View Full Version : A Quick and Dirty Guide to Building a Swiss Army Team
CheeseWiz
05/25/2010, 21:43
A Quick And Dirty Guide To Building A Swiss Army Team
http://www.hcrealms.com/forum/picture.php?albumid=672&pictureid=10097
MacGyver always has his swiss army knife to get him out of almost any situation. And in heroclix, like MacGyver, a swiss army team is the key to taking out almost any type of opposition, from Lamp to Tentpole. Want to know how to throw together a quick and dirty Modern-age team of swiss cheese? Step on in to find out!
CheeseWiz
05/25/2010, 21:44
*Note* Consider this to be part of the 'Road to Gencon' Series. I've simply dropped that part of the title.
A Swiss Army Team is a team that consists of 4-5 characters, which have the damage dealing and maneuvering capability to take down a wide range of opposing builds. We only call it a Swiss team, so we don’t offend anyone (rep to anyone who gets that reference). By nature, a Swiss Army Team lends itself to min/max cheese, but not all min/max builds are swiss army teams. It simply means that a character on your force has a particular role, but can perform a secondary function, thereby granting you a plethora of options, much like a swiss army knife.
What are these Roles?
http://www.hcrealms.com/forum/picture.php?albumid=672&pictureid=8011
The Ranged Combat Attacker (Primary Attacker)
Range is still the dominating factor in heroclix. The key to any solid build in your swiss army is a solid range combat attacker. This character should have at minimum an 8 range, a 10+ attack value, and solid damage dealing potential. This character *should* always start with running shot, or be a transporter. Look for characters around 70-100pts to fill this role. For example: HoT Cap, HoT Moonstone, JL Green Arrow, or MM Storm.
http://www.hcrealms.com/forum/picture.php?albumid=672&pictureid=10098
The Close Combat Brawler (Secondary Attacker)
Technically, every piece in heroclix can make a close combat attack. But, you really don’t want certain guys going all Rock'em Sock'em Robots. Your close combat piece needs to be able to get into the heat of battle, have a little staying power, and take a bite out of the opposition. Too many people rely strictly on range pieces, then wonder why they have trouble dealing with stealth, or hitting those awful ES/D + Hindering defenses. However,having a bit of range is also versatile, or just having the ability to chuck objects is handy. Look for characters around 50-80pts. Examples would be: Iron Fist, Gamora, Batb Amazon and Bronze Tiger.
The Tie-Up Piece:
This is a slightly controversial inclusion. Why include a piece specifically designed to give your opponent points? Because forcing your opponent to attack the piece you choose is as good as denying him the points for your primary attackers, and forces your opponent to respond to you (particularly if your tie-up piece can't be ignored). Your tie-up piece is different than your close combat piece in that it is generally cheaper, is good at avoiding damage, and focuses on simply being annoying. Molly, Mockingbird, and Venom are very are all charter members of the Annoy Luck Club.
TAXI!
No one likes to hot-foot it when there is reliable transportation around. A good swiss army team has got a good ratio of ground pounders-to flotilla floaters. If your primary attacker is a flyer, they can ferry your foot-bound friend. Likewise, your low cost support squad should include at least one member who brought cab fare. Since this is Modern Age, Ch’p is off the map and into the bean dip. Scarlet Witch is still around (oh, joy!). And, don’t overlook newcomer Chase Stein.
http://www.hcrealms.com/forum/picture.php?albumid=672&pictureid=10099
STOPP in the name of Team-Building:
By now, most of you are familiar with the mnemonic device STOPP. It stands for Stop. Which is something that you do if you want to quit going. It also stands for:
Support
TK
Outwit
Perplex
Probability Control
Or, in other words, most of the support powers needed to enhance your game. Speaking of, why isn’t enhancement necessary? Or Barrier for that matter? Probably because that would spell ETOPBPS, and as we all know, ETOPBPS ins’t a real word.
Kidding aside, this is the key to a well rounded swiss team:
A Character should be able to fulfill more than one role, or support power on the team, in order to provide you the best options at dealing with any particular threat.
You are not actually min/maxing. You are not bringing a Con Artist, Jane Foster, and a Cuckoo to the party, even if you are Bruce Wayne or Tony Stark. Instead, look for characters that can bring a spork to the table, as well as their own effective dial. In general look to include at least 2-3 of these support powers in your team. Let’s examine this more closely:
Support: Realistically, you just don’t see too many players breaking off a heated exchange to run back to the medic mid-game. It isn’t practical, particularly with newer dials that offer a consistency throughout. With that said, there are only a handful of characters with support in the modern age anyway, and fewer still that can add to the team. Diana Prince is cheap, but doesn’t add anything of her own. Valkyrie is situational, but might crop up in a few builds. Accomplished Perfect Physician is just too long to spell on the WK tournament form, as you’ll pass out from the exertion long before you start your first match. That leaves Blackest Night Atom, who looks great on paper, but remains untested.
TK: TK is tricky. I don’t recommend that newer players use TK. It can become a crutch, and a horrible way to consistently over-extend yourself. I believe TK should be used in a case by case situation, depending on team-build. If Scarlet Witch is carrying around Cap, and he is swinging his shield around a tank, there isn’t much need for TK. But, if you are relying on Rampaging Hulk to do your dirty work, TK is almost essential. Therefore, if you must use TK, consider the figures that bring something else-like Lyssa Drak’s perplex and late dial outwit-to the team.
Owtit: In Golden Age, outwit isn’t a necessity. Exploit Weakness and PB are better alternatives to getting around damage reducers, and good positioning can avoid the counter-attack by your opponent. However, in Modern Age formats, where Fortitude is forbidden, you should be able to always make some use out of outwit, even if it is just to shut down Indomitable or flight. Simply make sure you aren’t paying points just for the privilege. Once again, OOTS Batman proves he’s better than Chuck Norris with this power.
Perplex: In the Uber-perplex age, this power is almost a must. Especially as it now works with Defend. Being able to adjust stats for a whole round has been a tournament game changer. What good is a character if he is unable to deal damage? Or is suddenly out of range? This is the power I recommend having in almost every build. There’s no Question who is a good example.
Probability Control: Once again, to reiterate, one shouldn’t bring a piece just for the sake of sporting the power. Fortunately, we’ve gotten away from Jinx’s and Domino’s. Those with support powers, such as PC have their own uses. It might simply be Wanda’s simplicity of Free Move Taxi, PC, and Barrier, to Impossible Man’s annoying Posion, SC, SS, PC combo. It should be relatively easy to work this power into your team build.
Putting it All Together:
So, in a 300pt Modern Age Build, where we want to bring a well-balanced Swiss Army team, we want to look at including a:
Ranged Attacker (to reach out and shoot somebody)
Close Combat Attacker (for those hard to reach places)
Taxi! (To get around at $1.35 per mile)
Tie-up piece (if your lucky, maybe Wonder Woman will bring her lasso).
Support: A Stopp piece that can also hold its own. (I’ve got the Power(s)!)
Okay, let’s build a quick and dirty team!
Ranged Attacker: HoT Moonstone, 76 (Good offense and defensive player, brings late dial outwit).
Close Combat Attacker: Spider-Girl, 77
Tie Up Piece: Impossible Man, 72 (Not only a good tie-up piece, he brings good Stopp powers to the team too!)
Taxi!: Scarlet Witch, 35
Support Piece: Gee, 40 (TK, has decent range, free incap special power, and lends TA to Spider-Girl).
Total : 300
This isn’t a Gencon winning build. But that isn't the point. Following the formula gives us a quick and dirty way of bringing together a Swiss Army Guard, that-in the hands of a reasonable player-should be able to hold its own against most builds. So, the next time you are in need of a well rounded team, remember to bring the Swiss Cheese!
As always, thanks for reading, and post below your team build of choice.
lancelot
05/25/2010, 22:02
Thought it was duct tape that was MacG's best friend? Gotta love that dude! :laugh:
Great article! As for team...gimme a few...
That Moonstone is one of my favorites and just had to run with it; since all ATAs will be legal in Modern Age, my go is with the Thunderbolts:
Venom: tie-up/close combat piece
Moonstone: my ranged piece
Citizen V: secondary tie-up (18dv in close)
Penance: pretty much my support attacker, using his ranged FB to move pieces into place
Everyone has Thunderbolts slapped on 'em for a total of 285, leaving 15 points for Feats: Takedown and Maneuver on Venom because he's apt to cause an attack to be missed, forcing a push on the opposition and he's also going to be attacking often and I want to optimally place the opposing pieces so I can open up on them with Moonstone and Penance. 299 total...with the theme bonuses, I get +4 to map roll and have 2 theme PC tokens. The kicker is...you get the choose the TA. Hence why you don't see a straight up Support piece...maybe you can just choose X-Men and heal through the TA or perhaps Suicide Squad. Mystics ain't a bad idea, either. Batman Ally is just icing on the cake. Ain't too shabby!
Herrbrane
05/25/2010, 22:20
How about:
Range: AA Joker (though missing running shot he has indom.)
Stopp/tieup: Holiday Killer
Taxi: AA Firefly (running shot)
Stopp: AA Riddler (late dial ew)
You could replace holiday killer with AA man-bat assassin
most of my team are swizz army teams so here goes:
Range:Captain America
Range2/late tieup:Ahab
CloseCombat/Tieup:HoT Venom
Outwit:The Holiday Killer
STOPP:Jason Blood/Etrigan
or for theme wise Avengers:
Range:Captain America
Range2:Av Hawkeye
Tieup:Spider-man or Ronin
CloseCombat:Iron Fist
STOPP:Scarlet witch
this one is around 12-17 pts shy but u get it
canaaron
05/25/2010, 22:58
HoT Captain America 72
HoT Moonstone 76
Gee 40
Gamora 73
Lightspeed 25
Ken Hale 14
300 points of money
i normally run this team with Pip the Troll instead of Gee, but without Cont. Plan, it's not as effective that way. You can also sub the Ken hale and Lightspeed for Scarlet Witch
CheeseWiz
05/25/2010, 23:01
Thought it was duct tape that was MacG's best friend? Gotta love that dude! :laugh:
Great article! As for team...gimme a few...
That Moonstone is one of my favorites and just had to run with it; since all ATAs will be legal in Modern Age, my go is with the Thunderbolts:
Venom: tie-up/close combat piece
Moonstone: my ranged piece
Citizen V: secondary tie-up (18dv in close)
Penance: pretty much my support attacker, using his ranged FB to move pieces into place
Everyone has Thunderbolts slapped on 'em for a total of 285, leaving 15 points for Feats: Snip
Leave the feats at home! It's modern Age! But, I completely agree about the Thunderbolts TA adding so much to this build. In fact, a future article will deal with the possibility of fielding competitive Comic-Accurate teams during Gencon, the Thunderbolts may offer one possibility. Thanks for bringing that up!
How about:
Range: AA Joker (though missing running shot he has indom.)
Stopp/tieup: Holiday Killer
Taxi: AA Firefly (running shot)
Stopp: AA Riddler (late dial ew)
Awesome! But, as great as Holiday Killer is, you might want to drop him in this instance in favor of someone like Man-bat assasin, as Tie-up (18 def in close combat, and he will help serve Riddlers mastermind needs. Plus, Riddler brings outwit to the team already, and SOOO much more!
Edit: I see you already made that change!
Fullmetalfreak94
05/25/2010, 23:03
ranged/STOPP: Dr. Polaris - 111
CC: Bronze Tiger - 60
tie up/more STOPP: Impossible Man - 72
taxi: Pip the Troll - 42
pip will also move your special objects around the map in addition to your figs!
MacGyver2506
05/25/2010, 23:49
For obvious reasons (my screen name!) I LOVE this thread! MacGyver is my hero!!!
Btw, for those of you who don't already know:
MacGyver + Chuck Norris = Batman!
spider_ham
05/26/2010, 00:21
Ranged Attacker: Iron Widow (118)
Close Combat Brawler: SI V Elektra (Human) + Maneuver (88)
Tie-Up: R Skrull Infiltrator (25) and Space Phantom (9)
Taxi/Support: Wiccan + T-Bolts (Batman Ally, Mystics, Skrulls) (60)
Total: 300
Btw, for those of you who don't already know:
MacGyver + Chuck Norris = Batman!
Parasite is the MacGruber of Heroclix.
The7ofDiamonds
05/26/2010, 01:14
Ranged Attacker: Iron Widow (118)
Close Combat Brawler: SI V Elektra (Human) + Maneuver (88)
Tie-Up: R Skrull Infiltrator (25) and Space Phantom (9)
Taxi/Support: Wiccan + T-Bolts (Batman Ally, Mystics, Skrulls) (60)
Total: 300
Parasite is the MacGruber of Heroclix.
This one. This one wins.
TheVagrantKing
05/26/2010, 02:28
Here's my squad (it's not perfect, but it might surprise you:
LE Johnny Storm 100
LE Edward Nigma 60
R Amazon 50
Which leaves us with a 90pt room for the rest. I came up with three options:
R Scarlet Witch 35
R Gee 40
R Moloid 15
or
R Lyssa Drack 72
R Moloid 15
or
R JL Green Lantern 90
Pick to preference.
Nitecralwer24
05/26/2010, 04:19
didnt realize it till just now... most of my teams are like this... and ive slowly developed favorite/overused staples for each role. but now theme-ing them is more fun :)
Rurouni KJS
05/26/2010, 08:41
Ranged Attacker: Iron Widow (118)
Close Combat Brawler: SI V Elektra (Human) + Maneuver (88)
Tie-Up: R Skrull Infiltrator (25) and Space Phantom (9)
Taxi/Support: Wiccan + T-Bolts (Batman Ally, Mystics, Skrulls) (60)
Total: 300
Parasite is the MacGruber of Heroclix.
This one. This one wins.
...unless you're playing a Modern Age tournament. Then it's just disqualified. :p
lastcastle
05/26/2010, 09:25
gotham city
oots batman 75 -outwit, close combat, range combat
alpha alfred 30 -support
arkham robin 66 -tie up, perplex
arkham question 37 -outwit, perplex
nightfall batman 90 -close combat, perplex, range combat
=298
Phoenix_Icewing
05/26/2010, 10:05
So, staying Neutral are we? heheh. Yay, Switzerland! making the weirdest and most useful knives as their primary export for years.
my 98 points of min/max support- 2x R Mandroid Armors, 2x V DEO Agents. in a 100 point game, it might not seem like 8 AV at 6 range can do much, but you TK someone up and give them a (Before BN)PD/Perplex 10 AV and (After BN)PD/Perplex 2 from your opponent's DV, throw in SHIELD and you're throwing bullets with heros. Toss this into any team for cheesy goodness. BTW- theyre all Police keyworded.
My Primary attacker of choice? Skrull-vell. Outwit + Stealth with HSS, you get to pick your target and make the damage stick, while being safer than batman.
Secondary attacker of choice? Nightwing- Outsiders to remove any buffs, Batman Ally to remove any retaliation. and if they can get you, high high defense.
Tie up peice is a tie! The Impossible Man isnt as durable as the new Venom, but has tricks all his own. Venom can come back to life with flurry+steal energy, but Impy has PC, Plasticity, Outwit, Poison, and both share Shape Change and Super Senses. Yikes!
Taxi- i honestly rarely include a pure taxi, leaving it to other figures to position before doing their thing. otherwise,,,, Lightspeed. Taxi+high vs ranged defense. Or Wiccan- love getting me some PC without having to push!
PastePotPete
05/26/2010, 10:05
ranged- starfire 88
close- electra skrull 80
taxi support- wiccan 54
and shang chi 58 with a few feats
DeadpoolDX
05/26/2010, 10:33
[I]
A Swiss Army Team is a team that consists of 4-5 characters, which have the damage dealing and maneuvering capability to take down a wide range of opposing builds. We only call it a Swiss team, so we don’t offend anyone (rep to anyone who gets that reference).
nice article and i believe the reference is from The Tick cartoon.
Great Article. Well written and doesnt over emphasize any part.
I do think Support is passe (actually I thought it was really not very good, but got overemphasized way back when a lot of players had success with the Firelord Heal team. Somehow I always seemed to just crush that team with my favorite well rounded figs like, Cappy, Carter Hall, Black Cat, and Black Panther).
Maybe time for a new acronym...
P - PC
R - Range
O - Outwit
M - Manueverable (Charge, RS, HSS, etc.)
P - Perplex
T - Taxi and Tie-Up
(And I do agree you really dont need anything other then a good plan, and the ability to be flexible).
UniqueLoginNamor
05/26/2010, 12:32
You're kidding right?
No one mentioned the 2 most important ones.
Metron: Leadership, outwit, perplex, prob, support, can work over tentpoles with pulse wave or psy blast, work on swams with pw or quake, flies with phasing for some taxi fun, pushes without damage, and has all these powers on every single click. And they can't be outwitted. He has decent attack defense and damage for under 200. He takes up alittle too much space for 300, but in 400-500 points he dominates.
For 300 points Chief has Leadership, outwit, perplex, support, Outsiders t/a and can help keep friends from taking pushing. All front loaded for 68.
si1vergecko
05/26/2010, 14:31
This reminds me of one of my favorite teams that I occasionally run and usually does pretty well. This team just wrecked before the -2 to flyers when carrying rule but it still held up well.
Close Combat/Tie up - Omega Red
STOPP/Taxi - Avengers Scarlet Witch
STOPP/Taxi - Mutations and Monsters zombie Iron Man
Long Range - Ahab
Omega Red not only can dish it in close combat, but he can certainly take it since everytime he hits an opponent he heals 1. His 4 range also comes in handy at times.
Ahab though had a relatively low attack at 9 had a consistent dial, basically has built in trick shot which also doubles as psychic blast. Handy for getting around those annoying stealth characters and can easily hang back behind your characters.
Iron Man's perplex is important since Ahab's attack needs a little help or can up the damage a little more. He can also dish it out a little himself if need be. Also helps get people across the map.
Scarlet Witch - Honestly, do we really need to ask why she is here? The cheap prob and the fact that she can carry speaks for itself.
deadpool915
05/26/2010, 15:02
i always try and use poison on my team .that power will take out high def like hot cap america or anyone with combat reflexes , ghost fox killer is good poison and prob. nightshade is good as well 50 points transporter, phasing, mystic and the poison barrier for two clix
lestiff416
05/26/2010, 15:41
I really like this article, very much is how I have built tourney level teams in the past...if you have a well rounded team and the dice cooperate, skilled players will generally succeed with it...
The only thing I really have to add is that there are times when you really need one of the support pieces to be a viable third attack option. The one thing that tends to hurt teams like this are first strike teams that run and hide, yo yo TK/Hypersonic strategies for instance where they will often times have trouble out maneuvering these teams.
I really think that Kid Zoom is a strong candidate for one of these teams, he actually takes care of the oft outwitted power Hypersonic Speed while providing a versatile attacker.
I really like this article, very much is how I have built tourney level teams in the past...if you have a well rounded team and the dice cooperate, skilled players will generally succeed with it...
The only thing I really have to add is that there are times when you really need one of the support pieces to be a viable third attack option. The one thing that tends to hurt teams like this are first strike teams that run and hide, yo yo TK/Hypersonic strategies for instance where they will often times have trouble out maneuvering these teams.
I really think that Kid Zoom is a strong candidate for one of these teams, he actually takes care of the oft outwitted power Hypersonic Speed while providing a versatile attacker.
that is a very good point, i would also add that interia is also a good canidate w/ good positionin he can put a huge damper to any hypersonic close combat team
We only call it a Swiss team, so we don’t offend anyone (rep to anyone who gets that reference). A certain infamous Fritos mascot, yes? Rep to you for the reference...
And here's a quick and dirty Swiss team, all from Secret Invasion:
Mr. Fantastic 100
Johnny Storm 100
Gee 40
Energizer 35
Lightspeed 25
Mr. Fantastic uses his special Perplex power on Johnny Storm's attack, after which Gee tosses him to provide Johnny with a swing of 13 and attack of 12 to do 1 penetrating damage to your opponent's entire team.
With a little taxiing help from Lightspeed Energizer becomes the tie-up piece due to her Super Senses, and once you've pushed her she can fill the brawler role with her Exploit Weakness. You can then use the kids as sacrificial lambs to keep Johnny and Reed going.
So the thunderbolts ata is legal in modern age??
BigDaddyHub
05/26/2010, 17:20
A certain infamous Fritos mascot, yes? Rep to you for the reference...
And here's a quick and dirty Swiss team, all from Secret Invasion:
Mr. Fantastic 100
Johnny Storm 100
Gee 40
Energizer 35
Lightspeed 25
Mr. Fantastic uses his special Perplex power on Johnny Storm's attack, after which Gee tosses him to provide Johnny with a swing of 13 and attack of 12 to do 1 penetrating damage to your opponent's entire team.
With a little taxiing help from Lightspeed Energizer becomes the tie-up piece due to her Super Senses, and once you've pushed her she can fill the brawler role with her Exploit Weakness. You can then use the kids as sacrificial lambs to keep Johnny and Reed going.
I see the idea of this, but I think this is exactly the the team that Cheez is talking about pasting with a Swiss Army team. Because if I faced this line up, I would pray that you would come out with that opening TK R/S pulse wave bomb. Because after you use all your actions setting up that attack, you would have Johnny over-exposed and within range of my team. A couple of shots and Johnny is done. Even if I miss, I'm gonna tie Johnny up. You have exchanged 1 damage to 3 or 4 of my team for me getting 100 points and leaving you without a primary attacker. I would take that trade.
Ultim8 Avenger
05/26/2010, 20:37
keyword: avengers
hawkeye 56 range
scarlet witch 35 support/taxi
iron fist 70 close combat/tie up
spider woman 79 tie up/support
spider man 50 tie/up
290
object: yellow lantern 5 (spiderwoman can carry to use as part of cc or for iron fist's benefit)
blue lantern 5 (increase scarlet witch's range)
total 300
CheeseWiz
05/26/2010, 20:58
nice article and i believe the reference is from The Tick cartoon.
No. Although to be fair, I will force myself to re-watch all of the Tick cartoons to see if it is, indeed, referenced there as well. And, you would get points off regardless because the cartoon doesn't hold a candle to the live action Tick ;)
Great Article. Well written and doesnt over emphasize any part.
I do think Support is passe (actually I thought it was really not very good, but got overemphasized way back when a lot of players had success with the Firelord Heal team. Somehow I always seemed to just crush that team with my favorite well rounded figs like, Cappy, Carter Hall, Black Cat, and Black Panther).
Maybe time for a new acronym...
P - PC
R - Range
O - Outwit
M - Manueverable (Charge, RS, HSS, etc.)
P - Perplex
T - Taxi and Tie-Up
(And I do agree you really dont need anything other then a good plan, and the ability to be flexible).
Well said, simple yet poignant. Rep.
A certain infamous Fritos mascot, yes? Rep to you for the reference...
Sorry, no. But points for you if you've ever added Fritos to your swiss cheese sammich!
So the thunderbolts ata is legal in modern age??
Yes and no. ATA's are now a seperate entity, but WK hasn't clarified this issue. In theory, Thunderbolts will possibly be reworded and re-costed. But this is conjecture at the moment.
I see the idea of this, but I think this is exactly the the team that Cheez is talking about pasting with a Swiss Army team. Because if I faced this line up, I would pray that you would come out with that opening TK R/S pulse wave bomb. Because after you use all your actions setting up that attack, you would have Johnny over-exposed and within range of my team. A couple of shots and Johnny is done. Even if I miss, I'm gonna tie Johnny up. You have exchanged 1 damage to 3 or 4 of my team for me getting 100 points and leaving you without a primary attacker. I would take that trade.
I agree. Another way of looking at it, DrZero is to examine your team for weaknesses. My quick and dirty team example has several: Low damage output, no perplex, no damage reducers. Every team has weaknesses. What happens to your team if Johnny Storm is left vulnerable?
***
By the way, the reference was to Stan Freberg. It was a running gag that appeared in is radio show and in The History of the United States of America. He forsaw the PC movement about 50 years beforehand. Very talented guy. Points off to me for making a rather obscure reference! I'll try something more contemporary next time. You guys have heard of Jack Benny, right? Danny Kaye? :)
magog_rules
05/26/2010, 20:59
Nice guide. Even though I pretty much knew everything in it...
CheeseWiz
05/26/2010, 21:15
A certain infamous Fritos mascot, yes? Rep to you for the reference...
And here's a quick and dirty Swiss team, all from Secret Invasion:
Mr. Fantastic 100
Johnny Storm 100
Gee 40
Energizer 35
Lightspeed 25
Mr. Fantastic uses his special Perplex power on Johnny Storm's attack, after which Gee tosses him to provide Johnny with a swing of 13 and attack of 12 to do 1 penetrating damage to your opponent's entire team.
With a little taxiing help from Lightspeed Energizer becomes the tie-up piece due to her Super Senses, and once you've pushed her she can fill the brawler role with her Exploit Weakness. You can then use the kids as sacrificial lambs to keep Johnny and Reed going.
I was thinking about this team some more. I like it, but consider this:
Using the formula:
Range:Johnny Storm
Close Combat: Starter Thing
Tie Up: SI Spidey
Stopp: Gee
ttl 290, 10 pts for special objects or pogs.
It still keeps the comic flavor (sub out Spidey for She-Thing if you insist on keyword) but adds a little more Swiss utility. Lacking a taxi, but the team as a whole has good enough mobility that it isn't necessary. I'm sure this build could be improved upon as well.
CheeseWiz
05/26/2010, 23:06
Parasite is the MacGruber of Heroclix.
Apropos. Parasite = drain. Macgruber = drain on my wallet and my soul.
BigDaddyHub
05/26/2010, 23:11
I was thinking about this team some more. I like it, but consider this:
Using the formula:
Range:Johnny Storm
Close Combat: Starter Thing
Tie Up: SI Spidey
Stopp: Gee
ttl 290, 10 pts for special objects or pogs.
It still keeps the comic flavor (sub out Spidey for She-Thing if you insist on keyword) but adds a little more Swiss utility. Lacking a taxi, but the team as a whole has good enough mobility that it isn't necessary. I'm sure this build could be improved upon as well.
I like this team a whole lot more and have used a slight variation on it to great effect. The great thing is that you have three legit attackers, Thing can take action tokens with his Ever Lovin' Pal, and then you get your special objects working for you and that can handle a wide variety of situations that come up.
hobojoe258
05/27/2010, 06:52
Impossible Man=Best tie-up ever
Which figures have "Owtit"?
I guess any with the 'Amazon' keyword, assuming they're anatomically correct...
CheeseWiz
05/27/2010, 08:26
Which figures have "Owtit"?
I guess any with the 'Amazon' keyword, assuming they're anatomically correct...
You would say that too, as an amazon, if you had one of them chopped off!
Time to 'fess up - genuine typo, or did you plant it in the hopes of making that exact gag? :grin:
(always thought they were cauterized rather than cut though...)
One (semi-) comic accurate team that I've had some success with:
S.H.I.E.L.D.
SI Nick Fury 100
SI Dum Dum Dugan (human) 75
SI Sharon Carter 50
AV Winter Soldier 70
= 295 pts
Sure, it lacks a taxi (and in Golden age, it would have one by trading in Sharon for a SN V S.H.I.E.L.D. agent and an E S.H.I.E.L.D. sniper. If I had either of them. Grumble). But 300 points is all about making choices, and having 3 perplexers, 2 leadership pieces to get all four actions, an outwitter, a guy who can do big damage, and 2 pieces that can serve as tie-up/MM fodder for Nick Fury/theme prob absorbers (Dugan and Sharon) makes this a nice team. With as much stealth as they have, you can wait for the enemy to come to you.
You could always trade out either Dugan or Winter Solidier for HoT Cap if you're worried about stealth, but I actually like Dugan and the perplex, S.H.I.E.L.D.TA and free Monster Hunter he brings to the table.
Crazysift
05/27/2010, 14:32
I have been playing this team.
OOTS Batmn ( Stealth, Move, Outwit, puesdo running and charge)
OOTS Batman See above.
Gamera - CC beat stick
HoT Capt amer, Leadership plus great early range large CC monster.
Thinking about goin JLA Themed for
OOTS Batman
OOTS Batman
Zantana
GreenArrow.€€€
Old Purple Puss
05/27/2010, 15:04
stan freberg.
I agree. Another way of looking at it, DrZero is to examine your team for weaknesses. My quick and dirty team example has several: Low damage output, no perplex, no damage reducers. Every team has weaknesses. What happens to your team if Johnny Storm is left vulnerable?The other way to use Lightspeed as a sacrificial lamb to keep Johnny and Reed alive would be to have her land next to a couple of hostile figures and drop Energizer adjacent to a third immediately after Johnny hits the opposing team with PW, allowing for you a decent change at the option of letting Johnny clear the next turn, with Reed perplexing his DV to 19.
The lack of damage reducers is the main weakness of my team idea, which is why I put the three kids in to act as cannon fodder. After that, it's the lack of Probability Control.
And I had always heard that the Frito Bandito was the one who said he was Swiss so that he wouldn't offend anybody - I can't help but wonder if the people handling theFritos campaign swiped from Freberg? If so, they were definitely stealing from the best in the business.
Prof. Aragorn
05/27/2010, 17:10
Hammer of Thor Captain America 72
Secret Invasion Iron Fist 70
Arkham Asylum Robin 66
Arkham Asylum Man-Bat Assassin 40
Arkham Asylum The Question 37
285 total, throw on some lantern special objects or if it's allowed Thunderbolts on Cap and all of a sudden Iron Fist is a mystic.
Furthermore, Martial Artist Keyword team gives you an edge with map choice.
h2raider
05/27/2010, 18:18
I haven't played in around a year and only get on for mafia, but figured hey I might as well contribute with my favorite well balanced team I used in Phily when Hawkeye and Joker were the teams to use. My strategy going in was why not combine all the aspects of the successful teams from the previous con? This is what I went in with (not sure if it's exact)
vet Hawkeye (ff) - thunderbolts, trick shot, in contact w/ oracle
vet U-Men x2
exp Joker (leg) - in contact, armor piercing
r Lockjaw - double time
Lian Harper x3
Easily took down most of my opponents. Ended up losing due to Cloak hitting a crit with a 6 for his bcf roll on Hawkeye for the last action of the game. But it was still a fun and very well balanced team and I'm happy with how I did (finished 9th).
h2raider
05/27/2010, 18:20
I haven't played in around a year and only get on for mafia, but figured hey I might as well contribute with my favorite well balanced team I used in Phily when Hawkeye and Joker were the teams to use. My strategy going in was why not combine all the aspects of the successful teams from the previous con? This is what I went in with (not sure if it's exact)
vet Hawkeye (ff) - thunderbolts, trick shot, in contact w/ oracle
vet U-Men x2
exp Joker (leg) - in contact, armor piercing
r Lockjaw - double time
Lian Harper x3
Easily took down most of my opponents. Ended up losing due to Cloak hitting a crit with a 6 for his bcf roll on Hawkeye for the last action of the game. But it was still a fun and very well balanced team and I'm happy with how I did (finished 9th).
And something I forgot to add was this team dominated the Emerald Empress nova blast teams that were also in at the time. Those teams relied on either hitting your entire team of forcing you to spread out but with this team my strategy was to spread out anyway.
Prof. Aragorn
05/27/2010, 18:31
Do you mean Legacy or Icons Joker?
Granted, no one on the team works in modern age today, but that does seem quite a challenge to face. I assume Hawkeye thunderbolts to Green Lantern.
CheeseWiz
05/27/2010, 19:22
Time to 'fess up - genuine typo, or did you plant it in the hopes of making that exact gag? :grin:
(always thought they were cauterized rather than cut though...)
I'll never tell.
CheeseWiz
05/27/2010, 22:27
stan freberg.
And I had always heard that the Frito Bandito was the one who said he was Swiss so that he wouldn't offend anybody - I can't help but wonder if the people handling theFritos campaign swiped from Freberg? If so, they were definitely stealing from the best in the business.
Quoted for truth. I remember his Encyclopedia Britannia commercials fondly. Have some rep, the both of you!
Illuminati
05/28/2010, 15:15
chuck norris would kill batman
chuck norris would kill batmanChuck Norris = Killed by Bruce Lee.
Batman = Bruce Lee was reduced to guest star status on his TV show.
Victory: Batman.
samurai341
05/28/2010, 16:04
Great article, MacGyver is awesome, but u know who's even cooler...
MACRUBER
h2raider
05/28/2010, 16:25
Do you mean Legacy or Icons Joker?
Granted, no one on the team works in modern age today, but that does seem quite a challenge to face. I assume Hawkeye thunderbolts to Green Lantern.
Whichever Joker had poison and mastermind, and it was dependent on the game, I would take Suicide Squad or Green Lantern.
chuck norris would kill batman
of course he'd crush batman's head in between his thighs
Here is my version of MacGyver from Dial Maker
Keywords: Police, Scientist.
Attack (Special)- MacGyverisms: MacGyver may use any standard Attack power if he is on or adjacent to an object or hindering terrain.
MacGyver Unique
Range: 6 :bolt:
Team: No Affiliation Points: 60
m-normala-normald-normalg-normal
8917189161881617817179161 KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
RexTigris
05/30/2010, 00:18
Hey thanks for this article it actually might help me not build sucky teams...
Noah Towns
05/30/2010, 02:59
"Speaking of, why isn’t enhancement necessary? Or Barrier for that matter? Probably because that would spell ETOPBPS, and as we all know, ETOPBPS ins’t a real word."
-Cheezewiz
Neither is "STOPP". But How about "BET-POPS" or "BEST-POP" or "PETS-BOP" or "STEP-BOP"?
But I have to give props to Randy Newman. Not only is it the greatest song in the world but it also builds one heck of a team "SHORT PEOPLE"
Stealth
Hypersonic Speed
Outwit
Running Shot
Telekinesis
Probability Control
Enhancement
Outwit again...
Perplex
Leadership
Energy Shield Deflection
All kidding aside...great article.
Blasphemy, all of you. No one is better than Chuck Norris, not even Chuck Norris.
JLA :
JL Green Arrow 70 = Range
JL Batman OOS 75 = Range + Close combat
JL Zatanna 72 = Support+Taxi
JL Black Canari 50 = Tie + bit o'range + bit o'close combat
Crisis Red Arrow 73 = Range
= 270 pts of fig, keyword. leave right 30 points for feats.
Or more usual (ie. : Golden Age) :
R Green Lantern (Origin) 85 = Range
R Wildcat (Origin) 54 = Close Combat+tie
R Hawkman (Origin) 59 = Taxi+Close Combat
U sandman (Origin) 59 = Support+Range
E Dr Mid-nite 43 = Support
= 300 pts full of dirty tricks.
badseed02
06/02/2010, 18:35
come on guys
aa zoom(hyper and flurry)(prob)
oots bats (need say more)
gee
clark kent(perplex) andif things get bad forhim you can ae him to the superman so 48 points for a possible 8 clicks
for a grand total of 295 and since you stillhave pogs in jl set throw one in there for a 300 total
superboylll
06/06/2010, 07:16
JLA :
JL Green Arrow 70 = Range
JL Batman OOS 75 = Range + Close combat
JL Zatanna 72 = Support+Taxi
JL Black Canari 50 = Tie + bit o'range + bit o'close combat
Crisis Red Arrow 73 = Range
= 270 pts of fig, keyword. leave right 30 points for feats.
70+75+72+50+73= 340. There's someone that should not be here.
JL Green Arrow?
lastcastle
06/06/2010, 19:48
70 points for jl green arrow would be a little overkill on range, how about 70 points on carter hall le, starro flash, or starro aquaman for some close combat damage.
Or more usual (ie. : Golden Age) :
R Green Lantern (Origin) 85 = Range
R Wildcat (Origin) 54 = Close Combat+tie
R Hawkman (Origin) 59 = Taxi+Close Combat
U sandman (Origin) 59 = Support+Range
E Dr Mid-nite 43 = Support
= 300 pts full of dirty tricks.
I like this for the fun of the theme. But I'd take out R Wildcat and replace him with U Batman (Origin) 44 and get Stunning Blow for Green Lantern.
Danzig01
05/15/2011, 06:01
Great article. Just found it, but great article!
NocturnaLRussian
06/13/2011, 17:21
This cookie cutter doesn't work if your ranged piece dies in one hit.
:d-indomitable::a-sharpshooter::bolt::m-boot::m-boot-trans::m-wing::m-wing-trans::d-normal::a-duo::a-fist::m-dolphin-trans::m-dolphin::g-starburst::g-giant::g-colossal::star::prereq::hourglass::victory:
KO Bossy
06/13/2011, 18:20
Just about all the teams I build are Swiss Army teams. Its all about finding pieces that can fulfill more than one role on a team, or have pieces that play their role incredibly well. You have to try and make sure that all of the bases are covered, and if they aren't, make sure that the other bases are strong enough that they can pick up the slack.
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