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IronFist
02/22/2003, 08:52
Hi,

I've been messing around with 300-pt. Doom-centric teams recently, and have come up with a couple of incarnations that I like. I've only encountered a similar team once in a tournament, a search reveals no posts with similar teams, so I'm not sure if this combination is common or not. Anyhow, here's the first incarnation of this team:

V Dr. Doom (198)
V Doombot (38)
R Doombot (27)
V SHIELD Sniper (18)
V AIM Medic (17)

This is a pretty straight-forward team, centered around Dr. Doom raining destruction down upon his foes while the Doombots and the SHIELD figure add support through their various special abilities. Doom can shunt much of the damage he takes off onto the poor rookie Doombot, while Perplexing the range up on the V Doombot, if necessary. If not, then he Perplexes up the attack and/or damage on himself or whomever is make the attack that round. The major portion of Doom's attack is his multiple attacks with a long range and Energy Explosion. Aided by the SHIELD ability from the SHIELD figure and/or Doombots, and his damage on adjacent figures can reach obscene levels. Doom and the Doombots can also provide each other (and the SHIELD Sniper) with the Hydra ability to help in busting the head of a certain fire lord (I won't mention any names) or other hard to hit figure. If need be, they can taxi Doom around, which combines well with his Running Shot and very long range, for hitting individual figures.

I waffled a bit on the V Doombot's Leadership, so I put together the exact team, only with 2 E Doombots instead of a V and R. Pretty much the same tactics, except they can absorb just a little more damage for Doom due to Toughness.

A more interesting spin I recently put together was the inclusion of an E Boomerang instead of one of the E Doombots. The Minion of Doom team ability along with the Spider-man Enemy team ability allow the Doombots and Boomerang to share Doom's attack value. Doom can them carry Boomerang around and Perplex his range up. If Boomerang is placed in a square diagonally in front of Doom, this allows them to be able to hit the same targets with multiple attacks and Energy Explosion, which can wipe out a cluster of figures in a hurry. The Doombot should have no problem hauling around the SHIELD Sniper to aid in Doom's or Boomerang's attacks, while providing the Hydra ability for them, as well.

Obviously, the strengths of this team are in its ranged attacks and mobility. I've found that Stealth teams are only slightly more effective against it, as none of these figures are a slouch in close combat, especially with Boomerang providing the Spider-man team ability to them all. The one time I can smacked was against a cheesy Firelord-Human Torch-based team, which also involved some tactical errors on my part (Doom's overconfidence rubbed off on me :D). The rest of the time, I usually wipe out the other team in around 10-20 minutes, gawd-awful dice-rolls notwithstanding.

Now if I could only get the SHIELD guy with Willpower to replace the Sniper....

What say you all?

Ghost_Rider
02/22/2003, 14:45
This is DC's forum. ;)
Ghost

Doctor Strange
02/22/2003, 15:03
Doom is certainly difficult to run on a 300 point game. I think that your main goal, when running this team, should be to disable any outwitters on your opponents team. After that point, mastermind will work wonders.

But yes, this is the DC forum. Not a big deal by any means. We're a pretty relazed comunity.. (one would hope) :)

IronFist
02/22/2003, 15:47
Oops! I'm going to post it over in the Marvel forum.

But before I go - Make Mine Marvel! ;)