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ecchs
08/22/2011, 04:08
Q: can you carry CA#040 Captain America?

#040 Captain America

Captain America has the ff. symbols: :m-boot:, :a-fist:, :d-indomitable:, :g-starburst:

Captain America's Shield: Captain America begins the game holding The Shield. Captain America can use Super Strength but only to pick up and hold The Shield. Captain America does not use The Shield while making close combat attacks. While The Shield is being held by Captain America, he can use Energy Shield/Deflection and Running Shot.

The Shield: Continual, Light Object: The Shield can't be destroyed, only #040 Captain America can hold or pick up The Shield. When used in a ranged attack, Captain America may target two characters and deals 3 damage to each hit character. After any attack using The Shield resolves, place it in a square adjacent to a target's square. This object does not count towards your force.

Carry
When moving as a result of being given an action, this character may carry one friendly character. When this ability is used, modify this character's speed value by –2 until the end of the action. Only characters with a combination of the following symbols can be carried: :m-boot:, :m-dolphin:, :a-fist:, :a-sharpshooter:, :d-normal:, :d-indomitable:, :g-starburst:. If a character has any other symbols or is holding an object it cannot be carried. To be carried, the friendly character must be adjacent to this character at the beginning of this character's action. When this character ends its movement for the action, the carried character must be placed in a square adjacent to this character. While being carried, a carried character is not adjacent to any character nor can it draw a line of fire until placed at the end of this character's movement for the action. A character which has been carried this turn can't be given an action (other than a free action) until the beginning of the next turn.


A: Yes, since Cap's symbols fall under the requirements of figures that can be carried. However, the character can be carried only if he is not holding the shield object .

LabRat
08/23/2011, 16:35
With a lot of players, 3 boosters per player with a 1 booster reentry and Nick Fury being uncommon, it's not too far-fetched to see someone use the Quasar-Nick Fury (http://www.hcrealms.com/forum/showthread.php?t=324056)combo during the nationals.

Geof-Force
08/23/2011, 17:05
With a lot of players, 3 boosters per player with a 1 booster reentry and Nick Fury being uncommon, it's not too far-fetched to see someone use the Quasar-Nick Fury (http://www.hcrealms.com/forum/showthread.php?t=324056)combo during the nationals.

Well, wala tayong magagawa dun. Swerte na lang dun sa makakabunot. Pray na lang na makakuha eh di masyado magaling or maalat sa rolls hahaha! Tsaka nakakuha na naman sya ok na SR eh so di sya lugi :laugh:

Geof-Force
09/29/2011, 08:40
Khim, here's the ruling on the JLI ATA; yes you can pass as much damage as you can with the adjacent JLIer taking 1 unavoidable damage each time:

http://www.hcrealms.com/forum/showpost.php?p=4811600&postcount=24

Whenever a character using this team ability would be dealt damage, you can choose to reduce damage dealt by 1 if you deal 1 unavoidable damage to a friendly character using this team ability that is adjacent to this character.

I don't see anything that limits it to one time.

I don't even see anything that limits it to one time per figure.

If Booster Gold gets hit for 3, it's actually worded such that he could reduce it by one and give a click to Batman, then another one, giving another click to Bats, then another one, giving that click to Green Lantern.



Note that unlike Mastermind, the ATA reduces damage, so it is useless against penetrating damage.

capt charisma
09/30/2011, 00:19
Pero Geoff, ayon sa Player's Guide:

JUSTICE LEAGUE INTERNATIONAL
This alternate additional team ability includes: ―(This can
only be used once per damage dealt.)

Halimbawa, 7 ang damage dealt ni Superman kay Guy Gardner, ipapasa naman ni Guy yun kay Batman, and since once lang per damage dealt yung reduction ng 1 damage kay Guy para sa 1 unavoidable kay Bats, 6 parin ang kakainin ni Guy Gardner.

More like fake-Toughness siya kaysa sa semi-Mastermind.

Geof-Force
09/30/2011, 01:31
Pero Geoff, ayon sa Player's Guide:



Halimbawa, 7 ang damage dealt ni Superman kay Guy Gardner, ipapasa naman ni Guy yun kay Batman, and since once lang per damage dealt yung reduction ng 1 damage kay Guy para sa 1 unavoidable kay Bats, 6 parin ang kakainin ni Guy Gardner.

More like fake-Toughness siya kaysa sa semi-Mastermind.

I'm waiting on response from one of the rules arbitrators as the wording on the 2011 player's guide is ambiguous and can be misinterpreted and Harpua's old response might need to be updated by nbperp or the other orange admin.

In the meantime, I'll rule it as once each time a source deals damage and not per point of damage. :cool:

gumby
10/09/2011, 04:00
I have a question regarding the Thor/Loki figure.

His fourth click has both the Hammer & Glammer speed power (which grants Running Shot) and the Might & Mischief defense power (which has Battle Fury).

My question is - how can I use Running Shot when Battle Fury is in effect? I find it odd that Running Shot is active when I can't use it because of Battle Fury - or can I?

What am I missing? :confused:

Geof-Force
10/09/2011, 04:10
I have a question regarding the Thor/Loki figure.

His fourth click has both the Hammer & Glammer speed power (which grants Running Shot) and the Might & Mischief defense power (which has Battle Fury).

My question is - how can I use Running Shot when Battle Fury is in effect? I find it odd that Running Shot is active when I can't use it because of Battle Fury - or can I?

What am I missing? :confused:

Yup. Thor & Loki can't use Running Shot when BF is in effect since BF cannot be ignored. You're not missing anything. It's simply how it was designed.

Think of it this way: in those clicks, they still have the Shape change from Hammer & Glammer while getting the benefits of ignoring Shape Change, Mind Control, and Incap from BF as well as Exploit Weakness. It's meant for Thorki to be in close combat at this point in their dial. :cool:

arKhIM asylum
10/15/2011, 16:18
Question about The Bat-Man's trait:
"I'll show you young punks how it's done: The Bat-Man modifies his attack value by 1 when he's attacking a character whose current click is lower than The Bat-Man's click number"

What if The Bat-Man is attacking a character from old expansions with no click numbers yet like Brave and The Bold, HOT, and Hypertime?

Thanks!

Geof-Force
10/15/2011, 23:49
Question about The Bat-Man's trait:
"I'll show you young punks how it's done: The Bat-Man modifies his attack value by 1 when he's attacking a character whose current click is lower than The Bat-Man's click number"

What if The Bat-Man is attacking a character from old expansions with no click numbers yet like Brave and The Bold, HOT, and Hypertime?

Thanks!

There's still a click number, what the older figs don't have is the printed on them. Besides, look at the wording, "a character whose current click is lower than The Bat-Man's click number". What matters is Bat-Doc's click number and compare it with the opposing fig's current click position. Bat-doc's controller is well within the rules to ask what click the target fig is on, and have the opposing player check. This is one of the instances where sportsman-like play is really required.

maniladawg
10/17/2011, 22:14
Question:

I have Luke Cage, Norman Osborn and Daken on my team.

I'd like to play T-Bolts ATA on Cage and Dark Avenger ATA on Daken, what happens to Osborn who has BOTH Dark Avenger and T-Bolts keyword. I KNOW he can't use both BUT can I use ONE??

Geof-Force
10/17/2011, 22:21
Question:

I have Luke Cage, Norman Osborn and Daken on my team.

I'd like to play T-Bolts ATA on Cage and Dark Avenger ATA on Daken, what happens to Osborn who has BOTH Dark Avenger and T-Bolts keyword. I KNOW he can't use both BUT can I use ONE??

You can't have more than one ATA on your force, regardless of how many figs are qualified. Either you choose T-bolts for Cage and Osborn or Dark Avengers for Daken and Osborn, but not both.

maniladawg
10/17/2011, 22:24
You can't have more than one ATA on your force, regardless of how many figs are qualified. Either you choose T-bolts for Cage and Osborn or Dark Avengers for Daken and Osborn, but not both.

Thanks. Exactly what I was thinking.

Geof-Force
10/17/2011, 23:26
Thanks. Exactly what I was thinking.

Note that this means one of those figs will not have an ATA on your force. If you choose Cage and Osborn to have T-bolts, Daken cannot have Dark Avengers and vice versa.

iron_cowboy
10/18/2011, 04:48
scenario:
i have eradicator, cyborg supes and 3 superman robot in play.

the supes robot are all within 8 squares of erad and cy-supes.

question.
1. if the 3 supes robot are adjacent to each other including Cy-supes (A, B, C and Cy-supes), how can i effectively used the Supes Enemy TA?

2. if 1 one of the supes robot used a power action, meaning it will no longer be adjacent to the others, will the granted outwit be lost wherein the outwitted power will come back?

3. If after using the Supes Enemy TA, can the supes robot used the Supes Ally TA?

Thanks.

Geof-Force
10/18/2011, 05:51
scenario:
i have eradicator, cyborg supes and 3 superman robot in play.

the supes robot are all within 8 squares of erad and cy-supes.

question.
1. if the 3 supes robot are adjacent to each other including Cy-supes (A, B, C and Cy-supes), how can i effectively used the Supes Enemy TA?

2. if 1 one of the supes robot used a power action, meaning it will no longer be adjacent to the others, will the granted outwit be lost wherein the outwitted power will come back?

3. If after using the Supes Enemy TA, can the supes robot used the Supes Ally TA?

Thanks.

1. At most, you will have two Outwits. One from Cyborg and one from one of the Robots. Remember that it only works once per character, regardless of how many are adjacent. Therefore, think about working them in pairs.

2. As the Superman Enemy TA states:
That Character can use Outwit until the beginning of next turn.
It does not state adjacency has to be maintained until the next turn, just that they are adjacent at the time the TA is used.

3. You can use both at the same time. The only prerequisite is only that there is a higher point character within 8 squares with the Superman Ally or Superman Enemy TA. It doesn't give you a choice, the robots just have it as long as the prerequisite is met.

LabRat
10/18/2011, 11:46
Tanong lang sa timing ng Outwit and pushing damage. For example, on my turn I Outwit 150 Superman's indomitable, then block LOS from Superman to my Outwitter so he can't use his Outwit on his next turn. Superman already has an action token from the previous turn. On my opponents turn, he pushes Superman to attack my Outwitter. The attack succeeds and damage from the attack is assigned, making my Outwitter lose it's Outwit. Does the Indomitable get restored preventing Superman from taking pushing damage from the attack he just made?

Thanks!

Geof-Force
10/18/2011, 11:57
Tanong lang sa timing ng Outwit and pushing damage. For example, on my turn I Outwit 150 Superman's indomitable, then block LOS from Superman to my Outwitter so he can't use his Outwit on his next turn. Superman already has an action token from the previous turn. On my opponents turn, he pushes Superman to attack my Outwitter. The attack succeeds and damage from the attack is assigned, making my Outwitter lose it's Outwit. Does the Indomitable get restored preventing Superman from taking pushing damage from the attack he just made?

Thanks!

Yes. Damage resolution from the attack would occur first. Remember that pushing damage is generally the last that is applied in resolving an action unless a specific effect states otherwise.

LabRat
10/18/2011, 22:04
Question re: Green Kryptonite (can't find the answer in the Rules forum).

Characters within 4 squares modify their attack values by -1 and can't use the Flight ability. Characters within 4 squares that possess the Superman Ally team ability or the Kryptonian Keyword can't have damage dealt to them reduced below 1.

Figure with flight starts movement outside of the 4 square area of effect of the Green Kryptonite. Figure is given a move action and moves toward the object. Does the figure lose Flight upon entering the area of effect? Flight is an ability that does not need an action to be used so I'm expecting the interaction between Flight and Green Kryptonite to be different from HSS, Charge or Running Shot figures and Harry Leland.

iron_cowboy
10/18/2011, 22:45
thanks Geoff! im trying to play test those robots.

question: where can i get new copies of ozawa?:grin:

Geof-Force
10/18/2011, 23:12
Question re: Green Kryptonite (can't find the answer in the Rules forum).


Figure with flight starts movement outside of the 4 square area of effect of the Green Kryptonite. Figure is given a move action and moves toward the object. Does the figure lose Flight upon entering the area of effect? Flight is an ability that does not need an action to be used so I'm expecting the interaction between Flight and Green Kryptonite to be different from HSS, Charge or Running Shot figures and Harry Leland.

Characters with flight who enter within the range of the object (4 squares) lose flight. Just like the older Aerial Baffler object. Of course, if they move out of range, they get Flight again.

thanks Geoff! im trying to play test those robots.

question: where can i get new copies of ozawa? :grin:

I don't buy. I just DL. Or watch streaming through sites like slutload, spankwire, etc. :devious:

blackdatu
10/19/2011, 07:52
walang bagong maria ozawa... medyo nagwholesome na yata sya. pero check mo javtalk.com kung active pa yun...

maniladawg
10/23/2011, 09:23
Question on

LIMITLESS RAGE: Hulk can use Toughness. Hulk ignores all damage dealt to him unless it is dealt by an attack and the attack roll is doubles, but not a critical miss. Friendly characters cannot use Probability Control during an attack that targets Hulk. This power can't be countered or ignored.

Had a discussion with Tony on this. He contends that Caiera's TRAIT (basically a DEFEND 18) or any DEFEND will make HULK VERY VERY DIFFICULT to hit. I DISAGREE. He basically CONTENDS that the ATTACK ROLL to HULK on Limitless Rage NEEDS to HIT AND BE DOUBLES. I think it NEEDS only to be DOUBLES (EXCEPT DOUBLE ONES)

Javey BRINGS UP ANOTEHR POINT. If you MASTERMIND an ATTACK to HULK does it NEED to be DOUBLES ALSO?? (Although mAsterminding to a 193 point fig seems doubtful)

I know the SET is still far off but those questions are interesting.

arKhIM asylum
10/23/2011, 09:47
Question on

LIMITLESS RAGE: Hulk can use Toughness. Hulk ignores all damage dealt to him unless it is dealt by an attack and the attack roll is doubles, but not a critical miss. Friendly characters cannot use Probability Control during an attack that targets Hulk. This power can't be countered or ignored.

Had a discussion with Tony on this. He contends that Caiera's TRAIT (basically a DEFEND 18) or any DEFEND will make HULK VERY VERY DIFFICULT to hit. I DISAGREE. He basically CONTENDS that the ATTACK ROLL to HULK on Limitless Rage NEEDS to HIT AND BE DOUBLES. I think it NEEDS only to be DOUBLES (EXCEPT DOUBLE ONES)

I know the SET is still far off but those questions are interesting.


"...unless it is dealt by an attack and the attack roll is doubles..."

Hmmm, if Hulk's defense was replaced from 0 to 18 by a friendly character with defend, then an opposing character with an attack value of 11 and damage value of 4 had an attack roll of 3 and 3... I think it's still a miss... 11+6= 17. Yup made double 3s but not enough to hit something that's 18 to hit... If Hulk's defense is zero that's surely a hit...

Just my opinion ok :)


Although mAsterminding to a 193 point fig seems doubtful

If I'm not mistaken Crisis and/or Superman Darkseid and F4 Starter Doom are at least 200 pts and have Mastermind. Whoa!!!

ecchs
10/23/2011, 10:28
Question on

LIMITLESS RAGE: Hulk can use Toughness. Hulk ignores all damage dealt to him unless it is dealt by an attack and the attack roll is doubles, but not a critical miss. Friendly characters cannot use Probability Control during an attack that targets Hulk. This power can't be countered or ignored.

Had a discussion with Tony on this. He contends that Caiera's TRAIT (basically a DEFEND 18) or any DEFEND will make HULK VERY VERY DIFFICULT to hit. I DISAGREE. He basically CONTENDS that the ATTACK ROLL to HULK on Limitless Rage NEEDS to HIT AND BE DOUBLES. I think it NEEDS only to be DOUBLES (EXCEPT DOUBLE ONES)

Javey BRINGS UP ANOTEHR POINT. If you MASTERMIND an ATTACK to HULK does it NEED to be DOUBLES ALSO?? (Although mAsterminding to a 193 point fig seems doubtful)

I know the SET is still far off but those questions are interesting.


.....damage from mastermind is not considered and attack so hindi madadamage si hulk from it.

Mastermind
When this character would be dealt damage, you may instead choose to have all the damage be dealt to a single adjacent friendly character with a point value less than this character's. Any additional effects of the damage dealt (knock back, penetrating damage, etc.) are applied to the character taking the damage. Damage dealt by this power is not an attack.

ecchs
10/23/2011, 10:40
kahit ano pa ang gawing DV ni Hulk, this is what you do if you want to damage him:

a) Is it coming from an attack? if yes, roll dice
b) Doubles ba (but not snake eyes)? if yes, you hit him and he's KO'ed.
i think the "attack roll is doubles" part is the criteria needed for you to hit and damage to be dealt. let's see the final word on this.........

how about pulse wave? will he be KOed by this? (edit: i dont think so....)

maniladawg
10/23/2011, 11:10
b) Doubles ba (but not snake eyes)? if yes, you hit him and he's KO'ed.



Sir, you have to have TWO damage before KO. He he. Toughness pa rin sya.

maniladawg
10/23/2011, 11:11
how about pulse wave? will he be KOed by this? (edit: i dont think so....)

I disagree. I think he will OR should.

Geof-Force
10/23/2011, 13:41
Wow. Lots of questions about Mulk. Here are the answers:

Question on

LIMITLESS RAGE: Hulk can use Toughness. Hulk ignores all damage dealt to him unless it is dealt by an attack and the attack roll is doubles, but not a critical miss. Friendly characters cannot use Probability Control during an attack that targets Hulk. This power can't be countered or ignored.

Had a discussion with Tony on this. He contends that Caiera's TRAIT (basically a DEFEND 18) or any DEFEND will make HULK VERY VERY DIFFICULT to hit. I DISAGREE. He basically CONTENDS that the ATTACK ROLL to HULK on Limitless Rage NEEDS to HIT AND BE DOUBLES. I think it NEEDS only to be DOUBLES (EXCEPT DOUBLE ONES)

Yes. You have to hit. If the Defense is replaced, you have to hit that with your roll. There is no line under Mulk's sp that says it's an automatic hit. so with an average 10 and Caeira defending, you need double 4s or better. But this is not a problem. Kill Caeira. Problem solved. The better partner for Mulk is actually Rookie CT Invisible Woman. Stealth and cheap 18 Defend. Want Modern Age? Yellow Lantern :)

Javey BRINGS UP ANOTEHR POINT. If you MASTERMIND an ATTACK to HULK does it NEED to be DOUBLES ALSO?? (Although mAsterminding to a 193 point fig seems doubtful)

Nope. Mastermind effect is not an attack. Mulk ignores it.

how about pulse wave? will he be KOed by this? (edit: i dont think so....)

This is the key line under Mulk's sp: This power can't be countered or ignored.

Pulse Wave ignores powers. Mulks sp can't be ignored. Mulk's sp trumps Pulse Wave. However, PW does still ignore other powers and traits, so Caeira defending Mulk means squat (assuming Caeira is within PW range, too).

Already confirmed all this with normalview and vladtheimpal3r. :cool:

ecchs
10/24/2011, 00:12
Wow. Lots of questions about Mulk. Here are the answers:

Yes. You have to hit. If the Defense is replaced, you have to hit that with your roll. There is no line under Mulk's sp that says it's an automatic hit. so with an average 10 and Caeira defending, you need double 4s or better. But this is not a problem. Kill Caeira. Problem solved. The better partner for Mulk is actually Rookie CT Invisible Woman. Stealth and cheap 18 Defend. Want Modern Age? Yellow Lantern :)

....or if you want thematic, Wonder Woman DC75 or Sinestro grav feed (warrior); SI Benjamin Grimm (Brute) or Thor the Reigning (Ruler). Me, i'll partner it na lang sa isang malakas na may mastermind like Darkseid or Doom. hindi na kelangan nung 193, yung AE na lang na worth 55 points.:)

ecchs
10/24/2011, 00:14
This is the key line under Mulk's sp: This power can't be countered or ignored.

Pulse Wave ignores powers. Mulks sp can't be ignored. Mulk's sp trumps Pulse Wave. However, PW does still ignore other powers and traits, so Caeira defending Mulk means squat (assuming Caeira is within PW range, too).

Already confirmed all this with normalview and vladtheimpal3r. :cool:

parang kay ulik yung defense power (can't be countered or ignored).

ecchs
10/24/2011, 00:17
kung kelan pa nagwawala na si Hulk (Limitless Rage), kelangan mo pang i-defend. hehehe........

Teka, baket si Quake may Quake....
si Mastermind merong Mastermind.......
pero si The Leader walang Leadership.......:noid::nervous::p

javeyx
10/24/2011, 01:07
Javey BRINGS UP ANOTEHR POINT. If you MASTERMIND an ATTACK to HULK does it NEED to be DOUBLES ALSO?? (Although mAsterminding to a 193 point fig seems doubtful)AE'D by Bruce Banner of course! Scientist keyword with Dr. Doom! Mastermind-able in both cases, as Banner and Mulk.

Doubtful pa ren? :p

Armageddon Star
10/24/2011, 01:56
Darkseid Is.

http://www.comicmix.com/wp-content/uploads/2011/09/darkseid-is-smaller.jpg

Insulares
10/24/2011, 02:38
Wow. Lots of questions about Mulk. Here are the answers:





Yes. You have to hit. If the Defense is replaced, you have to hit that with your roll. There is no line under Mulk's sp that says it's an automatic hit. so with an average 10 and Caeira defending, you need double 4s or better. But this is not a problem. Kill Caeira. Problem solved. The better partner for Mulk is actually Rookie CT Invisible Woman. Stealth and cheap 18 Defend. Want Modern Age? Yellow Lantern :)



Nope. Mastermind effect is not an attack. Mulk ignores it.



This is the key line under Mulk's sp: This power can't be countered or ignored.

Pulse Wave ignores powers. Mulks sp can't be ignored. Mulk's sp trumps Pulse Wave. However, PW does still ignore other powers and traits, so Caeira defending Mulk means squat (assuming Caeira is within PW range, too).

Already confirmed all this with normalview and vladtheimpal3r. :cool:

Here are the links of the oranges (Harpua and Normalview):

http://www.hcrealms.com/forum/showthread.php?t=337560&page=2

http://www.hcrealms.com/forum/showthread.php?t=338166&page=2

Harpua says that using defend on Mulk means you have to roll doubles and have a high enough roll + attack number to hit Mulk.

Normalview also says that he is unkillable mastermind fodder. You can mastermind damage to him, but he cannot take the damage because of the special SP. Mulk will be the best friend of Doom and Darkseid :grin:

But so what? He has no move and attack powers on that click and no range. So just ignore him, incap him, or mind control him into attacking a mystic (he does not ignore mystics damage per Harpua). But you have to outwit the battle fury first :grin:

Armageddon Star
10/24/2011, 07:34
mamamatay ba siya sa incap? or pag pinush?

Geof-Force
10/24/2011, 07:53
mamamatay ba siya sa incap? or pag pinush?

Yes. But you have to outwit his BF (to be affected by incap) and his Indomitable. So at least two outwitters and one incapper. Too much trouble, to waste on a glorified Mastermind fig. Outwit the Masterminder. Problem solved (though how funny it would be to have BB Batman use MULK as a damage sponge... and if you want to go Golden Age = Icons Joker! :grin:)

maniladawg
10/24/2011, 16:45
Yes. You have to hit. If the Defense is replaced, you have to hit that with your roll. There is no line under Mulk's sp that says it's an automatic hit. so with an average 10 and Caeira defending, you need double 4s or better. But this is not a problem. Kill Caeira. Problem solved. The better partner for Mulk is actually Rookie CT Invisible Woman. Stealth and cheap 18 Defend. Want Modern Age? Yellow Lantern :)

Already confirmed all this with normalview and vladtheimpal3r. :cool:

HA HA HA. Apologies to Tony Spark then. He's correct.

LabRat
10/25/2011, 15:58
Baka gamitin ko yung Thor Fast Forces map this Sunday, so refresher on lines of fire and multiple elevations:

Thor Fast Forces map discussion (http://www.hcrealms.com/forum/showthread.php?t=332463&highlight=multiple+elevations)

matthiasuy
10/25/2011, 22:23
hi, i have a question about Lobo. his ability reads:

HOOK, LINE, AND MASSACRE: Give Lobo a power action, and choose an opposing character within 5 squares and line of fire, and roll a d6. If the d6 result is higher than the number of squares to that character, you may place that character in a square adjacent to Lobo. On any result, you may then make a close combat attack.

In the last sentence, does he attack his original target using close combat even if that piece is 5 squares away from him or can he only attack someone that is adjacent to him?

thanks.

Geof-Force
10/25/2011, 22:50
hi, i have a question about Lobo. his ability reads:

HOOK, LINE, AND MASSACRE: Give Lobo a power action, and choose an opposing character within 5 squares and line of fire, and roll a d6. If the d6 result is higher than the number of squares to that character, you may place that character in a square adjacent to Lobo. On any result, you may then make a close combat attack.

In the last sentence, does he attack his original target using close combat even if that piece is 5 squares away from him or can he only attack someone that is adjacent to him?

thanks.

If your roll using HOOK, LINE, AND MASSACRE is successful, you place the target to a square next to Lobo. This is not a ranged attack so you can use it even if you are already adjacent to an opposing character. Whether that part of the power is successful, Lobo can then make a close combat attack on any opposing character adjacent to him (whether it is the placed target or not).

matthiasuy
10/26/2011, 03:12
thanks. so if there are no characters adjacent to him, he can't attack anyone.

sniperstryke
10/27/2011, 13:27
I would like to ask the rules when using an object in an attack, particularly when I use characters like NON and Superman Earth 1.

If I decide to throw the object (as a range combat attack) instead of using it in close combat, would I still get the benefits from the character?

NON

LOBOTOMIZED STRONGMAN: Non can use Super Strength. In addition to the normal effects, when using an object during an attack, increase the damage dealt by 1.

*** would the damage dealt be increased by 1 when used as a range attack?

SM #055 SUPERMAN (Earth One)

A PIECE OF MY SHIP: Superman can use Super Strength. When Superman uses an object in an attack, he deals penetrating damage. When you place your force on the map at the beginning of the game, Superman begins holding a standard heavy object. (This doesn't count against your object limit.)

**would a range attack deal penetrating damage?


Thanks.

gerald
10/27/2011, 13:38
Yes it would quoting "when using an object during an attack, increase the damage dealt by 1." and "When Superman uses an object in an attack, he deals penetrating damage." when you throw an object you are using the object as part of an attack so yes

Armageddon Star
10/27/2011, 14:15
Yes din.

I believe kasama sa power na super strength yung pagbato ng objects...

Geof-Force
10/27/2011, 14:23
I would like to ask the rules when using an object in an attack, particularly when I use characters like NON and Superman Earth 1.

If I decide to throw the object (as a range combat attack) instead of using it in close combat, would I still get the benefits from the character?

NON

LOBOTOMIZED STRONGMAN: Non can use Super Strength. In addition to the normal effects, when using an object during an attack, increase the damage dealt by 1.

*** would the damage dealt be increased by 1 when used as a range attack?

SM #055 SUPERMAN (Earth One)

A PIECE OF MY SHIP: Superman can use Super Strength. When Superman uses an object in an attack, he deals penetrating damage. When you place your force on the map at the beginning of the game, Superman begins holding a standard heavy object. (This doesn't count against your object limit.)

**would a range attack deal penetrating damage?


Thanks.

Yes on both counts. The key here is not what is stated but what is NOT stated. In this case, the sps do not specify that the effects are only for close combat. So if Non or E-1 throw the objects, the effects (+1 damage and penetrating, respectively) would still work.:cool:

On a related note, someone asked me ( I forgot who) if Non can be perplexed +1 damage while using heavy object and still get benefit from his trait. Answer is yes as it says it increases damage dealt by 1 not Non's damage value. So Non can deal 8 damage with heavy+1perplex+1 trait. :cool:

sniperstryke
10/27/2011, 16:27
Nice. Astig si Non. Thanks for the help/answers, mga sirs... :cool:

Armageddon Star
10/29/2011, 13:16
Who here has 150 superman?

Pag inattack ng guardian si superman 150 for 4 damage psychic blast (top dial both), saan exactly siya maglaland? (powerset)

Geof-Force
10/29/2011, 14:03
Who here has 150 superman?

Pag inattack ng guardian si superman 150 for 4 damage psychic blast (top dial both), saan exactly siya maglaland? (powerset)

5th click (Click #10 on the dial). Odd question :surprised

Armageddon Star
10/29/2011, 15:04
Ahh is it the regen click?

kasi nung wednesday naglaro kami (1st round) setup ko is (2) guardian of the universe (w/others)

vs (2) 150 supermen (with magneto)...

Nag attack ako psychic blast 4 (top dial, pareho sila inattack ko)... Tapos click 11 lumabas with regen (both).. The other was killed off (salaak or kilowog i forgot) while i outwitted indom for the living one.

Next turn nag push to regen = fail..

Nevertheless, regen click ba yun? I remember clearly asking "click # 11?" upon seeing the number.

i dont own a copy of the fig so there....

darkjacen
10/29/2011, 20:55
On a related note, someone asked me ( I forgot who) if Non can be perplexed +1 damage while using heavy object and still get benefit from his trait. Answer is yes as it says it increases damage dealt by 1 not Non's damage value. So Non can deal 8 damage with heavy+1perplex+1 trait. :cool:

Hmm...weird enough I think this actually makes sense. In most cases I would argue that the rule of three will take precedence, but Non's trait specifically mentions "increases damage dealt" and not "modify damage".

The rule of three works on combat values and "damage dealt" is not a combat value. Now where'd I put Non...:cheeky:

Geof-Force
10/29/2011, 21:56
Ahh is it the regen click?

kasi nung wednesday naglaro kami (1st round) setup ko is (2) guardian of the universe (w/others)

vs (2) 150 supermen (with magneto)...

Nag attack ako psychic blast 4 (top dial, pareho sila inattack ko)... Tapos click 11 lumabas with regen (both).. The other was killed off (salaak or kilowog i forgot) while i outwitted indom for the living one.

Next turn nag push to regen = fail..

Nevertheless, regen click ba yun? I remember clearly asking "click # 11?" upon seeing the number.

i dont own a copy of the fig so there....

sm001r R Superman
Team: Superman Ally
Range: 8 :bolt:
Points: 150
Keywords: Kryptonian, Metropolis, Reporter, Scientist
m-winga-fistd-indomitableg-starburst9111749101638101638101737916268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

If it was Supes' top dial taking 4 PB damage, it should land on click 5 which is 7 Earthbound/Neutralized 9 AV 16 Toughness 2 Support. Baka naman hindi top click?

Saka you don't have to outwit indom if Earthbound/Neutralized. All combat symbols become standard :m-boot::a-fist::d-normal::g-starburst: when a figure is Earthbound.

Armageddon Star
10/29/2011, 23:15
Top click cya.... I landed 1st hits ehh. Hmmm i smell fish.....

Anyway... Kasi pag naka successful regen cya and inoutwit ko indom before, mappush parin siya...

Geof-Force
10/30/2011, 02:31
Top click cya.... I landed 1st hits ehh. Hmmm i smell fish.....

Anyway... Kasi pag naka successful regen cya and inoutwit ko indom before, mappush parin siya...

E di sana Regen na lang inoutwit mo, di ba? :p

By the way, for those who are unaware, MULTIATTACK has been reworded to:

MULTIATTACK
Once per turn, give this character a power action. It can be given any two actions as free actions. Resolve the first free action before giving it the second. Modify this character’s damage value by -1 to a minimum of 1. This ability can’t be countered.


Notice what's missing? Multi-attack no longer specifies both free actions should include an attack. You can use either action for move actions. The older Colossals with Multi-Attack are now more dangerous dahil this effectively gives them Full Move+Attack (or Attack+Full Move, whichever you choose to do first :p). Sadly, the more recent Colossals do not have Multi-Attack but maybe the Galactic Guardians ones will.

For reference: MULTIATTACK 2011 (http://www.hcrealms.com/forum/showthread.php?t=313188)

maniladawg
10/30/2011, 09:07
QUESTION

If I'm using TWO (or more) STARMAN, is his WP stackable??

MAP OF THE MULTIVERSE: Starman can use Phasing/Teleport. Opposing characters adjacent to Starman modify their attackvalue by -1 if he used Phasing/Teleport during your previous turn.

Geof-Force
10/30/2011, 09:37
QUESTION

If I'm using TWO (or more) STARMAN, is his WP stackable??

MAP OF THE MULTIVERSE: Starman can use Phasing/Teleport. Opposing characters adjacent to Starman modify their attackvalue by -1 if he used Phasing/Teleport during your previous turn.

Yep. The line is referring to that specific Starman, not if "a Starman" is adjacent. Each one is a separate effect just like the Police, Hydra, or SHIELD TA. Confirmed by Harpua. :cool:

http://www.hcrealms.com/forum/showthread.php?p=5981869#post5981869

Insulares
10/30/2011, 21:55
Saka you don't have to outwit indom if Earthbound/Neutralized. All combat symbols become standard :m-boot::a-fist::d-normal::g-starburst: when a figure is Earthbound.

Geoff - question about the sequence. Say Superman is on that earthbound/regen click and has one token.

If he pushes to regen and regenerates by 3 clicks, he loses earthbound. So since pushing damage is the last one applied, he would no longer take pushing damage since his :d-indomitable: has been restored after regenerating right?

Geof-Force
10/30/2011, 22:53
Geoff - question about the sequence. Say Superman is on that earthbound/regen click and has one token.

If he pushes to regen and regenerates by 3 clicks, he loses earthbound. So since pushing damage is the last one applied, he would no longer take pushing damage since his :d-indomitable: has been restored after regenerating right?

Yep. That's correct. :cool:

arKhIM asylum
12/19/2011, 08:03
Guys, I'd like to bring up a refresher...

According to the JL BT feat card:

Brilliant Tactician
"Prerequisites: Outwit and Perplex
Choose a character.

Outwit does not need to show in the character's stat slot in order for the character to use this feat.

When the character uses Perplex, the character can affect every target friendly character that shares a team symbol or keyword with it. The character must have a clear line of fire to each target."

Questions:

1)If the character with BT uses perplex on itself, can it still use perplex on friendly characters?

2) If the character with BT uses perplex on an opposing character, can it still use perplex on itself?

3) If the character with BT uses perplex on an opposing character, can it still use perplex on friendly characters?

My answer would be yes to question 1, no to question 2, and yes to question 3.

According to last tourney's judge the new rules states that when the character with BT uses perplex on itself, it cannot use perplex anymore on other friendly characters. I think that only applies to GF Salaak.

Pls help us on clarifying this.

Thanks!!!

Geof-Force
12/19/2011, 08:34
Questions:

1)If the character with BT uses perplex on itself, can it still use perplex on friendly characters?

2) If the character with BT uses perplex on an opposing character, can it still use perplex on itself?

3) If the character with BT uses perplex on an opposing character, can it still use perplex on friendly characters?

My answer would be yes to question 1, no to question 2, and yes to question 3.

According to last tourney's judge the new rules states that when the character with BT uses perplex on itself, it cannot use perplex anymore on other friendly characters. I think that only applies to GF Salaak.

Pls help us on clarifying this.

Thanks!!!

When the character uses Perplex, the character can affect every target friendly character that shares a team symbol or keyword with it. The character must have a clear line of fire to each target."

Read the bolded part carefully. It states "When Perplex is used", it triggers the Brilliant Tactician effect. It does not matter whether you target an opposing character or a friendly with the Perplex, the rest of the effect will trigger. So, say you target an opposing figure's defense, the character using Perplex with BT feat on it can then affect all friendly characters that he shares a Team Symbol or keyword with.

Anyone want to argue this point should bring it up with Normalview, one of the Rules Deputies, as he clarified this point here:

http://www.hcrealms.com/forum/showpost.php?p=5319872&postcount=2

arKhIM asylum
12/19/2011, 08:40
So, say you target an opposing figure's defense, the character using Perplex with BT feat on it can then affect all friendly characters that he shares a Team Symbol or keyword with (including himself).


Thanks.

What's new to me is if the character with BT uses perplex on a opposing character, it can still use perplex ON BOTH friendly characters and itself.

Wait... So the character with BT is friendly to itself? Thus can affect itself with the "additional perplexes" Hahaha

spiderknyt
12/19/2011, 11:37
kung kelan pa nagwawala na si Hulk (Limitless Rage), kelangan mo pang i-defend. hehehe........

Teka, baket si Quake may Quake....
si Mastermind merong Mastermind.......
pero si The Leader walang Leadership.......:noid::nervous::p


Kasi hindi naman "Leadership" yung pangalan nya..."the Leader" lang ;)

Clear answer? haha!

Geof-Force
12/19/2011, 13:05
Thanks.

What's new to me is if the character with BT uses perplex on a opposing character, it can still use perplex ON BOTH friendly characters and itself.

Wait... So the character with BT is friendly to itself? Thus can affect itself with the "additional perplexes" Hahaha

No. The use of Brilliant Tactician is counted as a single use of Perplex. If you target the same character using Perplex, you can't affect it with Brilliant Tactician (but you can still target the friendlies who share a Team Symbol or keyword with it). So you can't perplex a figure twice with the effect of BT.

gerald
12/19/2011, 22:04
I don't think you can use perplex again if you use it to hinder opponents

Geof-Force
12/20/2011, 00:06
I don't think you can use perplex again if you use it to hinder opponents

No you can't. But BT is an effect of using Perplex, not having additional perplexes. As I mentioned before, the feat states "Whenever Perplex is used". It doesn't specify whether you use it for a friendly character or an opposing one. And, again as I mentioned before, normalview (one of the rules arbitrators) has already confirmed how BT works. Here's the link again:

http://www.hcrealms.com/forum/showpost.php?p=5319872&postcount=2

ecchs
12/26/2011, 03:09
Red Hulk's Intense Heat SP vs Adjacency Q's (http://www.hcrealms.com/forum/showthread.php?t=346872) <- for reference

Geof-Force
02/07/2012, 06:11
DC and Marvel TAs are updated. Check these links:

DC- http://heroclix.com/wp-content/uploads/2011/09/DCHeroClixTeamAbilities.pdf

Marvel- http://heroclix.com/wp-content/uploads/2011/09/MarvelHeroClixTeamAbilities.pdf

Outsiders is no longer limited to beginning of turn, so it works like Outwit, Perplex, etc. now.

Titans TA is now worded the same as X-men.

Underworld TA is officially DC (and not just limited to Watchmen) so that might mean the Batman sets this year will have characters with it.

Ultimate X-men is re-worded to be similar to Police/Hydra (i.e. gives a -1 to DEF to target of close combat instead of giving +1 AV to attacker)

PC/Q is now worded as "Characters using the Quintessence/Power Cosmic team ability can use Willpower and their powers cannot be countered. Uncopyable ".

Biggest news is Marvel gets another Superman rip-off TA "Avengers Initiative" (likely for the movie versions).

spiderknyt
03/05/2012, 08:50
http://www.hcrealms.com/forum/showthread.php?t=354867&highlight=in-betweener

Xands para sa tanong mo kay in-betweener. :)

Eto pa:

http://www.hcrealms.com/forum/showthread.php?t=355808&highlight=in-betweener

Ang lakas diba?

gerald
03/05/2012, 12:44
gusto ko na nang in-betweener now (:

LabRat
03/11/2012, 04:39
Someone told me that Willpower was being used wrong somewhere. Source thread here (http://hcrealms.com/forum/showthread.php?t=340481&highlight=willpower). Willpower wording is "This character may ignore pushing damage." so you can choose not to ignore pushing damage.

ecchs
03/11/2012, 20:58
Someone told me that Willpower was being used wrong somewhere. Source thread here (http://hcrealms.com/forum/showthread.php?t=340481&highlight=willpower). Willpower wording is "This character may ignore pushing damage." so you can choose not to ignore pushing damage.

this is correct.;)

ecchs
03/13/2012, 07:35
Players and Tournament Guides (http://www.hcrealms.com/forum/showthread.php?p=6289641#post6289641) <- lots of new ATAs, WoS, HoT, etc. retiring this July, and latest players' guides for everyone.:)

ecchs
03/13/2012, 09:53
re: new ATAs, somebody correct me if i'm wrong:

The Hand = League of Assassins
Justice League (Silver Age) = Alpha Flight
Legions Lost = Thunderbolts??
Marvel Knights = Batman Ally

arKhIM asylum
03/13/2012, 09:55
Sa totoo lang nalulungkot ako everytime nag-a-announce sila ng retiring figs...

Anyhow I'd like to make a list of figs that we are going to miss...

B:A
- Oracle (join the golden age with your feat)

SI
- Namor
- Dr. Strange
- Iron Man (Bye Robert Downey Jr.)
- Ms. Marvel (impostor)
- The Thing (good bye ever loving pal)

AA
- ?
- Gotham City Police Detectives
- Hitman
- Batman Beyond
- Sinestro Corps (Bye Superman Prime, hope you have a remake soon)
- Zoom (kung kelan nagka-Rogues ATA, takti naman!!!)
- Nightshade (the only carrier in the Shadowpact)
- Metron
- LP Batman
- Sinestro Corps Batman

HOT
- Hand Ninja
- Asgardiann Warrior
- Valkyrie (common and sr)
- Enchantress
- Warrior's 3
- Ragnarok Surtur (w/ his fire demons)
- Ulik
- Fenris Wolf
- Captain America (Noooooo!!!)
- Runaways (sayang hindi nila ginawa yun skrull at yun nagsasalita sa halaman)
- Thor's Mighty Chariot
- War Machine
- T-Bolts
- Gold Mjolnir (marami din akong nadale dito)

BB
- Trinity AEs
- Black Lanterns
- Batteries
- Amzons
- Checkmate
- Kid Zoom
- Bats/Cats
- BLAZAM!!!
- Robin (wla nang comic accurate partner si DC 75th Batman)

BN
- Scarecrow (DC 75th Sinestro nalng yun Sinestro Corps unless si WL Hal Jordan)

WM
- Lahat!!! (kahit si Zenhattan lang yun nilalaro)

JH
- Nagkaroon pala ng Jonah Hex!!!

WOS
- Deadpool
- X-Force
- Cosmic Spidey
- Nightcrawler
- Bullseye
- IM/WM
- Spider-Man 4-6 senses
- Bombastic Bagman
- Night Nurse

Wala nang keso ang Marvel!!! Lang hiya naman, 2 taon lang pala naging modern age yun HoT, BB, BN, at WoS!!!

Players and Tournament Guides (http://www.hcrealms.com/forum/showthread.php?p=6289641#post6289641) <- lots of new ATAs, WoS, HoT, etc. retiring this July, and latest players' guides for everyone.:)

spiderknyt
03/13/2012, 11:05
Actually below two years ang WoS, September/October 2010 yun eh...bwiset! Wala nang WoS! Puro Superman na naman ang makikita mo sa lamesa! (or Supergirl/woman).

clixboy
03/13/2012, 15:37
yuck baduy na...bakit pa kasi may retire retire eh

OLATS
03/13/2012, 17:19
:sleep:
there goes the neighborhood...

TONY SPARK
03/13/2012, 19:58
So long Kid Zoom, Per Degaton at SI Dr. Strange.

Di pa ko nagkakaroon ng HOT Cap, Nightcrawler at Blazam...Retire na agad!

Bagsak presyo na naman pantrade ko. :confused:

Sana bagsak presyo din yun mga wants ko. (Duo figs):knockedou

ecchs
03/14/2012, 00:45
Actually below two years ang WoS, September/October 2010 yun eh...bwiset! Wala nang WoS! Puro Superman na naman ang makikita mo sa lamesa! (or Supergirl/woman).

with the gauntlet, Justice League and Kryptonian ATAs, na-boost pa lalo si pooperman:laugh:.

ecchs
03/14/2012, 00:47
Sa totoo lang nalulungkot ako everytime nag-a-announce sila ng retiring figs...

Anyhow I'd like to make a list of figs that we are going to miss...

B:A
- Oracle (join the golden age with your feat)



nabago na rin ang ruling ng ICWO, yung legacy fig na lang ang pwedeng gumamit nito.

arKhIM asylum
03/14/2012, 13:29
I see, pero ang laki ng intinulong ng B:A Oracle bago pinalit yun ruling. Imagine kung wala kang Legacy Oracle (na sobrang hirap hanapin) siya yun alternative. Tapos i-print-and-play mo lang yun ICWO... Solve!

nabago na rin ang ruling ng ICWO, yung legacy fig na lang ang pwedeng gumamit nito.

Anyhow, in fairness 4 years naging Modern Age yun B:A, SI, at AA, kasi nagsara yun Wizkids nung 2008. Tapos bago nagsara yun Wizkids, na-alala ko rin yun older expansions: Collateral Damage at Sinister ay 2 years lang naging active (2006 up to 2008). So mukhang maximum of 2 years lang talaga nagiging active/modern ang isang expansion.

Geof-Force
03/15/2012, 03:35
Buh-bye Nightcrawler, Bullseye, and Cosmic Spidey in Modern. Superman... will be around for another 2 years. :p

Geof-Force
04/07/2012, 07:25
JB, as per your question about Limitless Rage and Mastermind found in the Final Word:

Can I use Mastermind to transfer damage onto the Hulk while he is using Limitless Rage? If so, what happens? Does it matter if the attack roll for the damage being tranferred was doubles?
Yes. As long as the point value of the Hulk is less than that of the figure using Mastermind, the damage may be transferred to him. As this is not damage from an attack with an attack roll of doubles, he will ignore all of the damage. If the attack roll made against the figure was doubles, the damage will still be ignored as Mastermind specifies that the damage transferred is not from an attack.

ecchs
04/26/2012, 01:33
Basics: Infinity Gauntlet (http://www.hcrealms.com/forum/showthread.php?t=352217) <-tagged for reference. For newbies like me.:)

Geof-Force
05/22/2012, 02:29
About Mind Control and Outwit:
http://www.hcrealms.com/forum/showthread.php?t=359909

Yes, the first one doesn't end as nothing in the specific list of things that ends Outwit has happened.


Kahit gamitin mo ang Outwit ng Minind Control mo, yung in-Outwit na during opponent's hindi mawawala dahil ang condition nun is until your next turn and hindi nacancel or nawala yung Outwit nung character. This is the same with Perplex or any "until the beginning of your next turn" effect.