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View Full Version : Multiple Man Dial ideas


Puuka
03/29/2010, 18:13
ok, MM could be so much better. I have been thinking of some ways it could be done.

#Mlt001 R Multiple Man
Team: X-Men
Range: 0 :bolt:
Points: ?
Keywords: Detective, Fallen Angels, SHIELD, X-Corps, X-Factor,
m-normala-normald-normalg-normal8916279162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

#Mlt002 E Multiple Man
Team: X-Men
Range: 0 :bolt:
Points: ?
Keywords: Detective, Fallen Angels, SHIELD, X-Corps, X-Factor,
m-normala-normald-normalg-normal89162781627715177151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: - Kinetic Duplication: Before Multiple Man is dealt damage, place a Multiple Man Bystander Token or an "MM" token adjacent to Multiple Man. Each "MM" token has the following stats :m-boot:8 :a-fist:9 :d-normal:16 :g-starburst:2 http://www.hcrealms.com/images/units-ta-x-men.gif and is worth "X" points if KOd.



#Mlt003 V Multiple Man
Team: X-Men
Range: 0 :bolt:
Points: ?
Keywords: Detective, Fallen Angels, SHIELD, X-Corps, X-Factor,
m-normala-duod-normalg-normal8916279162781626815267142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: - Kinetic Duplication: Before Multiple Man is dealt damage, place a Multiple Man Bystander Token or an "MM" token adjacent to Multiple Man. Each "MM" token has the following stats :m-boot:8 :a-fist:9 :d-normal:16 :g-starburst:2 http://www.hcrealms.com/images/units-ta-x-men.gif and is worth "X" points if KOd.

#MltB01 BST Multiple Man
Team: X-Men
Range: 0 :bolt:
Points: ?
m-normala-normald-normalg-normal89162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

I put "X" as the value of the KO'd bystander token created as I'm not sure what the point cost on them would be.
If WK is really a stickler on the "No ta on BST", then give them a special power that allows Multiple Man BST to use the X-Men TA with and MM figure.

WakandaMan
03/29/2010, 18:39
I'd like to see NECAkids put in place some of their 'reverse compatable' army-building to give as a new Multiple Man that works well with all the old Multiple Men and makes them a much more playable force.

Just haven't really figured out how they would do that. But I'm sure there's a way.

Definitely the most annoying aspect is not having the Vet start with Leadership though. So some way of giving Multiple Men extra actions would be nice.

Wimbley
03/29/2010, 20:23
heh i made a dial for him way way back in the day. it was a unique figure dial instead of having multiple dials or even pogs (kuz i dont think we had those at the time) i just made one dial that kinda represented him multiplying so 11 clicks of health defense and attack and damage rose slowly. heh lookin at some of the dials today he prolly wouldn't stand a chance but it was fun back then... its on my old computer and its not hooked up right now or els i would post it on here B^)

i wish they would make a new one so i could add it to my x-force team... it was super fun to play and it did pretty well in tournaments