TalonMC
05/01/2010, 18:11
U Juggernaut
Team: The Brotherhood
Range: 0 :bolt:
Points: 250
Keywords: Brotherhood of Mutants, Brute, Exemplars, Mystical, Soldier, X-Men
m-normala-normald-normalg-normal81117481017481017381016389163691636915369153681534814348133KOKOKOKO:star:Unstoppable: Juggernaut can use Charge and does not need to stop moving when he becomes adjacent to opposing characters. After resolving a non-free action given to Juggernaut in which he moved, put a momentum token on his character card if there are fewer than three tokens on his card. When action tokens are removed from Juggernaut, roll 1D6. On a result of 1 or 2, remove tokens from his card equal to the result. Juggernaut adds 1 to his breakaway roll for each token on his card.
Speed - I'll Knock You Into Orbit!: After resolving Juggernaut's single-target close combat attack, he can use Force Blast against the same adjacent opposing character as a free action. Targets dealt knockback by Juggernaut ignore the effects of characters, elevated terrain, and outdoor blocking terrain on movement.
Attack - Crimson Gem Of Cyttorak: Juggernaut can use Super Strength and Quake. When he uses Quake, you can choose to lock his damage value equal to the number of tokens on his card.
Defense - Avatar: Juggernaut can use Invulnerability and Regeneration. Before Juggernaut uses Regeneration, you can remove a number of tokens from his character card to modify the result by +1 for each removed token.
Damage - Protective Helmet: Juggernaut cannot be targeted by Mind Control. When an opposing character with the Psychic keyword would deal penetrating damage to Juggernaut, roll 1D6. On a result of 5 or 6, the damage is not penetrating.
GET OUTTA MY WAY! (Force Blast)
ONE-TWO PUNCH (Flurry)
LIMITLESS STRENGTH (Super Strength)
MYSTICAL ARMOR (Impervious)
PERSONAL FORCE FIELD (Invulnerability)
Team: The Brotherhood
Range: 0 :bolt:
Points: 250
Keywords: Brotherhood of Mutants, Brute, Exemplars, Mystical, Soldier, X-Men
m-normala-normald-normalg-normal81117481017481017381016389163691636915369153681534814348133KOKOKOKO:star:Unstoppable: Juggernaut can use Charge and does not need to stop moving when he becomes adjacent to opposing characters. After resolving a non-free action given to Juggernaut in which he moved, put a momentum token on his character card if there are fewer than three tokens on his card. When action tokens are removed from Juggernaut, roll 1D6. On a result of 1 or 2, remove tokens from his card equal to the result. Juggernaut adds 1 to his breakaway roll for each token on his card.
Speed - I'll Knock You Into Orbit!: After resolving Juggernaut's single-target close combat attack, he can use Force Blast against the same adjacent opposing character as a free action. Targets dealt knockback by Juggernaut ignore the effects of characters, elevated terrain, and outdoor blocking terrain on movement.
Attack - Crimson Gem Of Cyttorak: Juggernaut can use Super Strength and Quake. When he uses Quake, you can choose to lock his damage value equal to the number of tokens on his card.
Defense - Avatar: Juggernaut can use Invulnerability and Regeneration. Before Juggernaut uses Regeneration, you can remove a number of tokens from his character card to modify the result by +1 for each removed token.
Damage - Protective Helmet: Juggernaut cannot be targeted by Mind Control. When an opposing character with the Psychic keyword would deal penetrating damage to Juggernaut, roll 1D6. On a result of 5 or 6, the damage is not penetrating.
GET OUTTA MY WAY! (Force Blast)
ONE-TWO PUNCH (Flurry)
LIMITLESS STRENGTH (Super Strength)
MYSTICAL ARMOR (Impervious)
PERSONAL FORCE FIELD (Invulnerability)