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MarcOfTheCross
04/27/2010, 08:33
because wala pa nito (or maybe sa ibang threads nadidiscuss)..

First question ko po sa mga kinauukulan, what's the official ruling with Shadam? Duo? not duo?

spiderknyt
04/27/2010, 10:52
Duo even at 140 points.
Wala kasi sa trait nya na hindi na sya magiging duo sa 140 points.

At ang official ruling, kung ano yung nakaprint sa base, yun ang susundin.

Although 6 clicks lang sila at 140 points.

darkjacen
04/27/2010, 11:11
I was under the impression that it's what's printed on the card not on the base.:noid: Diba the card supercedes everything else?

javeyx
04/27/2010, 11:31
Well, if you think about it, Alphred (short for Alpha Alfred) has 40pts on his card but they followed the 30pts printed on his base.

darkjacen
04/27/2010, 12:58
Shazam Black Adam Thread (http://www.hcrealms.com/forum/showthread.php?t=274982&highlight=shazam)

I've asked normalview about this and he sent me the link. For Now, accdg to NBperp this will be the case until the official errata comes out:

http://www.hcrealms.com/forum/showpost.php?p=4679280&postcount=17

So at 280 he's a duo, but at 140 he's not (Which allows him to use fortitude if you think of it.)

darkjacen
04/27/2010, 23:17
New Player's Guide now on wizkids!

http://heroclix.com/blog/2010/04/27/players-guide-update-the-brave-and-the-bold-edition/

It's official.

Shadam/Blazam is a duo at full 280 points but a single fisted character when played at 140.

Also Flash and Green Lantern are now more playable. They now get 8 range with 2 targets. Wow..suddenly he has more use than before.

javeyx
04/28/2010, 01:08
Nice one kay Flash/GL! Nyahahaha. At least si Blazam medyo playable ang 280 if you think about it. Lots of move+attack plus the duo attack ability.

spiderknyt
04/28/2010, 13:29
buti nalang nagamit ko na kay xandy si shadam at 140 points na naka-duo! haha! nagyun hindi ko na mauulit...sayang!

Abyssinian13
04/28/2010, 23:43
so who's a bigger threat now, Shadam or gl/flash? :)

clixboy
04/29/2010, 13:29
both, they serve different purposes in game but obviously they have their own merits...nasa nagdadala kung pano sila gagawing threat hehehe

spiderknyt
05/01/2010, 12:06
feats ba ang ATAs?

para sakin oo...kasi kung hindi...ibig sabihin hindi retired ang thunderbolts, fantastic four atbp.

darkjacen
05/01/2010, 12:32
Hmm...you have a point there.

Pero consider this, When you say Modern Age you are restricting everything to sets from Avengers/Justice League up to present. So technically speaking even though tbolts is an ATA, it still belongs to a Golden Age set and not modern age. Maybe we should ask a rules advisor...

MarcOfTheCross
05/01/2010, 23:13
according to wizkids ATAs will be a totally different game element from feats.
saka i think i read somewhere na come blackest night, they would sort of revamp of recalibrate old ATAs to be keyword driven na and some point adjustments na rin. no more free T-bolts or F4 for us. pero i guess that's a good approach to balance things out. :)

darkjacen
05/01/2010, 23:17
Hehe so we wait then. :)

MarcOfTheCross
05/01/2010, 23:53
Here you go, the ne rulebook is up:

http://wizkidsgames.com/v3/products/heroclix/downloads/HeroClixRuleBook_0410.pdf

Separately discussed ang ATAs from feats..
so hindi na kasama sa 10% rule ang ATAs. :)

darkjacen
05/02/2010, 03:17
Here you go, the ne rulebook is up:

http://wizkidsgames.com/v3/products/heroclix/downloads/HeroClixRuleBook_0410.pdf

Separately discussed ang ATAs from feats..
so hindi na kasama sa 10% rule ang ATAs. :)

Marc, I've known about the new rulebook for quite sometime.:p (Thanks for posting the links in any case). I was referring more towards the old ATAs being part of the golden age classification. When the changes appear then good.

clixboy
05/10/2010, 14:05
ok read the players updated guidebook and found some interesting things:

you can outwit traits that allow a character to "possess" a certain power...but you cannot outwit a trait that grants a character "to use" a certain power...

darkjacen
05/10/2010, 22:23
See I was telling you guys about it but you all shut me out. :tired: It was in the Main Rules threads the other time kasi with Rules Deputies and all. Almost a week or two ago pa.

Still makes for an interesting twist, you can't outwit the trait BUT you CAN outwit a power that is granted by a trait. (assuming it fits the criteria)

clixboy
05/11/2010, 01:10
well it does makes sense after all..and hey it wasn't me who wouldn't believe hehe

spiderknyt
05/11/2010, 03:02
so far, isang trait palang ang pwede ma-outwit, yung kay namora.

MarcOfTheCross
05/11/2010, 04:42
ung kay batman/green arrow din ata if i'm not mistaken.

spiderknyt
05/12/2010, 13:12
http://www.hcrealms.com/forum/showthread.php?t=211723&highlight=duo+attack

ito ang sagot sa mga duo questions kanina:

*magkaibang target for each attack = PWEDE

*isang range then close or vice versa = PWEDE

clixboy
05/12/2010, 15:56
nabasa ko na knyt ung sa bagong rules..mas malinaw na ung description..at pwede nga bumanat ng 2 beses sa kahit saan o kahit ano pa ang tirahin...

spiderknyt
05/13/2010, 05:12
Yehey!! Para Kay Thor And Loki!!

clixboy
05/13/2010, 08:29
yehey banned na naman sila! haha langhya

MarcOfTheCross
05/13/2010, 08:33
yehey banned na naman sila! haha langhya

sino banned? saan?

clixboy
05/13/2010, 12:05
wala pag inaabuso ung isng fig binaban ni conrad eh hahahaha

Xtriker47
05/13/2010, 22:29
Yung invul ni thorki pwede naba outwit?

MarcOfTheCross
05/13/2010, 22:58
hindi kasi "can use" yun..
pag "possesses" ang naa-outwit..

Geof-Force
05/14/2010, 03:55
It is optional. (All TA's are optional.)

Batman is kinda cool, though. You CAN cancel the TA, but you do not have to cancel the TA in order to not use your Stealth.

The TA says that figures using the TA "can use" Stealth. This also means that you can choose to not use Stealth.

You could, for example, choose to not use Batman's Stealth on one action, say to Perplex up his damage. Then, on the next action, when he attacks, you could choose to use it.

It's better than canceling the TA because canceling the TA leaves it off until the end of the turn.

This clarifies an often debated strategy: it means you can choose not to use the Stealth, Perplex his stats before the action, then use the Stealth again when you declare the Attack but you can't choose to use/not use it DURING the action (so no sudden cancel to Probability Control... you have to have chosen not to use Stealth before the action).

Also, Harpua confirms the Batman Ally TA worded as it is can now be used as prerequisites for feats that require Stealth. Again, Batman rules :cool:

maniladawg
06/06/2010, 05:02
QUESTION:

Batman (AA) has this WHITE power:

In Contact with Bruce Wayne: Batman can use OUTWIT, but he can counter only standard and named powers. Batman can use PERPLEX, but he can only target himself.

Since Future-Bats has BOTH PERPLEX and OUTWIT, he can be GIVEN the FEAT BRILLIANT TACTICIAN.

I haven't seen Future-Bats given a BRILLIANT TACTICIAN since I assume that MOST player think that SINCE PERPLEX can only target HIMSELF, allies with the same KEYWORD cannot benefit from the BRILLIANT TACTICIAN.

I think otherwise. BT states:

When the character uses PERPLEX, the character can AFFECT every target friendly character that shares a team symbol or keyword with it. The character must have a clear LOF to each target.

My thinking is Future Bats PERPLEXes himself and the REST of his keyword sharing allies BENEFITS.

maniladawg
06/06/2010, 05:03
oops. double post

ecchs
06/06/2010, 07:44
here's where you can find the answer, Dawg:
Brilliant Tactician Question (http://www.hcrealms.com/forum/showthread.php?t=256514&highlight=batman+aa+brilliant+tactician)

ecchs
06/06/2010, 09:40
usable link for new rule changes: New Rules Synopsis (http://www.hcrealms.com/forum/showthread.php?t=279094)

darkjacen
06/10/2010, 05:48
I've been going over the dials for the Blackest Night Starter set and I just realized something. Scarecrow's Yellow Fear states that all damage dealt by Scarecrow gives knockback. Slap armor piercing on him and poison-knockback opponents. Throw the orange battery for even more fun.

I hope we get our share soon. So many possibilities.

Mera + Wonderwoman (300 flat, THIS I WANT TO PLAY...Love the Rage bwahahaha)
GL + Flash (290 with room for 2 batteries pa :P Yellow and Blue)
GL + The Atom + Mera/Scarecrow (300 ulit)

clixboy
06/10/2010, 06:41
I find the wonder woman from this set the toughest wondie as of late..check out the dials inperv and invul almost all the way...combo with indom..now fortitude nalang kelangan dito ayos na! at 215pts! un ang bargain!

anton which wonderwoman is this?

the blackest night wondy is 215pts and mera is 58pts....thats 273pts lang unless with feats...

Xtriker47
06/10/2010, 10:23
85 si mera

darkjacen
06/10/2010, 11:31
I find the wonder woman from this set the toughest wondie as of late..check out the dials inperv and invul almost all the way...combo with indom..now fortitude nalang kelangan dito ayos na! at 215pts! un ang bargain!

anton which wonderwoman is this?

the blackest night wondy is 215pts and mera is 58pts....thats 273pts lang unless with feats...

That would be Blackest Night Wondy. 215 points for all that is a bargain. Forget Arkham Wondy, I'm gonna be using BN Wondy from now on.

Range 8, 4 base damage, Prob/CCE, Mid dial running shot/TK/Mindcontrol...what's not to like? :grin:

As Hans already pointed out already Mera's 85 points. The Neca-kids website say 58, but everything else, even the dial costs it at 85. Unless mali yung iba and I'll be even happier with 58. :p

clixboy
06/10/2010, 12:54
may product na ba mismo sa US na nakalagay 85 cya?

and yes violet wondy is a steal at 215pts....but the arkham wondy still has her merits ;)

darkjacen
06/10/2010, 20:30
may product na ba mismo sa US na nakalagay 85 cya?

and yes violet wondy is a steal at 215pts....but the arkham wondy still has her merits ;)

Yeah meron na. Even a review video on youtube with a guy showing the point cost. ....Sigh when will we get it...:cry:

Re AA Wondy, yeah she still has her uses. That 18 def w/ indomitable is still something. She's still a 12 atk brick after all.

ecchs
06/18/2010, 10:32
deleted post

gerald
06/18/2010, 10:57
deleted post

darkjacen
06/18/2010, 12:49
Just copying the contents of the New BFCs and ATAs. It seemed more appropos to have it here in our Rules thread.

BFCs

BLACKEST NIGHT
Characters can’t be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.

*Ironically, only the BN Atom can bypass this one. Indigo Compassion is a special power that allows the use of support. Only that special support can heal when this BFC is in play. Or so the discussion on the main rules thread goes. (normal_view shared his thoughts and it veers towards this)

B]DAY OF DISCORD[/B]
Combat values cannot be replaced by the combat values of other characters.


ALTERNATE TEAM ABILITIES!

GREEN LANTERN HONOR GUARD
Keyword(s): Green Lantern Corps
Cost: 5
Whenever a character using this team ability attacks, modify their attack value by +1 for each other friendly character that attacked the same target this turn while using this team ability.

LEGIONNAIRES
Keyword(s): Legion of Super Heroes
Cost: 2
Whenever the friendly character with the highest point value that’s using this team ability is KO’d, remove one action token from each other friendly character using this team ability.

MONSTER SOCIETY OF EVIL
Keyword(s): injustice Society or Monster Society of Evil
Cost: 5
At the end of your turn, you may roll a d6 for each friendly character using this team ability. On a result of 5 or 6, deal 1 damage to each opposing character adjacent to that character that hasn’t already been dealt damage by this team ability this turn.


THE SOCIETY
Keyword(s): Secret Society of Super-Villains or The Society
Cost: 3
Whenever a character using this team ability is targeted by Outwit, you roll a d6. On a result of 4-6, the opposing character that targeted your character cannot use Outwit to target that character this turn. This team ability cannot be used by wild cards.


ALPHA FLIGHT
Keyword(s): Alpha Flight
Cost: 4
Once during each game, choose any team ability or opposing character. Each friendly character using this team ability modifies its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability.

MORLOCKS
Keyword(s): Gene Nation or Morlocks
Cost: 2* (0 if the character possesses the Morlocks team symbol)
Whenever a character using this team ability makes a close combat attack, modify its attack value by +1 for each other character using this team ability adjacent to both this character and the target.

FANTASTIC FORCE
Keyword(s):Fantastic Four
Cost: 5
Characters using this team ability may replace their defense value with the unmodified defense value of an adjacent friendly character using this team ability.

SERPENT SOCIETY
Keyword(s): Serpent Society or Serpent Squad
14-2
Cost: 6* (0 if the character possesses the Serpent Society team symbol)
Characters using this team ability can use Phasing/Teleport.

SQUADRON SUPREME
Keyword(s): Squadron Sinister or Squadron Supreme
Cost: 5
While at least two friendly characters using this team ability are adjacent, one of them of your choice can use Mind Control. This team ability cannot be used by wild cards.

THUNDERBOLTS
Keyword(s): Thunderbolts
Cost:8
Once at the beginning of the game, choose any one Marvel team ability other than an alternate team ability, a wild card team ability, or a team ability that can’t be used by wild cards. Characters using this team ability can use the chosen team ability if they can’t already.

darkjacen
06/18/2010, 21:29
Some Brave and the Bold Feats!

SHOW OFF
Cost: 6
Prerequisite: Duo symbol
Choose a character. When using the Duo Attack ability, if this character KO’s an opposing character with the first attack, you may choose to not give this character a free action for the second attack. Instead, do not give this character an action token for the action, though the action still counts towards your available actions.
Availability: The Brave and the Bold F001

POWER BARRAGE
Cost: 6
Prerequisite: Duo symbol
Choose a character. If this character possesses a standard attack power and uses it, after actions resolve, it may make a close or ranged combat attack as a free action, but modifies its attack and damage values by -1 for that attack.
Availability: The Brave and the Bold F002

* In a nut shell, it allows for Duo attack - Psyblast, Energy Explosion etc. You guys get the picture.

NOT SO SPECIAL
Cost: 3
Prerequisite: None
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character’s attack value by +1.
Availability: The Brave and the Bold F003

RECHARGE
Cost: 5
Prerequisite: Energy Explosion
Choose a character. Whenever a total of 2 or more damage is taken by opposing characters while this character is using Energy Explosion, heal this character of 1 damage after actions resolve.
Availability: The Brave and the Bold F004

*Healing Energy Explosion! SI Johnny Storm, CR GL, and LOSH Lightning Lad (to name a few) can shoot to heal bwahahaha!!!!

spiderknyt
06/19/2010, 00:03
Wow, ang lakas ng POWER BARRAGE! Hindi kailangan sa attack gamitin ang attack power, basta as long as you use it. Super strength, steal energy, smoke cloud!

Leap climb, pick-up object then free attack! or running shot, pick up object then free attack (running shot duo!)! AT ANG MASAKIT: TRANSPORTER or HYPER SONIC HAMPAS OBJECT THEN FREE ATTACK!!

Gumanda na si Hawkman and Atom! tsaka si shadam! Move 10 squares, pick object then attack.

darkjacen
06/19/2010, 05:33
Gumanda na si Hawkman and Atom! tsaka si shadam! Move 10 squares, pick object then attack.

Hehe, even before the feat okay naman si Hawkman & Atom. Outwit, Duo ability AND long life. Really good.:p

MarcOfTheCross
06/26/2010, 11:03
ok, to clarify the confusion earlier about superman and the flash's trait.

http://hcrealms.com/forum/showthread.php?t=276870&highlight=superman+the+flash

so pwede pa rin siya itarget ng free action. the wording "before any non-free action" pertains to the timing when you may copy somebody's speed. :)

ecchs
08/17/2010, 06:57
Energy Explosion's splash damage vs SS, ESD, etc. (http://www.hcrealms.com/forum/showthread.php?t=285193)

tagged for easy reference.............

ecchs
08/19/2010, 00:57
LUNGE FAQ (http://www.hcrealms.com/forum/showthread.php?t=271784) for reference

Geof-Force
09/14/2010, 05:17
Answers on certain rules questions (Thanks to Harpua for the answers.)
During movement, water terrain IS hindering.

If you don't believe it, you better stop allowing Leap/Climbers, Phasers, and Fliers from moving freely through it, too.

EDIT: Page 11: "Water terrain is hindering terrain for movement purposes and clear terrain for line of fire purposes."

Is this a purpose of movement? Yes. Then it is hindering terrain.

Yes. It is continuous hindering terrain.

Therefore, any standard or special power, feat, Trait or TA that states the character ignores hindering terrain for movement also ignores water terrain for movement too. :cool:

ecchs
09/15/2010, 01:10
keywords and alter egos (http://www.hcrealms.com/forum/showthread.php?t=279876&highlight=alter+ego+theme+team) <--for reference

ecchs
09/15/2010, 01:13
Cosmic Spidey's errata'ed Attack SP (http://www.hcrealms.com/forum/showthread.php?t=287421) <-- for reference

ecchs
09/15/2010, 21:54
Using Theme PC on figs that used free actions previously (http://www.hcrealms.com/forum/showthread.php?t=281145) <--very interesting sticky. something we get to do a lot during games pero mali pala......

javeyx
09/16/2010, 05:55
Some Brave and the Bold Feats!

SHOW OFF
Cost: 6
Prerequisite: Duo symbol
Choose a character. When using the Duo Attack ability, if this character KO’s an opposing character with the first attack, you may choose to not give this character a free action for the second attack. Instead, do not give this character an action token for the action, though the action still counts towards your available actions.
Availability: The Brave and the Bold F001

POWER BARRAGE
Cost: 6
Prerequisite: Duo symbol
Choose a character. If this character possesses a standard attack power and uses it, after actions resolve, it may make a close or ranged combat attack as a free action, but modifies its attack and damage values by -1 for that attack.
Availability: The Brave and the Bold F002

* In a nut shell, it allows for Duo attack - Psyblast, Energy Explosion etc. You guys get the picture.

NOT SO SPECIAL
Cost: 3
Prerequisite: None
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character’s attack value by +1.
Availability: The Brave and the Bold F003

RECHARGE
Cost: 5
Prerequisite: Energy Explosion
Choose a character. Whenever a total of 2 or more damage is taken by opposing characters while this character is using Energy Explosion, heal this character of 1 damage after actions resolve.
Availability: The Brave and the Bold F004Whatever happened to these feats?

Geof-Force
09/16/2010, 10:14
Whatever happened to these feats?

They're included in the 2010 Tournament rules. There's a download for them in the wizkids site. So you can use them in Golden age format. :cool:

Geof-Force
09/20/2010, 00:56
Got some answers on often asked question about Super-strength, Quake and objects:

First a quote from the BN Rule book about Super-Strength and using objects:

BN, page 18:

USING OBJECTS IN CLOSE COMBAT ATTACKS
A character carrying an object and making a close combat attack against a single character must use the object in the attack, as shown in Figure 15, unless the character is using a power that will deal 0 or no damage. If a character is using a light object in a close combat attack, modify the character’s Damage Value by +1 for the attack; if using a heavy object; modify the character’s Damage Value by +2 for the attack.

Now on to answers (thanks to normalview for the help!):

If you use a close combat action with different powers while carrying an object:

So unless you are using Quake with multiple targets, Incap, Mind Control, or something similar, you can't not choose to not use the object. And cancelling Super Strength has no effect on using objects in combat.

Essentially, you will use that object whether you like it or not


Using Quake when carrying an object and targeting a single character:
Then it would only target a single character, no?

In other words, you can't choose to "use" Quake against a single target as a loophole to save the object for later. You are making a close combat attack and it is against a single character: object is used.



Does Quake target?

It sure does target. Quake is a close combat action and close combat actions always result in close combat attacks.

Otherwise, Quake wouldn't trigger Shape Change (and it does... check the player's guide).


On using special objects with Quake:

It is worth mentioning that while the damage can't be increased above 2 with Quake, Quaking a single target can still be useful with some special objects.

What Meteorite does do is prevent the damage from being further modified. And there is nothing in that description that would indicate that it works any differently if they character just happens to be able to use the Quake power; it is still the Meteorite.

The damage is 2. Quake can not have the damage raised above 2. Meteorite would prevent the damage from being reduced, sure, but Quake prevents it from being any more than 2.

Using the lamppost with Quake:

So Rampaging Hulk only deals 2 damage... but he's swinging the 3D Lampost object while doing it. So now, not only has he moved into position (setting himself up for next turn) and attacked (which is always nice), but he has also put a token on the target. Good times!

eliotblacknigh
09/20/2010, 01:15
i use bigfure's power:


THIS PLACE IS GONNA EXPLODE!: Immediately after a character friendly to Big Figure is defeated, Big Figure or a character friendly to Big Figure can make a close combat attack or a ranged combat attack as a fre action.




-ano klaseng powers ang gumagana dito? pag ginamit ng friendly figures ko....gumagana ba dito ang physickblast or enery explosion or superstrenth?...just to clarrify lang kung anong legal powers ang puwedeng gumana....thank you...;)

Geof-Force
09/20/2010, 06:41
i use bigfure's power:


THIS PLACE IS GONNA EXPLODE!: Immediately after a character friendly to Big Figure is defeated, Big Figure or a character friendly to Big Figure can make a close combat attack or a ranged combat attack as a fre action.




-ano klaseng powers ang gumagana dito? pag ginamit ng friendly figures ko....gumagana ba dito ang physickblast or enery explosion or superstrenth?...just to clarrify lang kung anong legal powers ang puwedeng gumana....thank you...;)

Characters with Super-strength carrying an object would work sa close combat attack(You're not using super-strength itself, you're using the object carried because of Super Strength) pero hindi sa ranged object (Throwing is a ranged combat action). Unless the character has an sp that lets it use powers as part of an attack (not one that requires an action) then yun lang, sir :cool:

Ngapala, may errata na ito:


THIS PLACE IS GONNA EXPLODE!: DURING YOUR OPPONENTS TURN, Immediately after a character friendly to Big Figure is defeated, Big Figure or a character friendly to Big Figure can make a close combat attack or a ranged combat attack as a free action.

You can't sacrifice pogs any more to trigger the power during your turn.

Geof-Force
09/20/2010, 06:50
Apparently, there is an instance where you roll an attack against terrain (!). Thanks to Harpua for the answer:


That's fine.

Even a 4 damage guy with two targets can try and roll a critical hit.* Divide up your 4 as 2 and 2 and the +1 to damage dealt demolishes both. If you don't get the 12, you can still destroy one of them.



* - Rolling for critical hit against terrain is another ruling I hate.

So kids, if your character has 2 damage and you need to destroy that object or wall/blocking terrain, roll the dice and hope for a crit. :cool:

eliotblacknigh
09/20/2010, 09:02
Thanks judges geof...;)




Characters with Super-strength carrying an object would work sa close combat attack(You're not using super-strength itself, you're using the object carried because of Super Strength) pero hindi sa ranged object (Throwing is a ranged combat action). Unless the character has an sp that lets it use powers as part of an attack (not one that requires an action) then yun lang, sir :cool:

Ngapala, may errata na ito:


THIS PLACE IS GONNA EXPLODE!: DURING YOUR OPPONENTS TURN, Immediately after a character friendly to Big Figure is defeated, Big Figure or a character friendly to Big Figure can make a close combat attack or a ranged combat attack as a fre action.

You can't sacrifice pogs any more to trigger the power during your turn.

clixboy
09/20/2010, 13:16
sabi na nga ba manenerf din un mamang un e

ecchs
09/20/2010, 22:52
sabi na nga ba manenerf din un mamang un e

hindi na abusive pero strong pa rin given the right pieces.

ecchs
09/27/2010, 05:58
Quake+Steal Energy (http://www.hcrealms.com/forum/showthread.php?t=286873&highlight=carnage) <-- sticky for Carnage. sticky indeed!

Geof-Force
09/27/2010, 08:59
Thanks to Harpua for confirming this often asked question when the prison map is used:

-A square of standard blocking terrain takes only one hit of 3 damage and is destroyed leaving rubble in that same square.

-A wall destroyed in the same way leaves rubble on both squares that it crosses.

-the prison map is unusual because it has walls that overlap blocking terrain, hence, these take at least 3 hits of 3 damage to cross the other side (assuming it is only a single square of blocking terrain with walls on it's sides).

spiderknyt
09/28/2010, 01:53
yup, ganyan talaga ang ruling ever since F4 starter rule book.

Geof-Force
10/05/2010, 04:16
Apparently Gertrude Yorkes and Old Lace's SP "Arsenic" is more useful than I first thought because unlike Hypertime/KC it triggers even if the opposing character begins his move already adjacent to GYAOL.

As per Harpua:
Here's an interesting thing I'll note.

Unlike KC/HT, this power, as written, would seemingly activate even when moving from a square in which you already adjacent to another one which is adjacent.



it still applies that if you start adjacent and move to another adjacent square, you get zapped.

Questions about Gertrude and Old Lace SP (http://www.hcrealms.com/forum/showthread.php?t=262162&highlight=gertrude+arsenic&page=2)

ecchs
10/07/2010, 01:05
what's the latest ruling for a character cancelling its super strength while holding an object then making a close combat attack?

javeyx
10/07/2010, 02:59
what's the latest ruling for a character cancelling its super strength while holding an object then making a close combat attack?Ah hindi na ba siya optional? Ang dating ruling kasi non-optional kaya hindi mabitawan yung mga object.

alstaire
10/07/2010, 04:42
what's the latest ruling for a character cancelling its super strength while holding an object then making a close combat attack?

Super Strength
When this character moves due to its own action, it can pick up an object as a free action and carry it. The object must be either in a square the character occupies or in an adjacent square. If this power is lost or countered while this character is carrying an object, immediately put the object in the square this character occupies. If this power is canceled while this character is carrying an object, it continues to carry the object. When this character makes a close combat attack targeting blocking terrain, a wall, or an object, modify its damage value by +2 for the attack.

Looks like the character does not drop the object. :cool:

ecchs
10/07/2010, 22:11
Looks like the character does not drop the object. :cool:

if that's the case, then you'll still use the object when making a close combat attack.

ecchs
10/19/2010, 06:04
Brightest Day Hawkgirl's TRAIT (http://www.hcrealms.com/forum/showthread.php?t=291772) <---wow, hawkgirl becomes supah good! great damage potential!!!

ecchs
10/19/2010, 06:08
Brightest Day Captain Boomerang's Boomerang Path power (http://www.hcrealms.com/forum/showthread.php?t=291797) <--- it would seem the power would make a "loop" like path ala boomerang. nice!!

ecchs
10/21/2010, 00:48
Osiris' Trait (http://www.hcrealms.com/forum/showpost.php?p=5071757&postcount=43) <-- sticky for reference

spiderknyt
10/21/2010, 03:43
FYI lang:

incap+crit hit= take 1 damage yung kalaban+token

locked value+crit hit= take additional 1 damage yung kalaban!

ecchs
10/21/2010, 03:54
FYI lang:

incap+crit hit= take 1 damage yung kalaban+token

locked value+crit hit= take additional 1 damage yung kalaban!

add ko lang:

Mind Control + crit hit = no damage (to defender)
Mind Control + crit miss = no damage (to attacker)

ecchs
10/27/2010, 07:20
Theme Team PCs (http://www.hcrealms.com/forum/showpost.php?p=5078170&postcount=23) <--so you can give two (2) TTPCs on a single character. wow. pwede pala ito........

LabRat
11/01/2010, 02:40
Question lang sa In Contact With Oracle. Sabi sa card: As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one if its combat values +1 until the beginning of your next turn.

Hindi siya katulad ng Perplex di ba? Kelangan bigyan yung figure ng action bago makuha yung +1? Sabi sa Players guide for Golden Age: Free actions may not be used to give an Agent the +1 to its combat values. So hindi pwede mag Outwit ang isang "agent" tapos bibigyan ng +1, kelangan non-free action ang ibigay, like a move action, a ranged/close combat action, or a power action, bago ibigay yung +1?

So kunyari, may figure na may action token. My opponent decides to clear his token, so hindi niya binigyan ng any actions yung figure. Hindi niya dapat pwede bigyan ng +1 yung figure di ba?

darkjacen
11/01/2010, 03:28
You can only get the +1 modifier when your character makes a non-free action. Move Action, Attacks, Power Actions.

If you decide to pass and clear action tokens you can't get the modifier. It's been like that for a long time actually.

ecchs
11/11/2010, 20:34
Flurry vs Shape Change (http://www.hcrealms.com/forum/showthread.php?p=5112669#post5112669) <--for reference

theFAMINE
11/14/2010, 22:54
new lng xe q s HC .. ask q lng --- does running shot can do barrier at one action ....
i mean ... half q ung speed value then put aq ng barrier, pede b un???
sounds like a stupid question pero NEW lng xe aq
kea mejo freak out p s mga abilities

pls reply

Geof-Force
11/15/2010, 00:12
new lng xe q s HC .. ask q lng --- does running shot can do barrier at one action ....
i mean ... half q ung speed value then put aq ng barrier, pede b un???
sounds like a stupid question pero NEW lng xe aq
kea mejo freak out p s mga abilities

pls reply

No, unfortunately. Running shot is a power action that lets you move up to half your speed (rounded up) then make a ranged combat action at the end of your move. Barrier uses a power action in itself. :cool:

theFAMINE
11/15/2010, 02:23
thanks for the tips ....

theFAMINE
11/18/2010, 21:39
Question???? how to used Theme Team

any disadvantages/advantages? abilities that can gain by theme?

thanks

darkjacen
11/18/2010, 22:03
Here's a suggestion.

Go to the wizkids website (www.heroclix.com) and download the 2010 rulebook. The Powers and abilities Card should also be there, download that as well. Most of your questions can be answered by reading the rulebook. Plus it's a good reference tool.

Geof-Force
11/22/2010, 09:11
For questions about who gets affected by pulse wave and energy explosion:

Pulse Wave Energy Explosion targets (http://www.hcrealms.com/forum/showthread.php?t=283569)

Yes, friendly characters adjacent to opposing targets by EE will be hit if your roll is good enough vs. their defense. Funny thing: if you're a sharpshooter who shoots EE at an adjacent opposing, you get hit by it, too :cool:

theFAMINE
11/22/2010, 20:44
so on EE - friendly and opposing will both suffer for succesful roll... wow!!!

theFAMINE
11/22/2010, 21:02
ulik (HoT) Damage dealt to Ulik is reduced to 1. This power cannot be countered or ignored - V.S. Psyc Blast??/??

darkjacen
11/22/2010, 21:53
Not quite. Penetrating/Psychic Blast and Exploit Weakness deal penetrating damage. Penetrating Damage ignores damage reducing abilities.

So Ulik would still take full damage if he gets hit by either of the two. The same goes for Superman Prime's Invincible ability.

theFAMINE
11/22/2010, 22:08
wwhheeewww....
so my friend cheated me... ahhh!!!! that bastard...
wait til i get my hands on him... aaaarrrggghhh!!!!

btw, thanks

ecchs
11/25/2010, 03:45
Beast Boy's Morph Power (http://www.hcrealms.com/forum/showpost.php?p=5138717&postcount=69) < - - maaaring gamitin na sanggunian sa hinaharap. *ngiti*

spiderknyt
11/29/2010, 13:54
question: How should we play LARFLEEZE?

as intended (SP works one way lang, you can't attack him thru his construct. the RA and Harpua seems to agree with this)?

or as worded? it works both ways, you can attack (and poison) him thru his construct (which is not comic acurate at all).


and the constructs doesn't work with the ORANGE LANTERN SO, kasi hindi raw "adjacent from" ang nasa character card ni Larfleeze kundi "adjacent to". ibig sabihin as if yung opponent ang napunta sa tabi ni larfleeze at hindi si larfleeze ang nasa tabi ng opponent.

darkjacen
11/29/2010, 22:53
Honestly? Mas tama yung interpretation ni Harpua (and the RAs) both in game balance and comic accuracy. (I'm agreeing with you here Knyt)
Senseless na pwedeng tamaan si Larfleeze pag nagdeclare ka ng attack sa construct. Kasi, kung pwede yun, dapat pwede din gumana yung Orange Lantern object. (I know that the poisoner should be 4 squares away from the lantern to work as per the rules of the OL special object)

Diba? If you can attack Larfleeze, because he counts as adjacent for poison and close combat purposes then technically you're also adjacent to "Larfleeze" who is within range of his battery. Medyo cheesy na yun kung ganun.

Plus I really don't get the confusion. If you attack an object, you attack an object and not a character. The way Larfleeze's trait is worded would have included a line saying he can also be attacked or what not if it was supposed to work both ways.

Better yet we can refer to this:Larfleeze - Rules Edition (http://wizkidsgames.com/blog/2010/11/26/larlfeeze-rules-edition/)

No where was it mentioned that he could be attacked through his constructs either. Well until we get further news on the rulings.

spiderknyt
11/30/2010, 01:20
ang debate kasi nila dito ay ganito: pwede mo i-range attack yung object for 3 damage then destroyed na, pero pag close combat attack and poison, pwede daw bawasan si larfleeze according sa wording.

Pero logically speaking, dapat one way lang talaga. kaya nga sya walng range at 3 lang damage at 212 points! Tapos kahit maraming nakadikit sayo na object, 1 damage lang ang kakagat.

Yung OL object hindi talaga pwede magamit either way. kasi yung opponent ang "as if" adjacent kay larfleeze (sila ang mapupunta sa tabi nya). Hindi si larfleeze ang mapupunta "as if" sa tabi nila.

javeyx
11/30/2010, 02:15
Tapos kahit maraming nakadikit sayo na object, 1 damage lang ang kakagat.Talaga? Sayang naman. Kala ko pwede nang mag Larfleeze abuse. Alam ko na kung sino best partner niya... bwahaha.

spiderknyt
11/30/2010, 03:10
ang wording kasi, as if yung opponent ang mapupunta sa tabi nya, so ibig sabihin kahit ilan pa yung object, "as if" mapupunta pa rin sa tabi nya ung opponent so 1 damage lang.

Oo ok syang partner kay arcade bwahahaha!! "poison, then boom!"

Armageddon Star
11/30/2010, 03:31
Arghhh, let's just wait for the players guide...

Post nyo nalang sa international forums para malaman ng mga kano?

spiderknyt
11/30/2010, 07:22
since wala pang players guide, ito ang guidelines nya:

*you can only place a construct on the same square as larfleeze unless perplexed yung range (yup nabasa ko yung article na pwede daw adjacent kaso 0 range nya eh, adjacent square counts as 1 range, so mali yung article!! Unless ma-errata ulit sa players guide.)

clearly, hindi ito ang intent, ang intent ay pwede adjacent! Tignan nyo yung article!

*the SP works both ways! pwede sya ma-attack thru the constructs!

hindi na naman ito yung intent, one way lang dapat.

So papano yan? Judges?

Armageddon Star
11/30/2010, 09:38
since wala pang players guide, ito ang guidelines nya:

*you can only place a construct on the same square as larfleeze unless perplexed yung range (yup nabasa ko yung article na pwede daw adjacent kaso 0 range nya eh, adjacent square counts as 1 range, so mali yung article!! Unless ma-errata ulit sa players guide.)

clearly, hindi ito ang intent, ang intent ay pwede adjacent! Tignan nyo yung article!

*the SP works both ways! pwede sya ma-attack thru the constructs!

hindi na naman ito yung intent, one way lang dapat.

So papano yan? Judges?

Hmmm i-ban muna cya kasi magulo rules nya? LOL imagine mo i aatack mo yung construct, tapos papasa sa kanya, tapos i papasa mo sa construct na katabi nya thru "mastermind". gulo diba?


Hmm orange lanterns kasi diba yun yung parang expendable na bodies nya sa comics? Wala namang sense pag pwede cyang attackin using yung mga yun... pero ewan...

darkjacen
11/30/2010, 21:00
I'm agreeing with Knyt on this one. It makes absolutely no sense to not play Larfleeze as intended.

*Yes to adjacent Constructs!
*No to attacking Larfleeze through his constructs!
*No to Charles' suggestion of Banning Agent Orange! I suggest you read the article Knyt and I are referring to. It really isn't that difficult to understand.

spiderknyt
11/30/2010, 22:21
gusto ko gamitin si larfleeze sa laro eh, kaso kung epal yung kalaro mo na ayaw pumayag sa "errata rules" eh wag nalang. Luging lugi si larfleeze sa 212 points kung susundin word per word yung SP nya.

javeyx
11/30/2010, 23:39
Watdahel ang simple simple wag niyo nang i-ban. Lalo na at may idea ako kung pano magspam ng Orange Constructs (di ba Antonn??? Bwahaha)

darkjacen
12/01/2010, 01:00
YES!!!! No to banning Larfleeze. Kung hindi ninyo gets huwag niyo gamitin. Bwahahaha (Mine...all mine...)

Geof-Force
12/01/2010, 05:47
gusto ko gamitin si larfleeze sa laro eh, kaso kung epal yung kalaro mo na ayaw pumayag sa "errata rules" eh wag nalang. Luging lugi si larfleeze sa 212 points kung susundin word per word yung SP nya.

Until Wizkids releases an "official" ruling, my ruling for those using Larfleeze in reference to Harpua:

- He can use poison and attack for close combat purposes with his constructs but he cannot be attacked through them (that's how it works in the funnybooks ergo the same in the game).

- Range 0 = same square or adjacent (as is the way the force field generator object is used) :cool:

Armageddon Star
12/01/2010, 14:13
O ba't ang seseryoso nyo?

Hahaha joke lang! Bakit naman yan dapat i-ban diba? Di naman cya broken (pero pag damage mo is 2 nalang or below... well.... umm)

darkjacen
12/01/2010, 20:57
O ba't ang seseryoso nyo?

Hahaha joke lang! Bakit naman yan dapat i-ban diba? Di naman cya broken (pero pag damage mo is 2 nalang or below... well.... umm)

Ikaw nagsimula diba?:p And I quote:

Hmmm i-ban muna cya kasi magulo rules nya? LOL imagine mo i aatack mo yung construct, tapos papasa sa kanya, tapos i papasa mo sa construct na katabi nya thru "mastermind". gulo diba?

If you don't get it stick to the Yellow spectrum first.:p

stevenrogers
12/01/2010, 21:45
sige, for now we cant attack larfreeze thru the constructs...pero yes to banning javey sa tourney na nag fi field ng armies na lampas sa points...ergo, auto loss kahit nanalo pa. bwahahahha

javeyx
12/02/2010, 02:47
If you don't get it stick to the Yellow spectrum first.:pAFRAID ba? Hahaha.

Anyway I HOPE to play this Sat. Or Monday. May nabuo akong Corps (may special guest nga lang haha)

eliotblacknigh
12/02/2010, 08:04
AFRAID ba? Hahaha.

Anyway I HOPE to play this Sat. Or Monday. May nabuo akong Corps (may special guest nga lang haha)

Sige bring your corps ako din may nabuong corps for 400pts. Modern age...best of 3 games...:classic:


Basta 50% Or more ng team merong corps

darkjacen
12/02/2010, 09:09
Sige bring your corps ako din may nabuong corps for 400pts. Modern age...best of 3 games...:classic:


Basta 50% Or more ng team merong corps

Tempting...Sige, If I get off from work early on that day game ako! (Yesss...my prrreciousss orange corps...:p) So si Larfleeze and my custome orange construct tokens and...

darkjacen
12/03/2010, 05:23
I was going over the Larfleeze question threads and came upon this one by nbperp

http://hcrealms.com/forum/showpost.php?p=5151918&postcount=42

Interesting really.

LabRat
12/07/2010, 02:46
Can wildcards copy the Thunderbolts ATA? According to the rulebook, ATAs can be copied by wildcards. According to the players guide, wildcards can only use TAs that are possessed by friendly figures. Thunderbolts ATA says that characters using Thunderbolts ATA can use the chosen team ability if they can't already - so how does it work? I choose a Marvel Team Ability at the start of the game, and both my TBolted figs and wildcards can use that TA right?

spiderknyt
12/07/2010, 03:52
correct!!!!!!!!!!

clixboy
12/07/2010, 06:21
larfleeze ain't that hard to understand, he can poison and attack you when a construct is adjacent, but you can hit him back as well kasi kung wording nya susundin natin pwede mong saktan si larfleeze thru his constructs.. (willpower backlash?!), well there is always a certain amount of debate ragarding RAW (rules as written) and RAI (rules as intended) in this case kung susundin natin ung RAW definition ng power nya then yes the power works both ways, kung RAI ang susundin natin then the power works only for larfleeze and not against, ngayon the unless WK issues a clear cut errata then judges decision to until further notice nalang. Pero kung ako tatanungin nyo sa pagkaka sulat sa power nya it works both ways, and justified pa rin ang the cost nya balanced pa din, imagine mo pag in larfleeze favor palagi ung cnstruct then by the 5th or so turn ilan orange tokens na ang malalagay mo sa map, halos hinde mo na cya mapapatay nyan pag wala kang outwit. Here is how it will work kung RAW definition cya, hit a construct via close combat with 3 dmg, sabog ung contruct and deal larfleeze 3 dmg, then larfleeze passes that damage again to another construct, this way may drawback ung power nya at hinde mapupuno ung map ng construct. This is how its balanced by RAW, but kung RAI ang susundin then by all means abuse it away, samahan mo lang si larfleeze ng Armor Piercing at game over ka na, magtatago lang cya sa masikip na map (prison map) at gagawa lang ng maraming orange token
tapos sabay ikakalat sa map to the point na kahit san ka pumunta malalason ka.

spiderknyt
12/07/2010, 13:01
Pat, tignan mo yung link na pinost ni anton...yung power ni larfleeze one way lang talaga.

tsaka pag nagdestroy ka ng object, hindi damay si larfleeze.

tsaka hindi mo kailangan mag-break away sa construct dahil object lang sya. Mabilis iwasan, mabilis wasakin, so hindi pa rin cheesy.

kahit ilang construct and adjacent sayo, 1 damage lang. As if yung opponent ang adjacent kay laefleeze, not vice versa.

clixboy
12/07/2010, 15:23
Pat, tignan mo yung link na pinost ni anton...yung power ni larfleeze one way lang talaga.

tsaka pag nagdestroy ka ng object, hindi damay si larfleeze.

tsaka hindi mo kailangan mag-break away sa construct dahil object lang sya. Mabilis iwasan, mabilis wasakin, so hindi pa rin cheesy.

kahit ilang construct and adjacent sayo, 1 damage lang. As if yung opponent ang adjacent kay laefleeze, not vice versa.

well kasi may nag official wording na, pero kung babasahin mo ung text as is, iba ang ibig sabihin nyan;)

well outwit lang tapos na rin cya, usually ang issue lang naman dyan is pag sa sealed event e, pero sa constructed play wala naman issue yan

darkjacen
12/07/2010, 21:26
well outwit lang tapos na rin cya, usually ang issue lang naman dyan is pag sa sealed event e, pero sa constructed play wala naman issue yan

Ehehe, why would anyone play larfleeze out in the open?:p (I mean the greedy bastard sends his constructs to do his bidding, it makes sense to play him in the same manner, hidden) Sa sealed, though hindi siya worth it gamitin. He's just too difficult to play w/o specific figures to support him.

Also, just to add to what you said, if he passes damage to a construct he can only give 3 damage, any left over damage will hit Larfleeze. It's also difficult to flood the map w/ constructs. He can only put 2 as free actions. The moment he has 2 or more in play, that would require a power action on his part.

Now, considering his point value that means you're biggest pointed figure would be sitting still doing nothing except create constructs for several turns (assuming you decide to push him), which is not suggested. Summon the orange lantern corps is well balanced in that aspect.


Hmm...I might as well repost this link.
Larfleeze - Rules Edition link (http://wizkidsgames.com/blog/2010/11/26/larlfeeze-rules-edition/)

clixboy
12/07/2010, 23:21
uh huh then until someone comes along and finds a a certain way to abuse it then we all cry noh hehehe

Armageddon Star
12/07/2010, 23:48
tama na ang debate!

babasagin lang ni element lad yan at kakainin ng nanobots ni kc flash!
Wahahahahahaha!

darkjacen
12/08/2010, 00:03
uh huh then until someone comes along and finds a a certain way to abuse it then we all cry noh hehehe

Well there's always that possibility. :cheeky:

(He's not talking about you my precciousss....)

@ Charles: It's not a debate. It's a healthy discussion between players who can see the potential and subsequently, the potential abuse of something.
:p

clixboy
12/08/2010, 01:05
another topic, is it me or do I see the deadly application of SR ares and WL superman?

Xtriker47
12/08/2010, 01:18
Larfleeze + Edward Nigma :D

spiderknyt
12/08/2010, 01:43
Larfleeze+Edward Nigma+Marvel Girl+Gee! hahahaha!

Armageddon Star
12/08/2010, 11:12
Larfleeze+Edward Nigma+Marvel Girl+Gee! hahahaha!

+ con artists?

hayate
12/08/2010, 11:25
+ con artists?

+AP??????:devious:

darkjacen
12/08/2010, 20:54
another topic, is it me or do I see the deadly application of SR ares and WL superman?

WL supes can be dangerous (siya lang yung WL na may indomitable diba?). SR Ares would slaughter swarm armies by virtue of his special power, now throw a mean support crew and you're good to go.

Ah, I almost forgot, how exactly does Jericho's Possession work? Will I still take damage if I release the target immediately after it makes an action? I'm asking because the Titans got a major boost in modern age thanks to this new set, it's actually possible to build a somewhat competitive titans team.

Geof-Force
12/09/2010, 02:11
Larfleeze+Edward Nigma+Marvel Girl+Gee! hahahaha!

Equals dead Gee and Marvel Girl by turn 2. Larfleeze can't carry an entire force alone without some ranged backup or a way around outwit.

spiderknyt
12/10/2010, 00:10
Equals dead Gee and Marvel Girl by turn 2. Larfleeze can't carry an entire force alone without some ranged backup or a way around outwit.

Hahaha! Lahat sila nakatago, hindi na kailangan ni larfleeze umalis sa starting area! Isipin mo nalang kung papano. :)

spiderknyt
12/10/2010, 00:13
WL supes can be dangerous (siya lang yung WL na may indomitable diba?). SR Ares would slaughter swarm armies by virtue of his special power, now throw a mean support crew and you're good to go.

Ah, I almost forgot, how exactly does Jericho's Possession work? Will I still take damage if I release the target immediately after it makes an action? I'm asking because the Titans got a major boost in modern age thanks to this new set, it's actually possible to build a somewhat competitive titans team.


Parehas kay deadman, walang damage pag pinakawalan agad, pag ayaw mo ibalik sa kalaban yung fig until next turn, dun lang sya may damage. :)

darkjacen
12/10/2010, 01:22
Nice! Thanks Knyt!

Armageddon Star
12/10/2010, 06:47
teka diba kalaban na si jericho? so wag na cya hahahaha

MarcOfTheCross
12/14/2010, 02:03
clarify lang with dc75th hal jordan's SP. does it affect his team to become 'thematic' after you choose a keyword? or for other game references lang ang effect nya?

Geof-Force
12/14/2010, 07:01
clarify lang with dc75th hal jordan's SP. does it affect his team to become 'thematic' after you choose a keyword? or for other game references lang ang effect nya?

It's just like Noh-Varr's Trait but in reverse. When it states "As you reveal your force..." it means the effect of the Trait takes effect before the game. Hence, assuming you have a 400 point team with 2 other characters possessing the Sinestro Corps keyword and you choose Hal's keyword to be the same, they are treated as a theme team. :cool:

Geof-Force
12/14/2010, 07:03
For Questions on Mr. Terrific's retaliatory Outwit Trait:

MR. TERRIFIC "FAIR PLAY" (http://www.moreprofitsmoreproblems.com/forum/showthread.php?t=295220&page=2)

Yes, he can outwit immediately after your opponent outwits something and there's no limit to the number of times he can do it during your opponents turn. :cool:

darkjacen
12/17/2010, 00:22
This is in response to theFAMINE's question: What are Alternate Team Abilities?

Alternate Team Abilites (ATAs) are (currently) Team abilities that use keywords as a prerequisite. ATAs gives a character the option of using either the printed team ability on the dial AND/OR the alternate team ability.

Characters that have ATAs "equipped" can use either one of the Team Abilities.

theFAMINE
12/17/2010, 01:36
ah ok clear n master dark thanks

spiderknyt
12/21/2010, 16:01
Langya, ang lakas pala ni BANE...

Based sa wording, hindi "action" (free or otherwise) and VENOM PUMP!

Venom Pump: Once during your turn, you may choose 1, 2 or 3. Modify Bane's attack and damage values by that amount this turn. At the end of this turn, deal him that much unavoidable damage.

Pwede ka mag-VENOM PUMP EVEN AFTER YOU ROLL!

Maski si normalview ayaw yung ruling na to pero technically legal sya!
Except nalang kung i-house rule na hindi pwede gamitin after ng attack roll kagaya nung ginawa ni normalview sa venue nya.

Pero technically, pwede mo gawin: after you missed, modify mo yung attack and damage nya to hit! Hahahaha! Bastos!!

http://www.hcrealms.com/forum/showthread.php?t=296349&page=4

Geof-Force
12/27/2010, 09:03
Sticky for those who ask if PW ignores Barrier and Smoke Cloud tokens (http://www.hcrealms.com/forum/showthread.php?t=238551&highlight=barrier+pulse+wave):

PW ignores the power, not the tokens created by it; remember PW is not countering/outwitting the power itself. This is the same reason a character with Super-Strength carrying a Desk/Tombstone gets the defense bonuses against a PW attack. :cool:

hayate
12/29/2010, 10:35
http://hcrealms.com/forum/showthread.php?p=5214142#post5214142

Clarification for bane and atrocitus SP

darkjacen
12/29/2010, 23:56
http://hcrealms.com/forum/showthread.php?p=5214142#post5214142

Clarification for bane and atrocitus SP

...whoa ang lakas pala ng Trait ni Atrocitus kung ganun...So if he could say attack the same target with Imperv twice that thing can only use toughness...:cheeky:

eliotblacknigh
12/30/2010, 21:50
HaPpY NeW YeAr To All oF YoU GuYs!!!!!! LotS Of loVe FrOm Me......:laugh:

ThAnK YoU FoR A VeRy MeMoRaBlE HeRoClIx GaMe ThIs YeAr'2010', SeE NeXt YeAr 2011..;)




i post early kase mamayang gabi trapik na sa 'WorldWideWeb', mahirap nang mag post mamaya.....hahahaha..and also i cant text/call thru my cell phone kahapon pa..i have no clue why? anywayssssss!!!!! i can recieve txt/call.

manigong bagong taon sa inyong lahat......;)

-joel atienza(eliotblacknigh)

spiderknyt
12/31/2010, 07:51
HaPpY NeW YeAr To All oF YoU GuYs!!!!!! LotS Of loVe FrOm Me......

ThAnK YoU FoR A VeRy MeMoRaBlE HeRoClIx GaMe ThIs YeAr'2010', SeE NeXt YeAr 2011..




i post early kase mamayang gabi trapik na sa 'WorldWideWeb', mahirap nang mag post mamaya.....hahahaha..and also i cant text/call thru my cell phone kahapon pa..i have no clue why? anywayssssss!!!!! i can recieve txt/call.

manigong bagong taon sa inyong lahat......

-knight

(ki-nopy/paste ko nalang yung kay joel kasi tinatamad ako mag type, same message lang naman din haha!!)

ecchs
03/17/2011, 03:01
gx021 U Tarot
Team: The Brotherhood
Range: 0 :bolt:
Points: 47
Keywords: Hellions
m-boota-fistd-shieldg-starburst79171791716816168151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Major Arcana: Once During your turn, you may roll 2d6 that can't be rerolled. Based on the result, Tarot can use the corresponding power below until she makes this roll again. 2-3=Death. Give Tarot a power action and make a close combat attack targeting each opposing character within 3 squares. Roll a d6 and subtract 1. Each character hit is dealt that much damage. 4-5=Hermit. Tarot can use Barrier as if she possessed a range value of 3 and Poison. 6-8=High Priestess. Tarot can use Defend and Probability Control. 9-10=Fool. Tarot can use Leap/Climb and Perplex. 11-12=The Devil. Tarot deals penetrating damage. Once, at the beginning of your turn, deal 1 damage to each opposing character within 3 squares.

Don't know if the wordings of her trait are accurate (kinopya ko lang ito sa Units Section), but is the last sentence part of her "The Devil" power or is it a separate power that works once at the beginning of your turn?

Geof-Force
03/17/2011, 05:49
gx021 U Tarot
Team: The Brotherhood
Range: 0 :bolt:
Points: 47
Keywords: Hellions
m-boota-fistd-shieldg-starburst79171791716816168151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Major Arcana: Once During your turn, you may roll 2d6 that can't be rerolled. Based on the result, Tarot can use the corresponding power below until she makes this roll again. 2-3=Death. Give Tarot a power action and make a close combat attack targeting each opposing character within 3 squares. Roll a d6 and subtract 1. Each character hit is dealt that much damage. 4-5=Hermit. Tarot can use Barrier as if she possessed a range value of 3 and Poison. 6-8=High Priestess. Tarot can use Defend and Probability Control. 9-10=Fool. Tarot can use Leap/Climb and Perplex. 11-12=The Devil. Tarot deals penetrating damage. Once, at the beginning of your turn, deal 1 damage to each opposing character within 3 squares.

Don't know if the wordings of her trait are accurate (kinopya ko lang ito sa Units Section), but is the last sentence part of her "The Devil" power or is it a separate power that works once at the beginning of your turn?


It's part of "The Devil" result. The reason for this is the player is not required to roll every turn; he can keep whichever result was taken (see how it's worded as "you may roll 2d6 that can't be rerolled. Based on the result, Tarot can use the corresponding power below until she makes this roll again." So hindi automatic na meron sya nun unless naroll na and the player chose to keep it. :cool:

ecchs
03/17/2011, 06:16
It's part of "The Devil" result. The reason for this is the player is not required to roll every turn; he can keep whichever result was taken (see how it's worded as "you may roll 2d6 that can't be rerolled. Based on the result, Tarot can use the corresponding power below until she makes this roll again." So hindi automatic na meron sya nun unless naroll na and the player chose to keep it. :cool:

oic. ty ser.*ngiti*

DrewFornier
03/17/2011, 06:44
Guys, this just in from Wizkids! Those Colossal figures just got a whole lot better. :)


Now, wasn’t there something new that I was promised earlier? Something to take the edge off of players who hate giving up their turn when they’ve invested 500 points in that one big figure?

When this character has two action tokens, it can be given a non-free action. After the action resolves, deal it 1 unavoidable damage and do not remove action tokens from it at the end of the turn.

You read that right. Colossal characters used in a force – all of them, not just the ones in the Giant Size X-Men Super Boosters – can now be given an action every single turn as a bonus for having the damage symbol. It costs you, to be sure. But as the player, you can now make the choice.

Let’s review this ability in a little detail so that it’s clear how pushing damage and willpower come into play.

It’s round 1 and I need to decide what I’m going to do with my Apocalypse. He’s on his first click, sporting a 10 speed with Charge and 5 damage with Close Combat Expert. I move him the full 10 squares with a standard move action and place a token on him.

On round 2, I see that I have an opposing character just a few squares away. I give him a power action to Charge and he attacks the opposing character, dealing 5 damage! When Apocalypse gets assigned a second action token, he is dealt pushing damage. If he did not have Indomitable, he’d be taking a click of damage himself. But thanks to Indomitable, he can ignore pushing damage and end his turn.

On round 3, Apocalypse is sitting there with 2 tokens. Under previous rules, this would the time when the opponent would come in at Apocalypse full force. They’d be able to attack him knowing that Apocalypse would be powerless to retaliate. To be sure, players still have that option. If you want your Colossal character to rest and clear tokens, that’s a choice you can make.

With the new ability in Colossal Size, opposing characters can never rest easy again. On turn 3, Apocalypse can be given a non-free action. Since he has 2 tokens, he is not assigned a third one. And after the action resolves, he’ll be dealt 1 unavoidable damage. This is different from pushing damage – Indomitable isn’t going to help him this time. What’s more, Apocalypse does not get to clear this turn. So, during round 4, Apocalypse’s player can make the choice again – rest Apocalypse so that he can be given actions that do not cause damage or give him another non-free action, attempt to decimate his opponent, but give Apocalypse another unavoidable click.

It may become a tough choice at times, but you’ll find your figures will be having a better time decimating the opposition!

Hahahaha! Link to the article of the quote is on the home page.

LabRat
03/17/2011, 06:49
I miss the multi-attack and the capture ability though.

ecchs
03/17/2011, 21:45
here's the link for the rules re: colossals ->http://wizkidsgames.com/blog/2011/03/17/normal-distribution-giant-colossal-size-x-men/

darkjacen
03/17/2011, 23:10
@Ecchs: Thanks for the post. I was wondering if they could be played like the classic colossals. I don't like how it will affect the big guys like Galactus, Dark Phoenix, Anti-Monitor etc though.

@Drew: That's how Colossal figures were played in the past actually. Before, these figures had their own special rules inserted in the box.

darkjacen
03/17/2011, 23:24
New Colossal sized rulings and older figures (http://www.hcrealms.com/forum/showthread.php?p=5399805#post5399805)

Slight correction. According to nbperp, the older colossals will still follow their special rules. So those with Power Cosmic/Quintessence can push to their hearts content and take no damage from the new ruling bwahahaha.

ecchs
03/17/2011, 23:43
New Colossal sized rulings and older figures (http://www.hcrealms.com/forum/showthread.php?p=5399805#post5399805)

Slight correction. According to nbperp, the older colossals will still follow their special rules. So those with Power Cosmic/Quintessence can push to their hearts content and take no damage from the new ruling bwahahaha.

para may distinction between these "diet cokes" and those "classic ones". hehehe........

ecchs
03/18/2011, 00:24
Bane SP upcoming errata (http://www.hcrealms.com/forum/showthread.php?t=304897&highlight=bane+sp) <- sticky for reference. So now, you can't apply Venom Pump after the attack is made, tama ba? or you can still apply the modifiers, wala lang effect yung attack modifier sa final result ng roll pero yung damage modifier papasok pa rin....

spiderknyt
03/24/2011, 03:01
Para kay Xandy:

http://hcrealms.com/forum/showthread.php?t=308835&highlight=wolverine

javeyx
03/24/2011, 03:36
Para kay Xandy:

http://hcrealms.com/forum/showthread.php?t=308835&highlight=wolverineYiheeeee!!!!

ecchs
03/24/2011, 03:50
booooooooo!!!

xandman
03/24/2011, 04:03
Ok that clears it. Thanks for the link.

stevenrogers
03/24/2011, 06:30
Para kay Xandy:

http://hcrealms.com/forum/showthread.php?t=308835&highlight=wolverine



Whaaaattttt!!!!??? Hhahaha oi knight tradan ko nlang yang colosus and wolvie mo ng sr wolverine plus cytorrakk object!!! please wait 2 seconds for an uncompressed image, or press Ctrl+F5 for original quality page

spiderknyt
03/24/2011, 12:27
Warak na warak yung War Hulk ni conrad sa Colossus/wolverine nung sat! nyayahaha!

LabRat
03/30/2011, 20:12
New rulebook coming!

"Without the ability to cancel something, powers like Toughness no longer need to be indicated as “Non-Optional” while powers like Stealth needed to have some tweaks made to them (Stealth is now a power that only prevents hindered lines of fire on your opponent’s turns, not on your own turn)."

Now we can Prob Control our Stealthed characters without having to turn Stealth off :) Can't wait for the other rule changes...

DrewFornier
03/30/2011, 22:22
Also, according to the article discussing the 2011 Rulebook, powers can't be cancelled anymore, so no more turning off Indomitable to get to a nice click, people. :)

Oh, and they're revamping the Colossals even more. Apparently new trait will allow them to break away automatically. Hope they fix the close combat rule with Colossals to at least let them attack like Giants, if not farther (3 squares out yes!).

darkjacen
03/30/2011, 23:27
The change in stealth is welcomed. The Colossals break away thing, honestly it's about time. I could never figure out why giants had no problem with that while their monstrous cousins still had to roll.

Although to be honest we need to see the whole 2011 Player Guide to see the effect on the game as a whole. Will power combos still work like before? Next article worries me though...a change in wildcards and the over-confusing rulings on theme teams.

clixboy
03/31/2011, 02:14
as far as the article has stated, we will need to adjust our gaming style, (d na uubra mga style nila conrad at xandy) much like what WK did with mechwarrior years ago, heroclix will be undergoing a revamp.

stevenrogers
03/31/2011, 02:36
as far as the article has stated, we will need to adjust our gaming style, (d na uubra mga style nila conrad at xandy) much like what WK did with mechwarrior years ago, heroclix will be undergoing a revamp.


Hay naku, kay hirap talaga ng mga sikat...kinaiingitan at laging laman ng realms. :p
...anyway, kahit ano pa yan we'll adjust an excell. Change is good lalo na't very aggressive ang wk/neca sa pag promote ng new clix figs, expansions etc. (Wag lang sanang gawing ala mage knight na ginawang todo cheezy kaya namatay...but i believe di naman aabot yun dun).
Right now heroclix is in good hands with the present company who handles it. Let's just support it people.
Heroic Age na!!!! Just bring it on and lets enjoy the partayyy!!!! hehehhe

spiderknyt
03/31/2011, 02:44
Feeling ko may kinalaman na naman ang colossals sa theme team rules change. Imagine sa 1000 points, hindi pa rin thematic lahat ng horseman + apocalypse! Feeling ko pag may colossals iba ang point system to determine theme team.

spiderknyt
03/31/2011, 02:54
Also, according to the article discussing the 2011 Rulebook, powers can't be cancelled anymore, so no more turning off Indomitable to get to a nice click, people. :)


Actually you can still "turn off" indomitable if you declare that you choose not to use the power (the power is still there, but you can choose not to use it since the power states "can use"). It's not cancelling, you just choose not to use it.

Pero shempre hindi pa rin final hanggat wala pa yung bagong PAC.

javeyx
03/31/2011, 03:15
Hahaha. Antayin na lang natin ang rules change! Basta gamitin natin ha? Good or bad changes, rules are rules. If you choose to follow only a part of it, then I don't think that can be called clix. You're just borrowing figs and created a game of your own. That's how I see it. ;)

eliotblacknigh
03/31/2011, 03:16
Hay naku, kay hirap talaga ng maliit ang titi na di-sikat...di-kinaiingitan at di-laging laman ng realms. :p
...anyway, kahit ano pa yan we'll adjust an excell. Change is good lalo na't very aggressive ang wk/neca sa pag promote ng new clix figs, expansions etc. (Wag lang sanang gawing ala mage knight na ginawang todo cheezy kaya namatay...but i believe di naman aabot yun dun kase i have a small tiny winny dick!!!).
Right now heroclix is in good hands with the present company who handles it. Let's just support it people.
Heroic Age na!!!! Just bring it on and lets enjoy the partayyy!!!! hehehhe

.......................................................:p

ecchs
03/31/2011, 05:43
Hahaha. Antayin na lang natin ang rules change! Basta gamitin natin ha? Good or bad changes, rules are rules. If you choose to follow only a part of it, then I don't think that can be called clix. You're just borrowing figs and created a game of your own. That's how I see it. ;)

parang may gusto kang ipahiwatig ser? hehehe...........

javeyx
03/31/2011, 06:41
parang may gusto kang ipahiwatig ser? hehehe...........Aaaa. Wala naman. This is just my opinion if in case people want to be selective with the upcoming rules change.

I am actually cool with house rules. I don't know how to explain it properly, but there's a fine line between house ruling and just plainly messing around with the rules (like some kind of Heroclix god haha). You don't have to be defensive. If you're referring to the atc rules, I'm fine with it. Besides 1) haven't played there and 2) that was made around the time clix was dead, so I guess you guys made them up out of boredom, I suppose?

House rule, yes. Just don't make it a fanboy fantasy. :)

Geof-Force
03/31/2011, 06:50
The change in stealth is welcomed. The Colossals break away thing, honestly it's about time. I could never figure out why giants had no problem with that while their monstrous cousins still had to roll.



Well, giants just have an easier time breaking away but they still do have to roll, but I get your drift, Jacen. :) The "Colossal Stamina" certainly makes Colossal that much more useful (still overpriced for what they do, but any new benefit helps). What I do hope is they fix the AE mechanic from its current clunky and impractical rules to something more streamlined like Beast Boy's Morph. If Iron Man/War Machine is being used as the basis of getting an entirely new mechanic created retroactively ("double power action"), then something that a number of figures have and a concept a lot of people actually like but have a hard time using effectively would warrant an update, too.

spiderknyt
03/31/2011, 14:08
Nkakadugo naman ng ilong ang english dito hhaha!

Basta remember guys, May 01, 2011 pa maiimplement lahat ng rules change. So for now, may "cancel" pa, and colossals break away normally...

clixboy
03/31/2011, 14:13
oo mahirap na pag sikat ka sa ibang paraan eh muwahahahahaha

well rules changes are fine as long we as all go with it, tama walang selective rules dapat kung ano nakasulat sa rulebook susundin, nakaka badtrip nga naman un maglalaro ka tapos biglang may house rule palang in effect dahil matagal ka nang hinde naglalaro hinde mo alam.

spiderknyt
03/31/2011, 15:10
check out the new theme team rules and wildcard. Free action na ang declaration ng team sa WC. Wala nang Batman Ally/Mystics/Defenders combo unless ideclare mo before end of turn!

Theme Team:

Generic Teams:
100-300 points - 3 figures - 1 Theme Prob
400-600 ponits - 6 figures - 2 Theme Probs lang instead of 3
700-900 points - 9 figures - 3 Theme Probs na dating 4

Named Teams:
100-300 points - 2 figures - 2 Theme Probs
400-600 ponits - 4 figures - 4 Theme Probs
700-900 points - 6 figures - 6 Theme Probs

in short, nerfed ang generic keywords, buffed ang named keywords!

Geof-Force
03/31/2011, 15:51
http://wizkidsgames.com/blog/2011/03/31/2011-rulebook-of-wild-cards-and-themed-teams/

The Gist
- Free Actions - once per turn unless specified. No more multi Nanobot eating. However, powers and sps are now distinct. i.e. if your sp grants perplex and take damage to a click that has standard peplex, you can use that (because it's a different free action you're using to activate it)

- Wildcards - you can still swap TAs any number of times during your turn. However, the last one you chose for each of the figures with WC will remain until the beginning of your next turn ... no more swapping TAs during your opponent's turn

- Theme teams - are now based on 300 point build totals. Generic theme needs 3 figs per 300 while named themes need 2. so for 400-600 = minimum Generic 6/minimum named 4, 700-900 = generic 9/named 6, etc. This makes it even harder to build generic themes in low points but easier for named themes in higher points. Good news is: no more easily built Detective, Scientist, Soldier, Martial Artist, Teen themes ruining your day. Bad news: Animal, Brute, Monster, Police, Reporter, Warrior who already have a hard time building a good team are getting no love.

- If a character has no keywords that match the theme, like a bystander or an AE or morphed figure without the keyword cannot use theme prob

- A character who can already use PC cannot use theme prob (depowers mystics with lots of Scarlet Witch/Jason Bloods or X-teams with Cuckoos)

- those who already used theme prob during that turn (just the way ATC has played it... parang kinopya na naman ata ah) :p

- Only non-free actions prevent using theme prob i.e. use perplex, outwit, leadership = figure can still be given theme prob. (yay! no more headaches and forgetting... another ATC way of doing things mirrored by WK.... hmmm....)

ecchs
03/31/2011, 21:40
Aaaa. Wala naman. This is just my opinion if in case people want to be selective with the upcoming rules change.

I am actually cool with house rules. I don't know how to explain it properly, but there's a fine line between house ruling and just plainly messing around with the rules (like some kind of Heroclix god haha). You don't have to be defensive. If you're referring to the atc rules, I'm fine with it. Besides 1) haven't played there and 2) that was made around the time clix was dead, so I guess you guys made them up out of boredom, I suppose?

House rule, yes. Just don't make it a fanboy fantasy. :)

amen, brother. with regards to the "ATC rules", those are only implemented when it's either Golden or our own "Silver" age formats. Besides, most of the players weren't following it (unintentionally or not) possibly because they've forgotten that there is such a rule on this or that in the first place, got mixed up with the real clix rules, or haven't really learned the rules alltogether. hehehe.... When it comes to modern age format, we stick by what is in the latest rulebook, we make sure of that.

ecchs
03/31/2011, 23:13
number of figs for themed team + usage of PC (http://www.hcrealms.com/forum/showpost.php?p=5446323&postcount=80) <-sticky for reference

javeyx
04/01/2011, 02:33
number of figs for themed team + usage of PC (http://www.hcrealms.com/forum/showpost.php?p=5446323&postcount=80) <-sticky for referenceLagay mo na lang sa sig mo, ecchs, please? Haha (tamad)

ecchs
04/01/2011, 07:05
Lagay mo na lang sa sig mo, ecchs, please? Haha (tamad)

hehehe...baka may madagdag pa kasi. sa may 1 pa labas nito di ba?

Geof-Force
04/01/2011, 07:33
For those asking if Elixir can target figures on their first click and pogs:

You can use Support on the figure, but if its dial isn't turned the figure is not healed.

If the figure is not healed, Elixer's power won't trigger.

This comes from the precedent of:
"Steal Energy
 A character using Steal Energy while on their first click is
not considered healed when an opposing character takes
damage from a close combat attack."


Ergo, you use support and it is successful but since no clix are healed, the adjacent figs are also not healed :cool:

darkjacen
04/01/2011, 23:19
check out the new theme team rules and wildcard. Free action na ang declaration ng team sa WC. Wala nang Batman Ally/Mystics/Defenders combo unless ideclare mo before end of turn!

Theme Team:

Generic Teams:
100-300 points - 3 figures - 1 Theme Prob
400-600 ponits - 6 figures - 2 Theme Probs lang instead of 3
700-900 points - 9 figures - 3 Theme Probs na dating 4

Named Teams:
100-300 points - 2 figures - 2 Theme Probs
400-600 ponits - 4 figures - 4 Theme Probs
700-900 points - 6 figures - 6 Theme Probs

in short, nerfed ang generic keywords, buffed ang named keywords!

Okay yung bonus for the Named Keywords. Dapat lang hahaha. I'm not liking the change in Wildcards though. It makes playing against Wildcards easier but playing a wildcard team is much more difficult now.

Question: Yung pinost mo ba is accurate for the number of figures required to make a team thematic? So for a 500 point team I only need 4 figures to count as thematic?

clixboy
04/01/2011, 23:50
yes I think ganun nga ang number needed, kasi sabi sa post doubled eh

spiderknyt
04/02/2011, 00:44
Question: Yung pinost mo ba is accurate for the number of figures required to make a team thematic? So for a 500 point team I only need 4 figures to count as thematic?

Yup, 4 figures for NAMED KEYWORDS (same as before actually) ang nabago lang ay 4 theme probs na instead of 2.

Pero 6 FIGURES for GENERIC KEYWORDS at 2 Theme probs lang instead of 3.

LabRat
04/02/2011, 06:55
Eto yung quick guide ni robedestroyer:

Hair, to keep it simple just remember for theme teams the number you need for each 300 point increment for "Named keywords" now is: 2,4,6,8 and the number of TTPC you get (regardless of how many figs you have above the required number) is the same: 2,4,6,8.

For Generic keywords it goes 3,6,9,12 for each 300 point increments and the number of TTPC you get is 1,2,3,4. It's strange at first, but it really is easy when you let it digest a little.

ecchs
04/03/2011, 00:56
final word for LEECH's trait (http://hcrealms.com/forum/showthread.php?t=310486)

final word for Harry Leland's trait (http://www.hcrealms.com/forum/showthread.php?t=310334)

<- stickies for reference

so based on the final words, if you're outside the range of their powers, you can use the power actions normally.....

spiderknyt
04/07/2011, 03:40
Ang gulo gulo ng Wizkids...daming nagbagong rules. Ang transporter half range na rin sa hyper sonic along with -2 attack. Giants can carry on a move action lang regardless of token.

New mechanics: Great Size and Colossal Stamina.

ecchs
04/07/2011, 08:28
Ang gulo gulo ng Wizkids...daming nagbagong rules. Ang transporter half range na rin sa hyper sonic along with -2 attack. Giants can carry on a move action lang regardless of token.

New mechanics: Great Size and Colossal Stamina.

colossal stamina una na nilang pinaalam i think........

spiderknyt
04/08/2011, 14:00
Lumabas na bagong rules!

Battle Fury ignores SHAPE CHANGE and INCAP in addition to MC!

Pulse Wave pwede na kahit may adjacent!

Stealth pwede na ma prob ng kalaban at tirahin ng TK attack with object!

Phasing is move action na!

Shape Change mas gumanda! Pag nakaroll ka ng SC, hindi na pwede mag iba ng action, pwede lang mag iba ng target!

LEADERSHIP nagtatanggal na ng token sa lower point adjacent character in addition sa extra action on a roll of 5-6 nga lang!

TK kailangan na ng LoF sa TARGET AT DESTINATION SQUARE!! PERO HINDI NA KAILANGAN MAG BREAK AWY!!

Geof-Force
04/08/2011, 14:29
DA NEW RULZ! (http://heroclix.com/blog/2011/04/08/rulebook-2011-%E2%80%93-the-whole-enchilada/)

Quick observations:

- CCE+Object = can work together (but still subject to rule of 3)... Can anyone say SI Hercules?!!

- Earthbound - removes all non-standard combat abilities. Even Indomitable, Duo, Colossal.

- Phasing = move action - hohoho! Not even Leech can stop me! And it "ignores characters" effect for movement. KC/Hypertime TA does not trigger if you use it.

- Battle Fury = add immune to Incapacitate and ignores Shape Change. I don't care if you look like Betty... Hulk Smash! And the Red Lanterns are even more dangerous now!

- EE = "no damage attack". Crit miss does not deal damage to attacker, however, it does specify that crit hits still add damage. Not too big but certainly good news for cheap EE-ploders who already have a short dial

- Incap = also a no damage attack so crit hits deal no damage

- Quake = locked damage value to 2 (so even if you have 0 or 1 damage, still deal 2). Cave Carson Happy dance!

- Shape change = specifies the attack has to be made if possible, you just can't target the shapechanger. So clear na kelangan charge in ka muna, roll shape change = success at wala ka ibang abot, tigil ka na dun haha!

- Leadership = 1 step backward, 3 steps forward!! Leaders can now remove tokens from adjacent, lower point friendlies! It's now cumulative!! However, the roll now is 5-6. DC 75th SR Superman can remove tokens from SR Batman or SR Wonder Woman! More non-stop Action!!

- Pulse Wave - can be activated even if you have someone adjacent to you, Sharpshooter or not. CRAAAAAAAAAPPPPP!!! SHEEEEEEETTT!!

- Telekinesis - TK now works along a very simple principle. The TKer needs to be able to draw line of fire to the target. The TKer needs to be able to draw a line of fire to the destination. And there needs to be a clear line of fire between the target and the destination. As with the current rules, all three of these points need to be within 8 squares of each other.

Effect: Pag hindi kita nung target yung pupuntahan nya, hindi sya pwedeng i-TK dun.

Ex:
A x B
x D x
C x x

A= TKer
B =TK target
C = paglalagyan mo
D = Blocking terrain
x = clear terrain
Add it all up - Hindi pwede, ser, dahil walang LOF si B sa Square C.

Also, can't TK giants and colossals anymore.

However, tinanggal na nila breakaway at dahil place hindi na move, di na rin titigil if cross adjacency sa opposing. Also, they can target the square for ranged combat tk object attack... yes, pwede mo nang paltukin si batman ng hotdog cart.

All in all, the powers changes are most welcome and the metagame has changed more. Remember that officially sa May 1 pa effects nito, aight? :cool:

ecchs
04/09/2011, 00:29
Lumabas na bagong rules!

Pulse Wave pwede na kahit may adjacent!

.... adjacent na opponent, don't forget. there is a distinction.*ngiti*


Stealth pwede na ma prob ng kalaban at tirahin ng TK attack with object!

....yup. kung nakapatong yung stealth fig sa object. you can yoink the object using tk and slap him with it. pero di ba dati na ito?

spiderknyt
04/09/2011, 13:00
....yup. kung nakapatong yung stealth fig sa object. you can yoink the object using tk and slap him with it. pero di ba dati na ito?[/QUOTE]

What i mean is...pag nag-attack si batman sa kalaban, pwede na ma-prob ng kalaban dahil off ang stealth sa turn nya.

at yung last sentence ng TK, B= destination square, so pag nag-attack ka dun, hindi mo na kailangan ng attack roll? Auto-damage sa nakastealth?

Geof-Force
04/09/2011, 13:08
....yup. kung nakapatong yung stealth fig sa object. you can yoink the object using tk and slap him with it. pero di ba dati na ito?

There's a difference now. Kahit hindi object ang tinatapakan (i.e. standard hindering terrain). Kailangan lang may clear Line of fire yung object sa square na tinutuntungan ng stealthed character (meaning walang blocking between them.)

[FONT="Franklin Gothic Medium"][COLOR="DarkRed"]
What i mean is...pag nag-attack si batman sa kalaban, pwede na ma-prob ng kalaban dahil off ang stealth sa turn nya.

at yung last sentence ng TK, B= destination square, so pag nag-attack ka dun, hindi mo na kailangan ng attack roll? Auto-damage sa nakastealth?

May attack roll pa rin. And may bonus pa rin ang character +1 dahil ranged attack.

spiderknyt
04/09/2011, 13:15
Ang baboy na sobra ni magneto!

darkjacen
04/09/2011, 22:50
Okay yung change sa Pulse Wave and Battle Fury.Shape Change is just evil now. Yung leadership isn't half bad either, cumulative effect after all (WL Hal and Cyclops will become even more useful now). :grin:

Sa TK there really isn't that much of a difference. a clear LOF was always required when using the power. You need to see the character/target and the target square it's going into. For all intents and purposes they just reworded it.:p (I still miss the classic TK rules. 10 squares and no break away hehe)

Teka...speaking of which hindi na kailangan mag-break away ulit? I didn't see anything.

Geof-Force
04/10/2011, 00:44
Okay yung change sa Pulse Wave and Battle Fury.Shape Change is just evil now. Yung leadership isn't half bad either, cumulative effect after all (WL Hal and Cyclops will become even more useful now). :grin:

Sa TK there really isn't that much of a difference. a clear LOF was always required when using the power. You need to see the character/target and the target square it's going into. For all intents and purposes they just reworded it.:p (I still miss the classic TK rules. 10 squares and no break away hehe)

Teka...speaking of which hindi na kailangan mag-break away ulit? I didn't see anything.

Leadership is actually a quantum leap now that it can remove tokens (albeit on lower characters) and add actions to the pool cumulatively. It's like a free warbound feat.

TK is actually quite different since the target of the TK also has to have a clear LOF to where it is going, not just the TK-er.

Another huge change is the wording is now "Place" not "Move". This is big because it affects certain characters with sps that require them to be moved like Larfleeze. Since you are placing him with TK, his tokens don't get the free move anymore.

But the good news is a)you can attack stealthed characters with objects as long as the object has LOF on the square the stealthed character is standing on and b) no more breakaway roll for being TKed (again, the character is not moving but being placed.) :cool:

clixboy
04/10/2011, 02:10
magneto just became even nastier with the new rules....TK object nya mas masakit ang damage..... leadership nya nakakatakot....though TK has its disadvantages but I feel the advantages far outweigh the disadvantages, imagine you can easily TK your close combat monster out of harms way to heal or move him elsewhere on the map where he is needed more..the new meta will surely change also on a side note the value of the horseman hulk just got better with the new addition of rules for battlefury...ignore shape change....

LabRat
04/10/2011, 03:59
Question dun sa new Shape Change. Kunyari may HSS attacker, tapos nag declare ng attack sa fig na may Shape Change tapos nag succeed yung Shape Change roll - the HSS attacker has to attack right away? O pwede umalis muna tapos pili ng bagong target?

ecchs
04/10/2011, 05:18
....yup. kung nakapatong yung stealth fig sa object. you can yoink the object using tk and slap him with it. pero di ba dati na ito?

What i mean is...pag nag-attack si batman sa kalaban, pwede na ma-prob ng kalaban dahil off ang stealth sa turn nya.

at yung last sentence ng TK, B= destination square, so pag nag-attack ka dun, hindi mo na kailangan ng attack roll? Auto-damage sa nakastealth?

if you're transferring the object from one square to another square, you can. but if you're using it to attack a target (making a range combat attack), you need to "see" the target also. at least, that's what i understood. I can see the "error" of the wordings of TK because instead of using "target opposing character", the target is now "B" which is the square the opposing character is occupying. not the intent siguro pero what do i know. so you can use a range combat attack against a square now. sheeesh. explanation siguro pwede mo nga namang i drop yung finger ni Foom dun sa bushes, swerte mo lang natamaan mo si batman.......

ecchs
04/10/2011, 05:21
There's a difference now. Kahit hindi object ang tinatapakan (i.e. standard hindering terrain). Kailangan lang may clear Line of fire yung object sa square na tinutuntungan ng stealthed character (meaning walang blocking between them.)



May attack roll pa rin. And may bonus pa rin ang character +1 dahil ranged attack.


nope. you don't need an attack roll because the definition of TK states that you are targetting the square "B" with a range combat attack. sige, i -compare mo ang AV ng attacker sa "DV" ng square. stupid rule......paliwanag dapat nila kung pa'no mo nalaman si nightcrawler na nagtatago sa talahiban nung itinapon mo yung dumpster.........

Geof-Force
04/10/2011, 06:46
nope. you don't need an attack roll because the definition of TK states that you are targetting the square "B" with a range combat attack. sige, i -compare mo ang AV ng attacker sa "DV" ng square. stupid rule......paliwanag dapat nila kung pa'no mo nalaman si nightcrawler na nagtatago sa talahiban nung itinapon mo yung dumpster.........

May attack roll pa rin, ser, kasi may word na "attack" sa wording. Walang attack na makakaaffect sa character na walang attack roll. As per the wording on the rulebook:

Give this character a power action and designate a target character or object (A) and a destination square (B). This character, A, and B must all be within 8 squares and line of fire of each other. Place A in B. If A is a character, it must be a single base character and possess the [explosion] symbol. If A is an opposing character, make a close or ranged combat attack that deals no damage against A, and only place the character in B if the target is hit. If A is an object and B is occupied by an opposing character, this character may make a ranged combat attack against B, dealing object damage and destroying the object.

Also, as NBPerp explains sa blog:

This is actually a bit of a boost to TK. Previously, in order to be able to make an attack with an object against a character, you would need line of fire to the character (and special rules were needed to explain that if the line of fire to the character was blocked by the object you were attacking with, it was not blocked). With these rules, you need line of fire to the object (A) and the square occupied by the character you want to hit. That stealthed character is fair game against a TK/object attack. To be clear – you cannot target the character to TK him out of hindering terrain, but if you have an object nearby (and there’s a clear line of fire between the object and the square the stealthed character occupies), then you are free to make that attack.

Hindi ito gaya ng attacking a wall or blocking terrain na specifically stated na automatically hits. Therefore, to make a ranged combat attack sa stealthed character using a TKed object is not an auto hit. Kailangan pa ring paghirapan. At dahil Ranged Combat attack sya, ESD and +1 hindering still counts. :cool:

Dr.HellCustom
04/10/2011, 06:49
Gotta love the new rules. Tama ka ecchs. Malinaw dito yung 'the new TK awsomeness"

"With these rules, you need line of fire to the object (A) and the square occupied by the character you want to hit. That stealthed character is fair game against a TK/object attack. To be clear – you cannot target the character to TK him out of hindering terrain, but if you have an object nearby (and there’s a clear line of fire between the object and the square the stealthed character occupies), then you are free to make that attack." -from the Wizkids Article.

Yung sa shape change naman eh ganyan na talaga pag-gamit noon pa sa ATC. It just got better wording. Hehehe natupad na PW wish ko. Yung Regen minimum of 1 hindi pa rin.:cry:

Leadership and Stealth made a little more sense now. That by attacking you are giving away your position, Batsy is now subject to PC.:p

Hindi ko pa alam kung kailan ako makakabalik sa ATC Ecchs. Pero sana nga ngayong habang bakasyon kahit 1 time lang.

Geof-Force
04/10/2011, 07:01
Gotta love the new rules. Tama ka ecchs. Malinaw dito yung 'the new TK awsomeness"

"With these rules, you need line of fire to the object (A) and the square occupied by the character you want to hit. That stealthed character is fair game against a TK/object attack. To be clear – you cannot target the character to TK him out of hindering terrain, but if you have an object nearby (and there’s a clear line of fire between the object and the square the stealthed character occupies), then you are free to make that attack." -from the Wizkids Article.

Yung sa shape change naman eh ganyan na talaga pag-gamit noon pa sa ATC. It just got better wording. Hehehe natupad na PW wish ko. Yung Regen minimum of 1 hindi pa rin.:cry:

Leadership and Stealth made a little more sense now. That by attacking you are giving away your position, Batsy is now subject to PC.:p

Hindi ko pa alam kung kailan ako makakabalik sa ATC Ecchs. Pero sana nga ngayong habang bakasyon kahit 1 time lang.

I repeat: walang ranged attack sa character na auto hit (unless stated specifically sa rules as in the case of walls and blocking terrain or sa sps gaya ni Mademoiselle Marie). So, ngayon pa lang dinidispell ko na hopes ng may misinterpretation ng TK rules. Ang nilinaw lang sa ruling ng TK, kahit stealth pwedeng tirahin basta may clear line of fire ang object sa square na tinutuntungan ng stealthed character.

To simplify, kung walang stealth ang character, at in ranged attack mo sya ng object using TK, may attack roll ba o wala? Meron! Same rule, applies to stealthed character, wala lang syang benefit ng Stealth. :cool:

Laro ka na! Miss ka na namen! :cool:

hayate
04/10/2011, 07:54
Ang baboy na sobra ni magneto!

Same with Capt America (HOT) :disappointed:

Dr.HellCustom
04/10/2011, 08:14
Ay oo may attack roll pa rin. Ang sinabi naman 'free to make the attack'. Oo nga sa totoo lang miss ko na din ang laro sa ATC. Kaya lang kasi kung may pagkakataon eh magdamagang clix lang kami nila Pandorax, Ric0chet, Isamu, at Tony.

Naipapremyo na ba yung LE Deadpool? Sali ako!

Geof-Force
04/10/2011, 09:20
Ay oo may attack roll pa rin. Ang sinabi naman 'free to make the attack'. Oo nga sa totoo lang miss ko na din ang laro sa ATC. Kaya lang kasi kung may pagkakataon eh magdamagang clix lang kami nila Pandorax, Ric0chet, Isamu, at Tony.

Naipapremyo na ba yung LE Deadpool? Sali ako!

Hindi pa, bale si Archangel pa bago si Deadpool tapos si Cable. May pa siguro yun dahil sa Holy Week :cool:

Geof-Force
04/10/2011, 10:54
Just a reminder about Pulse Wave (even with the upgrade, these remain the same) quoted from the Player's guide:

"Powers ignored by Pulse Wave are not considered countered. Powers out of the range of the Pulse Wave attack still affect it normally. If a character using Perplex or Outwit is within range of the Pulse Wave attack, that power is considered "in range" and is ignored during this attack."

"While Pulse Wave ignores powers and abilities, it does not counter them. Therefore, terrain created as a result of using a power is considered terrain and affects Pulse Wave normally, even if the character generating that terrain is within range of the Pulse Wave. Characters holding an object due to a feat or power would still be able to hold the object and even use the held object (if it helps defensively)."

ecchs
04/10/2011, 11:53
I repeat: walang ranged attack sa character na auto hit (unless stated specifically sa rules as in the case of walls and blocking terrain or sa sps gaya ni Mademoiselle Marie). So, ngayon pa lang dinidispell ko na hopes ng may misinterpretation ng TK rules. Ang nilinaw lang sa ruling ng TK, kahit stealth pwedeng tirahin basta may clear line of fire ang object sa square na tinutuntungan ng stealthed character.

To simplify, kung walang stealth ang character, at in ranged attack mo sya ng object using TK, may attack roll ba o wala? Meron! Same rule, applies to stealthed character, wala lang syang benefit ng Stealth. :cool:

Laro ka na! Miss ka na namen! :cool:

uh, no. you are not making a range combat attack on the character, you're making a range combat attack on "B" which is the square which happens to be where the character is "hiding". if we will follow your explanation, then the wording should be :"making a range combat attack targetting the opposing character occupying "B"" or something to that effect. i'm not disputing that any opposing character that is targetted by an attack needs an attack roll or debating on the intent of the people making the rule, it's the wordings of the rule itself. right now it's not what it should mean because what it saying is you tk an object from pt A to pt B and if there is a character there you get to hit him. until they release an official errata/clarification, the current TK in the just released PAC means you are making a range combat attack on "B" the square, not the character.

@Dr.HellCustom: hello, ser. good to hear from you again. kainis lang kasi sa mga gumagawa ng ruling, press release nila padadaliin nila yung rules, kabaligtaran naman nangyayari. haaayy...*ngiti*

ecchs
04/10/2011, 11:56
NBPerp's post (http://www.hcrealms.com/forum/showpost.php?p=5475464&postcount=45) <--eto na, wait na lang tayo sa lalabas na clarification.....

javeyx
04/10/2011, 14:53
Kayo na lang mag-debate haha update na lang sa final verdict. Masakit na ulo ko eh.

OTOH, I like the New Mutants ATA. Pwede pa rin naman kopyahin ang ATA di ba? If so, Cypher and MJ Watson = 7 clicks additional life for CSM hehe.

Dr.HellCustom
04/10/2011, 22:17
I finally got your point Ecchs! Oo nga ang lalabas eh ang declared action mo eh 'placing an object' na nagkataon(:cheeky:) na may stealthed fig. Oo nga naman,magulo kasi kung kailangan ng attack roll eh dapat declared na Ranged combat attack.

All we can do is wait...:tired:

At sir Javey: "ATA cards provide either different or additional team abilities to the qualifying characters on your force. These team abilities are possessed by the qualifying characters and can be used by wild cards (unless the ATA specifies otherwise). A force may only include one ATA card." -->2011 Rulebook

ecchs
04/11/2011, 11:37
Kayo na lang mag-debate haha update na lang sa final verdict. Masakit na ulo ko eh.

OTOH, I like the New Mutants ATA. Pwede pa rin naman kopyahin ang ATA di ba? If so, Cypher and MJ Watson = 7 clicks additional life for CSM hehe.

i think cosmic spidey wont give MJ the wildcard TA.

MJ's SP:
THE GREATEST ALLY OF ALL: When a friendly character named Peter Parker or Spider-Man is within 8 squares, Mary Jane Watson can use the Spider-Man team ability.

if it were worded something similar to GSX madrox's SP, pwede sana.....

edit: Final Word: Mary Jane Watson (http://www.hcrealms.com/forum/showthread.php?t=304798)

ecchs
04/20/2011, 04:51
Final Word: Cypher (http://www.hcrealms.com/forum/showthread.php?t=309971) <--sticky for reference. wala pa rin linaw if he chooses Thunderbolts ATA.

ecchs
04/21/2011, 12:07
i don't know if this was mentioned na but from the latest rulebook, ATAs or Alternate Team Abilities now become ADDITIONAL TEAM ABILITIES.

"Additional Team Ability (ATA) cards can be added to your force if the characters on your team meet the prerequisite listed on the card. Each ATA card indicates the cost per character that must be added to your force in order to use it in the game; all characters that meet the prerequisites must be assigned the ATA and your force’s Build Total is affected accordingly. ATA cards provide either different or additional team abilities to the qualifying characters on your force. These team abilities are possessed by the qualifying characters and can be used by wild cards (unless the ATA specifies otherwise). A force may only include one ATA card."

spiderknyt
05/08/2011, 22:51
BTW...PULSEWAVE now ignores hindering terrain bonus!

http://www.hcrealms.com/forum/showthread.php?t=316453

darkjacen
05/09/2011, 01:37
Whoa...ang lakas na ng Pulsewave ulit!

Geof-Force
05/12/2011, 17:47
BTW...PULSEWAVE now ignores hindering terrain bonus!

http://www.hcrealms.com/forum/showthread.php?t=316453

Hold your horses on that.

http://www.hcrealms.com/forum/showthread.php?t=317078

It still applies. The terrain is not "possessed or used by" the defending character, it is a feature of the map.

Clarified with Normalview:
Comprehensive Rules doc:

1.1.1 Rules Questions: All rules questions that come up during a HeroClix tournament are to be directed to the Head Judge of the event, who is the final authority on rules disputes for that event. Rules questions that come up outside of a tournament should be directed to the Rules Arbitrator. The rules arbitrator can be contacted at HeroClixRules@gmail.com or can be found online with the screen name NBPerp. Posts on message boards by NBPerp or an appointed Rules Deputy (Harpua, Normalview, and Quebbster, and vlad3theimpaler) are also legitimate means of rules communication. When two on-line posts conflict, the one with the later timestamp is deemed accurate. If an on-line post conflicts with any of the documents listed above, the document is deemed accurate.




Not too mention the fact that I agree with Q and happened to have a brain fart right there. I am getting old... sue me ;)

So PULSE WAVE does not ignore hindering terrain bonus. Remember, kiddies, it pays to ask yourself :cool:

Geof-Force
05/12/2011, 18:22
Feats requirements are now checked when you actually use the feat, not when you assign the feat.


One of the biggest reasons is it was confusing as heck to figure who could and could not be assigned a feat.

Waaaaaaaaay too many special powers and traits would only work in certain circumstance or function in odd ways and this led to an enormous amount of "Can Bullseye use Rip It Up!?" or "Can Batman Beyond use Brilliant Tactician?" or "Can Nico be assigned ?"

Sometimes the answers to those questions were relatively straight forward (Nico was almost always a "no"), but often they were not. And even the ones that [I]were straight forward to those of us familiar with feats were still not necessarily immediately obvious to people that were trying to learn the game.

So now, yeah, anyone can be assigned a feat. Whether or not they actually get to use it is still dependent on meeting the prerequisites during the game, though.

Here's a for instance that might help to clarify the position:

cr030 V Blue Beetle
Team: Justice League
Range: 6 :bolt:
Points: 65
Keywords: Extreme Justice, Justice League International, Scientist, Super Buddies
m-boota-fistd-shieldg-starburst8917289162710152791527915168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) BB Gun: Blue Beetle can use Force Blast and Incapacitate. He can also be given a power action to make a ranged combat attack targeting a single opposing character (ignoring friendly characters for line of fire purposes). If the attack succeeds the target is dealt no damage; instead, roll a d6. The target is knocked back a number of squares equal to the result -2 (minimum 1 square); the target breaks away automatically, can move through squares adjacent to opposing characters, and can be dealt knock back damage.

(Damage) Bwah-ha-ha-hah!: Blue Beetle can use Perplex. When Blue Beetle is adjacent to a friendly Booster Gold, he can use Outwit.


Under the current, 2010 rules, can Blue Beetle be assigned Brilliant Tactician? Take a moment if you need to...

A: Yes. He can use Perplex and Outwit, so he meets the prereqs and can be assigned the feat.

"But wait," says someone in the crowd, "He can only use Outwit if he's adjacent to Booster Gold! During force construction, he isn't adjacent to anyone and you might not even put a Booster Gold on the team with him... how does he meet the prerequisites?"

A: He just does. The possibility that he can at some point in the future use Outwit is enough to qualify as a prerequisite.

"That doesn't make a lot of sense, though. The rules don't really say anything about the 'possibility' or anything like that... they just sat that the character must meet the prerequistes during the team building. And he doesn't; not really."



And then that could go on back and forth like that for awhile. The confused player is not really incorrect, either. Blue Beetle and BT really is a corner case that, short of a ruling clarifying the situation, is NOT at all obvious. With the new 2011 rules, though, there really isn't a problem at all. Assign the feat to BB, then during the game, if he's adjacent to Booster Gold, he can now use Outwit and he can thus use the feat. No great logical hurdles must be overcome now.


Over course, the other solution to this complex issue was to simply go back to not allowing special powers and abilities to count as prerequisites at all... but as much as I and some others may perfer that option, that ship has sailed, the genie is out of the bottle, and this was deemed an acceptable solution to what was really a very thorny issue.

For example: You can assign a character with BT even if they don't actually have outwit. Then during the game, whether the character gets the outwit from being a Superman Enemy TA, Oracle through ICWO or Nico Minorus sp, and your character can use Perplex at that point in time in the dial, they can then use BT's effect.

Another example: Gideon has no pulse wave but is assigned nova blast. He copies PW from Cyborg during the game. He can now use Nova Blast. :cool:

spiderknyt
05/12/2011, 23:45
Hold your horses on that.

http://www.hcrealms.com/forum/showthread.php?t=317078



Clarified with Normalview:


So PULSE WAVE does not ignore hindering terrain bonus. Remember, kiddies, it pays to ask yourself :cool:

Eto example:

Pag may tinarget ka ng pulsewave na may +1 sa defense due to perplex pero yung nag perplex hindi kasama sa target ng pulsewave, ibig sabihin may +1 pa rin sa defense yung target? I don't think so...kasi game effect pa rin yun na "used by" the character.

same thing na yung +1 ng hindering ay game effect "used by" the character. Mali si Quebbster! hahaha!

Geof-Force
05/13/2011, 00:02
Eto example:

Pag may tinarget ka ng pulsewave na may +1 sa defense due to perplex pero yung nag perplex hindi kasama sa target ng pulsewave, ibig sabihin may +1 pa rin sa defense yung target? I don't think so...kasi game effect pa rin yun na "used by" the character.

same thing na yung +1 ng hindering ay game effect "used by" the character. Mali si Quebbster! hahaha!

Read my post with the quotes again, bro. Malinaw na ang map feature is not used, it just is continuous bonus for a character on hindering. Furthermore, your evidence is Normalview's post which he has confirmed Quebbster that is correct and that he was wrong.


Pero if you want to dispute with the Orange guys on this ruling, go to this link:

http://www.hcrealms.com/forum/showthread.php?t=317078

Good luck! :cool:

spiderknyt
05/13/2011, 00:08
Yup! Ako na ang mali haha! BTW... Perplex works against pulsewave ha! Same logic ng hindering terrain modifier as long as hindi kasama sa target ng pulsewave yung nag perplex. check the link! ako na mismo nagtanong hahah!

http://www.hcrealms.com/forum/showthread.php?t=316453

ecchs
05/17/2011, 01:31
Basics: losing perplex (http://www.hcrealms.com/forum/showpost.php?p=5567546&postcount=4) <-sticky for reference

gumby
05/26/2011, 20:51
Guys question about WoS Mysterio.

He has a defense power named Grand Reveal that states Give Mysterio a power action and choose a friendly character with a single base. Mysterio and the chosen character are placed in each other's squares. Neither character can be given another action this turn.

Can he use this power even if he is adjacent to an opposing character or does he have to do a breakaway roll first? Thanks! :)

ecchs
05/26/2011, 21:53
Guys question about WoS Mysterio.

He has a defense power named Grand Reveal that states Give Mysterio a power action and choose a friendly character with a single base. Mysterio and the chosen character are placed in each other's squares. Neither character can be given another action this turn.

Can he use this power even if he is adjacent to an opposing character or does he have to do a breakaway roll first? Thanks! :)

THE GRAND REVEAL: Give Mysterio a power action and choose a friendly character with a single base. Mysterio and the chosen character are placed in each other's squares. Niether character can be given another action this turn.

(per latest rulebook) PLACE (OR PUT): To place (or put) a character or other game element in a position on the map; a character that previously occupied another position on the map is not considered to have moved if it was placed.

BREAKAWAY: to move away from adjacent opposing characters.


since you are placing both characters and not moving them, then there's no need to "breakaway" (similar to OOTS bats SP)

ecchs
06/24/2011, 04:41
Read the rules for 1vs1 combat and am excited to try this. Already made a battle report format para magamit sa ATC if ever. hehehe...

tama ba intindi ko na pag equal ang pt value between opposing figs, win points = pt. value of (any) character??

Geof-Force
06/24/2011, 06:59
Read the rules for 1vs1 combat and am excited to try this. Already made a battle report format para magamit sa ATC if ever. hehehe...

tama ba intindi ko na pag equal ang pt value between opposing figs, win points = pt. value of (any) character??

yep. you add the difference if you win against a higher point character. If the higher point character wins, it subtracts the difference. equal point = no difference therefore get exact value.

For example: 50 point vs. 75 point character.

If lower point wins = 75+ (75-50)= 100pts
If higher point wins = 50 - (75-50) = 25 pts

Same point: 50+ (50-50) = 50

Kaya hindi pwedeng masyadong mataas kasi mag negative ang point total mo.
:cool:

javeyx
06/24/2011, 14:34
Generic Keywords
300 : 3 Characters; 1 Theme Prob
400-600 : 6 Characters; 2 Theme Probs
700-900 : 9 Characters; 3 Theme Probs

Named Keywords
300 : 2 Characters; 2 Theme Probs
400-600 : 4 Characters; 4 Theme Probs
700-900 : 6 Characters; 6 Theme Probs

darkjacen
06/24/2011, 21:59
Generic Keywords
300 : 3 Characters; 1 Theme Prob
400-600 : 6 Characters; 2 Theme Probs
700-900 : 9 Characters; 3 Theme Probs

Named Keywords
300 : 2 Characters; 2 Theme Probs
400-600 : 4 Characters; 4 Theme Probs
700-900 : 6 Characters; 6 Theme Probs

As per Harpua's post (http://www.hcrealms.com/forum/showpost.php?p=5634082&postcount=2) it's not 400 up it's:

300: generic: 1 theme PC/ named: 2 theme PC
301-600 : generic: 2 theme PC/ named: 4 theme PC
601-900: generic: 3 theme PC/ named: 6 theme PC

:p

Geof-Force
06/24/2011, 23:03
As per Harpua's post (http://www.hcrealms.com/forum/showpost.php?p=5634082&postcount=2) it's not 400 up it's:

300: generic: 1 theme PC/ named: 2 theme PC
301-600 : generic: 2 theme PC/ named: 4 theme PC
601-900: generic: 3 theme PC/ named: 6 theme PC

:p

Slight correction, Anton. It's 0-300. So lower point games (100-200) still have theme bonuses :cool:

javeyx
06/29/2011, 06:48
Ei guys question. If Deadpool has Cytorrak on card, what happens if he rolls 4-5 for ridiculous regen sp?

clixboy
06/29/2011, 08:02
Ei guys question. If Deadpool has Cytorrak on card, what happens if he rolls 4-5 for ridiculous regen sp?

well he will still gain toughness since hinde pwede icancel ung sp nya, ung SP naman nya technically is not damage reducing power it is a trait..it is a trait unique only to deadpool so in this case he takes 0 damage dahil nag gain cya ng toughness, siguro ang nirerefer ng cytorrak ung generic rule na hinde nag stastack ang multiple damage reducing powers like lets say may imperv ka na tapos nag gain ka ng toughness from the gem, isa lang doon ang gagana which is by the rules un better power in this case imperv ang aandar.

darkjacen
06/29/2011, 08:34
Slight correction, Anton. It's 0-300. So lower point games (100-200) still have theme bonuses :cool:

That's what I hate about all the new Thematic rules. You answer one but you learn there's still more to it. Why couldn't they just keep it simple.:laugh:

ecchs
06/29/2011, 21:39
Ei guys question. If Deadpool has Cytorrak on card, what happens if he rolls 4-5 for ridiculous regen sp?

ws057 V Deadpool
Team: Spider-Man
Range: 8 :bolt::bolt:
Points: 158
Keywords: Agency X, Deadpool Corps, Frightful Four, Great Lakes Avengers, Martial Artist, Six Pack, Weapon X, X-Force
m-boota-fistd-shieldg-starburst8121738111731011173101017361016210916269152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Ridiculous Regeneration: Whenever Deadpool would be dealt damage from an attack, roll a d6 instead. On a result of 1, he takes that damage plus 1. On a result of a 2-3 he takes the normal amount of damage. On a result of a 4-5 he takes 1 damage. On a result of a 6, he heals 1 damage instead.

Crimson Gem of Cyttorak
This object can't be destroyed.
Once per game per character, give a character occupying this square a power action and roll a d6 that can't be rerolled. On a 5 or 6, place this object on that character's card. Modify that character's damage value by +1 and that character can use Charge, Super Strength, and Toughness. (Characters can't use more than 1 damage reduction power.) When that character is defeated, place this object in the square they last occupied. At the end of the game, if an opponent's character has this object on their card or all of your characters have been defeated, your opponent scores this object.

Toughness: Damage dealt to this character is reduced by 1.

if Deadpool gains toughness or any damage reducer power thru any means (such as from the Gem or from feats like LMD), he will still take 1 damage if he rolls 4 or 5. His trait would take effect first before damage is dealt (as stated in his trait), so there's no damage to reduce by the gained power after that. It's "ridiculous" for a reason. He's Deadpool! hehehe..............

for additional reference -> http://www.hcrealms.com/forum/showthread.php?t=305396&highlight=deadpool

Geof-Force
06/29/2011, 23:12
ws057 V Deadpool
Team: Spider-Man
Range: 8 :bolt::bolt:
Points: 158
Keywords: Agency X, Deadpool Corps, Frightful Four, Great Lakes Avengers, Martial Artist, Six Pack, Weapon X, X-Force
m-boota-fistd-shieldg-starburst8121738111731011173101017361016210916269152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Ridiculous Regeneration: Whenever Deadpool would be dealt damage from an attack, roll a d6 instead. On a result of 1, he takes that damage plus 1. On a result of a 2-3 he takes the normal amount of damage. On a result of a 4-5 he takes 1 damage. On a result of a 6, he heals 1 damage instead.

Crimson Gem of Cyttorak
This object can't be destroyed.
Once per game per character, give a character occupying this square a power action and roll a d6 that can't be rerolled. On a 5 or 6, place this object on that character's card. Modify that character's damage value by +1 and that character can use Charge, Super Strength, and Toughness. (Characters can't use more than 1 damage reduction power.) When that character is defeated, place this object in the square they last occupied. At the end of the game, if an opponent's character has this object on their card or all of your characters have been defeated, your opponent scores this object.

Toughness: Damage dealt to this character is reduced by 1.

if Deadpool gains toughness or any damage reducer power thru any means (such as from the Gem or from feats like LMD), he will still take 1 damage if he rolls 4 or 5. His trait would take effect first before damage is dealt (as stated in his trait), so there's no damage to reduce by the gained power after that. It's "ridiculous" for a reason. He's Deadpool! hehehe..............

for additional reference -> http://www.hcrealms.com/forum/showthread.php?t=305396&highlight=deadpool

Para klaro from normalview:
This also means that if Deadpool were to somehow gain a damage reducing power or ability (say he was using the feat Life Model Decoy), that damage reducer would only function when Deadpool is damaged by something that is not an attack (like Poison or knock back damage). It he is damaged by an attack, his trait would kick in before damage is dealt, so there would be nothing for the damager reducer to reduce.

LabRat
07/11/2011, 01:20
Whoa! GSX Wolverine can be healed to the top click in a single turn???

http://www.hcrealms.com/forum/showthread.php?t=322068

I haven't read the entire thread but here's Normalview's take on page 1:

Is it the beginning of your turn? Heal Wolverine 1.

Still the beginning of your turn? Heal him again, why not...

Still the beginning? One more time!

Still haven't "ended" the beginning? Let's heal 1 more!

That's the problem. With WoS Wolverine, it is a free action to heal, so it is in fact limited by the "once per turn" rule for free actions. By not making it any action of any kind, there is no rule to prevent you from simply using it over and over again. Which is why it will be addressed as Harpua mentioned.

If this isn't errata'ed, sulit na yung 103 points kay Wolverine!

spiderknyt
07/11/2011, 01:59
Nope, hindi pwede. Ayon sa bagong Players Guide, hindi na pwede magbigay ng 2 free actions na parehas ang game effect. (Kaya pati sila Gambit/Rogue damay sa rule na to, hindi na pwede yung 3 psyblast in one turn).

Whoa! GSX Wolverine can be healed to the top click in a single turn???

http://www.hcrealms.com/forum/showthread.php?t=322068

I haven't read the entire thread but here's Normalview's take on page 1:



If this isn't errata'ed, sulit na yung 103 points kay Wolverine!

LabRat
07/11/2011, 02:52
Nope, hindi pwede. Ayon sa bagong Players Guide, hindi na pwede magbigay ng 2 free actions na parehas ang game effect. (Kaya pati sila Gambit/Rogue damay sa rule na to, hindi na pwede yung 3 psyblast in one turn).

Yun yung point nung thread. Based on how the Trait was written, Wolverine's healing is not an action of any kind, not even a free action. Kaya nga yung quote ko, galing na mismo kay normalview.

But they said that it will be errata'ed in the PG that will come out after the Captain America set.

darkjacen
07/17/2011, 01:43
New Players Guide is out. They changed Alternate Team Abilities to Additional Team Abilities. Biggest addition would be the wording

"Unless an Additional Team Ability says
otherwise, the team ability it grants is in addition to any
other team ability the character can currently use".

Weird though I thought this was in effect during the last time. That's why you can use X-force ATA and the X-men if you have it.

spiderknyt
07/21/2011, 02:02
MGA NAPNSIN KO SA PLAYER'S GUIDE:

Knock Back
 Powers and abilities that would prevent knock back are
checked for before damage from the attack is applied.
 Knock back is not considered to be movement.

Ibig sabihin dapat may charge/combat reflexes sa umpisa hindi after ng damage para maignore ang knock back.

eto pa:

 Unless otherwise noted, game effects only occur once
each time they would apply. For example, ―At the
beginning of your turn, you may heal Wolverine of 1
damage‖ is an instruction to do this once.

so clear na tong issue na to.

spiderknyt
07/21/2011, 02:04
eto pa!

Combat Reflexes
 Using this power does not prevent knock back from
occurring, if doubles are rolled.
 A character that is normally immune to knock back that has
Combat Reflexes can choose to take knock back when hit
with a successful attack.

hindi sya immune sa knock back, immune lang sha sa knock back damage. At pwede nya lang piliin na ma-knock back kahit hindi doubles.

Geof-Force
07/21/2011, 02:11
MGA NAPNSIN KO SA PLAYER'S GUIDE:

Knock Back
 Powers and abilities that would prevent knock back are
checked for before damage from the attack is applied.
 Knock back is not considered to be movement.

Ibig sabihin knock back muna bago damage! Dapat may charge/combat reflexes sa umpisa hindi after ng damage para maignore ang knock back.



It simply means you check first if the character can be knocked back, including charge, Giant, Colossal, peanut or multi-based or other effects that prevent KB.

For example if the roll is doubles, check if character has charge or any power that prevents it. If yes, deal damage and no knockback. If no, deal damage and then apply knockback.

Character has combat reflexes after damage is dealt? No knockback damage:cool:

ecchs
07/21/2011, 03:40
eto pa!

Combat Reflexes
 Using this power does not prevent knock back from
occurring, if doubles are rolled.
 A character that is normally immune to knock back that has
Combat Reflexes can choose to take knock back when hit
with a successful attack.

hindi sya immune sa knock back, immune lang sha sa knock back damage. At pwede nya lang piliin na ma-knock back kahit hindi doubles.

hmm... matagal na ito ser.

gumby
07/21/2011, 11:35
What is the most effective way of using Nick Fury's You Have Your Orders, Now Move! power? For example I can move a friendly character say adjacent to an opposing character, move Nick, remove the move action token from the friendly, then have it attack the opposing? Pwede ba yun?

Also, Nick's power will work even if the friendly is not in line of sight right? Or may limit ba sa number of spaces?

Finally, sa trait ni Capwolf - let's say a friendly character has 2 action tokens sa umpisa ng turn ko na adjacent sa kanya. I roll a 6 on Capwolf's Leadership (which is at the beginning of my turn) so does that mean I can remove both tokens immediately from the character adjacent to Capwolf? That character can then be assigned an action, meaning it didn't have to rest anymore kasi naalis na ni Capwolf tokens nya? Tama ba yung use na yun?

spiderknyt
07/21/2011, 12:07
Character has combat reflexes after damage is dealt? No knockback damage:cool:


Yun nga yung magulo eh, check ang power BEFORE
hindi after. So kahit may combat reflexes sa huli pero wala sa una, may knock back damage pa rin? Or either una or huli?

spiderknyt
07/21/2011, 12:14
hmm... matagal na ito ser.


Yup, i know matagal na to (matagal na ko naglalaro) para lang dun sa mga hindi nakakaalam yan.

Common misconception ng combat reflexes ay "they can choose to be knock back and not to be knock back" gaya nung nangyari nung sat na knock back dapat yung character pero since may CR daw, walang knock back.

Combat reflexes does not prevent knock back when you roll doubles. You can only choose to be knocked back kahit hindi doubles.

Geof-Force
07/21/2011, 14:19
Yun nga yung magulo eh, check ang power BEFORE
hindi after. So kahit may combat reflexes sa huli pero wala sa una, may knock back damage pa rin? Or either una or huli?

Let's look at the ruling again:

Knock Back
Powers and abilities that would prevent knock back are
checked for before damage from the attack is applied.

It didn't say anything about KB damage just that to check if the figure can be knocked back before damage is applied for the attack.

With regard to CR, this means to check if the player wants the character to be KB before damage is applied if the rolls are not doubles. If the roll, is doubles, CR does nothing at this point.

Then when the damage is applied and the character is Knocked Back the number of squares and is about to take KB damage, check if the character has CR at that click. If it does, sweet, no KB damage.

The 2011 ruling actually changes nothing about KB, it just specified the mechanic para hindi vague ang interpretation nang iba as you pointed out about some people thinking CR prevents KB from happening. :cool:

gumby
07/22/2011, 01:06
What is the most effective way of using Nick Fury's You Have Your Orders, Now Move! power? For example I can move a friendly character say adjacent to an opposing character, move Nick, remove the move action token from the friendly, then have it attack the opposing? Pwede ba yun?

Also, Nick's power will work even if the friendly is not in line of sight right? Or may limit ba sa number of spaces?

Finally, sa trait ni Capwolf - let's say a friendly character has 2 action tokens sa umpisa ng turn ko na adjacent sa kanya. I roll a 6 on Capwolf's Leadership (which is at the beginning of my turn) so does that mean I can remove both tokens immediately from the character adjacent to Capwolf? That character can then be assigned an action, meaning it didn't have to rest anymore kasi naalis na ni Capwolf tokens nya? Tama ba yung use na yun?

Help please? :)

Geof-Force
07/22/2011, 01:47
Help please? :)

Sure!

What is the most effective way of using Nick Fury's You Have Your Orders, Now Move! power? For example I can move a friendly character say adjacent to an opposing character, move Nick, remove the move action token from the friendly, then have it attack the opposing? Pwede ba yun?

Nope. As per the rules "You can't give a character on your force more than one action from your action total" and "If you have more available actions than characters, you can't have extra actions". Ergo, even if you can remove action tokens from a character that already acted during your turn, it cannot be given another action.

Also, remember that the wording of Nick Fury's power states the token is removed At the end of the turn. Therefore, even if the previous rules I mentioned were not in effect, the character couldn't act because the turn is already over.


Also, Nick's power will work even if the friendly is not in line of sight right? Or may limit ba sa number of spaces?

Nick's sp does not state number of squares or line of fire.



Finally, sa trait ni Capwolf - let's say a friendly character has 2 action tokens sa umpisa ng turn ko na adjacent sa kanya. I roll a 6 on Capwolf's Leadership (which is at the beginning of my turn) so does that mean I can remove both tokens immediately from the character adjacent to Capwolf? That character can then be assigned an action, meaning it didn't have to rest anymore kasi naalis na ni Capwolf tokens nya? Tama ba yung use na yun?

I don't know what you mean by "rest". Say you roll a 6. You can choose to remove two tokens, either one from an adjacent friendly Animal and from Capwolf or two adjacent friendly (one being an animal). If you are asking if he can remove two tokens from one friendly who happens to be an Animal as well, then yes, you can effectively remove two tokens (nothing in the sp says otherwise) one from Leadership and one from the sp. This is assuming they all have action tokens at the time. They can then be given actions as normal and then given an action token for taking an action. If they do so, they cannot clear at the end because they used an action.

Now, assuming you don't give them an action and they had 2 tokens at the start (one of which removed by Cap) then you can clear at the end of your turn. Of course, if they acted and have two action tokens, push damage is applied normally. :cool:

ecchs
07/22/2011, 01:50
Yup, i know matagal na to (matagal na ko naglalaro) para lang dun sa mga hindi nakakaalam yan.

touché. the intention was not clear when i read your post.

anyhoo.....

on gumby's Q re: capwolf:

Per latest rules:
Leadership: At the beginning of your turn, give this character a free action and roll a d6. On a result of 5–6, add one action to your action total for that turn and this character may remove an action token from an adjacent friendly character with a lower point value.

Capwolf's Trait:
KING OF THE WEREWOLVES: Capwolf can use Leadership. When he does and rolls a 6, in addition to the normal effects you may remove an action token from himself or an adjacent character with the Animal keyword.

As I see it, as long as that same character has the Animal keyword and has a lower point value than Capwolf, then he can remove 2 tokens from that fig (if you roll a 6).

ecchs
07/22/2011, 01:56
Nick Fury's SP:

YOU HAVE YOUR ORDERS, NOW MOVE!: Nick Fury can use Stealth. When you give Nick Fury a move action, at the end of the turn, remove an action token from another friendly character that was given a move action this turn and possesses the Howling Commandos, Secret Warriors, or S.H.I.E.L.D. keyword.

Since its the end of the turn, that figure that was given a move action and with its token removed can't be given another action.

edit: nasagot na pala ni geoff......

gumby
07/22/2011, 02:19
Thanks Sir Geoff and Sir Ecchs! :grin:

Geof-Force
08/18/2011, 13:20
Some things to remember about using TK attacks with objects:

When you are not sure, check the PG :)

When designating an object as A and making an attack, the only line of fire required is to square B. The attacked character does not have a line of fire drawn to it and, as such, would not benefit from a hindering terrain bonus (even if the target is using Stealth while occupying hindering terrain). It is still a target of a ranged combat attack, though, so powers like Energy Shield/Deflection, Shape Change and Super Senses would still activate.

Geof-Force
08/19/2011, 03:54
Very important ruling about HSS and multiple targets:

Can a character with more than one lightning bolt target multiple characters during a HSS attack?


From the Rulebook:

All characters have one , two , or three lightning bolt () symbols printed next to their range values. The number of lightning bolts is the maximum number of different targets the character can target with a single ranged combat attack unless a game effect indicates otherwise (for example, by indicating “targets all characters”). A character can’t target the same character more than once during a ranged combat attack.


HYPERSONIC SPEED Give this character a power action and move it up to
its speed value. It automatically breaks away and can move through squares adjacent to opposing characters. During its move, this character may as a free action make one close combat or ranged combat attack with its range value halved for the attack. This character must be in a square where it could legally end its move in order to make the attack.

From one of the rules arbitrators:

Yes... There is nothing that states otherwise.