View Full Version : Metal Men in Search for the Yellow Element
eagletsi
03/24/2010, 09:37
"Gold, what are we doing here?", Ask Mercury. "We are here looking for a trace element that Doctor Magnus detected. If someone else finds it they will be able to amplify their powers ten fold.", said Gold.
"Spread out and find the element, It will be small and yellow" It fell from outter space and was buried in the ground, before this place was built. I have detected other sources of the energy in the area, which means someone is probably looking for it, so be careful", said Doctor Magnus.
Magnus ordered Nickel "His new helper robot to scout this building " Nickle turned into a liquid and followed the wall examining the whole office then returned "All clear boss." Gold and his group went to scout the other building across the way.
Metal Men
1) CR008 Mercury 25 pts
2) CR009 Gold 60 pts
-- DRF001 Lucky Break
3) CR015 Iron 70 pts
-- SIF005 Camouflage 8 pts
4) CR034 Lead and Tin - 100 pts
-- 2099F002 Nanoarmor 6 pts
5) CR049 Will Magnus and Platinum 75 pts
6) GI006 Alloy 114 pts
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) 11pts
8) IOB006 Lian Harper (Nickel) 1pts
500 pts
Team Bonus: +6 Initiative, +3 PC Re-rolls
Map:
Office Corridor:
eagletsi
03/24/2010, 10:01
1) cr008 E Mercury A
Team: No Affiliation
Range: 0 :bolt:
Points: 25
Keywords: Metal Men, Robot
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2) cr009 E Gold B
Team: No Affiliation
Range: 8 :bolt:
Points: 60
Keywords: Metal Men, Robot
m-boota-fistd-starburstg-starburst8101737916279162691526914269142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Golden Lasso: Gold can use Incapacitate, but only as part of a ranged combat action (as if he had a range of 6).
(Defense) I can be hammered into a sheet four millionths of an inch thick: When Gold is dealt damage by a close combat attack, he can use Invulnerability. When Gold can't use Invulnerability, he can use Toughness.
-- DRF001 Lucky Break
Prerequisites: {boot} or {dolphin}
Choose a character.
When you make an attack roll for the character, if the result on either of the two dice is a 1, you may reroll one die before determining the attack roll result. You may reroll one once per attack roll.
If you use this feat, remove this card from the game after the attack resolves.
3) cr015 E Iron B
Team: No Affiliation
Range: 0 :bolt:
Points: 70
Keywords: Metal Men, Robot
m-boota-fistd-giantg-giant891837918379183791726817268162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
-- SIF005 Camouflage
Prerequisites: Shape Change
Choose a character.
When the character is adjacent to a wall or blocking terrain, any line of fire for a ranged combat attack drawn to the character is blocked.
4) cr034 E Lead and Tin B
Team: No Affiliation
Range: 4 :bolt:
Points: 100
Keywords: Metal Men, Robot
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(Attack) Team Work: When Lead and Tin use the Duo Attack ability, modify their attack value by +1 for the first attack; if the second attack is against a different opposing character than the first attack, do not modify their damage value by -1 for the second attack.
(Damage) Tinterference: Lead and Tin can use Outwit (but only against targets 5 or fewer squares from them) and Shape Change.
-- 2099F002 Nanoarmor
Prerequisites: {starburst}
Choose a character.
The character ignores damage dealt by objects as well as all modifiers to damage dealt to or taken by this character due to objects.
5) cr049 E Will Magnus and Platinum A
Team: No Affiliation
Range: 6 :bolt:
Points: 75
Keywords: Metal Men, Robot, Scientist
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(Speed) Unstable: (Non-Optional) Will Magnus and Platinum can't be given a non-free action when they are marked with one or more tokens.
(Defense) Particularly Resistant: Will Magnus and Platinum can use Defend and Toughness. Their defense can't be modified to a lower value.
(Damage) Roboticist: Will Magnus and Platinum can use Perplex. When they use Perplex, they can use it normally or modify by +1 or -1 the same combat value (except damage value) of all friendly characters with which they share at least two keywords (all other rules for Perplex apply normally).
6) gi006 V Alloy A
Team: Kingdom Come
Range: 4 :bolt:
Points: 114
Keywords: Future, Metal Men
m-boota-fistd-giantg-giant99183991738101738101636916369162591625815258142KOKOKOKOKOKOKOKOKOKOKOKO
-- AVF003 Fortitude
Prerequisites: {fist}
Choose a character.
The character ignores other characters' Exploit Weakness. Outwit can't be used by other characters to counter the character's powers.
7) muB005 Amadeus Cho A
Team: No Affiliation
Range: 0 :bolt:
Points: 11
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(Damage) Excello: When Amadeus Cho is given a power action, he can use Outwit.
8) ioB006 Lian Harper B
Team: No Affiliation
Range: 0 :bolt:
Points: 1
m-boota-fistd-starburstg-starburst457.KOKOKOKO
eagletsi
03/24/2010, 10:04
Metal Men Deployment:
Gold and Team A search one building, while Alloy and Team B search the other.
Metal Men
1) CR008 Mercury (5,5) B19
2) CR009 Gold (6,6) A9
-- DRF001 Lucky Break
3) CR015 Iron (6,6) B8
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) B9
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (6,6) A20
6) GI006 Alloy (9,9) B20
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (1,1) A19
8) IOB006 Lian Harper (Nickel) (1,1) A8
Objects:
Heavy: E19, G4
Light: L13
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H1=x-191y29&H2=x-691y92&L1=x-379y210&f1p1=x-191y-302&f2p1=x-537y-332&f3p1=x-602y-305&f4p1=x-605y-304&f5p1=x-295y-333&f6p1=x-330y-302&f7p1=x-194y-368&f8p1=x-567y-369
syco1313
03/24/2010, 17:38
1) htD01r R Sinestro
Team: No Affiliation
Range: 10 :bolt:
Points: 100
Keywords: Green Lantern Corps, Sinestro Corps
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2) cr226r R Guardian of Fear: Fear-Bringer
Team: Green Lantern Corps and Quintessence
Range: 10 :bolt::bolt:
Points: 400
Keywords: Armor, Ruler, Sinestro Corps
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(Special) : The Guardian of Fear has the Multi-Attack ability.
(Speed) Guardian: The Guardian of Fear can use Enhancement, Phasing/Teleport, and the Carry ability.
syco1313
03/24/2010, 17:55
Team Yellow: Sinestro Corp
"We need to find the other ring, before someone else does? We shall split up and search the building. Destroy anybody that tries to to get it." said Sinestro to the Anti-Monitor.
Team:
1) HTD01R Sinestro (12,12) X12,13,W12,13
2) CR226R Guardian of Fear: Fear-Bringer (13,13) X19,20,W19,20
Theme team bonus +2 on Int. rol, and 1 PC roll.
Objects:
Heavy: E19, G4, L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/...8p1=x-567y-369 (http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H1=x-191y29&H2=x-691y92&H3=x-194y249&L1=x-379y210&L3=x-508y89&L4=x-633y216&f1p1=x-191y-302&f2p1=x-537y-332&f3p1=x-602y-305&f4p1=x-605y-304&f5p1=x-295y-333&f6p1=x-330y-302&f7p1=x-194y-368&f8p1=x-567y-369&f1p2=x-396y306&f2p2=x-210y303&g1=x-413y54&g2=x-255y53)
eagletsi
03/24/2010, 22:09
Darn, that is one nasty team.
Let's get it on.
eagletsi
03/24/2010, 23:11
Metal Men turn 1A:
Nickel continues to scout ahead, and quickly returns. What did you see asks Gold? Two Huge Figures bigger then Iron and Alloy, one in this building and the other heading
into the other building, both are glowing yellow. Gold says "We must stop them, my children!"
Actions:
Free: Leadership Roll: 6. Extra Action 6 total
1) Alloy picks up Amadeus and moves to H19 and drops Copper in H20
2) Mercury leap climb to H18
3) Iron Picks up Gold and moves to G4 dropping gold at F4.
4) Magnus and Platinum move to E19
5) Lead and tin moves to F6.
6) Nickel moves to E9
Story:
Alloy lift copper and moves through the building, dropping her next to him. With Mercury following behind.
In the other building . Iron picks up Gold moves forward shape shifting like the wall and using camoflague.
Everyone else moves up.
Stats:
Metal Men
1) CR008 Mercury (5,5) H18 @
2) CR009 Gold (6,6) F4
-- DRF001 Lucky Break
3) CR015 Iron (6,6) G4 @
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) F6 @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (6,6) E19 @
6) GI006 Alloy (9,9) H19 @
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (1,1) H20
8) IOB006 Lian Harper (Nickel) (1,1) E9 @
Yellow Team:
1) HTD01R Sinestro (12,12) X12,13,W12,13
2) CR226R Guardian of Fear: Fear-Bringer (13,13) X19,20,W19,20
Theme team bonus +2 on Int. rol, and 1 PC roll.
Objects:
Heavy: E19, G4, L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H1=x-191y126&H2=x-691y92&H3=x-194y249&L1=x-379y210&L3=x-508y89&L4=x-633y216&f1p1=x-222y-110&f2p1=x-689y-172&f3p1=x-725y-139&f4p1=x-695y-164&f5p1=x-325y-197&f6p1=x-363y-108&f7p1=x-159y-140&f8p1=x-538y-235&f1p2=x-396y306&f2p2=x-210y303&t1=x-187y-253&t2=x-241y-226&t3=x-666y-272&t4=x-236y-333&t5=x-639y-298&t6=x-564y-333&g1=x-413y54&g2=x-255y53
syco1313
03/25/2010, 21:29
turn 1B: Team Yellow
Look for the yellow ring.
Actions:
Free: Leadership Roll: 6. Extra Action 6 total
1) Siestro multi-attacks blocking terrain at R8,Q8 with long range combat expert destroying the wall.
2) Anti-Monitor moves to M19,20,L19.20
Story:
Anti- monitor moves up the hall wall, as Sinestro destroys some walls to gain excess to the other building.
Stats:
Metal Men
1) CR008 Mercury (5,5) H18 @
2) CR009 Gold (6,6) F4
-- DRF001 Lucky Break
3) CR015 Iron (6,6) G4 @
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) F6 @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (6,6) E19 @
6) GI006 Alloy (9,9) H19 @
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (1,1) H20
8) IOB006 Lian Harper (Nickel) (1,1) E9 @
Yellow Team:
1) HTD01R Sinestro (12,12) X12,13,W12,13 @
2) CR226R Guardian of Fear: Fear-Bringer (13,13) X19,20,W19,20 @
Theme team bonus +2 on Int. rol, and 1 PC roll.
Objects:
Heavy: E19, G4, L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/...54&g2=x-255y53 (http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H1=x-191y126&H2=x-691y92&H3=x-194y249&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&f1p1=x-222y-110&f2p1=x-689y-172&f3p1=x-725y-139&f4p1=x-695y-164&f5p1=x-325y-197&f6p1=x-363y-108&f7p1=x-159y-140&f8p1=x-538y-235&f1p2=x-396y306&f2p2=x-205y-45&t1=x-187y-253&t2=x-241y-226&t3=x-666y-272&t4=x-236y-333&t5=x-639y-298&t6=x-564y-333&u1=x-152y-95&u2=x-383y199&g1=x-413y54&g2=x-254y-293)
eagletsi
03/26/2010, 10:16
Turn 2A: Metal Men
Don't forget KC team ability:
Whenever an opposing character is given an action. (move, power, or free) or attempts to move from a square that is not adjacent to the KC character, even it it ignores effects of characters.
They must roll a D6, on a 1 or 2 they may no move to any square adjactent to the character using the KC ability that turn.
Actions:
Free: Gold Leadership Roll: 6. Extra token 6 Actions
Free: Magnus and Platium Perplex Alloy's Attack+1
1) Alloy pushes and charges K19. Then Close combat Attacks Guardian. Att 9+1(Perplex)=10 vs DF 17 needs a 7+. Damage 3+2(HO)=5. Guardian takes 3 clicks. Alloy takes 1 for the push.
2) Gold moves to F12
3) Copper moves to F16
4) Mercury pushes and creates a Smoke Cloud (I19,J19,K18,L18). Then takes a click
Story:
Magnus look ats Alloy and throws vial at him, which hits and covers Alloy in another metal compound this compound joins with alloy and increases Alloy's reflexes. He charges forward
and slams the large safe he picked up into the Large Guardian creature. The safe shatters into pieces, then alloy wraps his liquid metal body around the legs of the creature.
Gold and Copper switch buildings each attempting to move to the other one. Lastly, mercury shoot some of his body on the floor which flows around Alloy and the Guardian, then it begins to boil and turns to thick steam.
Stats:
Metal Men
1) CR008 Mercury (4,5) H18 @@
2) CR009 Gold (6,6) F12 @
-- DRF001 Lucky Break
3) CR015 Iron (6,6) G4
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) F6
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (6,6) E19
6) GI006 Alloy (8,9) K19 @@
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (1,1) H20 @
8) IOB006 Lian Harper (Nickel) (1,1) E9
Yellow Team:
1) HTD01R Sinestro (12,12) X12,13,W12,13 @
2) CR226R Guardian of Fear: Fear-Bringer (10,13) X19,20,W19,20 @
Theme team bonus +2 on Int. rol, and 1 PC roll.
Objects:
Heavy: G4, L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H2=x-691y92&H3=x-194y249&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&b1=x-195y-47&b2=x-223y-19&b3=x-289y12&b4=x-329y41&f1p1=x-222y-110&f2p1=x-442y-179&f3p1=x-725y-139&f4p1=x-700y-180&f5p1=x-325y-197&f6p1=x-360y-23&f7p1=x-286y-210&f8p1=x-538y-235&f1p2=x-396y306&f2p2=x-205y-45&t1=x-200y-160&t2=x-244y-247&t3=x-422y-300&t4=x-236y-333&t5=x-330y-317&t6=x-564y-333&u1=x-152y-95&u2=x-383y199&u3=x-224y-190&g1=x-412y16&g2=x-255y-336
syco1313
03/27/2010, 11:50
Turn 2B: Team Yellow
Don't forget KC team ability:
Whenever an opposing character is given an action. (move, power, or free) or attempts to move from a square that is not adjacent to the KC character, even it it ignores effects of characters.
They must roll a D6, on a 1 or 2 they may no move to any square adjactent to the character using the KC ability that turn.
Actions:
1) Anti-Monitor pushes multi-attacks Alloy, att 10 vs def 18, need 8+, roll 1 (6,5)=11 hit for 2 damage,att 10 ( PB ) vs def 17 ( inv.), need 7+,roll 2(1,6)=7 hit for 2 damage. Anti-Monitor doesn't take a click of damage for push using the Quintessence Team ability.
2) Sinestro pulls
Story:
The Anti-Monitor uses the yellow ring to create a hammer and pounds on Alloy, with a Multi-Attack, almost flatting Alloy. Sinestro waits to move.
Stats:
Metal Men
1) CR008 Mercury (4,5) H18 @@
2) CR009 Gold (6,6) F12 @
-- DRF001 Lucky Break
3) CR015 Iron (6,6) G4
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) F6
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (6,6) E19
6) GI006 Alloy (4,9) K19 @@
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (1,1) H20 @
8) IOB006 Lian Harper (Nickel) (1,1) E9
Yellow Team:
1) HTD01R Sinestro (12,12) X12,13,W12,13
2) CR226R Guardian of Fear: Fear-Bringer (10,13) X19,20,W19,20 @@
Theme team bonus +2 on Int. rol, and 1 PC roll.
Objects:
Heavy: G4, L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/...&g2=x-255y-336 (http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H2=x-691y92&H3=x-194y249&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&b1=x-195y-47&b2=x-223y-19&b3=x-289y12&b4=x-329y41&f1p1=x-222y-110&f2p1=x-442y-179&f3p1=x-725y-139&f4p1=x-700y-180&f5p1=x-325y-197&f6p1=x-364y-20&f7p1=x-286y-210&f8p1=x-538y-235&f1p2=x-396y306&f2p2=x-205y-45&t1=x-200y-160&t2=x-244y-247&t3=x-422y-300&t4=x-236y-333&t5=x-330y-317&t6=x-564y-333&u1=x-152y-95&u3=x-224y-190&u4=x-217y-93&g1=x-409y54&g2=x-254y-292)
eagletsi
03/28/2010, 08:15
Turn 3A: Metal Men
Actions:
Free: Gold Leadership Roll:2 Fails
1) Iron moves to N4
2) Lead and Tin move to K5
3) Nickel moves to H5
Story:
Gold attempts to issues commands, but the massive size of these contructs is making everyone crazy and no one listens.
Iron turn into his molten hot liquid and slides down the hall stopping next to a wall and forming himself to look just like it.
Lead and Tin move down the hall and towards the hole that was just blown in the side of the building.
Stats:
Metal Men
1) CR008 Mercury (4,5) H18
2) CR009 Gold (6,6) F12
-- DRF001 Lucky Break
3) CR015 Iron (6,6) N4 @ (Camoflage) HO
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) K5 @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (6,6) E19
6) GI006 Alloy (4,9) K19 @@
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (1,1) H20
8) IOB006 Lian Harper (Nickel) (1,1) H5 @
Theme Team Bonus: +6 Initiative, 3 PC rolls
Yellow Team:
1) HTD01R Sinestro (12,12) X12,13,W12,13
2) CR226R Guardian of Fear: Fear-Bringer (10,13) X19,20,W19,20 @@
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: Iron,L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H2=x-693y308&H3=x-194y249&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&b2=x-31y37&b3=x-61y58&b4=x-84y20&f1p1=x-220y-118&f2p1=x-442y-179&f3p1=x-727y73&f4p1=x-731y-27&f5p1=x-328y-208&f6p1=x-360y-20&f7p1=x-282y-212&f8p1=x-664y-149&f1p2=x-396y306&f2p2=x-205y-45&t1=x-660y-73&t2=x-2y-157&t3=x-646y-168&t4=x-24y-64&t5=x-56y-61&t6=x-692y-258&u1=x-152y-95&u3=x-23y-160&u4=x-217y-93&g1=x-410y8&g2=x-254y-339
syco1313
03/28/2010, 13:46
Turn 3B: Team Yellow
I couldn't attack Iron anyway.
Actions:
Free: Gold Leadership Roll:2 Fails
1) Anti-monitor Pushes Multi-attacks Alloy, att 10 (PB) vs def (inv), need 6, roll 1 ( 3,1 )=4, miss, roll 2 (4,1 )=5 , miss, doesn't take pushing damage
2) Sinestro Multi-attacks Iron, att 9 (LRE) vs def 19 (18 Inv+1), need 10+, roll 1 (1,3 )=4, miss , roll 2 (1,5 )=6, miss
Story:
Both attack and both miss, the metal man harden there skins, doing little on the attack.
Stats:
Metal Men
1) CR008 Mercury (4,5) H18
2) CR009 Gold (6,6) F12
-- DRF001 Lucky Break
3) CR015 Iron (6,6) N4 @ (Camoflage) HO
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) K5 @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (6,6) E19
6) GI006 Alloy (4,9) K19 @@
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (1,1) H20
8) IOB006 Lian Harper (Nickel) (1,1) H5 @
Theme Team Bonus: +6 Initiative, 3 PC rolls
Yellow Team:
1) HTD01R Sinestro (12,12) X12,13,W12,13 @
2) CR226R Guardian of Fear: Fear-Bringer (10,13) X19,20,W19,20 @@@
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: Iron,L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/...&g2=x-254y-339 (http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H2=x-693y308&H3=x-194y249&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&b2=x-31y37&b3=x-61y58&b4=x-84y20&f1p1=x-220y-118&f2p1=x-442y-179&f3p1=x-727y73&f4p1=x-731y-27&f5p1=x-328y-208&f6p1=x-360y-20&f7p1=x-282y-212&f8p1=x-664y-149&f1p2=x-396y306&f2p2=x-205y-45&t1=x-660y-73&t2=x-2y-157&t3=x-646y-168&t4=x-24y-64&t5=x-56y-61&t6=x-692y-258&u1=x-152y-95&u2=x-174y-79&u3=x-23y-160&u4=x-217y-93&u5=x-436y203&g1=x-418y57&g2=x-254y-293)
eagletsi
03/29/2010, 09:21
Turn 4A: Metal Men
What happened to that magic Rolling you had? Your luck has been terrible.
Also You forgot to Roll Alloy's Shape Change, but it didn't matter since you missed.
Also I cleared Sinestro since he didn't take a turn.
Actions:
Free: Gold Leadership Roll:5 Extra Action (6 Actions Total)
Free: Will Magnus and Platinum Perplex Alloys attack +1
1) Alloy Charges and attempts breakaway: 6 moves to K20 and attacks Guardian Att=9+1(Perplex)10 vs DF17 needs a 7+. Rolls a (4,4)=8 and hits. Gaurdian Takes 3-2=1 damage.
2) Will Magnus and Platinum range attack Guardian. Att 10 vs DF17 needs a 7+. Rolls (3,3)=6 miss. Team Reroll by Copper Rolls (6,3)=9. Guardian takes 2-1=1 damage.
Free: Cooper gains a token for PC roll
3) Gold Moves to G18.
4) Mercury moves to K19
Story:
Somehow Alloy avoided the large fists from the behemoth. He dodge away and went to pick up the Heavy object, but the damage from the previous attacks, weakened him and he
couldn't pick it up, so he charge and swung his hammer fist in it. Att the same time Magnus and Platinum threw some vials of metal which when broken ignite in flames. The Vials hit
the behemoth and shattered bursting into flames. However, this really only angered the monster. Lastly, Mercury moved up next to him hoping both he and Alloy could draw his fire with Shapeshifting abilities.
Stats:
Metal Men
1) CR008 Mercury (4,5) K19 @
2) CR009 Gold (6,6) G18 @
-- DRF001 Lucky Break
3) CR015 Iron (6,6) N4 (Camoflage) HO
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) K5
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (6,6) E19 @
6) GI006 Alloy (4,9) K20 @
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (1,1) H20 @
8) IOB006 Lian Harper (Nickel) (1,1) H5
Theme Team Bonus: +6 Initiative, 2 PC rolls
Yellow Team:
1) HTD01R Sinestro (12,12) X12,13,W12,13
2) CR226R Guardian of Fear: Fear-Bringer (8,13) X19,20,W19,20 @@@
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: Iron,L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H2=x-693y308&H3=x-197y245&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&b2=x-8y-9&b3=x-45y18&b4=x-78y46&f1p1=x-192y-26&f2p1=x-252y-149&f3p1=x-727y73&f4p1=x-731y-19&f5p1=x-326y-207&f6p1=x-329y-22&f7p1=x-282y-212&f8p1=x-661y-152&f1p2=x-396y306&f2p2=x-209y-46&t2=x-239y-279&t3=x-798y-178&t4=x-191y-165&t5=x-237y-347&t6=x-846y-262&t7=x-388y-314&t8=x-311y-164&u1=x-152y-95&u2=x-174y-79&u3=x-23y-160&u4=x-217y-93&u5=x-436y203&g1=x-409y11&g2=x-255y-333
syco1313
03/29/2010, 18:04
Turn 4A: Metal Men
What happened to that magic Rolling you had? Your luck has been terrible.
Also You forgot to Roll Alloy's Shape Change, but it didn't matter since you missed. ( I almost missed it this turn also. )
Also I cleared Sinestro since he didn't take a turn.( Thanks )
Actions:
1) Anti-Monitor pushes attack on Alloy and Mercury, att 10 vs 1) def 16 (shape change) & 6) def 16 ( inv.), need 6+, roll (4,3)=7, Mercury's (SC) roll (6) choose other, so 1(3-2 inv) damage to Alloy, doesn't take push damage because of team ability
2) Sinestro moves to N12,13,O12,13
Story:
The Anti-Monitor swung his a yellow fist at the ground catching only one of the attacks by surprise, the other changed forms to get out of the way. Sinestro moved up the common area in between both buildings.
Stats:
Metal Men
1) CR008 Mercury (4,5) K19 @
2) CR009 Gold (6,6) G18 @
-- DRF001 Lucky Break
3) CR015 Iron (6,6) N4 (Camoflage) HO
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) K5
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (6,6) E19 @
6) GI006 Alloy (3,9) K20 @
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (1,1) H20 @
8) IOB006 Lian Harper (Nickel) (1,1) H5
Theme Team Bonus: +6 Initiative, 2 PC rolls
Yellow Team:
1) HTD01R Sinestro (12,12) N12,13,O12,13 @
2) CR226R Guardian of Fear: Fear-Bringer (8,13) X19,20,W19,20 @@@@
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: Iron,L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/...&g2=x-255y-333
eagletsi
03/29/2010, 20:47
Turn 5A: Metal Men
Actions:
Free: Gold Leadership: 4 (Extra Action 6 Total)
Free: Will Magnus and Platinum Perplex Alloys attack +1
Free: Alloy perplexes his Attack +1
1) Alloy Pushes and Close Combat Attacks Guardian. Att 9+1(perplex)+1(perplex)=11 vs. DF17 needs a 6+. Rolls a (4,3)=7. BCF Roll:4. Guardian Takes 4-1(toughness)=3 damage. Alloy takes 1 for the push
2) Iron moves to F7
3) Gold Pushes and charges to K21. Gold Close Combat Attacks Guardian. Att 10 vs DF17 needs a 7+. Rolls a (3,1). PC Roll (4,3)=7. Guardian takes 3-1(toughness)=2 Damage. Gold takes one for the push
Free: Mercury uses a token for PC Roll. Takes 1 for push.
4) Lead and Tin move to E10
5) Nickel moves to G9
Story:
Alloy senses the end is near and turns his arm into a spike, he jams it into the Guardian, it appears to hurt him, but he continues. Gold attempts to aid his
friend and pushes himself to charge the Guardian who is distracted by mercury and Gold lands a solid hit. The rest of the team attempts to exit the other building in an effect
to stop the yellow contruct from helping his ally. The Guardian was finally showing the effects of repeated hits.
Stats:
Metal Men
1) CR008 Mercury (3,5) K19 @@
2) CR009 Gold (5,6) K21 @@
-- DRF001 Lucky Break
3) CR015 Iron (6,6) F7 (Camoflage) HO @
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) E10 @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (6,6) E19
6) GI006 Alloy (2,9) K20 @@
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (1,1) H20
8) IOB006 Lian Harper (Nickel) (1,1) G9 @
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (12,12) N12,13,O12,13 @
2) CR226R Guardian of Fear: Fear-Bringer (3,13) X19,20,W19,20 @@@@
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: Iron,L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H2=x-597y64&H3=x-197y245&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&b2=x-8y-9&b3=x-45y18&b4=x-78y46&f1p1=x-188y-18&f2p1=x-164y-14&f3p1=x-633y-167&f4p1=x-575y-200&f5p1=x-328y-196&f6p1=x-332y-14&f7p1=x-282y-212&f8p1=x-535y-174&f1p2=x-390y32&f2p2=x-211y-40&t1=x-190y-156&t2=x-121y-154&t3=x-798y-178&t4=x-191y-165&t5=x-543y-312&t6=x-846y-262&t7=x-604y-257&t8=x-674y-277&u1=x-152y-95&u2=x-174y-79&u3=x-210y-170&u4=x-217y-93&u5=x-437y-17&u6=x-254y-78&u7=x-232y-171&u8=x-224y-162&g1=x-409y-212&g2=x-256y-286
syco1313
03/29/2010, 23:50
Turn 5B: Team Yellow
Actions:
Note:Time To Feed The Guardian of Fear can use Pulse Wave, but his range value
is not halved, his damage value is not replaced, and he does not ignore
characters' powers, team abilities, or feats. Immediately after the attack is
resolved, heal the Guardian of Fear of 1 damage for each opposing character
that took damage from the attack (maximum 4 healing).
1) Anti-Monitor uses Time To Feed on Mercury def 15, Alloy def 15 (Toughness), Gold def 16 (Toughness), Will Magnus & Platinum def 17 (Toughness),Amadeus Cho def 15, need 6+ to hit, roll (6,5)=11, hit for Mercury (4d), Alloy(3d), M & Plat (3d), Cho (4d), Gold missed, Monitor healed 4 clicks, plus no click for push
2) Sinestro clears
Story:
The Guardian uses his special move,(Time to Feed). This move thinned out some of the attacks, a few are still standing. Then some of the power is absorbed by the Guardian. Sinestro heard the explosion from the common and beside to wait until the area was cleared of the energy.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (5,6) K21 @@
-- DRF001 Lucky Break
3) CR015 Iron (6,6) F7 (Camoflage) HO @
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) E10 @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (3,6) E19
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (1,1) G9 @
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (12,12) N12,13,O12,13
2) CR226R Guardian of Fear: Fear-Bringer (7,13) X19,20,W19,20 @@@@@
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: Iron,L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/...&g2=x-256y-286 (http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H2=x-597y64&H3=x-197y245&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&b2=x-8y-9&b3=x-45y18&b4=x-78y46&f2p1=x-164y-14&f3p1=x-633y-167&f4p1=x-575y-200&f5p1=x-328y-196&f6p1=x-114y11&f8p1=x-535y-174&f1p2=x-390y32&f2p2=x-211y-40&t2=x-121y-154&t3=x-798y-178&t5=x-543y-312&t6=x-846y-262&t7=x-604y-257&t8=x-674y-277&u1=x-152y-95&u2=x-174y-79&u3=x-198y-65&u4=x-217y-93&u5=x-19y4&u6=x-254y-78&u7=x-41y7&u8=x-224y-162&g1=x-409y-223&g2=x-256y-286)
eagletsi
03/30/2010, 09:49
Turn 6A: Metal Men
Actions:
Free: Magnus and Platinum, perplex their defense +1
1) Magnus and Platinum moves to J21. Using there defense on Gold
Story:
Magnus and Platinum recover from the blast and see's most of his metal unconscious. "No!!!" He cries "You will pay for this monster!!!"
They run next to Gold to aid him in fight against this behemoth.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (5,6) K21 (Gold has 18 Defense)
-- DRF001 Lucky Break
3) CR015 Iron (6,6) F7 (Camoflage) HO @
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) E10 @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (3,6) J21 (18 Defense)
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (1,1) G9 @
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (12,12) N12,13,O12,13
2) CR226R Guardian of Fear: Fear-Bringer (7,13) X19,20,W19,20 @@@@@
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: Iron,L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H2=x-597y64&H3=x-197y245&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&b2=x-8y-9&b3=x-45y18&b4=x-78y46&f2p1=x-163y-24&f3p1=x-633y-167&f4p1=x-575y-200&f5p1=x-267y-56&f6p1=x-114y11&f8p1=x-533y-186&f1p2=x-390y32&f2p2=x-210y-35&t1=x-108y-177&t3=x-798y-178&t5=x-67y-3&t6=x-846y-262&t7=x-98y-59&t8=x-117y-78&u1=x-152y-95&u2=x-174y-79&u3=x-198y-65&u4=x-217y-93&u5=x-19y4&u6=x-254y-78&u7=x-41y7&u8=x-83y-21&g1=x-408y-261&g2=x-253y-338
syco1313
03/30/2010, 11:13
Turn 6B: Team Yellow
Actions:
Note:Time To Feed The Guardian of Fear can use Pulse Wave, but his range value
is not halved, his damage value is not replaced, and he does not ignore
characters' powers, team abilities, or feats. Immediately after the attack is
resolved, heal the Guardian of Fear of 1 damage for each opposing character
that took damage from the attack (maximum 4 healing).
1) Anti-Monitor uses Time To Feed on Gold def 18 (Toughness & Shape Change ), Will Magnus & Platinum def 18 (Toughness), need 9+ to hit, roll(5,4)=9, M & Plat (3d), Gold (3d), Monitor healed 2 clicks, plus no click for push
2) Sinestro clears
Story:
The Guardian uses his special move,(Time to Feed). This move thinned out some of the attackers, one still standing. Then some of the power is absorbed by the Guardian. Sinestro heard the explosion from the common again and beside to move into the building until the area was cleared of the energy.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) K21 (Gold has 18 Defense)
-- DRF001 Lucky Break
3) CR015 Iron (6,6) F7 (Camoflage) HO @
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) E10 @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (3,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (1,1) G9 @
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (12,12) M4,5,N4,5
2) CR226R Guardian of Fear: Fear-Bringer (9,13) X19,20,W19,20 @@@@@@
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: Iron,L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/...&g2=x-256y-286 (http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H2=x-597y64&H3=x-197y245&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&b2=x-8y-9&b3=x-45y18&b4=x-78y46&f2p1=x-163y-24&f3p1=x-633y-167&f4p1=x-575y-200&f5p1=x-45y12&f6p1=x-114y11&f8p1=x-533y-186&f1p2=x-642y-10&f2p2=x-210y-35&t3=x-798y-178&t5=x-67y-3&t6=x-846y-262&t7=x-98y-59&t8=x-117y-78&u1=x-152y-95&u2=x-174y-79&u3=x-198y-65&u4=x-217y-93&u5=x-19y4&u6=x-254y-78&u7=x-272y-59&u8=x-728y-60&g1=x-656y-261&g2=x-256y-292)
eagletsi
03/30/2010, 13:50
Turn 7A: Metal Men
Actions:
1) Iron moves to L4 (Camoflague no LOF for Range Attacks)
2) Gold Attempts breakaway: Rolls a 5 and moves to E16.
3) Lead and Tin create barrier in (E14,F15,F16,F17)
4) Nickel moves to F13
Story:
Gold has seen enough, He knows he can't take this thing down without his teams help. He dodges and run out of the room using furniture as cover.
Lead and Tin see gold in trouble and errect a barrier made out of their combined elements surrounding Gold.
Nickle runs over to help gold.
Finally, Iron sees Sinestro enter the buidling. He runs down the hall and stands next to him blending into the wall.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) E16
-- DRF001 Lucky Break
3) CR015 Iron (6,6) L4 (Camoflage and Shape Change) HO @
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) E10 @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (3,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (1,1) F14 @
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (12,12) M4,5,N4,5
2) CR226R Guardian of Fear: Fear-Bringer (9,13) X19,20,W19,20 @@@@@@
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: Iron,L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H2=x-692y251&H3=x-197y245&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&b1=x-315y-134&b2=x-379y-167&b3=x-351y-131&b4=x-357y-163&f2p1=x-319y-203&f3p1=x-728y19&f4p1=x-575y-197&f5p1=x-45y12&f6p1=x-114y11&f8p1=x-411y-205&f1p2=x-642y-10&f2p2=x-210y-35&t2=x-665y-124&t3=x-798y-178&t4=x-430y-304&t5=x-67y-3&t6=x-846y-262&t7=x-381y-337&t8=x-589y-333&u1=x-152y-95&u2=x-174y-79&u3=x-198y-65&u4=x-217y-93&u5=x-19y4&u6=x-254y-78&u7=x-272y-59&u8=x-728y-60&g1=x-656y-261&g2=x-256y-292
syco1313
03/30/2010, 17:35
Turn 7B: team yellow
Actions:
1) Guardian of Fear moves to D12,13,E12,13, no click for push
2) Sinestro clears
Story:
The guardian moves in toe to finish the fight, and Sinestro clears.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) E16
-- DRF001 Lucky Break
3) CR015 Iron (6,6) L4 (Camoflage and Shape Change) HO @
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) E10 @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (3,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (1,1) F14 @
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (12,12) M4,5,N4,5
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D12,13,E12,13 @@@@@@@
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: Iron,L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/...&g2=x-256y-292 (http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H2=x-692y251&H3=x-197y245&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&b1=x-315y-134&b2=x-379y-167&b3=x-351y-131&b4=x-357y-163&f2p1=x-319y-203&f3p1=x-728y19&f4p1=x-575y-197&f5p1=x-45y12&f6p1=x-114y11&f8p1=x-411y-205&f1p2=x-642y-10&f2p2=x-427y-287&t2=x-665y-124&t3=x-798y-178&t4=x-430y-304&t5=x-67y-3&t6=x-846y-262&t7=x-381y-337&t8=x-589y-333&u1=x-371y-402&u2=x-362y-406&u3=x-373y-392&u4=x-407y-394&u5=x-414y-381&u6=x-442y-415&u7=x-479y-413&u8=x-729y-65&g1=x-656y-261&g2=x-475y-538)
eagletsi
03/30/2010, 18:05
Turn 8A: Metal Men
Actions:
1) Iron Pushes and attacks sinestro. Att 9 vs df 15 needs a 7+. Rolls a (6,4)=10. Sinestro takes 3+2(HO)=5 damage. Iron takes 1 for the push.
Story:
Gold states that guardian is unstoppable. Gold tap his comlink. "Iron where are you!", he screamed. Iron finished swinging the small computer and slamming it into yellow contruct. "Kinda Busy, now", He replied
Gold yelled back "We have been dismanted over here, everyone is down, you've got to help us!"
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) E16
-- DRF001 Lucky Break
3) CR015 Iron (5,6) L4 (Camoflage and Shape Change) @@
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) E10 @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (3,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (1,1) F14 @
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (7,12) M4,5,N4,5
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D12,13,E12,13 @@@@@@@
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: Iron,L21
Light: L13,H11,L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H3=x-197y245&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&f2p1=x-321y-200&f3p1=x-723y18&f4p1=x-571y-194&f5p1=x-45y12&f6p1=x-114y11&f8p1=x-380y-202&f1p2=x-642y-10&f2p2=x-427y-287&t2=x-665y-124&t3=x-798y-178&t4=x-33y1&t5=x-67y-3&t6=x-846y-262&t7=x-26y-5&t8=x-75y6&u1=x-371y-402&u2=x-362y-406&u3=x-373y-392&u4=x-407y-394&u5=x-414y-381&u6=x-442y-415&u7=x-479y-413&u8=x-729y-65&u9=x-787y-139&g1=x-659y-253&g2=x-475y-538
syco1313
03/30/2010, 21:41
Turn 8A: Metal Men
Note: Guardian has a red 8 by him that is the total tokens on him.
Actions:
1) Sinestro moves to E5,6,F5,6
2) Guardian of Fear attacks both Lead & tin, Lian Harper, att 10 def 18 (inv. & SC) and 7, need 8+, roll (1,5 )=6, miss on L&T, hit on Lian Harper, she tacks 3 damage
Story:
Sinestro failed to grab Iron, with the beat down from him. The Guardian made a attempt to attack Lead & tin and Harper, he only got passed harper's defense.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) E16
-- DRF001 Lucky Break
3) CR015 Iron (5,6) L4 (Camoflage and Shape Change) @@
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) E10 @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (3,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (0,1) F14 @ _ko'ed_
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (7,12) E5,6,F5,6@
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D12,13,E12,13 @@@@@@@@
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: Iron,L21
Light: L13,H11,L8
Map:
www.ianparmenter.com/hcutils/...&g2=x-475y-538 (http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H2=x-402y-17&H3=x-197y245&L1=x-379y210&L3=x-508y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&f2p1=x-321y-200&f3p1=x-723y18&f4p1=x-571y-194&f5p1=x-45y12&f6p1=x-114y11&f1p2=x-611y-256&f2p2=x-427y-287&f8p2=x-403y-357&t2=x-665y-124&t3=x-798y-178&t4=x-33y1&t5=x-67y-3&t6=x-846y-262&t7=x-26y-5&t8=x-75y6&u6=x-7y2&u7=x-40y4&u8=x-742y-362&u9=x-787y-139&u10=x-49y9&g1=x-627y-507&g2=x-475y-538)
eagletsi
03/31/2010, 08:33
Turn 9A: Metal Men
Note: Guardian has a red 8 by him that is the total tokens on him.
Why every put tokens on him. He can just move every turn. I wouldn't bother for either of them.
Actions:
Free: Lead and Tin Outwit Sinestro's Capture.
1) Lead and Tin Running shot to H10 and range attack Sinestro. Att 9 vs DF14 needs a 5+. Rolls a (5,1)=6. Sinestro takes 2 damage.
Lead and Tin range attack Sinestro Duo attack. Att 9 vs 13 needs a 4+. Rolls (6,2)=8. Sinestro suffers 1 more damage.
Lead and Tin pick up the light object in H11.
2) Gold moves to G13
Story:
Lead and Tin dodge the blasts from the Guardian and saw the yellow construct coming around the corner. Tin jumped on Leads back who slid across the floor, both of them fired blasts from their bodies hitting Sinestro and weakening him. Leads attack suddenly turned into large handcuff made of iron and wrapped around the contructs hands. It kept coming, but was definately hurt by the attack. Next, Lead then grabbed a small computer monitor and waited to attack again.
Finally, while this was going on, gold moved out of cover and next to the Guardian, hoping the tree and his shape shifting would keep him alive.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) G13 @
-- DRF001 Lucky Break
3) CR015 Iron (5,6) L4 (Camoflage and Shape Change)
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) H10 HO @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (0,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (0,1) F14 @ _ko'ed_
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (4,12) E5,6,F5,6@
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D12,13,E12,13 @@@@@@@@
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: L21
Light: L13,Lead and Tin,L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H3=x-197y245&L1=x-379y210&L3=x-539y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&f2p1=x-412y-148&f3p1=x-724y8&f4p1=x-573y-115&f5p1=x-45y12&f6p1=x-114y11&f1p2=x-611y-256&f2p2=x-427y-287&t3=x-398y-267&t4=x-33y1&t5=x-67y-3&t6=x-52y-56&t7=x-551y-230&t8=x-75y6&u6=x-7y2&u7=x-40y4&u8=x-742y-362&u9=x-71y-18&u10=x-49y9&g1=x-626y-545&g2=x-474y-577
syco1313
03/31/2010, 21:44
Turn 9B: Team Yellow
Note: Guardian has a red 8 by him that is the total tokens on him.
Why every put tokens on him. He can just move every turn. I wouldn't bother for either of them.
OK, I have it marked on his stats
Actions:
1) Sinestro moves to B4,5,C4,5 takes click for the push
2) Guardian attacks Gold, att 10 vs def 15(14+1 Hindering+toughness + sc), need 5+, roll(5,1)=6, Golds SC roll(3), a hit for 2(3-1 toughness) clicks of damage.
Free: Sinestro's Outwit Lead & tin's running shot
Story:
Sinestro took a step back from the last attack, he then uses his ring to shackle ten and lead to the spot they where at. The Guardian then attacked gold, putting him out of the fight. Can the Metal Men defense outlast the Guardian attack????
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) G13 @ _ko'ed_
-- DRF001 Lucky Break
3) CR015 Iron (5,6) L4 (Camoflage and Shape Change)
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) H10 HO @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (0,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (0,1) F14 @ _ko'ed_
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (3,12) B4,5,C4,5@@
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D12,13,E12,13 @9
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: L21
Light: L13,Lead and Tin,L8
Map:
http://www.ianparmenter.com/hcutils/...&g2=x-474y-577 (http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H3=x-197y245&L1=x-379y210&L3=x-539y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&f2p1=x-6y10&f3p1=x-724y8&f4p1=x-573y-115&f5p1=x-45y12&f6p1=x-114y11&f1p2=x-645y-348&f2p2=x-427y-287&t4=x-687y-373&t5=x-67y-3&t6=x-52y-56&t7=x-551y-230&t8=x-75y6&u6=x-7y2&u7=x-40y4&u8=x-763y-391&u9=x-71y-18&u10=x-49y9&g1=x-660y-598&g2=x-477y-539)
eagletsi
03/31/2010, 23:37
Turn 10A: Metal Men
Actions:
1) Iron moves to H8 (Camoflauge)
Story:
Iron moved down the hall stood next to a chair and wall, transforming himself to look exactly like the wall.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) G13 @ _ko'ed_
-- DRF001 Lucky Break
3) CR015 Iron (5,6) H8 (Camoflage and Shape Change)
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) H10 HO
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (0,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (0,1) F14 @ _ko'ed_
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (3,12) B4,5,C4,5@@
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D12,13,E12,13 @9
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: L21
Light: L13,Lead and Tin,L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H3=x-197y245&L1=x-379y210&L3=x-539y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&f2p1=x-6y10&f3p1=x-604y-107&f4p1=x-572y-110&f5p1=x-45y12&f6p1=x-114y11&f1p2=x-645y-348&f2p2=x-427y-287&t4=x-687y-373&t5=x-67y-3&t6=x-600y-226&t7=x-79y-53&t8=x-75y6&u6=x-7y2&u7=x-40y4&u8=x-763y-391&u9=x-71y-18&u10=x-49y9&g1=x-660y-598&g2=x-477y-539
syco1313
04/02/2010, 00:07
Turn 10B: Team Yellow
Actions:
1) Guardian moves to D9,10,E9,10
2) Free: Sinestro outwits Lead & tins running shot.
3) Sinestro clears
Story:
The Guardian moves into the last building, and finally meets back up with Sinestro, can they finish getting reed of the pests??
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) G13 @ _ko'ed_
-- DRF001 Lucky Break
3) CR015 Iron (5,6) H8 (Camoflage and Shape Change)
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) H10 HO
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (0,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (0,1) F14 @ _ko'ed_
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (3,12) B4,5,C4,5
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D9,10,E9,10 @10
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: L21
Light: L13,Lead and Tin,L8
Map:
http://www.ianparmenter.com/hcutils/...&g2=x-477y-539 (http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H3=x-197y245&L1=x-379y210&L3=x-539y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&f2p1=x-6y10&f3p1=x-604y-107&f4p1=x-572y-110&f5p1=x-45y12&f6p1=x-114y11&f1p2=x-645y-348&f2p2=x-517y-289&t5=x-67y-3&t6=x-600y-226&t7=x-79y-53&t8=x-75y6&u6=x-7y2&u7=x-40y4&u9=x-71y-18&u10=x-49y9&g1=x-660y-598&g2=x-561y-542)
eagletsi
04/02/2010, 00:26
Turn 11A: Metal Men (What's left of them)
Actions:
1) Lead and Tin range attacks Guardian. Att 9 vs DF17 needs a 8+. Rolls a (6,1)=7 and misses.
Story:
Lead shoots a silver blast of lead at guardian, but misses it's mark.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) G13 @ _ko'ed_
-- DRF001 Lucky Break
3) CR015 Iron (5,6) H8 (Camoflage and Shape Change)
-- SIF005 Camouflage
4) CR034 Lead and Tin (8,8) H10 HO @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (0,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (0,1) F14 @ _ko'ed_
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (3,12) B4,5,C4,5
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D9,10,E9,10 @10
Theme team bonus +2 on Int. rol, and 1 PC rolls.
Objects:
Heavy: L21
Light: L13,Lead and Tin,L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H3=x-197y245&L1=x-399y186&L3=x-543y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&f2p1=x-6y10&f3p1=x-601y-108&f4p1=x-578y-109&f5p1=x-45y12&f6p1=x-114y11&f1p2=x-645y-348&f2p2=x-517y-289&t5=x-67y-3&t6=x-533y-221&t7=x-79y-53&t8=x-75y6&u6=x-7y2&u7=x-40y4&u9=x-71y-18&u10=x-49y9&g1=x-660y-598&g2=x-561y-542
syco1313
04/03/2010, 10:22
Turn 11B: Team Yellow
Note: with SC outwitted he does take knock back damage right???
Actions:
1) Free:Sinestro outwits Lead & Tins (Team work or SC)
2) Guardian attacks Lead & Tin, att 10 vs def 18, need +8 , roll(2,1)=3, Sinestro PC, Re-roll (5,5)=10, hit for 4 damage (3+1 knockback damage)
Story:
Sinestro reach out and shackled led and tin to the ground . Then Guardian attacked with a big yellow hammer, they started to split but then Sinestro pulled then together for the the attack.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) G13 @ _ko'ed_
-- DRF001 Lucky Break
3) CR015 Iron (5,6) H8 (Camoflage and Shape Change)
-- SIF005 Camouflage
4) CR034 Lead and Tin (4,8) H10 HO @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (0,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (0,1) F14 @ _ko'ed_
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (3,12) B4,5,C4,5
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D9,10,E9,10 @10
Theme team bonus +2 on Int. rol, and 0 PC rolls.
Objects:
Heavy: L21
Light: L13,Lead and Tin,L8
Map:
http://www.ianparmenter.com/hcutils/...&g2=x-561y-542 (http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H3=x-197y245&L1=x-399y186&L3=x-543y89&L4=x-633y216&a2=x-583y334&a4=x-648y303&f2p1=x-6y10&f3p1=x-601y-108&f4p1=x-578y-109&f5p1=x-45y12&f6p1=x-114y11&f1p2=x-645y-348&f2p2=x-517y-289&t5=x-67y-3&t6=x-533y-221&t7=x-79y-53&t8=x-75y6&u1=x-613y-406&u3=x-533y-350&u6=x-7y2&u7=x-40y4&u9=x-71y-18&u10=x-49y9&g1=x-660y-598&g2=x-561y-542)
eagletsi
04/03/2010, 22:58
Turn 12A: Metal Men
Note: with SC outwitted he does take knock back damage right???
Only the power you outwit is blocked. So after damage of 3 I'm on toughness, so no knockback damage.
Actions:
1) Iron moves to G9 and picks up Light Object then continues to G11. Camoflauge
Story:
Lead and Tin bounced off the wall, the blow caused them to drop their computer monitor. Iron, then ran out and grabbed the Object running next to the wall sinking into it.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) G13 @ _ko'ed_
-- DRF001 Lucky Break
3) CR015 Iron (5,6) G11 (Camoflage and Shape Change) @
-- SIF005 Camouflage
4) CR034 Lead and Tin (4,8) H10
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (0,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (0,1) F14 @ _ko'ed_
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (3,12) B4,5,C4,5
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D9,10,E9,10 @10
Theme team bonus +2 on Int. rol, and 0 PC rolls.
Objects:
Heavy: L21
Light: L13,Iron, L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H3=x-197y245&L1=x-399y186&L3=x-510y66&L4=x-633y216&a2=x-583y334&a4=x-648y303&f2p1=x-6y10&f3p1=x-510y-138&f4p1=x-570y-110&f5p1=x-45y12&f6p1=x-114y11&f1p2=x-645y-348&f2p2=x-516y-278&t5=x-67y-3&t6=x-501y-247&t7=x-79y-53&t8=x-75y6&u1=x-613y-406&u3=x-533y-350&u6=x-7y2&u7=x-40y4&u9=x-71y-18&u10=x-49y9&g1=x-660y-598&g2=x-562y-522
syco1313
04/04/2010, 12:30
Turn 12B: Team Yellow
Note: with SC outwitted he does take knock back damage right???
Only the power you outwit is blocked. So after damage of 3 I'm on toughness, so no knockback damage.
Actions:
1) Free: Sinestro Lead & Tin's toughness
2) Guardian multi-attacks Lead & Tin, att 10 vs def 17 (SC), need 7+, roll 1(1,6)=7 , L&T SC roll(3), hit for 3 damage, roll 2 (3,5)=8, L&T SC roll(6), miss
Story:
Lead and Tin take another hit from the Guardian, with vision fading they where able to dodge the second attack. Sinestro is setting back helping the Guardian with the attacks.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) G13 @ _ko'ed_
-- DRF001 Lucky Break
3) CR015 Iron (5,6) G11 (Camoflage and Shape Change) @
-- SIF005 Camouflage
4) CR034 Lead and Tin (1,8) H10
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (0,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (0,1) F14 @ _ko'ed_
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (3,12) B4,5,C4,5
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D9,10,E9,10 @12
Theme team bonus +2 on Int. rol, and 0 PC rolls.
Objects:
Heavy: L21
Light: L13,Iron, L8
Map:
http://www.ianparmenter.com/hcutils/...&g2=x-562y-522 (http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H3=x-197y245&L1=x-399y186&L3=x-510y66&L4=x-633y216&a2=x-583y334&a4=x-648y303&f2p1=x-6y10&f3p1=x-510y-138&f4p1=x-570y-110&f5p1=x-45y12&f6p1=x-114y11&f1p2=x-642y-354&f2p2=x-518y-284&t5=x-67y-3&t6=x-501y-247&t7=x-79y-53&t8=x-75y6&u3=x-533y-350&u6=x-7y2&u7=x-40y4&u9=x-71y-18&u10=x-49y9&g1=x-661y-607&g2=x-567y-536)
eagletsi
04/04/2010, 23:26
Turn 13A: Metal Men
Actions:
1) Lead and Tin range combat attack Guardian. Att 7 vs DF17 needs a 10+. Rolls a (3,6)=9 a miss.
Story:
Lead and Tin attempt a heroic shot at Guardian, but can muster the strength to focus on target and miss.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) G13 @ _ko'ed_
-- DRF001 Lucky Break
3) CR015 Iron (5,6) G11 (Camoflage and Shape Change)
-- SIF005 Camouflage
4) CR034 Lead and Tin (1,8) H10 @
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (0,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (0,1) F14 @ _ko'ed_
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (3,12) B4,5,C4,5
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D9,10,E9,10 @12
Theme team bonus +2 on Int. rol, and 0 PC rolls.
Objects:
Heavy: L21
Light: L13,Iron, L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H3=x-197y245&L1=x-399y186&L3=x-510y66&L4=x-633y216&a2=x-583y334&a4=x-648y303&f2p1=x-6y10&f3p1=x-510y-138&f4p1=x-570y-110&f5p1=x-45y12&f6p1=x-114y11&f1p2=x-642y-354&f2p2=x-518y-284&t5=x-67y-3&t6=x-501y-247&t7=x-79y-53&t8=x-75y6&u3=x-533y-350&u6=x-7y2&u7=x-40y4&u9=x-71y-18&u10=x-49y9&g1=x-661y-607&g2=x-567y-536
syco1313
04/07/2010, 00:26
Turn 13B: Team Yellow
Actions:
1) sinestro Free outwits L&T SC
2) Guardian attacks Lead & Tin, att 10 vs def 16, need 6+, roll (3,5)=8, hit for 3 damage
Story:
With the assistance of Sinestro, The Guardian tool out Lead & tin, leaving only one man left.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) G13 @ _ko'ed_
-- DRF001 Lucky Break
3) CR015 Iron (5,6) G11 (Camoflage and Shape Change)
-- SIF005 Camouflage
4) CR034 Lead and Tin (0,8) H10 @ _ko'ed_
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (0,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (0,1) F14 @ _ko'ed_
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (3,12) B4,5,C4,5
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D9,10,E9,10 @12
Theme team bonus +2 on Int. rol, and 0 PC rolls.
Objects:
Heavy: L21
Light: L13,Iron, L8
Map:
http://www.ianparmenter.com/hcutils/...&g2=x-567y-536 (http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H3=x-197y245&L1=x-399y186&L3=x-68y0&L4=x-633y216&a2=x-583y334&a4=x-648y303&f2p1=x-6y10&f4p1=x-570y-110&f5p1=x-45y12&f6p1=x-114y11&f1p2=x-642y-354&f2p2=x-518y-284&t5=x-67y-3&t6=x-7y-4&t7=x-79y-53&t8=x-75y6&u3=x-533y-350&u6=x-7y2&u7=x-40y4&u9=x-71y-18&u10=x-49y9&g1=x-661y-607&g2=x-567y-536)
eagletsi
04/07/2010, 08:02
Turn 14A: Metal Man?
Note: Dude, this is why I don't play big guys too often, they can be somewhat boring. Games almost over, so just keep going.
Actions:
1) Iron close combat attacks Guardian. Att 9 vs df17 needs an 8+. Rolls a (3,3)=6 miss.
Story:
Iron looks around and sees all of the rest of his family are down. His anger grows and he phases out of the wall and swings out guardian with the small computer monitor, but
he misses target and phases back into the wall.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) G13 @ _ko'ed_
-- DRF001 Lucky Break
3) CR015 Iron (5,6) G11 (Camoflage and Shape Change) @
-- SIF005 Camouflage
4) CR034 Lead and Tin (0,8) H10 @ _ko'ed_
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (0,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (0,1) F14 @ _ko'ed_
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (3,12) B4,5,C4,5
2) CR226R Guardian of Fear: Fear-Bringer (9,13) D9,10,E9,10 @12
Theme team bonus +2 on Int. rol, and 0 PC rolls.
Objects:
Heavy: L21
Light: L13,L8
Map:
http://www.ianparmenter.com/hcutils/map.jsp?map=DCB&H3=x-197y245&L1=x-399y186&L3=x-68y0&L4=x-633y216&a2=x-583y334&a4=x-648y303&f2p1=x-6y10&f3p1=x-509y-147&f5p1=x-45y12&f6p1=x-8y5&f1p2=x-642y-354&f2p2=x-518y-284&t5=x-67y-3&t6=x-7y-4&t7=x-515y-267&t8=x-75y6&u3=x-533y-350&u6=x-7y2&u7=x-40y4&u9=x-71y-18&u10=x-49y9&g1=x-661y-607&g2=x-566y-579
eagletsi
04/09/2010, 16:48
End Game Hypothetical Result:
Possible rest of game: using dice roller
Turn 14b: Yellow Team
Iron says "Is this what you are looking for and reveals he found the yellow element and lets in sink back into his body. " He says "You have to take me out to get this, Let's see what your made of"
Guardian and Sinesto both move next to Iron and Sinesto cannot get close enough to outwit camoflage this turn. Neither can shoot him due to camoflage because he must be in Base contact with them and neither can capture him because of his size, Guardian's feed power will also not work against, him. Thus it becomes a slug fest.
Turn 15A:
Iron pushes and attacks sinestro. Rolls a (4,4) and hits sinestro is KO'ed, iron takes one for the push
Turn 15b:
Guardian attacks iron. Rolls a (5,4)=9 hits. Shape change roll 5 no damage
Turn 16A;
iron clears
Turn 16B:
Guardian attacks iron Rolls (3,1) and misses.
Turn 17A:
Iron attacks guardian rolls (4,4)=8 and hits. Guardian takes 2 clicks now down to 7
Turn 17B.
Guardian attacks iron rolls a (5,5)=10 and hits. Shape Change Roll 6 no damage
Turn 18A.
iron clears
Turn 18B.
Guardian Attack iron Rolls a (3,3)=6 and misses
Turn 19A.
iron attacks guardian Rolls a (6,2)=8 and hits. Guardian takes -2 damage. On Click 5 now
Turn 19B.
Guardian Attack iron rolls a (5,6)=11 and Shape change roll of 3= iron takes 2 damage on click 2 now.
Turn 20A.
iron clears
Turn 20B.
Guardian attacks iron rolls a (3,3)=6 misses.
Turn 21A
iron attacks gaurdian rolls a (4,6)=10 and hits. with CCE so 3 clicks to Guardian his is on click 2.
Turn 21B
Guardian attacks iron Rolls a (5,5)=10 and hits. Shape Change roll of 4. iron is ko'ed
Darn that was close.
Stats:
Metal Men
1) CR008 Mercury (0,5) K19 @@ _ko'ed_
2) CR009 Gold (2,6) G13 @ _ko'ed_
-- DRF001 Lucky Break
3) CR015 Iron (0,6) G11 ko'ed (Camoflage and Shape Change) @@
-- SIF005 Camouflage
4) CR034 Lead and Tin (0,8) H10 @ _ko'ed_
-- 2099F002 Nanoarmor
5) CR049 Will Magnus and Platinum (0,6) J21 (18 Defense) _ko'ed_
6) GI006 Alloy (0,9) K20 @@_ko'ed_
-- AVF003 Fortitude 25 pts
7) MUB005 Amadeus Cho (Copper) (0,1) H20 _ko'ed_
8) IOB006 Lian Harper (Nickel) (0,1) F14 @ _ko'ed_
Theme Team Bonus: +6 Initiative, 1 PC rolls
Yellow Team:
1) HTD01R Sinestro (0,12) B4,5,C4,5 Ko'ed
2) CR226R Guardian of Fear: Fear-Bringer (2,13) D9,10,E9,10 @12
Theme team bonus +2 on Int. rol, and 0 PC rolls.
Objects:
Heavy: L21
Light: L13,L8
it's over.
let me know what you think?
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