankly, leadership is a virtually useless power without all the feats it allows you to access.

BadAxe1
03/23/2010, 16:32
I am not necessarily anti-feat, but in the age of special powers I think at least most of them are not needed. I'd rather see character specific special powers and traits that eliminate the need for more game elements to carry around.

Based on that I voted anti-feat.

speedy92286
03/23/2010, 16:32
Wow, looks like I just tied it, ten a piece. Well, I do like some feats, but others are just annoying, especially if you do not have them. Personally, I rather have a character with a great special ability than a character loaded with cheap feats.

So I am not totally anti-feat, without feats, in theory, there should be less cheese going around. At least without feats, you are using the figures and dice, the way the game was meant to be played. If some figures are cheap, so be it--but when a figure becomes cheaper because of a feat, that is not good at all.

IceHot
03/23/2010, 16:34
I like feats, but I also like the way they are handling the new formats.

Here is what I don't like about feats:

- Many are poorly Balanced
- Many are poorly play tested
- for many its impossible to accurately point cost them

If there is a point formula feats would potentially break the math behind it (assuming the point formula is at all mathematically accurate)

Im not going to vote because I am not sure what you are getting at.....

- I am fine with many feats
- Some should probably be tossed out in all formats (or properly revalued)
- I am also fine with the new format excluding feats

Kite-Man
03/23/2010, 16:37
Taunt FTW!

DarkBlueAnt
03/23/2010, 16:38
I love feats because they allow me to center my team around characters who seem mediocre (Like Luke Cage). There are some feats that need to be retired or revamped, but in general, being able to customize individual characters is awesome.

BigBlueBeast1982
03/23/2010, 16:38
I'm pro feats because they offer another dimension to the game and added versatility. Feats were always optional and judges at my venues always made tournaments that were either with or without feats to satisfy everyones taste (e.g. We would have one figure unlimited feats 500 pts nights or 300 pts no feat nights).

I think taking away feats from the game is a bad move for the people who do enjoy to play an occasional feated-up powerhouse figure every now and then. I believe it adds diversity and takes away stagnation to an already dynamic game. Do I like to play feats all the time and see Protected and Fortitude used on every figure? No, but I do like playing a feated-up omnipotent figure on occasion such as a Thanos or Dr. Doom and KO'ing multiple figures in a game and fending off an endless assault of a swarm team with one figure like in the comics? Yes, I do.

I think the cards should still be printed and the decision should be left up to the players and the judges to decided if they want to play with feats or not. I don't think NECA should pigeon-hole us into not using feats, because they want to save a couple bucks on the printing and paper costs......

Miraclo
03/23/2010, 16:41
I'm pro-option, therefore I'm pro-Feat. Even with respect to the newest pieces, Special Powers haven't supplanted Feats.

I look for whatever tools I can to make a given character perform more as I'd expect that character to work, and use them appropriately. If others mis-apply them purely for maximum use of the game mechanics, that's unfortunate but it isn't my concern. The idea of getting rid of Feats as a means of halting "abuse" (as that seems to be how many are reacting to it) doesn't sit well with me.

(Repping accordingly.)

traitorarmor
03/23/2010, 16:42
I'm Pro-Feats.

I liked the ability to fill the last gap of points on my builds instead of being short of filling with Pogs.

I was also a fan of what some feats brought to the game.....Entangle, Shake-off and Outsmart type feats in perticular.

I'm interested to see how the local venues will run events.

Haroudo Xavier
03/23/2010, 16:43
I´m pro-feat.

They give the game more complexity, give you the power to customize your force, improve certain pieces, and just make usuable some pieces you would never field.

The Feats could have been better balanced and Old WK screw up a lot with the LE feats, but if instead they had make feats UNIQUE instead of just mopping them under the carpet, this would have been solved. The fact we have now Print and Play already made the playing field equal for both opoponents.

Without them, they will have to fix powers, which is another different can of worms, but we gonna get worms for dinner nevertheless.

jackstar7
03/23/2010, 16:43
I'm anti-feat in general, but I'd certainly like to see their effects in special powers more often. Specifically Automatic Regeneration.

I use feats as much as anyone... but I do like playing games without them.

speedy92286
03/23/2010, 16:45
I love feats because they allow me to center my team around characters who seem mediocre (Like Luke Cage). There are some feats that need to be retired or revamped, but in general, being able to customize individual characters is awesome.

I am a master of using mediocre characters. Especially if they have BCF. My E Magdalena took down many people in the 200 point class by herself. Her biggest moment was taking down Silver Surfer then Thanos in a free for all. No feats on her at all.

My point is, any character is good in the right hands at the right time. Feats help, but even with feats, mediocre characters can still be wrecked--and give more points to your opponents.

Havickzbeck
03/23/2010, 16:45
I'm pro.
I've always felt that the closer Clix is to RPG-style rules the more satisfying the gaming experience is.
Feats combined with the R/E/V/U/LE system is the best way to accomplish that IMO.
Feats can also help you "fix" a character whos stats are not quite right.

larthosgrr8
03/23/2010, 16:46
feats suck! i've never seen them used to help anything but you win! if ppl used them to be more comic accurate you'd hear about taunt on spider-man all day, but you don't! the only reason polls like this were even created was because of feat abuse.

feats like protected, warbound, thunderbolts, etc.. have ruined the game IMO! they have become a crutch to some many players it's not even funny! if they just made fun ones i'd probably play them. they don't though. they mainly make ones that help create loop holes(armor piercing), and turn off new gamers because of their power and cheapness!

until all the feats i mentioned above and the rest of the uber-powerful, non comic accurate ones have vanished from the game, i'll never like them. ICWO should only apply to figs with birds of prey keyword, or batman TA. thunderbolts should only be used by the ummmmm....THUNDERBOLTS maybe?? protected should ONLY be used when you have no damage reducer. changes like these would help change the way ppl look at feats. i know it's change mine!

Ignatz_Mouse
03/23/2010, 16:47
No middle ground, no fine-tuning for the poll. I wanted a clear breakdown of who counts themselves clearly one or the other.

I'm pro-feats. They have issues particular to specific feats, btu the concept is sound and has led to a far greater variety of pieces getting play than I used to see.

robedestroyer
03/23/2010, 16:50
It's not the best question because it's not quite an either/or situation. I'm sure most people fall somewhere between. Sometimes I use them, sometimes I don't, but I don't need to rely on them for game enjoyment.

JRS4
03/23/2010, 16:53
I am definitely pro feats.

With the removal of REV's, and the lack of Bystanders in the last few sets, feats are the best way to round out teams.

Not to mention that Feats really do add to characters bring them more in line with your play style, or make the character's powers more accurate to what they do.

And there are those times when min/maxing with every available resource is both fun and challenging. It can be fun to build a team around a few feats and catch your opponent off guard.

5thian
03/23/2010, 16:53
Unfortunately, they unbalance the game even with the feat limit. It makes gimmicking the game the ideal.

doctor_x
03/23/2010, 16:55
I can't be neutral to feats?

:(

I'm not represented.

I'm neutral too.

The 10% cap was enough IMO.

darius_dax1
03/23/2010, 16:56
I am anti-feat but that doesn't really explain my position 100%.

vicious x
03/23/2010, 16:57
the issues with feat, (IMO) have been answered with the 10% cap plus Print and Play.

hate facing KC Flash,... play IIF bfc. upset that you always see Superman play power damping field. feats were a great way to screw a cheese team but you also gave them a chance to defend it, with Theme Team cancellation and Ordinary day.

Now you need that Silver Bullet Character on the teams you build, so you are building a team around a specific character in hoping that you face cheese,...

back to the topic,....

one of the reasons why I loved Feats was bc they filled out the gaps of teams. some times I would be anywhere from 10-50 points short after playing all the characters of a team. now what???

Ignatz_Mouse
03/23/2010, 16:57
It's not the best question because it's not quite an either/or situation. I'm sure most people fall somewhere between. Sometimes I use them, sometimes I don't, but I don't need to rely on them for game enjoyment.

I'm sure if there were a middle ground, almost everybody would fall there. Hence I didn't include it. This is in reaction to the idea of tournies either having all or none available (save ATAs, I simplified it).

jackstar7
03/23/2010, 16:58
33-28 right now... not a large spread there.

I kind of expect this to get more lopsided... but it wouldn't be my first incorrect guess.

omnimon177
03/23/2010, 16:58
I'm pro-limit. Feats are a great part of Heroclix. They can make a bad figure usable and a good figure awesome. Feats are fun for everyone when used responsibly. At our venue, we've been following the 10% rule with good results. If Wizkids wants players to focus on the pieces, make the 10% rule 5% instead or even 10 points of feat per 300 points of the build. Feats are great for filler and should be kept as such. By at least limiting it to 5%, feats could really only be used for filler.

scaryscrawler
03/23/2010, 16:58
I'm Pro-feats, though it's rare that I use more than one or two a game, and that's mostlly to round out a team to the point total. 90 percent of the time I've used Protected, it was because when I was puting together characters for a team I found myself 8 points short.

That being said I like playing games where there are no feats allowed on occasion.

If there was a neutral opinion on this poll, I would have voted that way.

larthosgrr8
03/23/2010, 16:59
I am a master of using mediocre characters. Especially if they have BCF. My E Magdalena took down many people in the 200 point class by herself. Her biggest moment was taking down Silver Surfer then Thanos in a free for all. No feats on her at all.

My point is, any character is good in the right hands at the right time. Feats help, but even with feats, mediocre characters can still be wrecked--and give more points to your opponents.

rep to you sir!! this is how i feel as well. you don't need feats to make a figure good, just use them the right way. sure the serpent society sucks, but they do in the comic too! not everyone can be what they are in the comic. if they were batman would beat everything pretty much, wolverine could cut through just about anybody, and superman would have like a 18 range since he can shoot you from space! balance is the name of the game and while some dials are just total trash, one mans trash is another mans treasure!!

luper4
03/23/2010, 17:01
I'm generally pro-feat. They allow several strategies to be more viable than they otherwise are. Fortitude is an expensive investment, sure, but allows big non-hypersonic tentpoles to function a lot more effectively. Maneuver and Trick Shot/Elite Sniper allow you to deal with stealth effectively without having to pack two relatively rare team abilities. Auto Regen makes regen a power worth having. And like azureai said, leadership is nigh-worthless in the current environment without the feats it grants access to.

I sort of feel like this is an over-correction based on the abusive potential of a few bad apples, protected and T-bolts being the primary culprits. Do I like the decision to ban feats in tourney play? Not really. Do I play tourney games all that much? Not really. Does it affect home games? Not really. Is it the END OF THE WORLD? Not really.

wintremute
03/23/2010, 17:02
My official position is: if you want to play with them, great, I just don't like them in my game.

However, since that's not an option I voted for what I prefer in my games. Just the figs, their cards, and the PAC, and my 3-D maps.

Miraclo
03/23/2010, 17:03
Forget all about Modern Age/Golden Age and everything that goes with that.

Are you Pro-feats, or Anti-feats?

Explain.

Emphasis mine.

Some people seem to be ignoring one of the conditions of the poll. It's not meant to be a reaction to the new retirement scheme.

crazymike2501
03/23/2010, 17:05
i like them simply because they round out a team and fill in the left over points.

Ignatz_Mouse
03/23/2010, 17:07
Reasomns I liek feats:

1) To round out points
2) To fix a weakness in an otherwise great character (no one-hit kills on short-dialed 100+ point figures)
3) To give a themeatic character a practical purpose

Unless I'm dealing with #2 above, I don;t bother with feats until I am done teambuilding.* So I usually only have 1-3 feats even in high-point games.

I don't really have any problem playing *against* somebody with a lot of feats-- it just makes those figs worth more points to KO.

I agree that feats encourage a lot of gamers to go hunting for the magic combo that breaks the game, or for a loophole that gets around the balance of the card (Nova Blast, I am looking at you!) but to me, that's the tradeoff for seeing a far, far more diverse set of figures player at all levels of the game. I also think the feat cap is perfect-- it allows you to cover that one base that could really use it, btu prevents you from having a huge pile of feats that just confuses things.

So I come down on the Pro side.

* Excepetions made for powergaming events

larthosgrr8
03/23/2010, 17:07
did i miss something?? when did tourneys become feat free?? ohh man, if this is true i can't WAIT till the new set comes out! lol

Ignatz_Mouse
03/23/2010, 17:10
did i miss something?? when did tourneys become feat free?? ohh man, if this is true i can't WAIT till the new set comes out! lol

Only for the big WK-run events.

I think it makes some sense there, since it's where people actively try to break the game, and the more feats in teh game, the more potential problems.


Oh, I forgot to mention how much I love Lunge, which can make figures which were not at all competitive suddenly useful with having to have a barrier or TK piece to back them up.

styx
03/23/2010, 17:12
I can't be neutral to feats?

:(

I'm not represented.

I fit here as well.

luper4
03/23/2010, 17:12
did i miss something?? when did tourneys become feat free?? ohh man, if this is true i can't WAIT till the new set comes out! lol

My assumption here is that, when the Modern Age rules take effect, tourneys with constructed builds will largely be Modern Age. I could be wrong here, as I so often am, but I feel like this assumption is pretty safe.

GL_Alex
03/23/2010, 17:14
we dont need feats anymore. any power that needs to be represented can be a white power or a trait noted on the card. I fight too many people with fortitude,protected,repulsor shields, inside information,armor piercing,nova blast..etc,etc,and it ruins the fun of the game. Let the pieces just have their stated powers and we can play this game the way it was intended to be when it first came out. Characters fighting other characters with the stats on their dial and no cardboard. Damn you, Fantastic Forces for starting this ####! :angry:

Nightwing-fan
03/23/2010, 17:15
I went anti-feats, but I do also think you should of had a third option for those of us in the middle. I use some feats, but I would rather like to think how to play then just slap a piece of cardboard on a figure to make him harder to hurt or shrug off damage while placing a token near the figure.

I was pro feats when they came out, probably like most people. But it never was fair that a generic with a little .38 special or a club could outwit and hurt Superman or Thor. Batman or Spiderman outwitting them to do damage I can see, but never a generic.

But with all these SWPs I dont think we need feats anymore. Some of them are broken/abused badly. I'll even admit I abuse protected. I've got 3 of the originals and 2 of the LE versions. They do see use, lately its normally been in large games of 1500 points and greater. But if its taken away I'm not going to get upset I'm going to find other ways to keep my characters protected. More Smoke cloud, Barrier, putting a stealth character in front of my main hitters to keep them safe.

Without cards I'm not going to miss them. I just wish they had gotten rid of Bystanders pogs, or at the very least. Not allow them to use any team abilities powers or put a theme token on them. Just let them be point fillers or tie up pogs.

larthosgrr8
03/23/2010, 17:16
Only for the big WK-run events.

I think it makes some sense there, since it's where people actively try to break the game, and the more feats in teh game, the more potential problems.


Oh, I forgot to mention how much I love Lunge, which can make figures which were not at all competitive suddenly useful with having to have a barrier or TK piece to back them up.

thanks for the info! see...your example is why feats leave a bad taste in my mouth. i saw norms demo of what lunge can do, and it's sick(in a good and bad way). now if fandral(comic accurate) had it as a special power, i'd rave about it. being able to give it to whoever fills the pre-req is lame IMO and make the game less fun. powers like tk, barrier, and leadership, are there for a reason. feats are like a cheat sheet! ''can't do this, well put this feta on, and there you go''! even though one-man armies are fun, this is a team based game!:ermm:

HH2011003
03/23/2010, 17:20
I think that the 10% feat-cap was a good way to curb over-use and outright exploitation; but within those boundaries, feats are a great addition to the game.

jbship628
03/23/2010, 17:21
Feats are no longer needed to tweak characters with the advent of Special Powers. Feats started as a way to modify characters beyond the limitations of the PAC. Now that ability is there, thus, feats are not needed.

Many of the newer teams coming out are designed to fit closely to a certain point value if that is your style. If min/maxing is your style, I'm sure you will find some way to cope. I hear there is a new Flash coming out.

DJMillag
03/23/2010, 17:23
I am pro feats. Feats can make bad figs good and do what they should have done before the feats were added. Yes feats can also make figs really impossible to kill but hey, whats a game without there being something about it that can be broken.

larthosgrr8
03/23/2010, 17:27
I was pro feats when they came out, probably like most people. But it never was fair that a generic with a little .38 special or a club could outwit and hurt Superman or Thor. Batman or Spiderman outwitting them to do damage I can see, but never a generic.


late last year there was a story arc in superman/batman. in this arc superman was mad because he got tired of every joe on the street with a little green rock stopping him from saving/helping ppl! he and batman then decided to round up all the kryptonite and destroy it once and for all. in the end, he got it all and gave a small piece to batman 'just in case'.

so, as you can see, a common criminal SHOULD be able to put superman down. lex luthor kept super man at bay for years when he had a kryptonite ring!! i know it doesn't seem like it should happen, but it has for more then 60 years. superman and characters like him had to have a weakness to balance their god-like powers! the same rings true in this game! feats make characters like superman near impossible to beat, especially to newbies. it sucks that some 'bad apples' have spoiled the bunch, but it is what it is i guess!

lancelot
03/23/2010, 17:30
Pro...a lot of them make characters more comic-like.

Sans? Not so much.

Print and Play and now this?

Oooooooooooooooooooooooooooooooooooooooooooooooook.

redskindavyd
03/23/2010, 17:35
I don't mind feats, just as long as they used in a comic accurate way.

brojase
03/23/2010, 17:37
I'm pro feats because they offer another dimension to the game and added versatility. Feats were always optional and judges at my venues always made tournaments that were either with or without feats to satisfy everyones taste (e.g. We would have one figure unlimited feats 500 pts nights or 300 pts no feat nights).

I think taking away feats from the game is a bad move for the people who do enjoy to play an occasional feated-up powerhouse figure every now and then. I believe it adds diversity and takes away stagnation to an already dynamic game.

This pretty much sums up my stance. Not that it matters much- we play friendly home games, so "Modern/Golden" age doesn't really apply to us very much.

JaketheBank
03/23/2010, 17:38
I would have preferred a "neutral" or "depends" vote, myself.

DarkBlueAnt
03/23/2010, 17:53
I am a master of using mediocre characters. Especially if they have BCF. My E Magdalena took down many people in the 200 point class by herself. Her biggest moment was taking down Silver Surfer then Thanos in a free for all. No feats on her at all.

My point is, any character is good in the right hands at the right time. Feats help, but even with feats, mediocre characters can still be wrecked--and give more points to your opponents.

BCF can always be useful ESPECIALLY on low point figures like Magdalena. A mediocre figure would need to be over well 100 points and still rely on blades. But the example I gave is Luke Cage. For 85 points, lots of people do his job much better. I like to use the character, but without some feats, he's a big drain on my point cost. Also, comic wise, he busts through lots of walls, which is usually what I give him. He's not the most overcosted character or even all that bad either. There are other people who need a little extra pizazz way more than he does.

The fact is, the dial designers aren't perfect. They make mistakes. Some characters aren't accurate, some drain your points, and some are just flat out bland. Feats help us make those figures fun after the fact. If some feat turns out to be cheesy, they can just retire it, but there are lots of them that make the game more fun and flexible.

fox007
03/23/2010, 17:53
itsa nesecarry evil imo but i voted anti-feats cus some players including myself rely too much on feats to make teams "playable" or "competitive"

Sheeplover
03/23/2010, 18:10
I think a good question is "will eliminating feats and bfcs, simplifying the game, bring new players to clix." I think the answer is yes. I want this game to last. Every time a new game element is added, players leave. That can not be good for the community in general. It seems clix was becoming like all of the other games out there. It was getting too complicated. This is supposed to be recreational, not work.

MooKow
03/23/2010, 18:13
I'm neither for nor against, feats are fun. I don't think they're needed, especially with sp's. But they are a fun part of the game. So I didn't vote

Superfly
03/23/2010, 18:19
feats suck! i've never seen them used to help anything but you win! if ppl used them to be more comic accurate you'd hear about taunt on spider-man all day, but you don't! the only reason polls like this were even created was because of feat abuse.

feats like protected, warbound, thunderbolts, etc.. have ruined the game IMO! they have become a crutch to some many players it's not even funny! if they just made fun ones i'd probably play them. they don't though. they mainly make ones that help create loop holes(armor piercing), and turn off new gamers because of their power and cheapness!

until all the feats i mentioned above and the rest of the uber-powerful, non comic accurate ones have vanished from the game, i'll never like them. ICWO should only apply to figs with birds of prey keyword, or batman TA. thunderbolts should only be used by the ummmmm....THUNDERBOLTS maybe?? protected should ONLY be used when you have no damage reducer. changes like these would help change the way ppl look at feats. i know it's change mine!

I literally laughed out loud when I read this - particularly the first statement. Of course people use feats to help them win! Would you play a feat to help you lose? HA!

I am definitely pro-feats. I use them in most any game, as I really don't like the idea of being short on my build total. If I'm playing a 400-point game, for instance, and my characters added up to 380 points, I'm going to try hard to find additional feats to add in to the build that will both bring me up to near 400 points and also enhance my characters' effectiveness.

I think the 10% cap rule was a good idea, and I also think that the "rule of three" should apply to feats, as well. Three feats per one character is PLENTY! I, personally, find it very annoying if a single character is loaded up with five or six feats. Ridiculous. :ermm: With the advent of the special white powers, the feats are not needed as much, but I'd hate to see them go away. I doubt they would be taken out from the game anytime soon, anyway, as they are readily available online for print-out and use by everyone.

adam1der
03/23/2010, 18:26
I voted pro-feats. I like having options and for earlier figs that don't have sp, it adds to them a lot! People like Hawkeye, Green Arrow, Cyclops, etc. become much more like their comic counterparts when you add Trick Shot on them. Mr. Fantastic with his +2 sp is great on his own but, throw Brilliant Tactician on him and he becomes the world's smartest man! Running Juggernaut? Well, throw a Repulsor Shield on him. His armor is supposed to prevent psychic attacks and give him Unstoppable while you're at it. Invisible Woman, Green Lantern, etc., give 'em the construct feat! Fortitude on The Hulk. Sure, depending on which personality is in charge, he's easy to outwit but, even so, he gets so mad that he overcomes the outwit. I'll have Auto-Regen for The Hulk and Wolverine, please! Mental Shields for my Professor X, Shadow King and Dr. Psycho! Throw in Compel while you're at it! Oh and I'll have a nice big slice of Nova Blast for Havok, Human Torch, Human Bomb, Johnny Sorrow and Photon! No more Arch-Enemies? Well, Bullseye will just have to Vendetta Daredevil! Now, do some(or a lot) of people get card happy! Yeppers!!! Nanobots and Armor Piercing on anyone with a 2 damage or below: The Flash, Quicksilver, Zoom, Professor Zoom, Vision, etc. I see it for robots, cyborgs or armors because it says Nanobots on the card. I see speedsters with Armor Piercing because they're moving so fast that they do more damage when they connect.
I enjoy the feats because they add so much more to the characters and makes them more like they really are. Even when I fight someone like Thanos and he's carded up to the max, I don't mind because it's, THANOS! Now, if it was Antman then, I'd get kind of miffed! Same thing goes for BFCs. Namor declares war on the surface world and creates a large wave that comes crashing down on an area(Atlantis Attacks). The Fearsome Five have unleashed a nuke(Radiation Zone, Earthquake). The Grandmaster has spirited you away to a world where gravity is increased many times that of earth(Earthbound). The Avengers vs. The Justice League of America(Legendary Day, Extraordinary Day). OR you could be a supervillain and to serve your Machavellian(sp?) ends you have an entire team of fliers and you use Earthquake against your opponent who happens to have an all Gotham team. Any system can be corrupted or enjoyed depending n the people. Have I sat across someone and went, "He has 4 Skrull-Vels with Protected and Fortitude and he's using the Accelerator and the Dumpster! Game over, I'll take the bye!" Yes, I have. I've also taken down some well thought out teams with some oddball characters. My greatest enemy is not the cards, the opposing team or even how well my opponent plays. It's those dang blasted DICE!!! They will turn filet mignon into a steaming pile of carp before it hits the plate! Perfect example: The Bishop playing golf in a rainstorm in Caddyshack. He made every critical hit he needed and then, on the last hole of an unheard of perfect game against all odds, he misses on the most simplest of puts, curses God and gets hit with a bolt of lightning to turn it into a critical miss! I play for fun but, you get on a bad dice streak and it makes ya SICK of the game for awhile. I've played some of the best game sharks and I may not have liked it but, I learned to be better even without a ton of feats. Sometimes I wound up wearing a shark skin suit and others I was chum. That's the life we have chosen. :classic:

Pepsirox08
03/23/2010, 19:09
feats are good in moderation...

JackAssterson
03/23/2010, 19:16
In my day we played without feats or BFC's and our Riddlers had Shape Change.

And we liked it! Grew character, it did.

SevenBlueSeven
03/23/2010, 19:32
I am good with the 10% rule for feats.

Although, there are times I frequently never use any feats on my teams.

commandercool
03/23/2010, 19:37
I guess I'm pro feat, I agree that the 10% rule was more or less fine, and I'd like to see a few overused and overpowered feats go away, but there are tons more that I think add a lot to the game. I'm not sure how I'm going to play a lot of my favorite theme teams now. What's Team Arrow going to do without their Trick Shots (or Elite Snipers)? Lose all the time and be 30 points under point total, that's what. Although I do understand that it looks like the new regime is trying hard (and succeeding admirably) to make complete teams clock in at reasonable numbers, older theme teams are going to be in trouble.

EricTheRed
03/23/2010, 19:51
I'm that annoying player that plays feat heavy teams. I really enjoy putting teams together that just piss off my opponent. If my venue chooses to follow the new rules, I'll be disapointed but I'm not going to cry over it.

Nickel97
03/23/2010, 19:56
There are a lot of feats that I don't like, but that doesn't mean I don't like feats.

If my access to vault and submerged and forcefield are contingent on your plans to use protected, fortitude, warbound, etc. that's a concession I'm willing to make.

bullseye100
03/23/2010, 20:51
pro feats... speaking of feets, your stink Ignats_mouse!

2Face
03/23/2010, 20:59
I'm Indifferent-Feat.

There are feats that I really like, but for the most part I find myself ignoring them more and more. While I think feats make some characters more playable than they are without feats, there have become so many feats that it is easier to just ignore them rather than use them. This isn't because they aren't useful, but just that I don't care. I've seen a lot of players comment that they fill-out their points with feats, but I would guess that most players are like me and automatically reach for Protected, Vault, Armor Piercing, Lucky Break, and perhaps a few others. I've also never seen them get really abusive at my former venue. Ultimately, I don't care whether they stay or go.

GrimlockX
03/23/2010, 21:20
I'm gonna go with indifferent here. If we have them, fine, if not, fine. Either way, I get to play the game.

rollinsolo
03/23/2010, 21:22
I don't mind feats with the 10% rule in effect.

1164
03/23/2010, 21:23
I vote NO on Feats. We could add a lot of bells and whistles to the game, but the MAIN point of Heroclix was to create a paperless minatures game. All these feats essentially violate that principle. We have enough produced to date that we don't really need anymore in any event.

Repulsor rage
03/23/2010, 21:26
Pro feats. Easy way to fill out teams and make older figures more playable. Certain ones can even make figures more accurate. Vision with nanobots anyone?

Wilx
03/23/2010, 21:33
I'm pro feat. I feel they are a nice way to round out your build total when you can't fit another figure on your team. I do like the idea of a smaller cap on the points used for feats however.

robes
03/23/2010, 21:36
I'm pro feats.... They add another dimension to the game that lets you "customize" your clix. Plus, I have the need for exact numbers on my forces. Nothing bugs me more than bringing a 387 point force to a 400 point game! Thank you Alias and Stunning Blow!

SLVRSR4
03/23/2010, 21:57
Before the invention of special powers, I would have said pro feats. Now that their are special powers that give a character a wide range of accurate and powerful attacks, I would say anti feats. A lot of feats show up as special powers later on as it is. It's awesome when a character can use all kinds of powers (for example M&M Storm or BIBTB Mandarin) but it gets a little ridiculous when a character such as they are now allowed to be even better than your average character by meeting a million prerequisites for feats.

However, they do make it easier to round off teams' point values without having to add unnecessary figures that could mess up a theme.

dariusq
03/23/2010, 22:26
Here's where things get tricky.

I'm pro feats but think they've gotten way out of hand. Face it, all the broken strategies use FCs to bend the rules and get around deliberate fig shortcomings. IMO this move to eliminate cardboard from tournament play is perfect. And if you're for cardboard then don't play NECA events and do your own.

Lucky12s
03/23/2010, 22:26
Gotta love feats, but clearly some are overpowered. Just as some clix work best when combined with other specific clix, so too do some feat options work better on certain figures than others. It's another level of strategy which I welcome wholeheartedly. Fortunately, overpowered combinations are frowned upon in casual play, cause it's not fun to crush your opponent every time!

vamroc
03/23/2010, 23:02
Here's where things get tricky.

I'm pro feats but think they've gotten way out of hand. Face it, all the broken strategies use FCs to bend the rules and get around deliberate fig shortcomings.

"That's right you know where you are you in the jungle baby and your gonna DIE, welcome to the jungle, now get on your knees". -Guns N' Roses

speedy92286
03/23/2010, 23:12
BCF can always be useful ESPECIALLY on low point figures like Magdalena. A mediocre figure would need to be over well 100 points and still rely on blades. But the example I gave is Luke Cage. For 85 points, lots of people do his job much better. I like to use the character, but without some feats, he's a big drain on my point cost. Also, comic wise, he busts through lots of walls, which is usually what I give him. He's not the most overcosted character or even all that bad either. There are other people who need a little extra pizazz way more than he does.

The fact is, the dial designers aren't perfect. They make mistakes. Some characters aren't accurate, some drain your points, and some are just flat out bland. Feats help us make those figures fun after the fact. If some feat turns out to be cheesy, they can just retire it, but there are lots of them that make the game more fun and flexible.

I totally agree with you, but I rather have characters with special powers than feats. I am not totally anti-feat, as I do like some feats such as Armor Penetration and Vampirism, but ones like In Contact with Oracle shouldn't be needed to stand a chance against a team.

I love feats for the different versions they bring to powers, such as stunning blow and Nova Blast, and also how they round off teams, but I as I said, I rather have figures with special powers then rely on cardboard to win.

Oh, I can't really find a 100 point fig that relies on BCF. Guess the power is really cheap? =/

bludd72
03/23/2010, 23:17
in most cases im pro feats because they add that little extra to certain figs and make them more comic accurate, however, fortitude on a 300+ fig is just lame. so if they were more 'balanced' they'd be perfect!

ZZZ
03/23/2010, 23:18
I like feats, but I also like the way they are handling the new formats.

Here is what I don't like about feats:

- Many are poorly Balanced
- Many are poorly play tested
- for many its impossible to accurately point cost them

If there is a point formula feats would potentially break the math behind it (assuming the point formula is at all mathematically accurate)

Im not going to vote because I am not sure what you are getting at.....

- I am fine with many feats
- Some should probably be tossed out in all formats (or properly revalued)
- I am also fine with the new format excluding feats
Why post on my own when I can just quote someone else and say I agree with them?

I agree with IceHot.

ericbookout
03/23/2010, 23:53
Definately pro feat. They allow you to make some characters more comic accurate and can help even the odds when you don't have as many super rares or super expensives as someone else. I especially like Thwart. And I especially like to Thwart auto regen, or fortitude and then outwit right after I've thwarted their fortitude. I think there should be a rule to control how many feats you apply to each character as well as the 10%rule. Because I hate facing a fig that's tough enough on its own and then finding out its stacked as well.

speedy92286
03/23/2010, 23:57
Why post on my own when I can just quote someone else and say I agree with them?

I agree with IceHot.

That's just being lazy :P

ericbookout
03/23/2010, 23:59
Oh! I just read someones post that said they prefer good special powers. ME TOO! Some special powers are so nice they make the world a better place. Like any SP that allows someone to outwit and perplex. Or Herc carrying TWO objects!

vamroc
03/23/2010, 23:59
in most cases im pro feats because they add that little extra to certain figs and make them more comic accurate, however, fortitude on a 300+ fig is just lame. so if they were more 'balanced' they'd be perfect!

It's not lame if it prevents a team from being effective prime example the Green Lantern Tank Team 3 Gotham City Detectives, 3 The Questions, and one Green Lantern + Trick Shot. If my charactor has Fortitude it has a chance to at least reduce/negate the damage with an Imperv or Super Senses roll. Without Fortitude I might as well hand my team over and walk away because that team will destroy charactors who don't have it. Heck that team will do a number on charactors who do have it but at least they'll have a chance to fight back.

airdomin8
03/24/2010, 00:13
I like feats. However, I was happy about the 10% rule to rein them in.

The game should always be about the plastic, not the cardboard.

VGA d1sc1pL3
03/24/2010, 00:18
I'm pro feat. They are great point fillers. I know many power gamers build their teams around feats.. but I've always just used them to fill in points.

They add a cool element to the game as long as they are used in moderation.

If you would have asked me this before the 10% force build feat cap, my answer would have been Anti-Feat, as I got sick of going to 500 point tourneys with a player using just Superman and about 30 feats. It made the game unplayable, and I always wanted to reach across the table and shove my fist down my opponents throat for this munchkin thought process.

The Werle
03/24/2010, 00:27
I loved feats when they came out, and to a certain extent still do. But the fact remains that special powers has largely made them redundant and burdensome. The game plays easier and quicker without the extra cardboard, rules, and clutter, and its time to let go.

DarkBlueAnt
03/24/2010, 00:39
Oh, I can't really find a 100 point fig that relies on BCF. Guess the power is really cheap? =/

The only one I can think of off the top of my head is the old Terrax. BCF is generally for cheap people. I even have a Colleen Wing pog that has it and she's only 10 points.

dakin
03/24/2010, 00:45
I am pro feats. Sure some get annoying but look at the most recent ones, ones like Getaway and the new flashbang are amazing to help out the people who need a little boost.

The Vision
03/24/2010, 00:52
R Kang (sn) = ####

R Kang (sn) + Armor Piercing = AWSOME FTW!!!!!

I'm pro-feat.

The Arachnid
03/24/2010, 00:56
With SP's now in the mix. We really dont need them. Except for ATA's or TA's like Runaways and Guardians of the Galaxy or even Squadron Supreme.

The Vision
03/24/2010, 00:59
With SP's now in the mix. We really dont need them.

That is soooo wrong in soooo many ways.

Without Armor Piercing, Outwit abuse will be rampant (to break damage reducers).

Of course Outwit was kept in check by Fortitude and Outsmart.

But OH they're gone too.

OUTWIT will rule the day.

Let the whining begin.

dariusq
03/24/2010, 01:32
"That's right you know where you are you in the jungle baby and your gonna DIE, welcome to the jungle, now get on your knees". -Guns N' Roses

You quoted the song wrong. ;)

FrankCastle80
03/24/2010, 01:44
PRO-FEAT! I thoroughly enjoy Fortitude and Repulsor Shield (friendly game so no limits :P. I put em on Destroyer.

blitzkriegbop56
03/24/2010, 02:32
i voted no i just think some people use them to much as a crutch to hide there playing skills but dont get me wrong i do love some of the combos they allow and i like them

LittleWoodenBoy
03/24/2010, 03:13
I'm pro-feat. They expand the game past the dice and the figures, and whenever there's a new figure with just the right abilities or a neat new special power, it lets strategic thinkers develop new and innovative tricks with things.

However, I very heartily recognize that feats are like liquor - a bit is fun, a handful is an entertaining challenge, too much completely ruins the experience for everyone.

For example, I played a tournament this past Sunday - 300 points, unrestricted, no figure over 100, and you may play up to 100 points in feats. The guy who won played a rookie Lockjaw, Batman, two rookie and one experienced Con Artist, vet Paramedic, and HoT Moonstone. Moonstone had Fortitude, every figure on the team had Alias and most had Protected.
It has been a LONG time since I played somebody that annoyed me that much. I mean, I was running three Multiplex, Impossible Man, Spider-Girl with an Alias, and vet CJ Deathstroke - not the best 300 point team by far, but I placed third in the tourney. My point is that the games I played were enjoyable, whether I was winning or not, until I played that guy. Just by building his team like that, he infuriated half the players at the tournament, even people who didn't have to play against him.

As long as people can play Fortitude and Armor Piercing, they will, but as long as their feats don't cross that 10% line, I'm fine with them.

darklogos
03/24/2010, 03:37
I am pro-feats for the reason that just about every tactic, even certain feat tactics, can be countered by cardboard.

kallisti
03/24/2010, 04:43
I am pro, they fill out point totals nicely and they provide a strategic wrinkle to the game that I appreciate.

Denim Demon
03/24/2010, 07:55
Feats are sometimes fun to play but with the addition of special powers and traits they can fade away and i wont cry over it.People always complain about things being comic accurate and traits/special powers are a way better way of translating that.Trying to remember opponents characters powers is a task of it's self, so if i had to pick one or the other i'd be ok with no feats,without the addition of SP's and traits i would of been pro feats.

The best thing about feats are filling team builds when you have points left over and no more figs that fit the points left over that share a keyword.I guess we will have to fill the points up with bystanders- maybe they can make some special objects that go against your build cost or make some new lackey/thug/criminals with some keywords.

Geof-Force
03/24/2010, 08:06
Feats allow a throwaway figure be at least average although it is true that it can make a great figure even better. However, The 10% rule already put the kibosh on Feat abuse. Heroclix isn't chess or even Warhammer; Feats and BFCs added an element of preparation/modification which makes the game unique.

speedy92286
03/24/2010, 09:25
The only one I can think of off the top of my head is the old Terrax. BCF is generally for cheap people. I even have a Colleen Wing pog that has it and she's only 10 points.

I searched on site and I found King Shark. He is 100 points exactly and looks decent enough. Just need a TK'er like Lyssa and have fun =D

speedy92286
03/24/2010, 09:47
Feats allow a throwaway figure be at least average although it is true that it can make a great figure even better. However, The 10% rule already put the kibosh on Feat abuse. Heroclix isn't chess or even Warhammer; Feats and BFCs added an element of preparation/modification which makes the game unique.

Yes, as do the special powers that the new figures come with. They give you a reason to play THEM specifically over someone else who can do the same thing. Instead of relying on feats, you can use a special ability, which is like a feat(that's why I think they are getting rid of feats) but built into the character.

I am just tired of cheese, to be honest. Yes, it is nice to have a brick that is not affected by Psychic blast, outwit and can be saved from major damage once at the cost of a token, but other people make the same feats super cheesy and super annoying to play against.

Special powers, on the other hand, seem to be more planned for each character, which makes them a little more balanced and less cheesy. And in my opinion, bring more flavor to the game than feats ever did.

Mr. Cranberry
03/24/2010, 12:08
I can't be neutral to feats?
:(
I'm not represented.

In excess, feats are obnoxious.

I'm in the same boat. I'm neutral in that I like the flavor they bring, but I hate the insanity that going against a min/max team all outfitted with Protected. There's just no fun in that. And when that team does lose the player gets upset.

But I'm really holding off final judgment since Star Traits will be replacing feats, from the way it sounds.

Ignatz_Mouse
03/24/2010, 12:17
I am just tired of cheese, to be honest.

Nothing will change in this regard.

Kon`El
03/24/2010, 15:06
Back in Mutant Mayhem when feats were introduced one of their biggest advantages was that with retirement having eliminated a lot of the ultra cheep filler pieces it was getting difficult to fill in those last 10 to 15 points on a team. In the most recent SP era sets trying to find a character under 30 points is no small task. If there is to be a featless tournament environment there should be some ultra cheep generics to help fill out those points.

I hated battlefield conditions from day one.

speedy92286
03/24/2010, 17:56
Nothing will change in this regard.

Sadly, you are probably right.

Ignatz_Mouse
03/25/2010, 12:48
Sadly, you are probably right.


Feats are not the source of cheese, people are. I fear that if this format were widely adopted, we'd see less variety of teams, since feats are a bit of an equalizer for the figs themselves.



Anyway, it's interesting to see how this poll shook out. Discounting the people in the middle (on purpose, no offense guys) I wanted to see where overall sentiment leaned. it was much closer than I expected, I really didn't expect to see as many anti-feat people.

SLVRSR4
03/25/2010, 22:28
It seems like certain characters might be in mind when some of the feat cards are designed. What if they kept the cards exactly how they are, but assign them variable point costs similar to Lazarus pit.

combatninja
03/26/2010, 00:56
I guess I'm pro feat. Just for the simple fact that it's damn near ######## to feild a 250+ point figure without a fortitude.

KillerSavage
03/26/2010, 11:48
I like feats. I don't know that they make a figure more comic accurate or playable. They certainly add a bit more strategy to the game. If how a particular figure plays doesn't suit you, you can change it slightly.

Personally I don't agree with the feat caps or that there have been any that are game breaking. Usually anybody that piled feats on a figure left themselves wide open to be out actioned. Protected can be annoying and the few times I've been up against warbound it wasn't a big deal.

Grinner
03/26/2010, 13:12
I think it's funny that the original post says to ignore the whole Golden Age/Modern Age debate here, and then so many people are saying, "Special Powers make feats obsolete!"

Sorry, but if we're ignoring retirement then most characters don't have Special Powers. And if you want to play your favorite characters and they haven't had a modern remake, feats help a lot of old figures remain competitive.

llyrghmnghyll
03/26/2010, 14:20
I think Feats are in the top 100 worst elements of the game, including allother elements of the game.

robedestroyer
03/26/2010, 14:38
I don't really have a big "feat fetish," but I do enjoy using them in our unrestricted tournaments where I play. Since I haven't been playing as long as some, it's neat to see other guys at my venue pull out a figure I've never heard of (Citizen V) and put a cool feat on him then kick my butt.

Call me strange, but if someone has a really cool combo I'll get a kick out of losing to it.

Trader2699
03/26/2010, 14:46
Feats give me ways to round out my team. I always think I have failed somehow when my team's build isn't exactly on the nose. </Type A>

There used to be much more abuse, but with the 10% rule I think we are fine.

thetigerking83
03/26/2010, 14:54
The problem with feats, is that while they make older or lesser figs better, they make great figures better aswell. Where this bothers me is that (I feel) recent figures are designed so that feats don't push them over the top. Taking away from the figure. I could be wrong, but to some degree I figure it has to be a consideration.

I would rather get figures that rock in their own right, than have the ability to try and make them better by adding to their cost. With SP's feats are less necessary anyway.