Spider-Bat
02/21/2003, 12:43
So the local venue will be doing a 500 pt. "Clash of the Tiatans" game in a few weeks, and I thought I'd run my team past you guys.
NOTE: No character can be under 75 points...
The team is 492 points
100 - Rookie Sinestro
92 - Experienced Batman
103 - Veteran Magneto
116 - Unique "Black Costume" Spider-Man
81 - Experienced Firelord
My idea is to start Spidey on hindering terrain, & have him use Defend on Sinestro. Spidey will be untargetable thanks to Batmans team ability, and the Sinestro will have a def. of 18 plus Energy Sheild.
Meanwhile, Firelord acts as a taxi for Magneto. I know, I know. I never thought I'd see the day Firelord was a taxi. But his high speed and def. will be of use. Plus if I need to weeken someone, I can just blast them... Anyway, Magneto will use his TK to move enemy figures into btb with Sinestro, who will then do a "Capture" attack. Next turn I can push Sinestro to "Remove" the figure and get double the points.
Batman acts as a kind of "handyman", moving around the board and weakening the opposition for Magneto. He'll be using his Outwit to make TK/Capturing figures easier, and Incapacitating some other guys to tie them up. His Willpower means I don't have to worry about pushing, and his built in Stealth will be a big help, especially with Spidey copying it.
I would have used the Sentinel over Sinestro (because it gets stronger), but I can't get Moondrogon on there (she's only 71pts.). If they change it to "No lower than 70" then she's in, Magneto is out, and the Sentinel takes over for Sinestro. Then I guess I could upgrade Firelord too...
Because I haven't had a chance to use this team yet I don't know if it will work like it seems to on paper.
NOTE: No character can be under 75 points...
The team is 492 points
100 - Rookie Sinestro
92 - Experienced Batman
103 - Veteran Magneto
116 - Unique "Black Costume" Spider-Man
81 - Experienced Firelord
My idea is to start Spidey on hindering terrain, & have him use Defend on Sinestro. Spidey will be untargetable thanks to Batmans team ability, and the Sinestro will have a def. of 18 plus Energy Sheild.
Meanwhile, Firelord acts as a taxi for Magneto. I know, I know. I never thought I'd see the day Firelord was a taxi. But his high speed and def. will be of use. Plus if I need to weeken someone, I can just blast them... Anyway, Magneto will use his TK to move enemy figures into btb with Sinestro, who will then do a "Capture" attack. Next turn I can push Sinestro to "Remove" the figure and get double the points.
Batman acts as a kind of "handyman", moving around the board and weakening the opposition for Magneto. He'll be using his Outwit to make TK/Capturing figures easier, and Incapacitating some other guys to tie them up. His Willpower means I don't have to worry about pushing, and his built in Stealth will be a big help, especially with Spidey copying it.
I would have used the Sentinel over Sinestro (because it gets stronger), but I can't get Moondrogon on there (she's only 71pts.). If they change it to "No lower than 70" then she's in, Magneto is out, and the Sentinel takes over for Sinestro. Then I guess I could upgrade Firelord too...
Because I haven't had a chance to use this team yet I don't know if it will work like it seems to on paper.