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lancelot
04/20/2010, 00:03
http://www.hcrealms.com/forum/picture.php?albumid=669&pictureid=7912

Featuring: THE FEARSOME FIVE
http://images1.wikia.nocookie.net/marvel_dc/images/5/51/Fearsome_Five_03.jpg http://titanstower.com/assets/whos%20who/fearsome5/fearsome5_2005.jpg

Zooming upon the scene in TB&TB is the completion of the Fearsome Five, which was mostly formed in the Crisis set. Despite an origin dating back to 1981, we finally get the true Fearsome Five with the arrival of the missing final member! Read on inside to see who that was and check out this bunch of losers in this go at COMIC ACCURATE: DC EDITION!

lancelot
04/20/2010, 00:04
The first thing this team probably should have done was come up with a different monkier besides the Fearsome Five. I don't know how a team of misfits led by a guy with his brains exposed protected only by glass could possibly instill fear upon sight. Read more here to find out about their long and sorry history: The Fearsome Five (http://en.wikipedia.org/wiki/Fearsome_Five).

My job here is to bring you the best team that the F5 can offer. Even then, a team full of wildcards with nothing to copy doesn't inspire fear, literally and figuratively. Still, let's see what the numbers bring us.

Starting with the man-with-a-brain-encased-in-glass:
http://img35.imageshack.us/img35/7002/psim.jpg
cr033 E Psimon
Team: Calculator
Range: 10 :bolt:
Points: 94
Keywords: Fearsome Five, Psychic
m-boota-fistd-shieldg-starburst71116261016269162691525815158141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO(Damage) In Your Head: Psimon can use Outwit and Shape Change.

This brainy dude will definitely carry his load...until he misses Shape Change and is smacked like a fool. That VERY LOW 16 Defense isn't going to fool anybody. That said, utilize his 10 range and keep him out of the main fight. Psimon is also your best bet TK'ing up Mammoth for a massive Charge, so be sure to protect Psimon at all costs. His Outwit/Shape Change combo lasts only as long as his naked Defense stands, so park him in some hindering for a little boost. MC/PB are nice choices, especially when PB fills out the rest of his attack slot. The back 3 clicks sport Super Senses to keep him in the fight a bit longer. Definitely the glass jaw...er, head of the team.

Next is a lady whose exotic beauty is going to trick you into magical submission:
http://img.search.com/thumb/5/5f/Jinx.jpg/250px-Jinx.jpg
lg035 E Jinx
Team: Calculator
Range: 6 :bolt:
Points: 48
Keywords: Fearsome Five, Mystical, Villainy Inc
m-boota-fistd-shieldg-starburst8916279152781426813267122KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
An oldie but goldie, this figure has starred on many wildcard teams of lore. Her uses are fairly straightforward; set her up where she can affect your team's attacks and the opposing team's attacks with PC. Phasing/Teleport allows her free reign of the board for optimal set up and Psychic Blast with a respectable 6 range keeps opponents wary of her. After being popped off PC, go ahead and use her as a meat shield since she gains ES/D against ranged attacks and sport Pulse Wave as a minor threat.

This shaggy man was actually clean cut when Crisis came out:
http://media.comicvine.com/uploads/3/31566/900351-mammoth_2_large.jpg
cr031 E Mammoth
Team: Calculator
Range: 0 :bolt:
Points: 118
Keywords: Brute, Fearsome Five
m-boota-fistd-shieldg-starburst89182681726817267162671735816359153510143KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO(Damage) Get Away from My Sister!: All targets of successful close combat attacks made by Mammoth are knocked back.
(Attack) Inseparable: Mammoth can use Super Strength. Modify Mammoth's attack value by +2 if he has a clear line of fire to Shimmer.

Your standard grounded brick with a twist...ed love for his sister. Be sure to capitalize on this +2 AV boost by ensuring Shimmer stays within Mammoth's LoF. Apparently he's got issues with guys manhandling his sister. A dial nearly full with reducers, Mammoth starts out with a respectable 18DV up front and slowly drops, so go ahead and brawl away, especially with the Super Strength and Close Combat Expert powers: Charge in with a HO and push for 4 the next turn. Mammoth experiences a bell-swing and becomes enraged back dial, gaining "Force Blast" which is going to be good for pushing threats away from him. All in all, it doesn't take much to play him, just clunk over an opponent's head and continue to do so.

The other half of the brother-sister combo, leaving you to wonder about their issues:
http://image.absoluteastronomy.com/images/topicimages/s/sh/shimmer_(comics).gif
cr006 E Shimmer
Team: Calculator
Range: 0 :bolt:
Points: 49
Keywords: Fearsome Five
m-boota-fistd-shieldg-starburst8916378162771527915269152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO(Defense) Inseparable: Modify Shimmer's defense value by +2 if she has a clear line of fire to Mammoth.
(Damage) Transmute: Once per turn, if Shimmer is adjacent to an object (including an object carried by a character) at the beginning or end of any action she is given, she can remove that object from the game.

For the life of me, I'm not sure why we got a soulja-disco-dancing version of Shimmer, but then again the set was titled "Crisis." Almost a throw-away figure at 49 points, she brings you...0 range Barrier and Incapacitate. With Transmute. Ok, just push her off that click and onto the better one, with Poison and the +2 DV boost which shouldn't be a problem if you followed my advice above. Shape Change will go a long way keeping her alive and be sure to capitalize on BCF when she lands on them. To play her, just Phase/Teleport to a spot, tying down the opposition and pushing onto Poison while the rest of your team sets up for follow up attacks. If she goes down, all she cost you was 49 points.

Last, but not least, zooming on the scene from The Brave & The Bold is the pint-sized genius Gizmo:
http://upload.wikimedia.org/wikipedia/en/thumb/a/a0/Gizmo.jpg/300px-Gizmo.jpg
#024 U Mikron O'Jeneus
Team: Calculator
Range: 6 :bolt:
Points: 79
Keywords: Fearsome Five
m-winga-normald-normalg-normal8916289161891614815248151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star:Trait: Mikron O'Jeneus can't carry other characters.
Attack - Unbelievable Weaponry: Once per game (but not during another action) when Mikron O'Jeneus is adjacent to a non-held object, as a free action remove that object from the game and choose a standard attack power. Mikron O'Jeneus and up to two friendly characters adjacent to Mikron O'Jeneus can use that power until the beginning of your next turn (even if they are no longer adjacent to Mikron O'Jeneus).

Probably the trickiest member to use on the squad, especially timing the one-time use of Unbelievable Weaponry. With range sported pretty heavily on this team, one'd be smart to go with: Pulse Wave, Energy Explosion, Psychic Blast or Incapacitate. Should you find Mammoth in need of a bump, don't count out Steal Energy to get a click back; or BCF to try and finish off an opponent with a flourish. Quite situational is the use of Poison; since this power can be used at any point, you can declare it during your beginning of turn phase, activate the power, declare Poison, and then deal damage to adjacent opposing figures. Imagine the carnage if you can also have your 2 buddies inflict heavy damage, as well. Quite the finesse piece...just like Gizmo's inventions, use with care!

Unfortunately, this squad has absolutely nothing to copy in way of Team Abilities. The opposition should have very little problem shutting down Psimon and picking the team apart with very little to protect them in way of having an extra ability found through TAs.

This rounds out the squad to 388 points, giving you 12 points of feat(s) room. You might want to slap Protected on Psimon to extend his longevity and find 4 points with whatever your heart desires.

The Five were once Four after Sivana had his way with Gizmo:
http://titanstower.com/assets/whos%20who/fearsome5/gizmo_BoP.jpg

This made the way for the 2nd reincarnation of this demon:
http://img258.imageshack.us/img258/7064/sabbac.jpg
aa055 R Sabbac
Team: Mystics
Range: 4 :bolt:
Points: 145
Keywords: Brute, Fearsome Five, Mystical
m-winga-fistd-indomitableg-starburst89173810173810163791737816368163681536716457154KOKOKOKOKOKOKOKOKOKOKOKO(Speed) Demon's Rage: Sabbac can use Charge. When he does, he can also use Flurry, but he must target different characters with each attack.
(Attack) Burning Strength: Sabbac can use Energy Explosion and Super Strength.

And suddenly, the tide turns on the opposition! Sabbac brings the Mystic Team Ability to the Fearsome Five. Now every time the opponent hits up ANY MEMBER on this squad, they're going to be FEELING IT. Thanks to Sabbac! His dial is nothing to scoff at, giving you a nice 1-2 punch with Mammoth going in and Sabbac cleaning up with his Charge/Flurry/EW combo (2 different targets, though, but still and remember you cannot Flurry/EW). His defensive fortitude is stellar, having damage reducers on all but the last 2 dials, in effect requiring far more than 9 clicks of damage to drop his infernal beast. Indomitable is only icing on the cake, so utilize this by attacking every 2 of 3 turns. Sabbac also brings a much-needed taxi to the team.

This version comes out at 454 points, making for plenty of room for feats to further the carnage this team can dish out when played right.

Hope you enjoyed this article; check back in two weeks when I finally tackle a team long overdue in COMIC ACCURATE: DC EDITION!

lancelot
04/20/2010, 00:05
Apologies for the lateness of the article; I've been battling and shaking off a nasty flu. All good now! ENJOY!

HeroclixFrank
04/20/2010, 00:19
Ummmmm. Where's Dr. Light?? He formed the team in the first place. The Rookie from Collateral Damage even has the keyword.

I know he pretty much bites compaired to todays clixs, but he was there before Jinx was.

lancelot
04/20/2010, 00:22
Ummmmm. Where's Dr. Light?? He formed the team in the first place. The Rookie from Collateral Damage even has the keyword.

I know he pretty much bites compaired to todays clixs, but he was there before Jinx was.
I was never one for THAT version of the team. This is obviously the two most recently revamped F5 teams.

3Gsniper
04/20/2010, 00:22
The LE has the keyword as well and so does Doc Sivana as well... but hey I only know cuz I've played them once or twice....

RedDragon
04/20/2010, 00:36
great review. & thanks.

ShadowMark
04/20/2010, 01:01
Enjoyed this review and look forward to fielding this team

Arsenalroy2k
04/20/2010, 01:12
I played the Fearsome Five in a 400 point team-up tournament. As Sabbac and Gizmo were not yet made, I used the R Dr. Light from Collateral Damage as the fifth member. Thankfully, I was paired with a player who was running an Arachnos team.

On the first lineup with Gizmo and 12 points left over, I'd definitely want Camouflage for Psimon. Protected would work, but given anyone can hit him, that feat would be burned off pretty quick. And with 4 points left, that's either Hold the Line for Mammoth or an Alias for Jinx. The latter would be more useful.

Then there's the Sabbac lineup. That came out to 460 for me, but I think that's because I upgraded Jinx to the Vet. With 40 points left, that's a lot of flexibility. I know I'd go with Camouflage for Psimon, a Protected for Sabbac and Unstoppable for Mammoth. But after that, there's still 25 points left.

lancelot
04/20/2010, 01:17
Then there's the Sabbac lineup. That came out to 460 for me, but I think that's because I upgraded Jinx to the Vet.
Good point; why didn't I think of that?

Arsenalroy2k
04/20/2010, 01:28
Good point; why didn't I think of that?

No biggie. It could also be pointed out that if you play that Gizmo lineup with Dr. Sivana (who they worked for in that Outsiders issue where Gizmo was originally killed), it comes out to 499. You're still at a ranged disadvantage, but you can gain a whole lot of Outwit from the Superman Enemy ATA.

And with Wild Cards being returned "to their former glory", you could even Wild Card the Monster Society ATA (provided the cost doesn't increase).

Mortometer
04/20/2010, 03:21
I play with the Fearsome Five vs The Fantastic Four

and Spiderman using:

Sabbac
Arthur Light LE
Jinx V
Dr. Sivana
Psimon

total 473

but that was then right now I will use this combination with no feats

Sabbac
Arthur Light LE
Dr. Sivana
Psimon
Micron'o Jenesus

Totalling 498

Ouwit, Mystic,Telekinesis,Perpelx,Support, Pulse Wave what more could you ask......I know probabilty control dont worry just add shimmer and jinx and replace sivana for mammoth that sum close to 600 without feat.

Grinner
04/20/2010, 03:22
Ummmmm. Where's Dr. Light?? He formed the team in the first place. The Rookie from Collateral Damage even has the keyword.

I know he pretty much bites compaired to todays clixs, but he was there before Jinx was.

And Mammoth, Shimmer & Psimon are all in their Dr. Light-era costumes!

Pepsirox08
04/20/2010, 03:41
u just keep putting up teams that i love to play! i absolutely love it!!

GarganisScorpion
04/20/2010, 03:49
Whenever I play the Fearsome Five, I always stick Passenger on Shimmer. It lets her carry her brother Mammoth into battle and keep them adjacent to each other so that they don't lose their SP stat boosts. When you Phase them in, you can use Shimmer's object destroying power just before she takes the click of damage, and then is ready to poison the target the next turn.

PISCEAN
04/20/2010, 06:02
I'm a big fan of the fearsome Five in clix form, even with all their flaws. I find the coordination feat very useful for Mammoth and Shimmer to keep LOS to each other once things start to turn into a messy melee. It's not exactly comic accurate and is not an "official" theme team but we usually house rule this 700 pt gathering as a legitimate theme team:

Dr. Light V 84
Sabbac 145
Dr Sivanna 111
Mammoth 118
Shimmer 49
Jinx 48
Psimon 94

649 which leaves 51 points for feats.
Coordination 18: Mammoth, Jinx and Psimon
Camouflage 8: Psimon
Outsmart 10: Psimon
Protected 8 : Sabbac
Alias x2: Sabbac and Mammoth
I usually slap coordination on Psimon, Mammoth and Jinx. This lets the Sicko Bro and Sis keep an eye on each other while Psimon can see through his own team to TK, Outwit or Mind Control with more flexibility and Jinx to PC to her hearts content. Also put Camouflage on Psimon to help him avoid being targeted through his teamates by your opponent due to coordination. Don't worry about that with Mammoth since he's in the thick of it anyway.
Outsmart provides a form of Fortitude lite and Protected and Alias adds just a bit more durability to your front line bricks. You could also drop the Coordinations and 1 Alias to add Trick Shot to Dr Light. I've had lots of fun with this team and my opponents are usually surprised at how annoying and durable Mammoth and Shimmer can be. They probably last longer than they have a right to due to the fact that your opponent will want to KO Sabbac first to put an end to the Mystic pain.:classic:

Riksheare
04/20/2010, 09:08
Sidekick Shimmer to Mammoth. 20 Defense baby!

Mr. Cranberry
04/20/2010, 10:38
I was actually planning on running the first version of this team this week now that Gizmo is out.

I do prefer the Vet Jinx though over the Exp.

DoubleA
04/20/2010, 14:26
I've done the sidekick feat as well, it buys her some time while she poisons people.

Any thoughts on the 5 with Silvana instead of Sabbac (who I don't have) and an Exp Jinx? It adds up to just under 500. Then they get Superman enemy and a ton of outwit.

IceHot
04/20/2010, 14:37
Good Article....

Another possible build at 700 if you want to go the classic team
84 Dr. Light
118 Mammoth
49 Shimmer
+ 10 Sidekick
79 Gizmo
+ 3 Alias
94 Psimon
263 Trigon

Impulse-ive
04/20/2010, 16:07
I'd go with...
Simmer 49 +Passenger 5+Double-Time5
Mammoth 118
Gizmo 79
Psimon 94
Jinx 48
Total=398
Cross the Map...Hello Mammoth...ouch!

wintremute
04/20/2010, 16:20
How about this for a nod to the Teen Titans Cartoon


44 Jinx (R)
79 Gizmo
118 Mammoth
156 Deathstroke (playing the part of Slade)

Total = 397

lancelot
04/20/2010, 16:25
How about this for a nod to the Teen Titans Cartoon


44 Jinx (R)
79 Gizmo
118 Mammoth
156 Deathstroke (playing the part of Slade)

Total = 397

And who's the 5th?

wintremute
04/20/2010, 16:31
And who's the 5th?

Well, in the cartoon, just the 3 (Jinx, Gizmo, Mammoth) were trying to prove to Slade that they were trained well enough to fight for him. He sent them on a mission to take over Titan Tower.

So...there is no 5th! I plead the 5th. After the game, we'll drink a 5th.

Grinner
04/20/2010, 20:16
Well, in the cartoon, just the 3 (Jinx, Gizmo, Mammoth) were trying to prove to Slade that they were trained well enough to fight for him. He sent them on a mission to take over Titan Tower.

So...there is no 5th! I plead the 5th. After the game, we'll drink a 5th.

Later seasons there were actually 5 and they called themselves the HIVE Five.

Additional members include:
Private HIVE
See-more
Kid Wykkyd
Billy Numerous

None of whom have actual comic-book counterparts, so we won't see them (although Madrox or Multiplex would certainly work as a sub for Billy)

wintremute
04/20/2010, 21:06
Later seasons there were actually 5 and they called themselves the HIVE Five.

Additional members include:
Private HIVE
See-more
Kid Wykkyd
Billy Numerous

None of whom have actual comic-book counterparts, so we won't see them (although Madrox or Multiplex would certainly work as a sub for Billy)

*GASP* You're ruining it for me!!! AAAAAHHHHH!!!! Spoilers!!!

Just kidding. I am currently watching them on DVD with my kids, but I'm not too worried about spoilers. I'm still in season 1. I like the HIVE in comics, so I'll see what else they're cooking in the cartoon.

The Werle
04/20/2010, 22:40
I was never one for THAT version of the team. This is obviously the two most recently revamped F5 teams.

Preposterous, Dr. Light's version is the Quintessential Fearsome Five! He should have at least merited a paragraph as an option, along with Sivana since he also gets the keyword.

fastcat99
04/20/2010, 22:45
One of my favorites to play! Use Sivana and Sabbac, and the wildcards are killer!!

Can't wait to get Mikron and give 'em a shot!

elfholme
04/21/2010, 15:54
I was never one for THAT version of the team. This is obviously the two most recently revamped F5 teams.

Too bad. I think that would have given the article wider appeal and made it better for us old fuddy-duddies for whom the Fearsome Five doesn't exist without the good Doctor. :)

Still a good article, and it's nice to see one of my favorite villain teams getting some press, but ignoring the original lineup keeps it from being a home run for me.

Feral2k
04/21/2010, 17:46
For the life of me, I'm not sure why we got a soulja-disco-dancing version of Shimmer[/QOUTE]

Because that was her original costume. All three F5 characters in Crisis were done in their original costumes, which was kind of disappointing, but hey . . .

[QUOTE]Later seasons there were actually 5 and they called themselves the HIVE Five.

Additional members include:
Private HIVE
See-more
Kid Wykkyd
Billy Numerous

None of whom have actual comic-book counterparts, so we won't see them (although Madrox or Multiplex would certainly work as a sub for Billy)

Except there were six of them in their second appearance. Kid Flash actually makes fun of them for that. It's kind of a reverse-reference to their appearance in Villains United, where Luthor mocks Psimon for keeping the "Fearsome Five" moniker when there were only four of them, Gizmo being dead and Sabbac not being a member yet.

Ouchmaker
04/22/2010, 17:50
Then there's the Sabbac lineup. That came out to 460 for me, but I think that's because I upgraded Jinx to the Vet. With 40 points left, that's a lot of flexibility. I know I'd go with Camouflage for Psimon, a Protected for Sabbac and Unstoppable for Mammoth. But after that, there's still 25 points left.

Maybe it's just me, but Maneuver on Mammoth can be cruel: if you manage to hit that single click where Flurry and the damage SP exist, the hit, knockback, placement, hit, knockback, placement can wreck pieces, specially if you manage knockback off of elevated. Also, Lunge on Mammoth makes for a six square charge.

Paradox Factor
04/24/2010, 05:04
Later seasons there were actually 5 and they called themselves the HIVE Five.

Additional members include:
Private HIVE
See-more
Kid Wykkyd
Billy Numerous

None of whom have actual comic-book counterparts, so we won't see them (although Madrox or Multiplex would certainly work as a sub for Billy)

Actually, Billy Numerous has appeared in the comics. He was in an issue of Catwoman a while back. Which really surprised me since out of all the Teen Titans Animated characters, he was one of my all time favorites. Well, him and Mad Mod, though I REALLY doubt he'll ever get a version in the comics to match the Animated one. That version is just....way to out there, even for DC.

PISCEAN
04/25/2010, 03:31
Sidekick Shimmer to Mammoth. 20 Defense baby!

Pure Genius!! I'm an envious fool for not thinking of it myself!!
Well done sir!!

CarlosMucha
04/25/2010, 04:30
THis are not MY Fearsome 5! :mad:

:p

(I'm fan of the original ones).

spideyguy51
04/26/2010, 15:18
Gizmo in the pic looks just like Jackie Earl Haley to me. (rorshach and Freddy Krueger guy)

lancelot
05/06/2010, 01:48
I played the Sabbac 500 point version today and man, did it hand a Soldier team their arse. I ran into and totally demolished:

Deathstroke (Crisis)
Qwardian Thunderer
Jonas Hex
Hitman
Uncle Sam

The fact that any time they pushed, a specter of 3 damage (push, Mystics, and potentially a critical miss) would stare them in the face. Shimmer being Sidekicked to Mammoth was sheer brilliance: coupled with ICWO, she was at 21DV constantly, 18 Sidekicked, +2 due to the brotherly/sisterly love, and +1 from ICWO = 21DV and it was with POISON!

Sweet.