Rurouni KJS
04/01/2010, 11:31
U Mr. Immortal
Team: Avengers
Range: 0 :bolt:
Points: 70
Keywords: Great Lakes Avengers
m-normala-normald-normalg-normal7814177131661210011078141771316612100110781417713166121KOKOKOKO:star: Great Lakes Avenger This character may be assigned any alternate team ability requiring the Avengers symbol as a prerequisite, but cannot use the team ability and does not pay the extra points for it.
:star: Homo Supreme When Mr. Immortal is knocked out, before removing him from the game you can place a SPECIAL token in the square he occupies; this token cannot be affected by any game effect. Put Mr. Immortal on this card. At the beginning of each turn, heal him 1 click and roll 1d6. On a result of 5-6 return him to the game in the square containing the SPECIAL token. Mr. Immortal awards victory points each time he is KOd.
IMMORTAL (Regeneration)
U Big Bertha
Team: Avengers
Range: 0 :bolt:
Points: 80
Keywords: Great Lakes Avengers
m-normala-normald-normalg-giant761417917378163791736816367153671535714256142KOKOKOKOKOKOKOKOKOKOKOKO:star: Great Lakes Avenger This character may be assigned any alternate team ability requiring the Avengers symbol as a prerequisite, but cannot use the team ability and does not pay the extra points for it.
:star: Big Bertha can't use the Giant Stride ability.
:d-normal: - Inflate: As a free action, you can deal Big Bertha 1 unavoidable click of damage.
SKINNY (Earthbound/Neutralized)
FAT (Impervious)
BELLY FLOP (Charge)
BELLY FLOP (Quake)
"WHO'RE YOU, AGAIN?" (Shape Change)
U Doorman
Team: Avengers
Range: 0 :bolt:
Points: 50
Keywords: Great Lakes Avengers, Mystical
m-winga-normald-normalg-normal14917113817112716111716110616196151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Great Lakes Avenger This character may be assigned any alternate team ability requiring the Avengers symbol as a prerequisite, but cannot use the team ability and does not pay the extra points for it.
:m-wing: - Living Doorway: Doorman can use Phasing/Teleport. When Doorman occupies a square whose edge is bordered by a wall or blocking terrain, friendly characters can treat that wall or blocking terrain as clear terrain for movement purposes.
U Flatman
Team: Avengers
Range: 4 :bolt:
Points: 45
Keywords: Great Lakes Avengers
m-normala-normald-normalg-normal881528815177161771516615166151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Great Lakes Avenger This character may be assigned any alternate team ability requiring the Avengers symbol as a prerequisite, but cannot use the team ability and does not pay the extra points for it.
:d-normal: - 2-D: Flatman can use Combat Reflexes and Energy Shield/Deflection. When he doesn't have any action tokens he can use Stealth.
STRETCH (Leap/Climb)
WRAPPING UP THE OPPOSITION (Incapacitate)
WRAPPING UP THE OPPOSITION (Plasticity)
E Dinah Soar
Team: Avengers
Range: 6 :bolt:
Points: 50
Keywords: Animal, Great Lakes Avengers
m-winga-normald-normalg-normal8816288152771627715166141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Great Lakes Avenger This character may be assigned any alternate team ability requiring the Avengers symbol as a prerequisite, but cannot use the team ability and does not pay the extra points for it.
:m-wing: - Razor Wings: Dinah Soar can use Charge and Running Shot. When she uses Charge, she can use Blades/Claws/Fangs.
SONIC POWER (Incapacitate)
FLIGHT (Energy Shield/Deflection)
SONIC HEALING (Support)
E Squirrel Girl
Team: Avengers
Range: 4 :bolt:
Points: 65
Keywords: Animal, Great Lakes Avengers
m-normala-normald-normalg-normal8817188161881617915166141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Great Lakes Avenger This character may be assigned any alternate team ability requiring the Avengers symbol as a prerequisite, but cannot use the team ability and does not pay the extra points for it.
:star: Secret Agent...?: Once per game, if no other friendly characters can draw a line of fire to Squirrel Girl, increase all her combat values +3.
:a-fist: - Go Get 'Em, Tippy Toe!: Squirrel Girl can use the Duo Attack ability, but her damage value for the second attack is always 1.
SQUIRREL AGILITY (Leap/Climb)
SQUIRREL SWARM (Incapacitate)
SQUIRREL AGILITY (Super Senses)
SQUIRREL AGILITY (Combat Reflexes)
Great Lakes Avengers ATA
Prerequisite: Avengers symbol, more than one character with the Great Lakes Avengers keyword.
Cost: 3 each
When a member of this team is targeted, roll a d6. On a result of 1-3, none of the attacker's combat values may be increased over their printed value.
('Cause NOBODY'S going to bring their A-game against the Great Lakes Avengers!)
EDIT: Oh, and
R Grasshopper
Team: No Affiliation
Range: 0 :bolt:
Points: 35
Keywords: Great Lakes Avengers
m-normala-normald-normalg-normal881718816187161156141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Maximum Jump!: [non-optional] At the end of your turn, roll a d6. On a result of 6, deal Grasshopper knockback in any direction, ignoring elevated and outdoor blocking terrain. Deal knock back damage as normal.
Damage - Pnuematic Armored Legs. Lightly Armored Head.: Grasshopper ignores knock back damage. Critical hits on him are penetrating damage.
Team: Avengers
Range: 0 :bolt:
Points: 70
Keywords: Great Lakes Avengers
m-normala-normald-normalg-normal7814177131661210011078141771316612100110781417713166121KOKOKOKO:star: Great Lakes Avenger This character may be assigned any alternate team ability requiring the Avengers symbol as a prerequisite, but cannot use the team ability and does not pay the extra points for it.
:star: Homo Supreme When Mr. Immortal is knocked out, before removing him from the game you can place a SPECIAL token in the square he occupies; this token cannot be affected by any game effect. Put Mr. Immortal on this card. At the beginning of each turn, heal him 1 click and roll 1d6. On a result of 5-6 return him to the game in the square containing the SPECIAL token. Mr. Immortal awards victory points each time he is KOd.
IMMORTAL (Regeneration)
U Big Bertha
Team: Avengers
Range: 0 :bolt:
Points: 80
Keywords: Great Lakes Avengers
m-normala-normald-normalg-giant761417917378163791736816367153671535714256142KOKOKOKOKOKOKOKOKOKOKOKO:star: Great Lakes Avenger This character may be assigned any alternate team ability requiring the Avengers symbol as a prerequisite, but cannot use the team ability and does not pay the extra points for it.
:star: Big Bertha can't use the Giant Stride ability.
:d-normal: - Inflate: As a free action, you can deal Big Bertha 1 unavoidable click of damage.
SKINNY (Earthbound/Neutralized)
FAT (Impervious)
BELLY FLOP (Charge)
BELLY FLOP (Quake)
"WHO'RE YOU, AGAIN?" (Shape Change)
U Doorman
Team: Avengers
Range: 0 :bolt:
Points: 50
Keywords: Great Lakes Avengers, Mystical
m-winga-normald-normalg-normal14917113817112716111716110616196151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Great Lakes Avenger This character may be assigned any alternate team ability requiring the Avengers symbol as a prerequisite, but cannot use the team ability and does not pay the extra points for it.
:m-wing: - Living Doorway: Doorman can use Phasing/Teleport. When Doorman occupies a square whose edge is bordered by a wall or blocking terrain, friendly characters can treat that wall or blocking terrain as clear terrain for movement purposes.
U Flatman
Team: Avengers
Range: 4 :bolt:
Points: 45
Keywords: Great Lakes Avengers
m-normala-normald-normalg-normal881528815177161771516615166151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Great Lakes Avenger This character may be assigned any alternate team ability requiring the Avengers symbol as a prerequisite, but cannot use the team ability and does not pay the extra points for it.
:d-normal: - 2-D: Flatman can use Combat Reflexes and Energy Shield/Deflection. When he doesn't have any action tokens he can use Stealth.
STRETCH (Leap/Climb)
WRAPPING UP THE OPPOSITION (Incapacitate)
WRAPPING UP THE OPPOSITION (Plasticity)
E Dinah Soar
Team: Avengers
Range: 6 :bolt:
Points: 50
Keywords: Animal, Great Lakes Avengers
m-winga-normald-normalg-normal8816288152771627715166141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Great Lakes Avenger This character may be assigned any alternate team ability requiring the Avengers symbol as a prerequisite, but cannot use the team ability and does not pay the extra points for it.
:m-wing: - Razor Wings: Dinah Soar can use Charge and Running Shot. When she uses Charge, she can use Blades/Claws/Fangs.
SONIC POWER (Incapacitate)
FLIGHT (Energy Shield/Deflection)
SONIC HEALING (Support)
E Squirrel Girl
Team: Avengers
Range: 4 :bolt:
Points: 65
Keywords: Animal, Great Lakes Avengers
m-normala-normald-normalg-normal8817188161881617915166141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Great Lakes Avenger This character may be assigned any alternate team ability requiring the Avengers symbol as a prerequisite, but cannot use the team ability and does not pay the extra points for it.
:star: Secret Agent...?: Once per game, if no other friendly characters can draw a line of fire to Squirrel Girl, increase all her combat values +3.
:a-fist: - Go Get 'Em, Tippy Toe!: Squirrel Girl can use the Duo Attack ability, but her damage value for the second attack is always 1.
SQUIRREL AGILITY (Leap/Climb)
SQUIRREL SWARM (Incapacitate)
SQUIRREL AGILITY (Super Senses)
SQUIRREL AGILITY (Combat Reflexes)
Great Lakes Avengers ATA
Prerequisite: Avengers symbol, more than one character with the Great Lakes Avengers keyword.
Cost: 3 each
When a member of this team is targeted, roll a d6. On a result of 1-3, none of the attacker's combat values may be increased over their printed value.
('Cause NOBODY'S going to bring their A-game against the Great Lakes Avengers!)
EDIT: Oh, and
R Grasshopper
Team: No Affiliation
Range: 0 :bolt:
Points: 35
Keywords: Great Lakes Avengers
m-normala-normald-normalg-normal881718816187161156141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Maximum Jump!: [non-optional] At the end of your turn, roll a d6. On a result of 6, deal Grasshopper knockback in any direction, ignoring elevated and outdoor blocking terrain. Deal knock back damage as normal.
Damage - Pnuematic Armored Legs. Lightly Armored Head.: Grasshopper ignores knock back damage. Critical hits on him are penetrating damage.