PDA

View Full Version : 800 Point; 4 Actions


ChiRocker
04/21/2010, 14:21
Here is a team I came up with for an 800 Point, only 4 Actions team:

BB The Flashes (225)
BB The Flash and Green Lantern (200)
LG Flash (150)
LG Green Lantern (225)

800 even.

Do you think this has a chance? It is basically a HSS/TK/High Def team and will take a lot of patience to play. It is basically more of a gimmick than competitive play, but it would be nice to know if it had a chance of winning.

Immortal_Raven
04/21/2010, 14:32
I think it has a chance because of the 4 action rule. A lot of more balanced teams will suffer because of that stipulation. You've got some good powers, but you lack Support, damage redux and some outright anti-stealth. I'd actually like to see it played. Tell you what, come to Colorado and I'll play you. My team will be

Thor(HoT)
Loki(HoT)
Thor and Loki(HoT)
and Inside Info on one of them. 800 even. Marvel versus DC smackdown.

-Immortal_Raven

ChiRocker
04/21/2010, 14:35
Net time I'm in CO I will look you up (I'm in KY btw)!

jonidschultz
04/21/2010, 14:38
In my opinion, it has very little chance. It no doubt sports some good defense values. However only KC Flash and KC GL sport decent attacks themselves. Of your 4 characters (all sporting a point cost of 150 or more) only 1, KC GL, has a high enough attack to reliably hit, and a high enough damage value to hurt an Inv./Imp. character with that hit. That's my biggest problem with it.

So it might be a fun team to play, but I don't see it as terribly competitive. Ultimately your strategy would have to look something like picking off the opponents smaller figures while trying desperately to stay alive yourself.

Cheers,
Jon Id Schultz

llyrghmnghyll
04/21/2010, 14:46
Here is a team I came up with for an 800 Point, only 4 Actions team:

BB The Flashes (225)
BB The Flash and Green Lantern (200)
LG Flash (150)
LG Green Lantern (225)

800 even.

Do you think this has a chance? It is basically a HSS/TK/High Def team and will take a lot of patience to play. It is basically more of a gimmick than competitive play, but it would be nice to know if it had a chance of winning.

well your gonna get out actioned

you want to push the flashes Because they get better when they take damage. and KC Lantern is designed to be pushed. so I'll give you 4/6 actions for them. the other two give you 3/6 actions. totaling that you've get 14 actions in 6 turns to the given 24 actions. so your only using 58% of your actions.

then there's the fact that you've got all kinds of TK and not that many people to use it on.

I'd drop KC Lantern for a Handful of Checkmate knights with the Alternate TA.