richpizor
05/04/2010, 02:39
So what if the Black Lantern Corps found itself in that "other" universe?
And what if it had limited resources to work with?
300 point team:
BB Black Hand (111)
BB Nekron (146)
MU Spider-Man Zombie (41)
TOTAL: 298
Spidey's dial is dripping with steal energy, and though his values are low, once the spectrum is drained he might still have a chance of hitting something, and with LC and SS makes a decent tie up piece while the other two position.
400 point team:
BB Black Hand (111)
BB Nekron (146)
+Immortal Contempt (10)
SV Wolverine (50)
+ Vampirism (12)
MU Iron Man (70)
Total: 399
The feat helps Nekron's lower mid-dial attack values, still helped out by Black Hand's ability to drain the spectrum. Vampirism grants Wolverine Steal Energy on every click, and Iron Man serves as a handy taxi - also available to perplex up values as necessary (probably defense).
500 point team:
BB Black Hand (111)
+Auto-Regeneration (12)
BB Nekron (148)
+Immortal Contempt (10)
+Fortitude (25)
MM Wolverine (148)
MU Spider-Man (41)
HB Coroner pog (4) (Hey, Spidey and Hellboy are both set largely in New York)
Total: 499
Now Nekron is finally starting to behave like a god! This team is likely to get out-actioned at the start of the game, but with two un-outwittable pieces, two more with outwit, a Black Hand who's more likely than ever to stick around, and every piece having the capacity to heal itself, this team might very will win a war of attrition. If you aren't playing with a feat cap, drop the Coroner and put Lunge on Spidey.
And what if it had limited resources to work with?
300 point team:
BB Black Hand (111)
BB Nekron (146)
MU Spider-Man Zombie (41)
TOTAL: 298
Spidey's dial is dripping with steal energy, and though his values are low, once the spectrum is drained he might still have a chance of hitting something, and with LC and SS makes a decent tie up piece while the other two position.
400 point team:
BB Black Hand (111)
BB Nekron (146)
+Immortal Contempt (10)
SV Wolverine (50)
+ Vampirism (12)
MU Iron Man (70)
Total: 399
The feat helps Nekron's lower mid-dial attack values, still helped out by Black Hand's ability to drain the spectrum. Vampirism grants Wolverine Steal Energy on every click, and Iron Man serves as a handy taxi - also available to perplex up values as necessary (probably defense).
500 point team:
BB Black Hand (111)
+Auto-Regeneration (12)
BB Nekron (148)
+Immortal Contempt (10)
+Fortitude (25)
MM Wolverine (148)
MU Spider-Man (41)
HB Coroner pog (4) (Hey, Spidey and Hellboy are both set largely in New York)
Total: 499
Now Nekron is finally starting to behave like a god! This team is likely to get out-actioned at the start of the game, but with two un-outwittable pieces, two more with outwit, a Black Hand who's more likely than ever to stick around, and every piece having the capacity to heal itself, this team might very will win a war of attrition. If you aren't playing with a feat cap, drop the Coroner and put Lunge on Spidey.