PDA

View Full Version : CHaracter Concepts:the next marvel Expansion


bathawk
02/22/2003, 03:36
Hey all, I was tempted to go ahead and start character of the week again, but not only does it take a lot of number cruncing it also took a lot of time. Besides Manchine seems to be WAY ahead of me on that one (dede! where do you find the time?)
Plus my very first charcter of the week, Psyloke was done into a clix that resembled nothing like the dials I made, it's no like I expected Wizkids to pay attention, but I was hoping we might have been on the same wavelength.

....however

my character Concepts: the Legion got a fair ammount of replies on the DC board so I have something similar, my own "list of figs I hould have in the next Marvel Expansion. I plan to update this somehwat as we get more sneak peaks, especialy since originaly Beast was going to be part of the list

for sake of my list, lets call this mythical expansion "Secret Warriors" and go what seems to be the "traditional" 96 figs

SW01-03 Hydra Jump trooper
y'know in all the Shield vs. Hydra stories I've read there always seems to be one side or the other on a rocket pack. So why havn't we had any generic fliers besides doombot? my geuss is to keep Vulture from going out of business as the cheapest flier.
So what I have is a hydra operative REV with poor stats attack dropped to 6 and range to four on the rookie, because your aimisn't too great when your hopping around, increase attack to 7 for the E anv V versions, and also give the V version a range of 6speed never greater than 7 in any version . No flight base though, theese cheap packs can barely keep the pilot aloft but a click of leap/climp ber "level" will give theese agent the manuverability of fliers without turning them into taxis (plus keep Vultrure useful yaaaay!) figue point costs to be 15/18/22

SW04-06 Hydra Heavy Gunner
theese guys I remeber from an old team America comic basicaly picture two characters on one base a Gunner andan observer. Because let's face it your canuse an all shield team, because they can increase each others damage. but a hydra team, no matter how much you increase they're attack value isn't goign to help much against Thor. Hydra's heavy Weapons team is 4 to 5 clicks of power. damge is only one on most clciks, but with RCE the gunner will be able to do two or three clicks of damage, making them somewhat more dangerous them the Shield Sniper. plus give the Veteran a click of toughness, it is after all two figs on one base. however, this unit has a shorter range than the Sniper (say 6 on the rookie, 8 on the E and V versions) and all that heavy equipment slows them down to a speed of only 3 or 4 (yes I know this more or less makes them slower than Blob) so stick this unit in a good Sniper position, because if a mobie enemy comes by, your not going to get far. figure stats at 13/19/24

SW07-09 Ultimatium agent
I love theese guys, realtively obscure terrorist group from Captain America, founded by "Flag-Smasher" who believed in the eliminating of nations, for a one-world goverment. mindlessly fanatic they've had a number of terrorist operations...but hey they had cool suits! the rookie is basicaly no differest than a criminal or henchman, but theexpieirenced and veteran versions have one and two clicks of willpower, fanatisim can push someeone to great lengths, oh, and a range of six all around figure stats at 10/16/20

SW10-12 Alpha Primitives
essentially the cro-magnons of the Inhumans theese gutteral underdwellers to the Inhumans city have rarely been seen, but hey they make good fodder for someone who wants more powerful thugs! with that in mind basicaly just give the thug an extra click on the rookie, raise stats for speed/attack/defense by one across the board for all versions, the expieienced version does 2 click of damage on the E version, and 2 click of 2 damage on the veteran figure starts at 8/12/14

SW13-15 Kree Soldier
I don't remeber seeing a thread on this, but I can't belive with three generic skrulls no one hasn't complained about the lack of Kree *sigh* okay, take the A.I.M agent with it's better attack and range, remove the Hydra team ability and give them one or two click of toughness (they are stronger than humans afterall but not to the point I would give them super strength) plus I would give the vet version aclick of leap/climb? much in the way the Hydra jump tropper has his weak jet pack, didn't Captain Mar-Vell jump around with a rocket belt back in the '60's? continuity buffs help! figure stats at 14/15/17

SW16-18Kree Captain
and speaking of the good Captain...take the above fig to start and increase attack values to 8 or 9 if you haven't already and an extra click of toughness over the warriors REV versiosn, as far as that "jup belt" is concerend he gets it at the expieirenced level (the brass always gets the good stuff before the enlisted men) plus for the icing give the vet version one click of leadership. with decent stats, toughness,leap/clim and leadership you almost have Captain Mar-Vell the rookie! figure stats at 16/22/26

SW19-21 Avengers Crew
anyone remeber the mid-ninets Avengers? basicaly had a monolithis,high tech mansion with a staff of highly trained support personnel? well even if you should at least have an idea of where I'm going here basicaly take a Gotham policeman dial and while the attack value starts the same, it drops faster, plus trade the police/hydra ability for the Avengers team abilty, as an added though maybe the veteran can have a click of healing? after allwhat else does a support crew do but support? but then maybe I'm reaching figure stats at 11/13/15, or 18 with healing/support

SW22-24 Hydra Dreadnought
someone started a threas about this fig sometime back and I loved it! someone to give Hydra some real power (if jump troopers and heavy gunners weren't enough) ok, for the rookie, just a click or two of toughness, plus about three clicks of damage 2 no range (silver "cheap" version") expierencerange of four (knuckle spikes/radiation beam) and a click of poison (electrocution field/radiation beam/ freon blast) for the veteran, beaside the higher stats,one click of incpacitiate (freon), followed by two clicks of poison (electricity then radiation) range stays at four. also while the R and E versiosn have the Hydra team ability, the V version shouldn't have a team affiliation, over the last few years when I did see Dreadnoughts they were in everyone's hande except Hydra's! figure stats at 22/28/34

SW25-27 Angel
Ah the non-generics! remeber what I seaid earlier about putting Vulture out of work? basicaly take Vultures dial reduce attack to 6 and his speed fads slower than Vultures, plus he has that handy x-men team ability, for the expieirenced version he has the Defenders team ability attack of 7 move of 8 plus a click of leadership (he did lead the Defenders for a bit didn't he?) the veteran version has him back with the x-men with two clicks of leadership. plus on his last click he has both regneration and support(healing) (see current issues of uncanny X-men for why) figure stats at 16/22/29

SW28-30 Bishop
okay in all versions Bishop is an X-man gunner, he may not be Cyclops but he is an alternative, all veriosn with a 6 range, with the e and v veriosn with two arrows. Basicaly all versions have two or three clicks of energy reflectio/defection an d when that ends switches over to ranged combat expert (he's first absorbing the attacks, then channeling them back) the e and v ersions also have a click or two of toughness once the energy deflections gone for three reaons 1. he's tough even without powers, 2. even if the battery is "full" he can probably soak up some punishment even without channeling it an 3. not only will his energy d/r be gone but his base defense will be down so he'll need SOMETHING. additions well maybe his Veteran can have running shot, and I geuss it goes without saying that the REV's all have the X-men team ability figure points at 26/34/43

SW31-33 Cannonball
well this should be fun Sam Guthrie's powers have evolved someonewhat oer the years. but two things first he'll probably have the X-men team ability on all versions, true he was only anX-man for a short while, btu wolfsbane has it on all three versions too. second none of this includes the eXternal power that supposedly makes Sam immortal, I have no idea where that storyline went, or if it's just been forgotten.
okay thenrookie version has one click combination of charge/invulnerability with a damage of three, two clicks of leap/climb with toughness and a damage of two, and his last click or two with no powers damage of one, this version can't fly, so no flight base, cannon ball basicaly just "launched" at a target with little control his dial shows him at the start of a launch before sputtering outwith little control also consider an attaack of only 6. his expieirnced version can actualy flyso it drops the leap climb totally plus two clicks of charge/invulnerability/3 damage his veteran not much different excpet to note better stats, and while he may be the cheapest invulnerable character he would have low (13-14) defense values but with a high (16-17) defense near his last vet click with defend (projected balst field) figue points at 30/42/51

SW34-36 Wonder Man
I don't know why everyone complains about too man Avengers, theese guys are great! anyhow long story short: Avengers team ability on all versions, rookie can't fly, others can, other than that he's She-Hulk with flight, oh and also an extra click of health (this guy must lead any Marvel charcter for most resurrections figure points at 65/112/131

SW37-39 Tigra
Hey a West Coast Avengers reunion! origainlay the rookie was going to be Greer Nelson as the Cat but I couldn't think of anything that didn't turn out just like the rookie balck cat ah well same figure differnt numbers the expieienced version with B/C/F and lots of leap/climp (and the Avengers team ability) the veteran more of the samebut with battlefury and flurry on herlast two clicks (baaaaad kitty! down kitty!) figure points at 16/34/45

well that's part one after an hour and ahlf of typing, I'll be back tomorrow with part two

Panther Cult
02/22/2003, 03:45
How weird.

I sat down during my lunch break today and drew up an expansion set of 96 with 12 uniques.

It wasn't exactly like yours by an stretch

But it did have Alpha Primitives, Kree Soldier and Kree
Captain.

Maybe I'll post my idea once I've seen how yours fleshes out fully.

scowlingone
02/22/2003, 04:03
Make sure Angel gets Energy Deflection on all clicks; it's always shown how hard it is to hit him with a ranged attack. The E version should have a decent ranged attack plus Incapacitate, and definitely a high Attack value (7 to start? No, 9 or 10).

IMHO, Cannonball should be Invulnerable on all clicks on the E and V versions. His big shtick was "ah'm inbulnerable when ah'm blastin'".

rctpool
02/22/2003, 10:06
List looks cool so far. Just glad to see you sharing those wonderful ideas again. Sorry the CotW was so time consuming. I really enjoyed those things. Keep them coming. Hoping for Baron Zemo II to lead my MoE.

Doomtoy
02/22/2003, 10:14
Although the Hydra Jump Trooper is a neat idea, the way the rules operate now, the fans would shriek in agony. The idea of taxis that are even cheaper than R Vulture kind of scares me. If they couldn't TAXI, now, that might not be so bad... but the idea of seeing my opponent rushing at me with two Hydra Jump Troopers carrying twin Firelords kind of goes into wet-your-pants territory...

brendanbrown
02/22/2003, 10:43
i agree that we definatly need some kree folk i think ive whined about this somewhere else, but heres another chance for me to deposit my .02 i recently read the silver surfer series Vol 3, the ones with the disappearing kree and the brewing kree skrull war, and there were a lot of kree in it, wizkids just needs to read that and bam, we got 5-6 generic kree
i saw a medic with a yellow costume, a couple commanders with green (pink and blue) and others with a blue costume (again, pink and blue) it probly goes by rank with the colors, but i didnt pick up on that most likely...oh well, if wizkids doesnt have some kree in the upcoming set (despite being X-based) im going to be mad. especially if they do more hydra/aim people

as for the others....good list, im planning on making one myself, although i will definatly have the surfer in it (evidently a wizkids no-no)

Gargantua
02/22/2003, 10:44
Some good ideas and well thought out reasoning behind the powers. From a comic fan's perspective, having a Hydra Agent on a jet pack is cool. Taking game mechanics into account though, taxiing is bad enough without making it even cheaper to abuse, so the leap climb idea is good.

I'd love to see Angel and Bishop. I'm wondering if it woud;n't bee too out of place to give Bishop a bit of Regeneration. Otherwise, I think the best way of representing him (or Sebastian Shaw for that matter) is to make them stronger as they take hits. Give Bishop RCE and higher damage, and Shaw would progress up to Toughness, Invulnerability, and Super Strength.

Have you got the whole set made up or are you taking recommendations?

VanceMadrox
02/22/2003, 15:31
I was bored in class this week so I wrote out lists of giures for 2 new expansions. Take a gander:

first:

Avengers Assemble!

An Avengers themed set that introduces one new team, the Thunderbolts. Haven't decided on their team ability yet. Here's the figures anyway:

R/E/Vs:

#1-3 SHIELD Espionage Agent
A SHIELD Agent with stealth basically

#4-6 AIM Weapons Expert
An AIM Agent with more firepower

#7-9 MAGGIA Enforcer
Your basic gangster, Hydra team cause he's a member of the MAGGIA

#10-12 Dreadnought
The Hydra Dreadhought is the best generic idea I've seen on these boards. Gives some needed Fire Power

#13-15 Cohort
Your basic criminal but with a trusted Lieutenant feel. Not much stat wise but brings a click of leadership real cheap

#16-18 Skrull Medic
I'm not a huge fan of medics, but the other generic teams have them so why shouldn't the skrulls?

#19-21 Skrull General
A Tougher skrull with leadership and mastermind to lead hordes of shape-shifting invaders

#22-24 Jolt
The first of the TBolts, cheap and quick

#25-27 Cannonball
Need more X-Men, cannonball's a good small time x-men and would bring a good taxi who has charge to the team.

#28-30 Falcon
A SHIELD member for his rookie incarnation and Avengers after that the Falcon is a cheap taxi who can fight decently. And we need soem Avengers in an Avengers themed set

#31-33 Tiger Shark
give the MoE another member who's actually good in close combat, while not AEs he is a Namor villian too

#34-36 Electro
A classic spidey villian with decent ranged ability

#37-39 Black Knight
Another classic Avenger, cheap with decent lose combat ability

#40-42 Crystal
like the She-Hulk she'll be both an Avenger and a member of the FF at different levels. Great versatality in her dial and the FF need another member anyway

#43-45 Warbird
Another classic avenger who'd be a flying medium point attacker

#46-48 Iron Fist
A classic marvel character who'd bring some much needed close combat expert

#49-51 Beetle/Beetle/MACH 1
The Thunderbolts all have great potential for different teams at their different levels and ole Abner Jenkins is no exception

#52-54 Moonstone/Meteorite
Same as MACH 1, like Invisible Woman/Girl they'd have different names at different levels

#55-57 Nightcrawler
A new version of the fuzzy Blue Elf that'd be easier to find too

#58-60 Bishop
Another X-Man to keep the X-Fans happy

#61-63 Captain America
a new R/E/V version of the Avengers heart and one of marvel's most well known characters. AEs with Baron Zemo. WOuld have some CCE, and 2 arrows to represent bouncing his shield off things. Would also have willpower. After all, Cap's always the last to go down.

#64-66 Baron Zemo
Different team affiliations and great AE for Cap

#67-69 Ghost Rider
Another Marvel staple char, AEs with Zarathos

#70-72 War Machine
It's an Avengers et after all, like Iron Man bit with even more firepower

#73-75 Namor
one of Marvel's oldest figures. Great team potential too and he's a classic member of the Defenders

#76-78 Omega Red
need an X-Villian in here somewhere, Omega red'd be a great one to have

#79-81 Cable
With all the issues between Liefeld and Marvel this one's unlikely but he is an important char in Marvel history

#81-84 Venom
AEs with the U spidey, a much needed figure

Uniques:

#85. Captain Marvel
the Genis version, a great sculpt and a powerful figure hopefully

#86. Modak
an interesting figure with Hydra team of course

#87. Zarathos
Ghost Rider's AE. should be powerful too

#88. Mr. Sinister
a classic X-Villian, would be an interesting blend of powers

#89. Photon
A U Avenger for an Avengers themed set, this lady would strike quick and hard but have a relatively shallow dial. When you can move at light speed though you don't have to stick around for a long time

#90. Loki
He's resonsible for getting the Avenger stogether in the first place anyway, would be a great dial too

#91. Kraven
A classic spidey foe Kraven the hunter could even have CCE and B/C/F.. which would you choose to use is the question?

#92. Hulkbuster Iron Man
Another form of Iron Man, this one a close combat monster

#93. Absorbing Man
A classic Avengers villian and needs to join his already made girl Titania

#94. Wizard
A classic FF villian the Wizard would have a variety of powers but not be too pricey. Combined with other figures there'd be a complete team of Frightful Four too

#95. Feral Wolverine
A new berserker Wolverine whose attack is lower representing his time with only bone claws

#96. Spider-Man
A new version and dial of spidey with the sculpt unmasked revealing Pete's head

That's the first set. Feel free to comment. Here's the second:

Maximum Carnage!

(a Spidey Themed set with no new teams)

R/E/Vs

#1-3 SHIELD Recruit
Weaker than an agent but still mobile terrain

#4-6 SWAT Sergeant
Provides a click of leadership to organize SHIELD Units

#7-9 Guardsman
The classic green armored guards of the Vault, would give SHIELD some better firepower

#10-12 Hand Master Assasin
A tough ninja with lots of stealth, designed for precision hits

#13-15 Skrull Infiltrator
A Skrull with Stealth, making them even harder to hit!

#16-18 Mindless One
The mindless servants of Dormammu this would be a great sculpt

#19-21 Hellcat
A classic defenders member, she'd add to the ranks of the very small number of defenders. Could also have one level with Avengers Membership

#22-24 Shocker
A classic marvel and spidey villian he'd be a great ranged attacker

#25-27 Lyja Lazerfist
The only skrull who's on a differnet team in one form. She'd be a skrull and a member of the FF later on

#28-30 Jubilee
A well known X-Man, she'd add to the number of cheaper X-Men there are

#31-33 Luke Cage
Another Marvel staple, he'd be in the FF for one level, giving the FF a few more needed members

#34-36 Hydro-Man
A classic spidey villian with a great set of powers. Great potential for the sculpt too

#37-39 Banshee
Another flying X-Man, but this one with a variety of powers

#40-42 Rhino
A classic spidey villian with lots of charge

#43-45 Shriek
A great villianess who was actually in the Maximum Carnage story

#46-48 Wrecker
A classic Avengers/Thor foe. Would give the MoE yet another member who can actually use the ability

#49-51 Screaming Mimi/Songbird
One of the new T-Bolts, would be on different teams at different levels

#52-54 Techno
The last of the main TBolts in these sets (Atlas would be done as a big fig) like the rest he'd be on different teams at different levels

#55-57 Wonder Man
Providing the Avengers some new muscle in this set he'd be a flying tank

#58-60 Master Mind
A classic member of the brotherhood would bring some Mind control to the team

#61-63 Baron Mordo
A classic Dr. Strange villian, he'd have a great diverse dial

#64-66 Lizard
Another classic Spidey villian, he'd start out as Curt Connor then become the mindless Lizard

#67-69 Archangel
The most awaited X-Man that hadn't been made, he'd be a cheap taxi which the X-Men need

#70-72 Morbius
A great marvel character who's worked with Spidey a lot in the past

#73-75 Punisher
A marvel staple he'd be cheap, but to the point

#76-78 Silver Surfer
Extremely expensive, extremely powerful. AEs with Morg

#79-81 Carnage
The set is called Maximum Carnage after all. AEs with Spidey

#81-84 Spider-Man
A brand new R/E/V Spidey. After all it's his set. he's AEs with Carnage

Uniques:

#85. Morg
Powerful character, powerful figure. AE with Silver Surfer

#86. Nova
Richard Rider's been around for a while and long time member of the New Warriors. he's worked with Spidey a lot so I'd give him the Spidey Team ABility

#87. Mysterio
The final member of the Sinister Six Mysterio would bring Smoke Cloud to Marvel

#88. Hawkeye
A Hawkeye with a click of leadership, higher attack, and membership in the TBolts

#89. Black Queen
Selene's a semi-classic X-Villian and she'd be a great clix

#90. Adam Warlock
Another powerful character and another powerful clix. Adam's been around the Marvel Universe for a long time

#91. Stealth Iron Man
A new Iron Man, this time in stealth armor

#92. Silver Sable
She's worked with spidey a lot. Would make a great clix too.

#93. Black Bolt
The monarch of the Inhumans would be powerful and join his wife and cousin as a member of the FF

#94. The Captain
Steve Rogers during the period of time where he was forced to give up being Captain America. This clix is all business. No leadership, but with all the willpower and close combat he'd have you'd never miss it.

#95. Hulk
This fig would represent the smart "Professor" Hulk. He'd be a little weaker then other forms but have powers like perplex and outwit to make up for it

#96. Cosmic Spiderman
This is spidey with the power of Captain Universe. Fast, furious, and flying this spidey'd be truly amazing to see.


Well that's the sets I made. Lemme know what you all think!

Vance

DareDevil_13
02/22/2003, 22:18
You have some great ideas there Vance, very original, somewhat. The only problem is that THERES TOO MANY SPIDERMAN FIGURES!!! 4 fig's (once X-plosion comes out) of ol' web-head is enough. All in all though, very nice.

Mushroomfantas
02/22/2003, 22:38
I made this a while ago

Melting pot of heros
100 characters
r/e/v/
Mole man
Silver Surfer (r would be MoD the f four the e/v)
Shocker
Lizard
Greengoblin
Red Skull
Captain America (red skull arch enemy)
Gambit
Beast
Molecule man (Minion of Doom)
Moloid
Iron Man
Hulk (archenemy of absorbing man)
Absorbing man
Venom
Carnage
Mysterio
Jubilee
U.S. Agent (Looks like Capt. America.)
Wonder-Man
Spider-Woman
Arch-Angel
Storm
Polaris
Iceman
Bishop
Crystal
Black Knight
Sersi
Uniques:
Colossus
Dr.Doom (With invernubility)
Thing (Human)
Rhino
Peter Parker
Dr. Octopus (green and orange color, tv costume.)
Bruce Banner
Lizard in Human form (whatever his name is)
Frank Osburne (green goblin in human form)
Skrull Emperor (In an episode/comic of fantastic four they go to the Skrull Planet and 1 Skrull trys to overcome the Emperor of the planet. He would have mastermind and leadership.)

whiteperegrine
02/23/2003, 15:31
Originally posted by VanceMadrox
#85. Captain Marvel
the Genis version, a great sculpt and a powerful figure hopefully


given the amount of Kree that have been presented as bad guys I think Captain Mar-Vell would be a better choice...but then I really like this guy.

#86. Nova
Richard Rider's been around for a while and long time member of the New Warriors. he's worked with Spidey a lot so I'd give him the Spidey Team ABility

good call....Nova is actually my favorite marvel hero. he's been around for ages and currently a staple of the new warriors and one of the few remaining original members. I would love to see good ole rich done up....besides the custom I made and play... :)

team ability....not sure I would make him a member of spidey's team. my gut tells me to keep him as an independant mainly due to the fact that he would leave the warriors in a heart-beat if the Avengers asked him to join...

stats relatively easy...flying brick with toughness. if you really want to mess with him make the experienced version with a funky dial that constantly shifts to represent when he lost control of his powers. they would turn off at the most inoppertune times. obviously the veteran version would not have this problem. basically...I would have him more than 70/80 pts in veteran form. his best ability would be his flight...say movement 10. just some random thoughts...I could do a more detailed version...in fact I might...heh