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View Full Version : Hey Wizkids, you should fix these powers:


CornsilkSW
04/25/2010, 02:09
Mind Control should give feedback damage based on the target having or not having Willpower. It shouldn't be based on their point cost.

I like the idea proposed elsewhere that changes the way we keep track of actions per turn. Each turn, you set out an amount of tokens for your action pool. In a 400 point game it would be four tokens. Using an action removes a token and you can place it on a figure. Mind controlling someone else's figure could then have the added bonus of using the piece against them AND taking one of their next turn's action tokens. The figure wouldn't get the token, but during play it would feel more like you forced the character to work against his team.

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Force Blast should not be strictly limited to adjacency. The automatic knockback of adjacent figures without a roll is very nice, but...

There needs to be an option for characters to make a RANGED attack with force blast. Range attacks that deal in knockback squares instead of damage clicks would add some real utility to the power, without being gamebreaking at all. Plus, it would be a lot more fun to play with.

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Leadership needs to be completely retooled.

We got a temporary fix for this much broken power through some decent and powerful Feats. But feats are cumbersome, and not even part of the modern rules. They've been done away with, and Leadership is finally due for a proper correction. I understand that it made sense in squad based combat with Mage Knight, but please start from scratch on this one.

I propose that Leadership grant a character the ability to remove an action token from a team mate. This would allow for a great deal of strategy. It would also transform the power from something completely impotent into something well worth playing. It's a good representation of what a leader can to do bolster his allies, and would remedy a long festering wound.

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Please steal all of these ideas for the next incarnation of the Powers and Abilities card. The rules for the game are due for a good spit shine. ;)

readyeddy?
04/25/2010, 13:11
These ideas sound good to me, especially the mind control. Once you implement that please give us a decent Puppetmaster remake.

Manchine
04/25/2010, 13:49
Gotta disagree with the Mind Control. The others sound fine though.