View Full Version : Avengers 600pts
Hey Ya'll,
I have been playing for a little over a month and am still a bit green, a rookie if you will. Anyways, I wanted to know what you all thought of my Avenger's team.
The format is Non-Gen Theme Team, Highlander Rules, No Feats, No BFC, All Clix allowed.
Most of my Clix are Modern Age and tend to have the Avengers keywords. My H/W has a complete list save for a few. Any additions or changes you might have would be GREATLY APPRECIATED.
Thanks for taking the time to read this, as well.
(SI) Dr. Strange - 149 (For Perplex & Defend)
(HoT) Thorbuster - 140 (For RS/P Wave to take down Bricks and Outwit)
(SV) Justice - 94 (TK and Barrier)
(M&M) Morph - 90 (Tie Up w/ Plasticity & SChange)
(SI) Spiderman - 50 (Tie Up)
(SI) Jarvis - 36 (Outwit)
(AV) Scarlet Witch - 35 (PControl & Barrier)
Any thoughts?
VGA d1sc1pL3
05/16/2010, 15:13
Hey Ya'll,
I have been playing for a little over a month and am still a bit green, a rookie if you will. Anyways, I wanted to know what you all thought of my Avenger's team.
The format is Non-Gen Theme Team, Highlander Rules, No Feats, No BFC, All Clix allowed.
Most of my Clix are Modern Age and tend to have the Avengers keywords. My H/W has a complete list save for a few. Any additions or changes you might have would be GREATLY APPRECIATED.
Thanks for taking the time to read this, as well.
(SI) Dr. Strange - 149 (For Perplex & Defend)
(HoT) Thorbuster - 140 (For RS/P Wave to take down Bricks and Outwit)
(SV) Justice - 94 (TK and Barrier)
(M&M) Morph - 90 (Tie Up w/ Plasticity & SChange)
(SI) Spiderman - 50 (Tie Up)
(SI) Jarvis - 36 (Outwit)
(AV) Scarlet Witch - 35 (PControl & Barrier)
Any thoughts?
Listen up greenhorn, welcome to the game! Glad to have you aboard. An Avengers fan is a friend of mine.
Nice team by the way. I play a lot of Avengers teams, mostly comic-cover ones, but I build a lot of other Avengers teams as well.
With Thorbuster, perplex up his attack if needed, if you can do a Running Shot in conjunction with his Pulse Wave and with only one figure in the radius of the blast, the figure will eat all 4 clicks of damage and all of his powers, abilities, and feats will be ignored. It's a nice way to weaken a teams brute. Just don't overextend, or use Justice to TK him back to safety.
I believe you can perplex up Thorbuster's Damage Value too and do Pulse Wave as long as the Perplexer is out of range of the pulse wave radius.
Thanks for the advice. That's a bit of what I was planning. Setting up Thorbuster a bit ahead of the pack and then RS/PW against their brick or important support but far enough away so none of mine get hit. Then TK him back then set up Barrier. Then the next turn have Morph and Spidey tie up any important figs while I pick off the rest. It just all relies heavily on my own ability to set up and play the figures right.
I am going to be playing against some crazy good people, so is there any advice on what to look out for? Like what are any of my teams weaknesses?
nice team i wish i had a thorbuster? :( oh well where is captain america, imo its not an avengers team w/out captain america. personall id drop Morph for cap, but im curios to see how he play seein that ive never had a chance to play morph. do u need Cap? not really. from what i can tell its a pretty solid team w/out him. that is just the humble opion of a fellow avengers fan. anyway let me know how morph playes.
robedestroyer
05/16/2010, 16:09
Listen up greenhorn, welcome to the game! Glad to have you aboard. An Avengers fan is a friend of mine.
Nice team by the way. I play a lot of Avengers teams, mostly comic-cover ones, but I build a lot of other Avengers teams as well.
With Thorbuster, perplex up his attack if needed, if you can do a Running Shot in conjunction with his Pulse Wave and with only one figure in the radius of the blast, the figure will eat all 4 clicks of damage and all of his powers, abilities, and feats will be ignored. It's a nice way to weaken a teams brute. Just don't overextend, or use Justice to TK him back to safety.
I believe you can perplex up Thorbuster's Damage Value too and do Pulse Wave as long as the Perplexer is out of range of the pulse wave radius.
All very good advice. However, I thought you can't modify the damage value of a Pulse Wave? Unless I'm getting Nova Blast mixed up in there.
All very good advice. However, I thought you can't modify the damage value of a Pulse Wave? Unless I'm getting Nova Blast mixed up in there.
u actually can i beleive, if u have only one target, if thats the case then u can use ur damage value instead of the reduced damage value. if it was nova blast them no he couldnt modify the damage value cus the card sayes unmodified damage value. i could be wrong (lord knows i would be corrected if i am) but i beliueve this is correct
robedestroyer
05/16/2010, 16:37
Okay, just did some searching in the forums and found that if the perplexer is in fact outside of the range of the Pulse Wave attack, then you can go ahead and perplex. You can also use Probability Control too as long as the PCer is outside the range of the Pulse Wave. I learned something new, thanks guys.
I like Cap and I thought about putting him on but his Jaw is made of glass... I needed close up tie-up pieces and he doesn't fit the bill. I am hoping if they have a Brick, they take up a lot of their points and I can take out their support pieces while Morph and Spiderman whittle away at the Brick. I would put Iron Fist on especially since I have the prettiest custom on his dial but he will end up soaking damage more than dishing. It will all depend on my Shape Change rolls though.
I like Cap and I thought about putting him on but his Jaw is made of glass... I needed close up tie-up pieces and he doesn't fit the bill. I am hoping if they have a Brick, they take up a lot of their points and I can take out their support pieces while Morph and Spiderman whittle away at the Brick. I would put Iron Fist on especially since I have the prettiest custom on his dial but he will end up soaking damage more than dishing. It will all depend on my Shape Change rolls though.
well u dont put cap out there to be shot at, it postionin w/ him u keyy him behind outdoor blockin terrian or other figs and set it up that they can go after cap if they want but they will be ganged up on. imo cap's got a better defense that morph (18 natch+ and 20 from range) it would take some doin to get to him down even afterwards CCE the willpower and 17 defense still is a threat, but im a lil bias of cap cus he is one of my fav heros, hell i even found some money to buy a $22 cap shield and im unemployed, so i will be on edge defendin cap and besides im really interested to see how Morph works for u. ive be interested in playin him but never had a chance too
I agree, Cap is a great Click, arguably broken even. The problem I have with him on this team is his ability to tie figures up to keep the heat away from my range users. While they might not roll those 7s or 8s to hit him up close, it's too risky. Also, if he is against a Brick, one hit could spell the end. While Morph has damage reduction and is geared towards close combat. Not to mention the SChange and Plasticity to keep figures from running away. It's a tough choice, because if kept away from the action, Cap is Amazing. But it's too risky for me. Just my two cents.
I agree, Cap is a great Click, arguably broken even. The problem I have with him on this team is his ability to tie figures up to keep the heat away from my range users. While they might not roll those 7s or 8s to hit him up close, it's too risky. Also, if he is against a Brick, one hit could spell the end. While Morph has damage reduction and is geared towards close combat. Not to mention the SChange and Plasticity to keep figures from running away. It's a tough choice, because if kept away from the action, Cap is Amazing. But it's too risky for me. Just my two cents.
lol like i said im bais cus i love cap and ive been waitin for a good avengers cap for a while. anywho let me know how morph works for u
VGA d1sc1pL3
05/16/2010, 19:24
I agree, Cap is a great Click, arguably broken even. The problem I have with him on this team is his ability to tie figures up to keep the heat away from my range users. While they might not roll those 7s or 8s to hit him up close, it's too risky. Also, if he is against a Brick, one hit could spell the end. While Morph has damage reduction and is geared towards close combat. Not to mention the SChange and Plasticity to keep figures from running away. It's a tough choice, because if kept away from the action, Cap is Amazing. But it's too risky for me. Just my two cents.
I've used the HoT Cap, and find him to be utterly broken. Not in a bad way, but in an inaccurate comic-book way. I've done well when I've used him...
... but I agree with your point. He's hard to hit, but once you hit him, it's lights out for him. I have one shotted this Cap many times while playing against him.
I've used the HoT Cap, and find him to be utterly broken. Not in a bad way, but in an inaccurate comic-book way. I've done well when I've used him...
... but I agree with your point. He's hard to hit, but once you hit him, it's lights out for him. I have one shotted this Cap many times while playing against him.
well the same can be said about Dr. Strange or Morph or Spider-man. granted u w/ Morph u have a 2/6 chance they cant attack him and w/ spidey also but ive lost spidey to a good one hit k.o. attck too and toughness only soaks up soooo much damage. and u have to do some doin to kill cap or even hit his 18 defense dependin how well u rolland w/ a brick if u postion Cap correctly it may take it a couple turns to get to him much less if u dont hit him hard enough u can get him on his CCE willpower click, but again like i said im Bias when it comes to Cap.
VGA d1sc1pL3
05/16/2010, 20:17
well the same can be said about Dr. Strange or Morph or Spider-man. granted u w/ Morph u have a 2/6 chance they cant attack him and w/ spidey also but ive lost spidey to a good one hit k.o. attck too and toughness only soaks up soooo much damage. and u have to do some doin to kill cap or even hit his 18 defense dependin how well u rolland w/ a brick if u postion Cap correctly it may take it a couple turns to get to him much less if u dont hit him hard enough u can get him on his CCE willpower click, but again like i said im Bias when it comes to Cap.
Without a doubt, Cap is very hard to hit. At a range, and in hindering, he has a 21 DV, which is nothing to scoff at. Keep him behind elevated terrain, and he can be brutal.
Without a doubt, Cap is very hard to hit. At a range, and in hindering, he has a 21 DV, which is nothing to scoff at. Keep him behind elevated terrain, and he can be brutal.
i love playin him on the antimoniter map
DFitz1138
05/16/2010, 20:42
I love using that Cap. Only times i've lost him were for stupid reasons. Mainly tactical errors. But of course i've lost Green Scar that way too lol.
I love using that Cap. Only times i've lost him were for stupid reasons. Mainly tactical errors. But of course i've lost Green Scar that way too lol.
me too. im like "hey no one can hit a 21 defense im gonna sit them in the line of fire" then they do. same w/ green scar... im like "hey that batman wont outwit his defense and his superman will never hit that 18 w/ a 13 attack" that was a sad sad day
Mr. Cranberry
05/17/2010, 10:57
Couple figs to look at:
Sersi: cheaper than Justice for TK, but I find Justice to be more useful.
SN She-Hulk: the Rookie is an economical brick.
SN Vision: I like all four versions, but the Rookie pairs really well with the Rookie She-Hulk.
SN Ant-Man: If you need cheap OW, he's your fig.
Stingray: nice cheap tie-up fig.
Mockingbird: Better than Stingray.
SI Namor: Hard to say if he's better than Thorbuster. He hits for mor, but he doesn't have PW.
Spider-Girl: Can't go wrong with this piece.
Ms Marvel: As good as her Skrull counter-part is this version can always move and attack.
vBulletin® v3.7.0, Copyright ©2000-2012, Jelsoft Enterprises Ltd.