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Webslinger121
04/03/2010, 03:31
The only catch is that the must share a non generic keyword. Pogs are ok.

I was thinking SHIELD:

Iron Widow
HoT Cap
-Contingency Plan
-Thunderbolts (Probably Batman)
Winter Soldier
Sin Nick Fury
Vet Shield Agent x2
Franklin Richards
Total: 400 on the nose.


What other card/figure choices would you suggest? And Is it worth putting the Plan on Nick or Cap? I like Cap since harder to hit and that way I can Push to Fury's Outwit.

Variation I had was drop Winter Soldier, x1 Vet Shield Agent and Franklin for Invincible Iron Man and Lian Harper.


Tips? Specially map choice and BFCs?

sliverbelt
04/03/2010, 09:00
Your team would probably do well, but a couple of those figures don't really work for me.

I'd build a team like this (if I were making a S.H.I.E.L.D. team):

HA Captain America + Thunderbolts + Opportunist (87)
SI Iron Man + Elite Sniper + Thunderbolts (213)
SI Nick Fury (100)

400, only three figures but if you TB to Batman Ally you should be able to tear it up. Two Outwits, Two Perplexers and more Running Shot than you can shake a stick at. If you don't use Iron Man's Outwit then both he and Cap can blast away without having to worry about any Stealth.

Webslinger121
04/03/2010, 15:10
Your team would probably do well, but a couple of those figures don't really work for me.

I'd build a team like this (if I were making a S.H.I.E.L.D. team):

HA Captain America + Thunderbolts + Opportunist (87)
SI Iron Man + Elite Sniper + Thunderbolts (213)
SI Nick Fury (100)

400, only three figures but if you TB to Batman Ally you should be able to tear it up. Two Outwits, Two Perplexers and more Running Shot than you can shake a stick at. If you don't use Iron Man's Outwit then both he and Cap can blast away without having to worry about any Stealth.


Im under good assumption there may be a team of 4 HoT Caps tbolting to Mystics possilby :ermm:. So the feedback would kill me. Plus I tend to like to have a smaller army of figs than bigger tanks. Though I do like the New Fury suggestion. Maybe I can play around and throw him in with BT?

Timeshadow
04/03/2010, 16:12
How about Skrulls then

Skrull Ms Marvel 168
3x Skrull infiltrator 25 each (75total)
Skrull General + Cont Plan 43+12 (55 total)
Skrull Yellowjacket 100

398 pts total
Use Yellowjacket to jack in the box blast/outwit(espushuly those mystics) Use Ms Skrlville to well do her thing with cont plan boosts from General. Use Infiltrators for tie up and there nasty claws on click 2 lots of fun.

PONX
04/03/2010, 16:47
How about "Atlantis" keyword, which isn't listed in the generic list in the FF rule book

I was thinking

Cr Tempest 116+ submerged 5
Si Namor 150+ submerged 5
Cr Aqualad 40
HoT Namora 76+ submerged 5

Point total 397

Not much to explain. Submerged makes it so the only character that can range attack them is HoT Cap(exept Aqualad which states LoF towards Aqualad is considered to go through Blocking. So if you play an inside map cap wouldn't be able to hit Aqualad). Tempest SP make it so they can never be seen, not even by (Ultimates, Sperman friend) TA because the feat simply says LoF is blocked because water terrain is different from hindering terrain. You'll be swimming in cheese, but the only one with range is tempest and its only 6 soooo...

Phoenix_Icewing
04/03/2010, 23:40
Crazy Idea...

Tempest + Submerged + Alias= 124
Aqualad x 2= 80 (204)
Attuma + Rip it up + Submerged= 115 (319)
Namora + Submerged= 81 (400)

Every time you move Attuma, afterwords turn off the Special Super Strength and drop the item. Aqualads and Namora pick them up and chuck them. congrats, most of your team now has 8 range for 2 damage. If someone closes, they get charged by the whole lot of them for 5, 5, 4, and 4! And if you keep positioning Tempest right, Attuma's Quake gets a lot more use. Quake them away, chuck bricks at them.

Webslinger121
04/04/2010, 14:18
Nice ideas, like the water ones too. I do got the Frog so I could play around and try him out stead of namorita lol.


Doesn't that Cap ignore camouflage and Submerged though?



And so far I haven't thought of a good Villain team so I'm liking the Skrulls Idea.

Phoenix_Icewing
04/04/2010, 14:30
Doesn't that Cap ignore camouflage and Submerged though?



Yes, yes the Smokey Foot Captain America does indeed ignore them both. He only gets stopped by Walls, and Indoor Blocking Terrain. Since neither feat says treat it like indoor blocking terrain, even if the characters are indoors, he can still see them (unless theres a wall.. or indoor blocking terrain in the way)

Webslinger121
04/04/2010, 14:32
Man i really hope I get map choice cause it'd be the jail for them.

canaaron
04/06/2010, 20:20
I built this SHIELD team for a 500 point game like this:

Captain America 72
-Contingency Plan 12
-Protected 8
-Thunderbolts 5
Captain America 72
-Contingency Plan 12
-Protected 8
-Thunderbolts 5
R Mandroid Armor 28
E Mandroid Armor 32
FCBD Iron Man 100
V Domino 52
R Mockingbird 17
Winter Soldier 70
Val Cooper 7

It did pretty well, you can edit it down to 400 just by dropping the Iron Man. Then, you should be able to win map choice with your +7 hopefully and play on the Anti-Monitor's Fortress. Another team I ran was Gotham City:

V LG Batman 111
-Protected 8
AA Robin 66
-Flashbang 3
AA Robin 66
-Flashbang 3
CR Nightwing 79
-Protected 8
AA Question 37
-Protected 8
AA Question
-Protected 8
AA Batman 64

Feel free to do with that information what you like. If you are worried about the Mystics, just play Disbanded! or TBolts Caps to X-Men with Domino.

Webslinger121
04/08/2010, 17:06
I don't got duping in my heart less they generics or Mult man :nervous:. Any more bad guy ideas? I can't really think of anything sides skrulls.


I'm prob running this for my Heroes:

X-Men:

Nightcrawler
-Armor Piercing
-Swingline
-Streak of Luck or Lucky Break
SR Storm
-Inspiring Command
Vet Psylocke (AW)
Vet Havok
Rook Iceman (Xpl)
Rook Jean (IC)

I like the 15 move through anything with him and auto damage breaker. And hoping to milk Storm's command so Havok and Psylocke can push to shoot and the elf can push if he can make it back to her along with pushable Tk or Barrier.

Was also thinking of downgrading Havok and losing the Command and the luck card for Vet Hepzibah.

Another option was just using Contingency Plan on Storm instead and playing protected on her or Kurt.


BTW coordination if I had it on Storm they would be able to see her even if Psylocke was in front of her in stealth correct? If I'm wrong I'll give Storm that.

robedestroyer
04/08/2010, 17:11
What do you guys think is a more competitive strategy?

Using a giant beatstick with decent people around him, or using a team with smaller people but you have more of them on the team to work in synergy?

I haven't been playing too long compared to others, but I seem to beat the more experienced players consistently because I tend to have a rather offensive mindset rather than tip toeing around the map. Any suggestions? Maybe I should devise a poll.

tyroclix
04/08/2010, 19:03
Any more bad guy ideas?

The THUNDERBOLTS!

HA022 Moonstone
+ Thunderbolts 78

HA038 Venom
+ Vampirism
+ Takedown 91

SN081 Bullseye 65

IC090 Blizzard 53

FF034 Jolt
+ Thunderbolts 37

FF044 Songbird
+ Thunderbolts 72

Lian Harper POG 1

400

+ 6 for map
3 theme probs

Thunderbolt options:
Hydra to increase ranged attacks by a lot!
X-Men to heal back (draining Jolt dry)
Suicide Squad for better use of Lian Harper & Jolt!

Anti-Mystic because:
TK Blizzard out for a Pulse-Wave = no feedback. MoE means he can keep doing it every turn (well 3 in a row before he's used up)
When Songbird gets hit she goes to Pulse-Wave and eventually gets Incap
X-Men / Suicide Squad to heal back from Mystic Damage
Venom with those feats is Anti-Mystic by himself.
Moonstone wants to take 1 click for hitting you for 3 (defense increases)

Webslinger121
04/08/2010, 19:36
Nice :p. I just may roll with that. Too bad can't use Pounce too cause Venom with that an Vamp is beast.


The THUNDERBOLTS!

HA022 Moonstone
+ Thunderbolts 78

HA038 Venom
+ Vampirism
+ Takedown 91

SN081 Bullseye 65

IC090 Blizzard 53

FF034 Jolt
+ Thunderbolts 37

FF044 Songbird
+ Thunderbolts 72

Lian Harper POG 1

400

+ 6 for map
3 theme probs

Thunderbolt options:
Hydra to increase ranged attacks by a lot!
X-Men to heal back (draining Jolt dry)
Suicide Squad for better use of Lian Harper & Jolt!

Anti-Mystic because:
TK Blizzard out for a Pulse-Wave = no feedback. MoE means he can keep doing it every turn (well 3 in a row before he's used up)
When Songbird gets hit she goes to Pulse-Wave and eventually gets Incap
X-Men / Suicide Squad to heal back from Mystic Damage
Venom with those feats is Anti-Mystic by himself.
Moonstone wants to take 1 click for hitting you for 3 (defense increases)


What do you guys think is a more competitive strategy?



Using a giant beatstick with decent people around him, or using a team with smaller people but you have more of them on the team to work in synergy?



I haven't been playing too long compared to others, but I seem to beat the more experienced players consistently because I tend to have a rather offensive mindset rather than tip toeing around the map. Any suggestions? Maybe I should devise a poll.

I tend to like smaller team of people where everybody can help so no one can be ignored and that way your team won't be "crippled" by having ya beatstick killed.

caex
04/08/2010, 23:11
Crazy Idea...

Tempest + Submerged + Alias= 124
Aqualad x 2= 80 (204)
Attuma + Rip it up + Submerged= 115 (319)
Namora + Submerged= 81 (400)

Every time you move Attuma, afterwords turn off the Special Super Strength and drop the item. Aqualads and Namora pick them up and chuck them. congrats, most of your team now has 8 range for 2 damage. If someone closes, they get charged by the whole lot of them for 5, 5, 4, and 4! And if you keep positioning Tempest right, Attuma's Quake gets a lot more use. Quake them away, chuck bricks at them.

even thou he has a special that has Super Strength he can't drop an object.

http://www.hcrealms.com/forum/showthread.php?t=272450

No. Super Strength cannot be cancelled while holding an object - it does not matter if it is a Standard or Special power that grants you that Super strength.

tyroclix
04/09/2010, 23:44
Nice :p. I just may roll with that. Too bad can't use Pounce too cause Venom with that an Vamp is beast.

My only gripe about Pounce is when I get Venom into a fight I want him to stay there - especially on this team. His job is to lock down the opposing figures so the ranged pieces can work the team down.

Pounce will allow him to move and attack from 9 out, but its not worth the click of damage going in (Vampirism heals him 1 and then he takes a click for pounce so basically it doesn't work on his first click). I'd rather base and hold up, ideally after I TK'd Blizzard in for a 1-click pot-shot.

The Caps need a 7 (or 6) to hit Venom and a roll of a 5 or 6 (with 4 tries) negates their efforts enough to keep him on his most defensive click.

I'd be patient with Venom and make my opponent's earn any damage they might try and deal.

If you use BFC's, Exhaustion would make Venom suicide to attack - but with his Plasticity, they may have to.

canaaron
04/10/2010, 00:51
If you don't like dupes, you can roll with this for SHIELD:

Cap 72
-Protected 8
-Thunderbolts 5
R Mandroid Armor 28
Winter Soldier 70
-Trick Shot 20
Nick Fury 100 Secret Invasion
-Contingency Plan 12
V Domino 52
V Shield Agent Sinister
4x Lian Harper or 4 point feat

afinley2429
04/10/2010, 00:53
Origins Johnny Thunder
Origins Jakeem Thunder
CD Dark Knight
Klarion