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TalonMC
04/22/2010, 22:21
This guy seems to be a topic of much discussion whenever he comes up, so I thought I'd take a shot at making a dial for him and see where it goes from there.

Other dials I've designed are posted here:
http://www.hcrealms.com/forum/showthread.php?t=274961

Thanks for lookin'

MC

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U Spawn
Team: No Affiliation
Range: 0 :bolt:
Points: 200
Keywords: Armor, Deity, Hellspawn, Herald, Monster, Mystical, Police, Primal Force, Psychic, Soldier, Spawn, Spirit, Spy, Warrior
m-normala-normald-normalg-normal1012183101117381017381016289162691526815167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO Trait – Necroplasm: At the beginning of your turn, place 6 necroplasm tokens on Spawn's character card. At the end of your turn, remove all tokens from his card.
Trait – Spawn Team Ability: At the beginning of your turn, you can choose a team ability and remove the indicated number of necroplasm tokens from this card to use the chosen team ability until the beginning of your next turn.
1 A team ability that can be copied by wildcards.
2 A wildcard team ability or a team ability that cannot be copied by wildcards.
Trait – Range: At the beginning of your turn, replace Spawn's range value with one of the following values.
8 :bolt:
6 :bolt::bolt:
4 :bolt::bolt::bolt:
Speed: At the beginning of your turn, you can choose any powers from the list and remove the indicated number of necroplasm tokens from this card to use the chosen powers until the beginning of your next turn.
2 Flurry
1 Leap/Climb
1 Phasing/Teleport
1 Earthbound/Neutralized
2 Charge
2 Mind Control
1 Plasticity
1 Force Blast
3 Hypersonic Speed
2 Running Shot
2 Stealth
Attack: At the beginning of your turn, you can choose any powers from the list and remove the indicated number of necroplasm tokens from this card to use the chosen powers until the beginning of your next turn.
3 Blades/Claws/Fangs
2 Energy Explosion
2 Pulsewave
2 Quake
1 Super Strength
2 Incapacitate
2 Psychic Blast
1 Smoke Cloud
2 Poison
1 Telekinesis
2 Steal Energy
Defense: At the beginning of your turn, you can choose any powers from the list and remove the indicated number of necroplasm tokens from this card to use the chosen powers until the beginning of your next turn.
1 Super Senses
1 Toughness
2 Defend
1 Combat Reflexes
1 Energy Shield/Deflection
1 Barrier
1 Mastermind
1 Willpower
3 Impervious
2 Invulnerability
3 Regeneration
Damage: At the beginning of your turn, you can choose any powers from the list and remove the indicated number of necroplasm tokens from this card to use the chosen powers until the beginning of your next turn.
2 Ranged Combat Expert
1 Battle Fury
2 Support
2 Exploit Weakness
1 Enhancement
2 Probability Control
1 Shape Change
2 Close Combat Expert
2 Perplex
1 Leadership
2 Outwit

HulkIOA06
04/22/2010, 22:55
Um..way too much. You might as well slap the PAC onto a base

Hellfire117
04/23/2010, 00:59
The first 5 page character card. :p

TopDog
04/23/2010, 09:25
He's not that tough. I'm not a huge fan, but I've read the books and seen the various shows.

#001 E Spawn
Team: Mystics
Range: 8 :bolt:
Points: 139
Keywords: Soldier, Mystical
m-normala-normald-normalg-normal8111738101738101621091821091727916279163711174KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed - Soldier: Spawn can use Charge and Running Shot
Attack - Spawn: Spawn can Use Energy Exsplosion and Blades, Claws, Fangs

UniqueLoginNamor
04/23/2010, 12:51
Um i'm gonna have to say to both those dials. Sorry, but all sp flat across using any power and stuff. Did spawn ever do that? I only read the begining of Spawn (first 20 issues) so maybe but still not quite

TopDog, you went off the other end by not giving him a lot of stuff he should have.

Not trying to offend anyone just giving an opinion.

Just whiped this up in a coule minutes

U Spawn
Team: Mystics
Range: 6 :bolt::bolt:
Points: 140
m-normala-normald-indomitableg-normal910183911172101117210101631091628916288152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: Spawn has Plasticity
Speed - Teleport and burst out: Spawn may use phasing teleport. After he does you may use Exploit weakness as a close combat action
Attack - Chains: Spawn can use Incap and Blades/Claws/Fangs. Do not replace his damage value with 0 when using incap.
Damage - Power rating 9999: Spawn may use Outwit and Perplex. He Perplex normally or modify his combat values by +2.

TalonMC
04/23/2010, 14:03
Everytime I see a discussion about Spawn in clix, everyone always wants him to be able to do different things... because he can apparently do just about anything. I've never read a Spawn comic, I've only read up about him on wiki sites and comicvine... things like that. I just figured it'd make sense for him to be able to choose which powers he can use each turn.

MC

llyrghmnghyll
04/23/2010, 14:09
Everytime I see a discussion about Spawn in clix, everyone always wants him to be able to do different things... because he can apparently do just about anything. I've never read a Spawn comic, I've only read up about him on wiki sites and comicvine... things like that. I just figured it'd make sense for him to be able to choose which powers he can use each turn.

MC

but spawn can't choose, at least not usually. His power set is chosen for him. It would be interesting to see a spawn whose point cost was *

*this character takes up exactly half of your build total.

How you'd do the power set I have no idea, but it would fit the character, as his power basically scales to that of his enemies.

spideyguy51
04/23/2010, 14:13
I think a spawn should have a similar power like Gambit, where he can use running shor and stealth, but I would also add charge.

TalonMC
04/23/2010, 14:15
but spawn can't choose, at least not usually. His power set is chosen for him.

I'm not saying Spawn would choose his powers. But letting him have everything all the time isn't gonna happen. So letting him have a few different ones each turn makes sense to me.

MC

llyrghmnghyll
04/23/2010, 14:30
U Spawn
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 100*
m-normala-normald-normalg-normal|
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|1010183891838917389162781627815278142KOKOKOKO:star: Power to match any Foe: Spawn has a variable point cost. when started on the orange line he costs 100 pts, on the blue line he costs 150, on the green line he costs 200 pts. You may also pay 50 points to gain the Mystics and Power Cosmic Team abilities. You may also spend up to 100 extra points on spawn, for each 25 points spent you may modify 2 of his combat values other than defense by 1 each turn. Additionally you may spend 25 points each to gain one of the following traits: a) Spawn may use Phase/Teleport, b) Spawn may use plasticity, c) Spawn may use Support, d) Spawn may use use smoke cloud. He may use smoke cloud or regeneration as a free action if he has no action tokens on him. you may not choose a combination of powers in excess of 250 pts.

adamkomar
04/23/2010, 15:29
Todd McFarlane always said Spawn would never appear in HeroClix form because Spawn can't die. With Traits and Special Powers, it's possible to make it so he "can't die". GD just did it with Ra's Al-Ghul in Brave and the Bold. Give Spawn a Trait that does the same thing, but just has a different name.

Aside from that, I can't really comment since I've only seen the movie and caught glimpses of the cartoon.

Hellfire117
04/23/2010, 16:09
Todd McFarlane always said Spawn would never appear in HeroClix form because Spawn can't die.

Nobody dies in heroclix, they just get KOed. :)

goldpony
04/23/2010, 16:46
I'm gonna go out on a limb here and say i'm proabably the biggest Spawn fanatic on the 'Realms (let the flaming begin!), so here's my $0.02:

Basically Spawn would have to have a full dial with no KO spots because of:

:star: COUNTDOWN: Anytime time Spawn is given a non-free action, deal him one unavoidable damage. When Spawn returns to the green starting line, remove spawn from the board and deal all characters 2 unavoidable damage. (to represent becoming the general of hell's army and waging war on earth and heaven)

to counter balance

:star:The Chains that Bind: Spawn can use BCF, Phasing/Teleport and Shape Change. When Spawn uses BCF, it is considered a free action.


also, he should have the :m-boot-trans: and either Mystic TA or Power Cosmic TA

adamkomar
04/23/2010, 17:54
Nobody dies in heroclix, they just get KOed. :)

Tell that to Todd McFarlane.