View Full Version : I've got to know, who would you go with?????
blueleader
02/22/2003, 13:52
Who would you go with and why??? (300pt game)
Bane V 85 or Solomon Grundy V75
two Intergang Medics R 20 each. (with outwit) 40 total or Checkmate Medic V 19
Nightwing V 72 or Nightwing E 53
Hawkman V 48 or Booster Gold E 38
Harley Quinn E 36 or Harley Quinn R 27
Aquaman R 27 and Robin V 22 or Aquaman V 41
Brainiac V 133 or Bane V 85 and Hawkman V 48
Or do you have a different choice, what would you do???????
Funky Jett
02/22/2003, 13:58
Originally posted by blueleader
Who would you go with and why??? (300pt game)
Bane V 85 - I've always had better results with Bane over SG.
Checkmate Medic V 19 - V Checkmate Medic can heal all the way down the dial. The additional bonus of Outwit for the Intergangs can easily be prevented.
Nightwing V 72 - Tough call here, but I like the Vet better.
Hawkman V 48 - Charge is awesome. Booster Gold is not.
Harley Quinn R 27 - Cheap Perplex. Use the points for something else.
Aquaman V 41 - Additional click of life, two clicks of 3 damage means choose the Vet. Plus, I can't stand the Boy Blunder.
Brainiac V 133 - I've already picked Bane above. If I was making a team, I like variety. Added to that, I am a MC freak. Mad Hatter just doesn't cut it. And, Brainiac has Impervious. He should stick around longer than Bane.
Just my choices... I could be wrong.
Joe Kerr
02/22/2003, 14:00
Bane is better than Brainiac
blueleader
02/22/2003, 14:45
Hey FJ,
Why would you go with who you picked? You think Banes close combat is worth more than Solomon Grundy's Impervious?
Etc. Etc. Etc.
and HEY JOE,
Why do you think Bane is better than Brainiac?
Joe Kerr
02/22/2003, 14:53
Bane is a lot less points and he packs a bigger punch. You can use the points you save by using Bane and add Man-Bat to carry him around and still have points left. The V Bane has something till the end when his shield is really low and easily healed. Bane's team ability is better as well. The Injustice League just sucks. And if you use the right Man-Bat he can share Bane's attack. And you can add other Bat Enemy's like Harley to feed off of Bane. You'll almost never use the IL so why pay the points. If you must use Brainiac 13 then use his E form.
Pip the Troll
02/22/2003, 15:14
lol man thats alot of questions
lol
im guessing its a 300 pts game so quickly id say
bane for sure he does too much damage ot be left out
then use the checkmate medic 40pts for outwit is too much
next id take booster gold for sure he has great movement good ranged attack
maybe go witha team like this
Brainiac - 133
bane --85
booster gold --38
intergang medic 20
then u'll have 44 extra points which can be used for whatever but taking from yer list id take the rookie harly and the 2nd intergang medic medic
basically ud use booster gold with bane to get up close, then brainiac with harly to do some long distance perplexed mid controlling and dmaage
while yer 2 medics can outwit
thats alll i could think of usuing what u listed
cheers
Deathlok23
02/22/2003, 15:16
Being a big DC HeroClix fan and having done well in several tournaments I would choose:
Bane (V) 85 - Better damage, movement and defense. Impervious is good but Outwit will handle that. While Bane it's more of a decision on what to take out, CCE or Toughness? And doing 5 up close is just far better since you don't have to waste an action picking up an object.
Checkmate Medic (V) 19 - A great AV to heal with and to attack with (for 2 damage!) too. Outwit can be bought with better combo than this.
Nightwing V 72 - The Batman Team Ability is not to be underestimated. I can shoot you and you can't shoot back. Nasty. Plus if you base him, he just Leap/Climbs away. Just don't push him.
Hawkman (E) 43 - For a fighting taxi, this is your best choice until more JSA figures come out. Save the 5 points. For free move Taxi, use Booster Gold (E) 38. Range attack is nice and Masterminding damage to him is a great tactic due to his toughness.
Harley Quinn (R) 27 - If all you want is Perplex, go with her since it doesn't require an action to use it. If you have to choose another version, the Harley Q. (V) 42 is a better choice due to her 2 damage at the beginning and end of her dial. Plus the Outwit at the end gives you a chance for some last ditch trouble making.
This one is apple and oranges. It depends more on how many points you have and what are the other figures you are using. With other Batman Family members, choose Aquaman (R) 27 and Robin (V) 22. Otherwise, Aquaman (V) 41 is good as a back up hitter.
Once again it depends more on how many points you have to spend. In a low point game, Bane would be a better choice (probabley the Exp. version in fact). But in a higher point game, Brainiac 13 (V) 133 is a good choice. Bane might do more damage, but Brainiac is boat load of bad news. RCE of 4, Mind Control with 8 range, Impervious, flight and a higher AV. Brainiac 13 (E) 122 has a better team ability, but his range is only 6, not as able to take advantage of either MC or RCE. Spend the extra 11 points. You won't be sorry.
Hope this is of some use,
Deathlok23
HeroClix Judge
Funky Jett
02/22/2003, 15:29
Originally posted by blueleader
Hey FJ,
Why would you go with who you picked? You think Banes close combat is worth more than Solomon Grundy's Impervious?
Etc. Etc. Etc.
and HEY JOE,
Why do you think Bane is better than Brainiac?
I've edited my post.
Brainiac is the better one between those choices. Both B13 and Bane have 9 clicks of life, but B13 has Inpervious on his first two clicks. That means he has a 1/3 chance to completely avoid any damage, and if he misses his roll, he still reduces by 2 clicks. Bane has Toughness, meaning he'll drop down faster.
B13 is a flyer. Bane is a brick waiting for a taxi.
B13 has RCE and an 8 range. Bane has CCE and no range. I'd rather have range any day. Technically you can say Bane and a taxi is similar to range, but B13 and a taxi gives you much further range.
Yes, Bane does have Super Strength, but you can't use it and CCE together.
B13 starts at an Attack Value of 11. Bane starts at 10. Once again, Brainiac has the opportunity to keep it longer, especially in a DC only game. Most DC AVs are lower. There are 13 figures in DC with an AV of 11 or higher, and three of those are Hawk whom you have to push to get there.
That's why I like Brainiac 13 better than Bane.
Joe Kerr
02/22/2003, 15:36
But Funky Jett you are forgetting one important thing. Brainiac takes up a lot more points than Bane. In a 300 point game it might not be so bad, but he's using 2 Intergang Medics that total up to 40 points meaning there goes some offense. Brainiac would be the first target and he would be taken care of. There is plenty of outwit in DC so impervious can be taken away where as with Bane it's CCE or Toughness?
Impervious doesn't block poison, so all Clayface III has to do is tie him up, he needs a 6 to breakaway and if he doesn't he will be taking a click of damage and losing his expensive defense power.
Bane has toughness, he'll laugh as his defense blocks the point and he breaks whatever back Clayface has.
blueleader
02/22/2003, 15:40
ok ok ok, I'm reaching here, but what about
Superman OWAW 236
Checkmate Medic V 19
ManBat R 23
Robin V 22
Manbat to carry Superman into battle and Superman just go to work on the strongest character, then escape, run back to medic and so on and so on. While robin moves in or sits back protecting the medic?
Joe Kerr
02/22/2003, 15:41
Superman is a strong piece, but the only problem is that rookie Man Bat doesn't fly.
blueleader
02/22/2003, 15:45
Impervious doesn't block poison, so all Clayface III has to do is tie him up, he needs a 6 to breakaway and if he doesn't he will be taking a click of damage and losing his expensive defense power.
hey Joe, (i think of Jimmy Hendrix everytime i say that)
i don't see poison Clayface III
OOOOOOOOOOOOOOOOOh your right on ManBat R, poo
Also can Hawkman V Carry in a character and then finish his move with a charge if he's with in the 5 spaces?
Funky Jett
02/22/2003, 16:04
Originally posted by blueleader
Also can Hawkman V Carry in a character and then finish his move with a charge if he's with in the 5 spaces?
Absolutely, as long as his entire movement is only 5. Of course, if he's Charging, he can't use CCE too.
Joe, I wouldn't go with the 2 Intergang members, as I added in my post. I ALWAYS go with the Checkmate Medics.
B13 may not be able to deflect Poisin, but he can prevent them from coming close by keeping them at bay with RCE. If someone gets taxied in, B13 can MC them to move away or take a shot on their own taxi.
Clayface has Poison at the end of his dial, however he never has Plasticity and Poison at the same time (not even the Vet), so your example is not right.
Bane V 85 or Solomon Grundy V75
I think I would go with the Vet Bane 9 times out of 10. While Solomon grundy has a massive amount of health and toughtness all the way down his dial, his is more of someone who is impossible to kill than someone who dose damage. The adgvantage to useing bane is that you don't have to find him a heavy object to smack someone with. He dose just fine with close combat expert. The only time I would go with solomon grundy is with my vet joker team.
two Intergang Medics R 20 each. (with outwit) 40 total or Checkmate Medic V 19
Well personaly I don;t go with medics at all because they slow down the game and are annoying as all heck. But I would go with the Checkmate medic. The problems with intergang medics is that in order to use outwit you have to keep them base to base and you have to put them in danger. 10 squares suddenly becomes depressingly short when dove moves Vet Booster gold around and you find your medic shot to death. It is better to go with the cheaper, higher attack value medic who can skulk in the corrner and heal when someone comes his way. Lastly a vet checkmate medic can hjold his onw against some people. So your opponent has to be careful who he sends over there.
Nightwing V 72 or Nightwing E 53
I dunno I only had a red nightwing for a while and he's never let me down.
Hawkman V 48 or Booster Gold E 38
Hmm the diffrence between the two hawkmen are so negligable that it heardly matters. Basicly they can;t hit anything with a very high defense and if they get hit once they are ####. So I would go with the booster gold vet. He is a wonderful taxi that has so many clicks of health they aren't funny. Also if looks like he's just about to die for half the dial so the opponents tend to leave him alone or go through extrodinary efforts in finnishing him off.
Harley Quinn E 36 or Harley Quinn R 27 - Rookie, I don't want my perplexer hurt or whatnot. Besides the rookie is a supirseingly decent offensive peice.
For the next one it would again have to be based on what the rest of my team is going to be doing. Aquaman is a wonderful little figure who has all sorts of potential wrapped up in his distinctive looking body. The problem? The compleate and utter lack of defensive powers. Should he get hit he drops, also he has that depressingly low defense. So if you are willing to make the investment of figgures and special trerrain nick knacks to make him good then go for it. He is an excelent backup for bane or other heavy hitters. Now if you aren't willing to throw in the support for aquaman then just bring a robin.
The last one is a rather odd choise you ask us to make. YOu see Brainiac is someone who is the core of a team where as the other people just make up little chunklets of the team. So it is sort of like apples and oranges.
Dengar 69
02/24/2003, 08:06
V Bane- Good cheap equivilant to doomsday
Chechmate- cheaper, the extra points could afford some perplex
V- Night Wing- Bats ability 3 damage what more do you want
E Booster gold- Cheap taxi who moves for free
E harley- more clicks of perplex
R Aqua man + V robin- Aqua man for the meader ship, not worth the 41 points robin again for Bats
Lastly Bane and the Hawkman
But it depends on how many points you have
vBulletin® v3.7.0, Copyright ©2000-2013, Jelsoft Enterprises Ltd.