Random
02/19/2003, 12:43
So, here we go.
I thought I'd try something new (new to me anyway). I am pretty darn familiar with this game, though by no means am I familiar with EVERY nuance of it. So my big IDEA was this. I am gonna try and create as many different teams as I can, using figs that I have available to me, using stategies not exactly the norm for this place. i am well aware of the prevailing opinion of needing lots of free move taxi's and 10 inch ranged fighters, outwit and PC. What I am trying to do is come up with something besides the R Black Panther, E Black Cat, U wasp, V Bullseye and E Firelord , V Doombot , R vulture with a E A.I.M. Medic. ( or variations thereof)
Most of the teams I will be posting will have a glaring weakness of some kind to most of you people, and that's fine. I am WELL aware of the shortcomings of most figs. What I would like to know, really, is if they MIGHT work, and how with MINOR tinkering they might be better.
Just so you know, I will NEVER mix Marvel and D.C.( personally I don't like D.C. that much, so I would NEVER sully my precious Marvel figures with thier presence). Also I just LOVE to use Uniques. Heck, I go through all that trouble to get the darn things, I figure I might as well use em, right? I also prefer to use the 300 point format, with the occasional 200 point thrown in.( oh, I also like silly names for my teams)
So, with no more chit chat, here we go!
http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=PerplexingVictory&username=Random&action=graphic
So here we go. Obviously this is not a power team, nor a speed team, nor a team built to take a really heavy pounding. It is a team built on deciecpt and trickery. With two perplexers, it can increase the magic maidens range to 10 for incapacitate and mind control. then of course she gains the defense shredding phsycic blast, wich is alway's nice. The good doctor is of course highly mobile on his own with L/C and willpower, and can do some decent damage with super strength. Mandroid is of course nothing more than Spirals personal Taxi. Quicksilver is a harraser for grounded range figs and provides free moves for the wildcards.
So imagine this little scene. Someone stops 9 squares away. up Enchantress's range to 9 her attack up one, and mind control the to either move into spirals range, or to attack their own character.( I prefer taking control and then making em walk to the semi human chop master myself) there's TONS of possiblities with this team.
if you can find a great strategy for it, of a way to MINORLY tweak it to make it better, let me know, ok? ( like I sadi, I KNOW what the major weaknesses are, so you can skip that part.)
THANKS!
I thought I'd try something new (new to me anyway). I am pretty darn familiar with this game, though by no means am I familiar with EVERY nuance of it. So my big IDEA was this. I am gonna try and create as many different teams as I can, using figs that I have available to me, using stategies not exactly the norm for this place. i am well aware of the prevailing opinion of needing lots of free move taxi's and 10 inch ranged fighters, outwit and PC. What I am trying to do is come up with something besides the R Black Panther, E Black Cat, U wasp, V Bullseye and E Firelord , V Doombot , R vulture with a E A.I.M. Medic. ( or variations thereof)
Most of the teams I will be posting will have a glaring weakness of some kind to most of you people, and that's fine. I am WELL aware of the shortcomings of most figs. What I would like to know, really, is if they MIGHT work, and how with MINOR tinkering they might be better.
Just so you know, I will NEVER mix Marvel and D.C.( personally I don't like D.C. that much, so I would NEVER sully my precious Marvel figures with thier presence). Also I just LOVE to use Uniques. Heck, I go through all that trouble to get the darn things, I figure I might as well use em, right? I also prefer to use the 300 point format, with the occasional 200 point thrown in.( oh, I also like silly names for my teams)
So, with no more chit chat, here we go!
http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=PerplexingVictory&username=Random&action=graphic
So here we go. Obviously this is not a power team, nor a speed team, nor a team built to take a really heavy pounding. It is a team built on deciecpt and trickery. With two perplexers, it can increase the magic maidens range to 10 for incapacitate and mind control. then of course she gains the defense shredding phsycic blast, wich is alway's nice. The good doctor is of course highly mobile on his own with L/C and willpower, and can do some decent damage with super strength. Mandroid is of course nothing more than Spirals personal Taxi. Quicksilver is a harraser for grounded range figs and provides free moves for the wildcards.
So imagine this little scene. Someone stops 9 squares away. up Enchantress's range to 9 her attack up one, and mind control the to either move into spirals range, or to attack their own character.( I prefer taking control and then making em walk to the semi human chop master myself) there's TONS of possiblities with this team.
if you can find a great strategy for it, of a way to MINORLY tweak it to make it better, let me know, ok? ( like I sadi, I KNOW what the major weaknesses are, so you can skip that part.)
THANKS!