View Full Version : Maps Looking for Sewer and Mine/Cave Maps
I'm working on a "Underground Adventure Pack"
Looking for two maps, Sewers and Mine/Caves (If you know of any or have created one and wish to let me use and package in a zip file, I will give full credit to the creators)
Items
Heavy:
Boulder:
When destroyed, leaves a permanent pile of hindering terrain debris in the square it was destroyed in or the square of the figure that was hit with the boulder
Steel Pipe:
Adds one to attackers damage rating
Light:
Explosive Crate:
Crate does regular light object damage when used to attack. When Explosive Crate is destroyed when using it as an attack or targeting crate directly, treat it as if using an Energy Explosion attack. If you are targeting the Explosive Crate directly, make a roll and compare it to surrounding figures Defense Values
Poison Barrel:
Treat barrel as having the Poison super power. This also affects the figure carrying the Poison Barrel.
Also thinking of creating some more Scenario cards for it. If you would like to submit some, All credit would be given to the creator.
Funky Jett
02/21/2003, 14:45
Originally posted by Puuka
I'm working on a "Underground Adventure Pack"
Looking for two maps, Sewers and Mine/Caves (If you know of any or have created one and wish to let me use and package in a zip file, I will give full credit to the creators)
Items
Heavy:
Boulder:
When destroyed, leaves a permanent pile of hindering terrain debris in the square it was destroyed in or the square of the figure that was hit with the boulder
Steel Pipe:
Adds one to attackers damage rating
Light:
Explosive Crate:
+2 squares range when thrown. When Explosive Crate is destroyed, treat it as if using an Energy Explosion attack. If you are targeting the Explosive Crate directly, make a roll and compare it to surrounding figures Defense Values
Poison Barrel:
Treat as having the Poison super power. This also affects the figure carrying the Poison Barrel.
Also thinking of creating some more Scenario cards for it. If you would like to submit some, All credit would be given to the creator.
To bring it up to 6 objects, add the following:
Light:
Pipe Wrench:
+1 to Damage if used in a Close Combat attack. +1 to Range if used in a Ranged Combat attack.
Heavy:
Mine Car:
+2 to halved movement if used with Running Shot or Charge. If figure does not have Running Shot or Charge, this object will grant them the Charge super power with a +2 to their halved movement.
First off, these look great to me. The only thing I would change is the +2 range on the explosive crate. Having the Explosion ability is good enough, I think. In fact, if you made it so that the item did it's normal throw damage plus the explosion effect, that would be pretty useful.
As far as scenarios, well, let's see...
Race Against Time: Pick one of your figures. That figure has to make it all the way across the map to deliver a cure to a sick friend/teammate. Get 5 bonus points for choosing your slowest character for this task. This figure may not be taxied for the duration of the scenario. He must get there under his own power. Opposing figures may attack this figure normally, and may KO him/her, thus ending the scenario for that player. Friendly figures may protect this character normally, and may use Support to heal the character. The chosen character is not allowed to make any actions except for moving and passing until the medicine is delivered.
I might be able to come up with a few more...
I have a pretty cool (in my opinion) morlock sewer map finished. It's a pretty huge file, how do you suggest getting it to you? email me-
[email protected]
Seems like the MK Dungeons maps or adventure pack would work fine for Mines.
I'm looking for a 24X24 square format, MK Dungeons are not quite right for it. have used them though and they are great maps to play heroclix in..
No one offering any maps? Saw some awesome sewer maps, but I also would like a "Mine Shaft"
I have a Morlock sewer map you can use. Like I said before it's huge. I can't save the file into any format (jpeg, pdf, ect..)
my computer just can't handle it. If you have Illustrator I could send you the file on a disk or something. I also have a Danger Room map, Times Square map and a Desert map (perfect for the Hulk to do some smashing) but they are like huge albatrosses traped in my computer. Any ideas anybody?
The Ridge
03/06/2003, 18:23
I found a few maps on this website: http://members.rogers.com/heroclix/hc-1000.html
It has a map of the Batcave and I also found one of some sewers on another site but it's not really all that detailed. Plus if you go to the home page of the site above there's resources to make your own maps.
That is if you can't find them else where!
FYI
that Rodgers link is not working
x
We have a "plug-n-play sewer map." It's made of 9 12"x12" cardboard squares, marked off into 8x8 grids. Interiror walls are drawn between the second and third, and sixth and seventh squares. to delineate "in the sewer" and "solid earth." Standard layouts are available:
the T:
SSSSSSSS
SSSSSSSS
IIIIIIII
IIIIIIII
IIIIIIII
IIIIIIII
SSIIIISS
SSIIIISS
the X:
SSIIIISS
SSIIIISS
IIIIIIII
IIIIIIII
IIIIIIII
IIIIIIII
SSIIIISS
SSIIIISS
the L:
SSIIIISS
SSIIIISS
SSIIIIII
SSIIIIII
SSIIIIII
SSIIIIII
SSSSSSSS
SSSSSSSS
The Pipe:
SSSSSSSS
SSSSSSSS
IIIIIIII
IIIIIIII
IIIIIIII
IIIIIIII
SSSSSSSS
SSSSSSSS
We also have one "X" with bars on one of the enterances. The bars count as hindering terrain for firing and blocking terrain for movement (and can be destroyed for a 3 click hit, like blocking terrain).
Now you can mix and match the pieces to make tons of different sewers/mazes/dungeons.
If you line up the inside pieces at every edge, the "soild" part of the terrain is inacessable. You can either allow or not allow destroying the walls to allow access to the "solid" terrain. If you disallow destroying it, you can place a couple of rubble markers to allow access to "secret passages" behind the sewer walls.
(A fun variant of this is to place two rubble markers on walls in each 8x8 before the start of the game. But you draw the markers face down after shuffling a set 12 green and 4 blue special markers. Figures reveal the markers by stopping adjacent and ending their movement action. Only the blue special markers allow access.)
We shade in the inside with highlighter, leaving a ledge on one side of the tunnels. This allows you to optionally have aquatic (or some custom variant) and clear terrain inside the tunnels. We have used blue highlighter on some and blue and green highlighter on others to have two options for the aquatic terrain (deep/shallow, toxic/non-toxic, current/no current, etc.).
It takes about 10 min to make an 8x8, so it should take about 1 1/2 hours to make a set. I recommend gridding both sides so you get more options.
Good variants to the standard designs are:
- the chokepoint X : the width of the tunnel decreases as it moves toward the center
- the way station : a pipe with an alcove on one side (potentially eleveated terrain)
- the dead end : self-explanatory
- the waterfall : an piece where the central 4x4 part of the grid is "unelevated terrain" (it is the only part considered normal elevation, and the rest of the map counts as elevated)
Have fun!
ibeatdrew
10/06/2005, 19:44
Here is one that I have.
It was originally in the trade pile a few threads down where I was trading a ton of 3-D stuff...
Anyhow if you like what you see in this link let me know maybe we can work out a deal.
sewers (http://www.clixbuilders.com/gallery202.htm)
It is all re-arrangable.
Have a good one.
charlesdward
10/16/2005, 00:50
If you don't already know of it, there's a tile designer program used for MKD that has some decent underground mine/cave types of designs.
This way, you can use the look of the Dungeons stuff while still creating a more HC-friendly layout. You can download the program and lots of different tilesets here:
http://www.geocities.com/
[email protected]/
See, some of them were good ideas :)
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