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Soro
02/18/2003, 23:46
all apologies but my most frequent opponent is actually a marine tactics specialist so...


I'm told to refer to this as the TONY ATTACK

it works like this.

mandroid r
mandroid v
doomsday r
steel e
doombot e
hydra medic r
nightcrawler


heres what happens

mandroid 1moves steel 10 across the field

mandroid 2 moves doomsday next to steel

Steel carries doomsday 11 spaces

Doomsday charges and delivers 5 damage with his 3 damage and close combat expert

next turn he pushes a android to send nightcrawler 10 spaces forward

Nightcrawler moves within his 14 space range using hyper speed to attack someone.

he then moved doombot forward and let his mandroids rest then had the rookie send the veteran to doom who carried it into battle.

this decimated me very quickly

I could use some advice here.

Wyldstaar
02/18/2003, 23:58
You can't use Charge and Close Combat Expert together. Sorry!:( I'm sure your tactical friend didn't cheat on purpose, but you weren't beaten fairly. What team were you using when this battle was fought?

NightWing14
02/19/2003, 00:01
Well for sarters unless Doomsday picked up an object he couldn't do 5 damage on the charge as CCE doesn't work with any other power (Including charge).

My only other suggestion would be to hit him hard in retaliation. It looks like he has thrown all his big hitters across the board with no support. Gang up on him, outwit impervious and pound on Doomsday, a couple of hits for 2-3 damage without impervious and he suddenly aint looking so hot.

As for preventing that tactic in the first place, there's not much I can think of, Just make him pay when he uses it.

Hope it helps

Wyldstaar
02/19/2003, 00:08
One method to throw a wrench in the works of this team is Super Senses and Impervious, but only if you make successfull dodge rolls. Another tactic is to have a bunch of Leap/Climb figures who can jump onto places that nobody else can make close combat actions toward you, such as on top of chimneys and air conditioners on the outdoor maps. Having Stealth while on top of them wouldn't hurt either.

Soro
02/19/2003, 00:28
well even disregarding the fact that you can't combine cce and charge he could have had steel drop him close enough to not need to and still do 5 damage

the itsy bit
02/19/2003, 07:49
he gets 1 attack against your whole team (keep them together), so now you can counterstrike with all your powerfull figs that you have !
just don't play with only 1 powerfull fig and you will do fine.
outwit should help and taking care off Steel would too after attacking those 2 out it would be fairly easy (except for Nightcrawler).

all in all it's a nice team and heavy on the attack, be happy he doesn't play Ultron or Batman !

richks
02/19/2003, 08:32
There are a bunch of thing you can do:

Pad your team with chaff, like all those crumby thugs at 6pts each. Set up in such a way that that's all he can get to to attack. He charges in and deals 5 clicks to a 6pt unit: Terrifying. Splattered thug all over.

Another thing to do is play as cheap as he does. Create a TK/Taxi/Big hitter team just like his and then whoever moves first wins. Heroclix isn't much fun when you might as well flip a coin and declare whoever gets to move first the winner without moving any figs. Hopefully he'll start playing more interesting teams ofter that.

Another idea might be a really horrible "swarm" style affair. As many Doombots as you can afford. Take someone like E Dr Strange for Defenders Tem Power (or V Hawkman for JSA since you're mixing Marvel and DC) and take invisible Girl R so that all your Doombots have 18 def while their in a tight formation (ie at the start of the game). Make sure you have a character with a good attack (E Ultron works well, 18 defence, 13 attack and Minion of Doom) and take someone with either Sinister Syndicate or Batman Enemy (R Harley Quinn works well, She's cheap and also has Perplex which is handy to have). Take the cheapest intergang agent far Superman Enemy, and suddenly all your doombots have Outwit too. Set up so that the only people he can get to are Doombots. Put the rookie Doombot in front of Ultron as bait. They all have 18 def for his first attack. His 5 Damage won't kill any of the Doombots except the rookie, and with their inherited stats from ultron, they all still have 14 attack even on their last click. If he does go for the Rookie, he'll take him out and give Ultron clear LOS to Doomsday for your attack. Even if Ultron can't attack, he's looking at all the Doombots with 14 attack (inherited from a perplexed Ultron).

A 400 pt team might look like:

Ultron Experienced 139
Harley Quinn Rookie 27
Intergang Agent Rookie 18
Hawkman Veteran 48
Doombot Rookie 27
Doombot Experienced 33
Doombot Experienced 33
Doombot Experienced 33
Doombot Veteran 38

Total = 396

This is horrible but I'm sure I've missed something. I expect there are better variants of this out there.

If you're playing 500 pts, add a E Annihilus (103 pts) for a kick ### long range attacker.

Rich

phonixinmi
02/19/2003, 08:41
The fact that he's able to pull off such a combo leads me to believe that you may need to make changes to your initial set up.

Fundamentally, it works best to choose to start your figures on elevated terrain as much as possible. If this cannot be done, start them in a tightly enclosed room that's furthest out of your opponent's range or behind a building, also furthest out of your opponent's range.

Also, remember that any TK fig requires having a line of sight to the target square. For reference, that means that if your opponent sets his figs in front of his Mandroids, it limits the squares the Mandroids are capable of seeing.

Having some "tie up" pieces on your team may help on your counterstrike so your opponent's pieces are less likely to get away (Nightcrawler being the only exception). I like Rookie Whirlwind for this purpose. It has a move of 10, and 6 clicks of life, for only 20 points. So it can absorb a couple of your opponent's actions while you better position the rest of your team.

richks
02/19/2003, 08:52
A good trick for "tying up" is to use (say) Blue Beatle to push the enemy away, and then tie him up where he can only hit the tie-er-up-er

Keleko
02/19/2003, 10:08
Another version is to use V-She-Hulk and V-Human Torch and a figure with Leadership. If you make Leadership, then Human Torch can use running shot, drop off She-Hulk, and then she can charge, grab an object along the way, and do 5-6 clicks on her attack. If you want someone with free movement, then put in Vision instead of Human Torch. He's not as powerful as Steel damage wise, but he'll probably last longer and can freely move away if things go bad after the initial attack.

Soro
02/19/2003, 10:24
thanks for the advice you have givin me a number of ideas

But i should point out that aside from hiding in a room n the mall little can be done to avoid it positioning wise as this ccan move his doomsday 22 spaces and the map across is 24 if he really wants to hit me he can always charge he woon't do as much damage but i'll still have doomsday in my face.

I'm thinking of setting up a veteran hulk as the only applicible target for the initial attack 5 damage would bring him into his optimum range of power. i thought about supplemembting this with a veteran annilus with a group of shield troops and an invisible girl roookie covering them.

I like the doombot idea but i need to get more doombots first

Keleko
02/19/2003, 10:36
Put The Key and a taxi on the back row surrounded by enough other figures that he can't reach him with Doomsday. After he attacks, you can MC Doomsday to hit Steel or vice-versa and outwit the defensive power. That will push one of them to start. Surround yourself with some goons, like Skrulls. You may even roll a 6 such that Doomsday can't attack any of them.

V-Blastaar is another good choice to put up front. After he's hit for 5 he's got a 19 defense, 12 attack and 4 damage. Combined with outwit and a mind controller, you can do serious damage to Steel and Doomsday for coming in on you like that. A double target incapacitate would be good, too, like Nightwing. Push both of his figures, and you'll be able to beat on them for two turns without him being able to answer back. When Nightcrawler gets in, outwit his hypersonic speed so he can't run away as easily.

Soro
02/19/2003, 20:26
i think I may have a solution please offer opinions

batman e
black widow v
boomerang v
controller e
invisible girl r
klaw r
pyro 3
scarlet witch r

i figure if i go first the first round i have pyro set up a barrier to slow his advance by making him go around it.

if he goes first when doomsday arrives I will have controller as the only viable target with invisible girl covering him if doomsday suceeds its knocks controller to regen level

on my turn controller can regen with scarlet witch allowing a reroll if he fails (this assumes doonsday hit controller)

from there batmans outwit incapacitate and cce will be useful
black widow and boomerang use incap to slow and damage his heavy hitters together with their multiple targets
Klaw and pyro can also damage his big guns with scarlet witch and invisible girl backing them up. controller should use mind control and high damage to help out as well.

This is the best plan I can muster with my current forces

Opinions?