TalonMC
05/01/2010, 01:23
U Cable
Team: X-Men
Range: 8 :bolt:
Points: 200
Keywords: Future, Mutant, New Warriors, Psychic, Six-Pack, Soldier, Warrior, X-Force, X-Men
m-transport-boota-normald-indomitableg-normal81117381117381017371016379162791526815268142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star:Techno-Organic Virus: After resolving any non-free action (other than a move action) given to Cable, roll 1D6. If the result is less than or equal to the number of action tokens on Cable, deal him 1 unavoidable damage.
:star:Superhuman Endurance: Damage dealt to Cable is reduced by 1.
Speed - Vast Psychic Power: Cable cannot be targeted by Mind Control. Cable can use Mind Control, Psychic Blast, Incapacitate, and Telekinesis. Characters that cannot be moved by Telekinesis can be moved when Cable uses Telekinesis.
Attack - Cybernetics: Cable can use Super Strength and ignores opposing characters' Stealth. Cable can use Perplex, but can target only other friendly characters.
Defense - Biocomputer-Enhanced Reaction Time: Cable can use Plasticity, Super Senses, and Combat Reflexes.
Damage - A Warrior In Any Century: Cable can use Running Shot, Leadership, and Outwit.
BODYSLIDE (Phasing/Teleport)
PLASMA GRENADES (Energy Explosion)
MECHANICAL LEFT ARM (Super Strength)
FORCE FIELDS (Defend)
CELLULAR RECONSTRUCTION (Regeneration)
COORDINATED ASSAULT (Enhancement)
BFG (Ranged Combat Expert)
Team: X-Men
Range: 8 :bolt:
Points: 200
Keywords: Future, Mutant, New Warriors, Psychic, Six-Pack, Soldier, Warrior, X-Force, X-Men
m-transport-boota-normald-indomitableg-normal81117381117381017371016379162791526815268142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star:Techno-Organic Virus: After resolving any non-free action (other than a move action) given to Cable, roll 1D6. If the result is less than or equal to the number of action tokens on Cable, deal him 1 unavoidable damage.
:star:Superhuman Endurance: Damage dealt to Cable is reduced by 1.
Speed - Vast Psychic Power: Cable cannot be targeted by Mind Control. Cable can use Mind Control, Psychic Blast, Incapacitate, and Telekinesis. Characters that cannot be moved by Telekinesis can be moved when Cable uses Telekinesis.
Attack - Cybernetics: Cable can use Super Strength and ignores opposing characters' Stealth. Cable can use Perplex, but can target only other friendly characters.
Defense - Biocomputer-Enhanced Reaction Time: Cable can use Plasticity, Super Senses, and Combat Reflexes.
Damage - A Warrior In Any Century: Cable can use Running Shot, Leadership, and Outwit.
BODYSLIDE (Phasing/Teleport)
PLASMA GRENADES (Energy Explosion)
MECHANICAL LEFT ARM (Super Strength)
FORCE FIELDS (Defend)
CELLULAR RECONSTRUCTION (Regeneration)
COORDINATED ASSAULT (Enhancement)
BFG (Ranged Combat Expert)