Dinoman
02/22/2003, 00:30
This is just my opinion, but as I've played, I've expirienced the use of many cheap tactics (by that I mean allowed by the rules, even though they probably shouldn't be). Examples follow:
1. Taxiing- At the end of any given turn, all the characters are exactly where they were at the beginning of that turn- this renders the map utterly useless, and so you might as well just play on a checkerboard, a map with no terrain that is about a quarter of the size of a regular map, so you really just have less space to travel and you can get the game over quicker. When I play, I imagine the Avengers ingaged in actual combat with the Masters of Evil, not Thor flying in Black Panther for a hit-and-run.
2. Re-rolls- I never play alone. When I play, my friends are usually having a battle right next to me. I will occasionally glance over and see what they're up to (they were playing indoors, so no taxiing for them!). The problem? So does the guy I'm playing, only he does it at completely inappropriate times, such as when I'm making an attack roll, or the roll to see whose turn is first. I roll a five, but he wasn't looking, so now I have to roll again, only this time I roll a one. If he had been more trusting, I would have beaten his two and probably won the game (it was a very eventful first round).
3.Hindering Terrain Confusion- Cyclops was attacking Doctor Octopus today, (the "Avengers vs. Masters of Evil" earlier was hypothetical) only Doctor Octopus was on hinderin terrain- this caused a whole lot of confusion- does his defense go up or does my attack drop, and how much damage do I do? His answer? His defense goes up one, my attack goes down one, and so does my damage! I don't need to tell you that that is just simply wrong.
4.Rule Book- "Situations that the rules don't cover might occur, and players may disagree about how to resolve those situations. In all such instances, roll one six-sided die." -Heroclix Rulebook, Heroclix Etiquette. Now how could this be twisted to give someone an unfair advantage? Well, when we don't have a rullebook on hand, they often suggest we roll for something rather than just going and looking for the book. An example (hypothetical)? "I rolled a six! I told you I could use support from long range!"
Thanks, that's been bugging me for quite a while now.
1. Taxiing- At the end of any given turn, all the characters are exactly where they were at the beginning of that turn- this renders the map utterly useless, and so you might as well just play on a checkerboard, a map with no terrain that is about a quarter of the size of a regular map, so you really just have less space to travel and you can get the game over quicker. When I play, I imagine the Avengers ingaged in actual combat with the Masters of Evil, not Thor flying in Black Panther for a hit-and-run.
2. Re-rolls- I never play alone. When I play, my friends are usually having a battle right next to me. I will occasionally glance over and see what they're up to (they were playing indoors, so no taxiing for them!). The problem? So does the guy I'm playing, only he does it at completely inappropriate times, such as when I'm making an attack roll, or the roll to see whose turn is first. I roll a five, but he wasn't looking, so now I have to roll again, only this time I roll a one. If he had been more trusting, I would have beaten his two and probably won the game (it was a very eventful first round).
3.Hindering Terrain Confusion- Cyclops was attacking Doctor Octopus today, (the "Avengers vs. Masters of Evil" earlier was hypothetical) only Doctor Octopus was on hinderin terrain- this caused a whole lot of confusion- does his defense go up or does my attack drop, and how much damage do I do? His answer? His defense goes up one, my attack goes down one, and so does my damage! I don't need to tell you that that is just simply wrong.
4.Rule Book- "Situations that the rules don't cover might occur, and players may disagree about how to resolve those situations. In all such instances, roll one six-sided die." -Heroclix Rulebook, Heroclix Etiquette. Now how could this be twisted to give someone an unfair advantage? Well, when we don't have a rullebook on hand, they often suggest we roll for something rather than just going and looking for the book. An example (hypothetical)? "I rolled a six! I told you I could use support from long range!"
Thanks, that's been bugging me for quite a while now.