TalonMC
05/03/2010, 00:05
U Nightcrawler
Team: X-Men
Range: 0 :bolt:
Points: 100
Keywords: Excalibur, Martial Artist, Mutant, X-Men
m-transport-boota-normald-normalg-normal141018213101721291621191521081529814287142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star:Passen ger: Before Nightcrawler uses Phasing/Teleport, he can make a close combat attack targeting a single adjacent opposing character as a free action. The attack deals no damage, but if successful, Nightcrawler can carry the opposing character instead of a friendly character. After Nightcrawler uses the Carry ability, roll 1D6. If the result is 1 or 2, the carried character is dealt 1 unavoidable damage and if the result is 1, the carried character is also given an action token.
Speed - BAMF!: Nightcrawler can use Phasing/Teleport. After Nightcrawler uses Phasing/Teleport he can use Smoke Cloud as a free action, but the first terrain marker must be placed in the square on which he ended his move. After Nightcrawler makes a close combat attack, you can place him in any unoccupied square adjacent to the target.
Attack - Guten Tan, Mein Freund!: If Nightcrawler has zero action tokens, he can use Flurry.
Defense - Fuzzy Blue Elf: Nightcrawler can use Combat Reflexes and Super Senses. After Nightcrawler evades an attack, you can place him in any unoccupied square four or fewer squares from the square he currently occupies.
Damage - Living Shadow: Nightcrawler can use Stealth. When Nightcrawler occupies hindering terrain, he can use Shape Change.
FAITH (Super Senses)
ACROBATIC (Combat Reflexes)
HERE AND THERE AND EVERYWHERE (Perplex)
Team: X-Men
Range: 0 :bolt:
Points: 100
Keywords: Excalibur, Martial Artist, Mutant, X-Men
m-transport-boota-normald-normalg-normal141018213101721291621191521081529814287142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star:Passen ger: Before Nightcrawler uses Phasing/Teleport, he can make a close combat attack targeting a single adjacent opposing character as a free action. The attack deals no damage, but if successful, Nightcrawler can carry the opposing character instead of a friendly character. After Nightcrawler uses the Carry ability, roll 1D6. If the result is 1 or 2, the carried character is dealt 1 unavoidable damage and if the result is 1, the carried character is also given an action token.
Speed - BAMF!: Nightcrawler can use Phasing/Teleport. After Nightcrawler uses Phasing/Teleport he can use Smoke Cloud as a free action, but the first terrain marker must be placed in the square on which he ended his move. After Nightcrawler makes a close combat attack, you can place him in any unoccupied square adjacent to the target.
Attack - Guten Tan, Mein Freund!: If Nightcrawler has zero action tokens, he can use Flurry.
Defense - Fuzzy Blue Elf: Nightcrawler can use Combat Reflexes and Super Senses. After Nightcrawler evades an attack, you can place him in any unoccupied square four or fewer squares from the square he currently occupies.
Damage - Living Shadow: Nightcrawler can use Stealth. When Nightcrawler occupies hindering terrain, he can use Shape Change.
FAITH (Super Senses)
ACROBATIC (Combat Reflexes)
HERE AND THERE AND EVERYWHERE (Perplex)