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Jarosa
04/22/2010, 00:32
The Flash/GL Duo has a special power that allows you to give them a power action to use telekinesis twice as free actions. Could you Tk in an ally have the ally attack and then attempt to Tk him back? Or can you TK a figure have him attack and then decide where you want to send the next or throw an object or whatever. Or must both TK actions be performed before a different figure can take an action?

Pepsirox08
04/22/2010, 00:34
both at the same time! SUCKS!! but the truth!

Maraud
04/22/2010, 01:00
both at the same time! SUCKS!! but the truth!

Does not suck that much, i lined up objects up for them to use as Weapons, and double hit people with them. Other than that it's a very situational power.
TBH this is the one duo i am must disappointed in and will not play. I only used them in a Sealed Tourny.

Jarosa
04/22/2010, 13:05
I used them with 2 Elite Assasins. TK'ed them in for the kill. Their very last click of life was also very powerful. 19 defense and HSS.

Pepsirox08
04/22/2010, 13:13
Tk batman, tk object under batman, sweet! OR
Hercules is ready to charge, TK two objects next to Hercules! AWESOME!

But for 200 points id rather have 2 separate tkers and possibly a Green Arrow...

Nickel97
04/25/2010, 20:30
I understand that both TKs happen in the span of a power action (which means the TKed figures can't do anything), but since it's worded "Twice as a free action" and not twice as free actions does that mean they happen simultaneously? rather than one, immediately followed by the other:

[power action](TK),(TK)[/power action] (like a Flurry-TK)or
[power action](2 TKs)[/power action] (like a double-arrow-TK)

Do you need to be able to see the first character you TKed after you've TKed the second character?

I think it's two immediately consecutive TKs, but someone I was playing in a casual game said it was the other way (two simultaneous TKs).

It would also make a difference if you wanted to TK a dumpster at someone, and then TK it at them again, or if you tried to use TK on an opposing character and missed, and then tried to do it again)

Maraud
04/25/2010, 20:47
I understand that both TKs happen in the span of a power action (which means the TKed figures can't do anything), but since it's worded "Twice as a free action" and not twice as free actions does that mean they happen simultaneously? rather than one, immediately followed by the other:

[power action](TK),(TK)[/power action] (like a Flurry-TK)or
[power action](2 TKs)[/power action] (like a double-arrow-TK)

Do you need to be able to see the first character you TKed after you've TKed the second character?

I think it's two immediately consecutive TKs, but someone I was playing in a casual game said it was the other way (two simultaneous TKs).

It would also make a difference if you wanted to TK a dumpster at someone, and then TK it at them again, or if you tried to use TK on an opposing character and missed, and then tried to do it again)

It says that they can use TK twice, which means two separate actions. Instead of being a power action though it would be a free action.

Phoenix_Icewing
04/25/2010, 22:58
In order to take an action, you have to resolve all parts of any other existing action first- which specifically states in the rules "including all free actions made as part of another action".

Of course, while this may not seem to be quite so useful at first, Abuse the heck out of it! dont just TK a batman or a hercules up.... TK BOTH of them up! or worse, allied with other cheap TK'ers, tk your attackers up to see how they do and then double TK away, as your opponent watches shamefully, unable to retaliate against not the typical one, but multiple attackers. I only wish idve pulled one to abuse this with. (Although yeah, itll probably only be used in the first few rounds to position in a hurry, but WHAT A HURRY!!)

fecundity
04/26/2010, 09:06
Other possible uses: Attempt to TK an ally who is next to an opponent. When the break-away role fails, use the second TK on the same ally.

TK a character who is eight squares out on your left up to you, and then TK them eight squares to your right.

TK an opponent into place, and then TK an ally into base contact with them.

eagletsi
04/26/2010, 09:20
Ok. So I think what everyone is saying is the first TK figured cannot act, but the second TK figure can take an action?

Is that correct?

Now I'm confused too.

bugleboy
04/26/2010, 09:36
Attack – The Brave and the Bold – give The Flash and Green Lantern a power action. They can use Telekinesis twice as a free action.

I'm still wondering if you can take other actions between the TK's? Other powers, like Flurry, that grant free actions from a power action happen simultaneously. But, the wording is a little different.

FLURRY Give this character a close combat action. It makes two separate close combat attacks
as free actions

I'm just not sure. Do the TK's need to resolve immediately after the power action, or can you use them whenever during your turn?

normalview
04/26/2010, 09:49
Ok. So I think what everyone is saying is the first TK figured cannot act, but the second TK figure can take an action?

Is that correct?

Now I'm confused too.

Where are you getting that? Why wouldn't the first character be able to act?

I'm still wondering if you can take other actions between the TK's? Other powers, like Flurry, that grant free actions from a power action happen simultaneously. But, the wording is a little different.



I'm just not sure. Do the TK's need to resolve immediately after the power action, or can you use them whenever during your turn?

Part of resolving an action is using all free actions that it might grant. This is why you can't move with Charge, do something with another character, and then attack with Charge's free close combat action.

You need to use both TKs before moving on to the next action... no saving one for later.

eagletsi
04/26/2010, 09:53
Ok so both TK's happen one after the other then both character's can act, correct?

This is how I have been playing it, but just want to be sure.

bugleboy
04/26/2010, 09:54
Part of resolving an action is using all free actions that it might grant. This is why you can't move with Charge, do something with another character, and then attack with Charge's free close combat action.

You need to use both TKs before moving on to the next action... no saving one for later.

Thanks Normalview. (I love that call sign. Makes me think of MST3000 everytime.)

So, no TK'ing out the brick, smacko, then TKing him back.

normalview
04/26/2010, 10:04
Ok so both TK's happen one after the other then both character's can act, correct?

This is how I have been playing it, but just want to be sure.

So, no TK'ing out the brick, smacko, then TKing him back.

Correct and correct.

Thanks Normalview. (I love that call sign. Makes me think of MST3000 everytime.)

Well, that was the idea ;)

eagletsi
04/26/2010, 10:18
Thanks,

Glad to know I have been playing it correctly.

Phoenix_Icewing
04/26/2010, 12:42
haha thanks normalview. i got completely ignored, ><. and eagletsi- you dont roll for breakaway when TKing a figure. you dont even have to roll an attack roll for TKing a friendly figure.

normalview
04/26/2010, 12:49
you dont roll for breakaway when TKing a figure.


Uh, yes, you do need to roll breakaway.

FF, page 14:

If the target is a friendly character, it must break away from opposing characters before it can be moved. If the target moves into a square adjacent to an opposing character, it must stop its movement; if this would result in the target character ending its movement in a square not allowed by the rules of Telekinesis, it must be moved to a different square if possible or end its movement in the square where it began its movement. A friendly character that has been moved using Telekinesis can’t use Telekinesis to move other characters until the beginning of your next turn.

Phoenix_Icewing
04/26/2010, 13:25
Uh, yes, you do need to roll breakaway.

FF, page 14:

If the target is a friendly character, it must break away from opposing characters before it can be moved. If the target moves into a square adjacent to an opposing character, it must stop its movement; if this would result in the target character ending its movement in a square not allowed by the rules of Telekinesis, it must be moved to a different square if possible or end its movement in the square where it began its movement. A friendly character that has been moved using Telekinesis can’t use Telekinesis to move other characters until the beginning of your next turn.

:o

.....:o :o :o

:cross-eye
:cry:

to be honest i dont remember the last time it ever came up, but wow, no one around here ever noticed this. im sad now...

normalview
04/26/2010, 13:30
:o

.....:o :o :o

:cross-eye
:cry:

to be honest i dont remember the last time it ever came up, but wow, no one around here ever noticed this. im sad now...

And note the next part: if you move adjacent to an opposing character when TK-ing, you stop.

Moving is moving, whether doing it with your own move action or being TK'd by another.

Phoenix_Icewing
04/26/2010, 15:14
yeah i noticed that too. oh dip indeed, which also explains the questions on Pip the Troll's SP. wowza.