bathawk
02/22/2003, 03:36
Hey all, I was tempted to go ahead and start character of the week again, but not only does it take a lot of number cruncing it also took a lot of time. Besides Manchine seems to be WAY ahead of me on that one (dede! where do you find the time?)
Plus my very first charcter of the week, Psyloke was done into a clix that resembled nothing like the dials I made, it's no like I expected Wizkids to pay attention, but I was hoping we might have been on the same wavelength.
....however
my character Concepts: the Legion got a fair ammount of replies on the DC board so I have something similar, my own "list of figs I hould have in the next Marvel Expansion. I plan to update this somehwat as we get more sneak peaks, especialy since originaly Beast was going to be part of the list
for sake of my list, lets call this mythical expansion "Secret Warriors" and go what seems to be the "traditional" 96 figs
SW01-03 Hydra Jump trooper
y'know in all the Shield vs. Hydra stories I've read there always seems to be one side or the other on a rocket pack. So why havn't we had any generic fliers besides doombot? my geuss is to keep Vulture from going out of business as the cheapest flier.
So what I have is a hydra operative REV with poor stats attack dropped to 6 and range to four on the rookie, because your aimisn't too great when your hopping around, increase attack to 7 for the E anv V versions, and also give the V version a range of 6speed never greater than 7 in any version . No flight base though, theese cheap packs can barely keep the pilot aloft but a click of leap/climp ber "level" will give theese agent the manuverability of fliers without turning them into taxis (plus keep Vultrure useful yaaaay!) figue point costs to be 15/18/22
SW04-06 Hydra Heavy Gunner
theese guys I remeber from an old team America comic basicaly picture two characters on one base a Gunner andan observer. Because let's face it your canuse an all shield team, because they can increase each others damage. but a hydra team, no matter how much you increase they're attack value isn't goign to help much against Thor. Hydra's heavy Weapons team is 4 to 5 clicks of power. damge is only one on most clciks, but with RCE the gunner will be able to do two or three clicks of damage, making them somewhat more dangerous them the Shield Sniper. plus give the Veteran a click of toughness, it is after all two figs on one base. however, this unit has a shorter range than the Sniper (say 6 on the rookie, 8 on the E and V versions) and all that heavy equipment slows them down to a speed of only 3 or 4 (yes I know this more or less makes them slower than Blob) so stick this unit in a good Sniper position, because if a mobie enemy comes by, your not going to get far. figure stats at 13/19/24
SW07-09 Ultimatium agent
I love theese guys, realtively obscure terrorist group from Captain America, founded by "Flag-Smasher" who believed in the eliminating of nations, for a one-world goverment. mindlessly fanatic they've had a number of terrorist operations...but hey they had cool suits! the rookie is basicaly no differest than a criminal or henchman, but theexpieirenced and veteran versions have one and two clicks of willpower, fanatisim can push someeone to great lengths, oh, and a range of six all around figure stats at 10/16/20
SW10-12 Alpha Primitives
essentially the cro-magnons of the Inhumans theese gutteral underdwellers to the Inhumans city have rarely been seen, but hey they make good fodder for someone who wants more powerful thugs! with that in mind basicaly just give the thug an extra click on the rookie, raise stats for speed/attack/defense by one across the board for all versions, the expieienced version does 2 click of damage on the E version, and 2 click of 2 damage on the veteran figure starts at 8/12/14
SW13-15 Kree Soldier
I don't remeber seeing a thread on this, but I can't belive with three generic skrulls no one hasn't complained about the lack of Kree *sigh* okay, take the A.I.M agent with it's better attack and range, remove the Hydra team ability and give them one or two click of toughness (they are stronger than humans afterall but not to the point I would give them super strength) plus I would give the vet version aclick of leap/climb? much in the way the Hydra jump tropper has his weak jet pack, didn't Captain Mar-Vell jump around with a rocket belt back in the '60's? continuity buffs help! figure stats at 14/15/17
SW16-18Kree Captain
and speaking of the good Captain...take the above fig to start and increase attack values to 8 or 9 if you haven't already and an extra click of toughness over the warriors REV versiosn, as far as that "jup belt" is concerend he gets it at the expieirenced level (the brass always gets the good stuff before the enlisted men) plus for the icing give the vet version one click of leadership. with decent stats, toughness,leap/clim and leadership you almost have Captain Mar-Vell the rookie! figure stats at 16/22/26
SW19-21 Avengers Crew
anyone remeber the mid-ninets Avengers? basicaly had a monolithis,high tech mansion with a staff of highly trained support personnel? well even if you should at least have an idea of where I'm going here basicaly take a Gotham policeman dial and while the attack value starts the same, it drops faster, plus trade the police/hydra ability for the Avengers team abilty, as an added though maybe the veteran can have a click of healing? after allwhat else does a support crew do but support? but then maybe I'm reaching figure stats at 11/13/15, or 18 with healing/support
SW22-24 Hydra Dreadnought
someone started a threas about this fig sometime back and I loved it! someone to give Hydra some real power (if jump troopers and heavy gunners weren't enough) ok, for the rookie, just a click or two of toughness, plus about three clicks of damage 2 no range (silver "cheap" version") expierencerange of four (knuckle spikes/radiation beam) and a click of poison (electrocution field/radiation beam/ freon blast) for the veteran, beaside the higher stats,one click of incpacitiate (freon), followed by two clicks of poison (electricity then radiation) range stays at four. also while the R and E versiosn have the Hydra team ability, the V version shouldn't have a team affiliation, over the last few years when I did see Dreadnoughts they were in everyone's hande except Hydra's! figure stats at 22/28/34
SW25-27 Angel
Ah the non-generics! remeber what I seaid earlier about putting Vulture out of work? basicaly take Vultures dial reduce attack to 6 and his speed fads slower than Vultures, plus he has that handy x-men team ability, for the expieirenced version he has the Defenders team ability attack of 7 move of 8 plus a click of leadership (he did lead the Defenders for a bit didn't he?) the veteran version has him back with the x-men with two clicks of leadership. plus on his last click he has both regneration and support(healing) (see current issues of uncanny X-men for why) figure stats at 16/22/29
SW28-30 Bishop
okay in all versions Bishop is an X-man gunner, he may not be Cyclops but he is an alternative, all veriosn with a 6 range, with the e and v veriosn with two arrows. Basicaly all versions have two or three clicks of energy reflectio/defection an d when that ends switches over to ranged combat expert (he's first absorbing the attacks, then channeling them back) the e and v ersions also have a click or two of toughness once the energy deflections gone for three reaons 1. he's tough even without powers, 2. even if the battery is "full" he can probably soak up some punishment even without channeling it an 3. not only will his energy d/r be gone but his base defense will be down so he'll need SOMETHING. additions well maybe his Veteran can have running shot, and I geuss it goes without saying that the REV's all have the X-men team ability figure points at 26/34/43
SW31-33 Cannonball
well this should be fun Sam Guthrie's powers have evolved someonewhat oer the years. but two things first he'll probably have the X-men team ability on all versions, true he was only anX-man for a short while, btu wolfsbane has it on all three versions too. second none of this includes the eXternal power that supposedly makes Sam immortal, I have no idea where that storyline went, or if it's just been forgotten.
okay thenrookie version has one click combination of charge/invulnerability with a damage of three, two clicks of leap/climb with toughness and a damage of two, and his last click or two with no powers damage of one, this version can't fly, so no flight base, cannon ball basicaly just "launched" at a target with little control his dial shows him at the start of a launch before sputtering outwith little control also consider an attaack of only 6. his expieirnced version can actualy flyso it drops the leap climb totally plus two clicks of charge/invulnerability/3 damage his veteran not much different excpet to note better stats, and while he may be the cheapest invulnerable character he would have low (13-14) defense values but with a high (16-17) defense near his last vet click with defend (projected balst field) figue points at 30/42/51
SW34-36 Wonder Man
I don't know why everyone complains about too man Avengers, theese guys are great! anyhow long story short: Avengers team ability on all versions, rookie can't fly, others can, other than that he's She-Hulk with flight, oh and also an extra click of health (this guy must lead any Marvel charcter for most resurrections figure points at 65/112/131
SW37-39 Tigra
Hey a West Coast Avengers reunion! origainlay the rookie was going to be Greer Nelson as the Cat but I couldn't think of anything that didn't turn out just like the rookie balck cat ah well same figure differnt numbers the expieienced version with B/C/F and lots of leap/climp (and the Avengers team ability) the veteran more of the samebut with battlefury and flurry on herlast two clicks (baaaaad kitty! down kitty!) figure points at 16/34/45
well that's part one after an hour and ahlf of typing, I'll be back tomorrow with part two
Plus my very first charcter of the week, Psyloke was done into a clix that resembled nothing like the dials I made, it's no like I expected Wizkids to pay attention, but I was hoping we might have been on the same wavelength.
....however
my character Concepts: the Legion got a fair ammount of replies on the DC board so I have something similar, my own "list of figs I hould have in the next Marvel Expansion. I plan to update this somehwat as we get more sneak peaks, especialy since originaly Beast was going to be part of the list
for sake of my list, lets call this mythical expansion "Secret Warriors" and go what seems to be the "traditional" 96 figs
SW01-03 Hydra Jump trooper
y'know in all the Shield vs. Hydra stories I've read there always seems to be one side or the other on a rocket pack. So why havn't we had any generic fliers besides doombot? my geuss is to keep Vulture from going out of business as the cheapest flier.
So what I have is a hydra operative REV with poor stats attack dropped to 6 and range to four on the rookie, because your aimisn't too great when your hopping around, increase attack to 7 for the E anv V versions, and also give the V version a range of 6speed never greater than 7 in any version . No flight base though, theese cheap packs can barely keep the pilot aloft but a click of leap/climp ber "level" will give theese agent the manuverability of fliers without turning them into taxis (plus keep Vultrure useful yaaaay!) figue point costs to be 15/18/22
SW04-06 Hydra Heavy Gunner
theese guys I remeber from an old team America comic basicaly picture two characters on one base a Gunner andan observer. Because let's face it your canuse an all shield team, because they can increase each others damage. but a hydra team, no matter how much you increase they're attack value isn't goign to help much against Thor. Hydra's heavy Weapons team is 4 to 5 clicks of power. damge is only one on most clciks, but with RCE the gunner will be able to do two or three clicks of damage, making them somewhat more dangerous them the Shield Sniper. plus give the Veteran a click of toughness, it is after all two figs on one base. however, this unit has a shorter range than the Sniper (say 6 on the rookie, 8 on the E and V versions) and all that heavy equipment slows them down to a speed of only 3 or 4 (yes I know this more or less makes them slower than Blob) so stick this unit in a good Sniper position, because if a mobie enemy comes by, your not going to get far. figure stats at 13/19/24
SW07-09 Ultimatium agent
I love theese guys, realtively obscure terrorist group from Captain America, founded by "Flag-Smasher" who believed in the eliminating of nations, for a one-world goverment. mindlessly fanatic they've had a number of terrorist operations...but hey they had cool suits! the rookie is basicaly no differest than a criminal or henchman, but theexpieirenced and veteran versions have one and two clicks of willpower, fanatisim can push someeone to great lengths, oh, and a range of six all around figure stats at 10/16/20
SW10-12 Alpha Primitives
essentially the cro-magnons of the Inhumans theese gutteral underdwellers to the Inhumans city have rarely been seen, but hey they make good fodder for someone who wants more powerful thugs! with that in mind basicaly just give the thug an extra click on the rookie, raise stats for speed/attack/defense by one across the board for all versions, the expieienced version does 2 click of damage on the E version, and 2 click of 2 damage on the veteran figure starts at 8/12/14
SW13-15 Kree Soldier
I don't remeber seeing a thread on this, but I can't belive with three generic skrulls no one hasn't complained about the lack of Kree *sigh* okay, take the A.I.M agent with it's better attack and range, remove the Hydra team ability and give them one or two click of toughness (they are stronger than humans afterall but not to the point I would give them super strength) plus I would give the vet version aclick of leap/climb? much in the way the Hydra jump tropper has his weak jet pack, didn't Captain Mar-Vell jump around with a rocket belt back in the '60's? continuity buffs help! figure stats at 14/15/17
SW16-18Kree Captain
and speaking of the good Captain...take the above fig to start and increase attack values to 8 or 9 if you haven't already and an extra click of toughness over the warriors REV versiosn, as far as that "jup belt" is concerend he gets it at the expieirenced level (the brass always gets the good stuff before the enlisted men) plus for the icing give the vet version one click of leadership. with decent stats, toughness,leap/clim and leadership you almost have Captain Mar-Vell the rookie! figure stats at 16/22/26
SW19-21 Avengers Crew
anyone remeber the mid-ninets Avengers? basicaly had a monolithis,high tech mansion with a staff of highly trained support personnel? well even if you should at least have an idea of where I'm going here basicaly take a Gotham policeman dial and while the attack value starts the same, it drops faster, plus trade the police/hydra ability for the Avengers team abilty, as an added though maybe the veteran can have a click of healing? after allwhat else does a support crew do but support? but then maybe I'm reaching figure stats at 11/13/15, or 18 with healing/support
SW22-24 Hydra Dreadnought
someone started a threas about this fig sometime back and I loved it! someone to give Hydra some real power (if jump troopers and heavy gunners weren't enough) ok, for the rookie, just a click or two of toughness, plus about three clicks of damage 2 no range (silver "cheap" version") expierencerange of four (knuckle spikes/radiation beam) and a click of poison (electrocution field/radiation beam/ freon blast) for the veteran, beaside the higher stats,one click of incpacitiate (freon), followed by two clicks of poison (electricity then radiation) range stays at four. also while the R and E versiosn have the Hydra team ability, the V version shouldn't have a team affiliation, over the last few years when I did see Dreadnoughts they were in everyone's hande except Hydra's! figure stats at 22/28/34
SW25-27 Angel
Ah the non-generics! remeber what I seaid earlier about putting Vulture out of work? basicaly take Vultures dial reduce attack to 6 and his speed fads slower than Vultures, plus he has that handy x-men team ability, for the expieirenced version he has the Defenders team ability attack of 7 move of 8 plus a click of leadership (he did lead the Defenders for a bit didn't he?) the veteran version has him back with the x-men with two clicks of leadership. plus on his last click he has both regneration and support(healing) (see current issues of uncanny X-men for why) figure stats at 16/22/29
SW28-30 Bishop
okay in all versions Bishop is an X-man gunner, he may not be Cyclops but he is an alternative, all veriosn with a 6 range, with the e and v veriosn with two arrows. Basicaly all versions have two or three clicks of energy reflectio/defection an d when that ends switches over to ranged combat expert (he's first absorbing the attacks, then channeling them back) the e and v ersions also have a click or two of toughness once the energy deflections gone for three reaons 1. he's tough even without powers, 2. even if the battery is "full" he can probably soak up some punishment even without channeling it an 3. not only will his energy d/r be gone but his base defense will be down so he'll need SOMETHING. additions well maybe his Veteran can have running shot, and I geuss it goes without saying that the REV's all have the X-men team ability figure points at 26/34/43
SW31-33 Cannonball
well this should be fun Sam Guthrie's powers have evolved someonewhat oer the years. but two things first he'll probably have the X-men team ability on all versions, true he was only anX-man for a short while, btu wolfsbane has it on all three versions too. second none of this includes the eXternal power that supposedly makes Sam immortal, I have no idea where that storyline went, or if it's just been forgotten.
okay thenrookie version has one click combination of charge/invulnerability with a damage of three, two clicks of leap/climb with toughness and a damage of two, and his last click or two with no powers damage of one, this version can't fly, so no flight base, cannon ball basicaly just "launched" at a target with little control his dial shows him at the start of a launch before sputtering outwith little control also consider an attaack of only 6. his expieirnced version can actualy flyso it drops the leap climb totally plus two clicks of charge/invulnerability/3 damage his veteran not much different excpet to note better stats, and while he may be the cheapest invulnerable character he would have low (13-14) defense values but with a high (16-17) defense near his last vet click with defend (projected balst field) figue points at 30/42/51
SW34-36 Wonder Man
I don't know why everyone complains about too man Avengers, theese guys are great! anyhow long story short: Avengers team ability on all versions, rookie can't fly, others can, other than that he's She-Hulk with flight, oh and also an extra click of health (this guy must lead any Marvel charcter for most resurrections figure points at 65/112/131
SW37-39 Tigra
Hey a West Coast Avengers reunion! origainlay the rookie was going to be Greer Nelson as the Cat but I couldn't think of anything that didn't turn out just like the rookie balck cat ah well same figure differnt numbers the expieienced version with B/C/F and lots of leap/climp (and the Avengers team ability) the veteran more of the samebut with battlefury and flurry on herlast two clicks (baaaaad kitty! down kitty!) figure points at 16/34/45
well that's part one after an hour and ahlf of typing, I'll be back tomorrow with part two