Ironman1994
04/01/2010, 15:09
#001 R Icarus Pit
Team: No Affiliation
Range: 8 :bolt:
Points: 70
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Trait - After placing objects, you may place 1 smash object on the map as though it were a regular object in addition to the other objects you have placed.
Speed - Glide: Icarus Pit can use Leap/climb and Running Shot.. Instead of moving normally, you may give Icarus Pit a move action and move up to 5 spaces as though Icarus Pit had the wing speed symbol.
Defense - Blade Shield: If Icarus Pit is chosen as the target for a ranged attack, modify his defense by +1.
Damage - Twin Blades: Give Icarus Pit a power action. Choose up to two adjacent opposing figures. Make an attack roll as though you had chosen those figures as attack targets. Make only one attack roll and compare it to the defense values of both targets. Deal one click of penetrating damage damage to each target hit.
Alright, to clarify, smash objects are objects that can be carried by anyone, but aren't used to add extra damage to your attack and are used for different purposes than the standard object. I'm trying to make a whole bunch of smash bros dials. This is just what I felt like starting with. Any ideas on anything to change? I'm not too sure on the whole point value either.
Team: No Affiliation
Range: 8 :bolt:
Points: 70
m-normala-normald-normalg-normal91117291017391017281017281017289162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Trait - After placing objects, you may place 1 smash object on the map as though it were a regular object in addition to the other objects you have placed.
Speed - Glide: Icarus Pit can use Leap/climb and Running Shot.. Instead of moving normally, you may give Icarus Pit a move action and move up to 5 spaces as though Icarus Pit had the wing speed symbol.
Defense - Blade Shield: If Icarus Pit is chosen as the target for a ranged attack, modify his defense by +1.
Damage - Twin Blades: Give Icarus Pit a power action. Choose up to two adjacent opposing figures. Make an attack roll as though you had chosen those figures as attack targets. Make only one attack roll and compare it to the defense values of both targets. Deal one click of penetrating damage damage to each target hit.
Alright, to clarify, smash objects are objects that can be carried by anyone, but aren't used to add extra damage to your attack and are used for different purposes than the standard object. I'm trying to make a whole bunch of smash bros dials. This is just what I felt like starting with. Any ideas on anything to change? I'm not too sure on the whole point value either.