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Sate
05/29/2010, 15:48
#002 E Wolverine
Team: X-Men
Range: 0 :bolt:
Points: 70
Keywords: X-Men, Tool
m-normala-normald-normalg-normal91117381017381017289162791627916268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
NOTE: Increased cost from 66 to 70 for balance.

#003 E Colossus
Team: X-Men
Range: 0 :bolt:
Points: 119
Keywords: Armor, X-Men, Русский
m-normala-normald-normalg-normal81017389173791837918379173881638816288162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Fastball Special: Colossus can use Willpower and Telekinesis but only options 1 and 2 and must begin the action adjacent to the object or character being moved.

NOTE: Replaced 2 clicks of Quake with 1 more click of Super Strength. Stretched attack value out a bit and added a click of 3 damage. Increased points from 118 to 119.

#004 E Jean Grey
Team: X-Men
Range: 8 :bolt:
Points: 72
Keywords: Psychic, X-Men, Red-Head, Twelve
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NOTE: Added mid-dial Incapacitate. Removed MENTAL NUDGE (Probability Control) from starting click. Increased cost from 68 to 72.

#005 E Cyclops
Team: X-Men
Range: 8 :bolt::bolt:
Points: 63
Keywords: Twelve, Retro Eyewear, X-Men
m-normala-normald-normalg-normal81017371017279162791616815168152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: When Cyclops makes an attack, you can choose to reduce damage dealt to 0. Whenever Cyclops makes an attack, each successfully-hit target that did not take damage from the attack is knocked back 2 squares.

NOTE: Fixed code for star symbol.

#006 E Storm
Team: X-Men
Range: 10 :bolt:
Points: 62
Keywords: X-Men, Claustrophobic, Martial Artist
m-winga-normald-normalg-normal10101639916289162791627816268151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Storm Front: Storm can use Energy Explosion, Quake and Smoke Cloud.

Amora's_best_friend
05/29/2010, 18:52
I really love the simplicity of these dials.

HOWEVER, some of the power placements / powers are really questionable.

I really love Wolverine, especially how he doesn't start off with a movement power. I could see him having 2 extra clicks though, too show his longevity.

I don't like Colossus' top-heaviness. Really, he should get more offensive towards the end of the dial, when he realises he's in trouble.

Not feeling Jean Grey at all. Needs Force Blast. And some incap. And perplex rather than PC.


But yeah, I'm stunned by the simplicity. Less is so much more.

MegaLotusMan
05/30/2010, 01:18
Nice dials!
Some individual notes..

Wolverine - Very useful, maybe a lil under cost. I would say 70s at least.

Colossus - Dosnt strike me as a 'quake-er' and while defend isn't a bad power for him, i think it's position makes him very weak. Perhaps at the end of his dial when he loses offensive value?

jean Grey - this piece would be on roughly every team ever. She is WAY too good at being a support figure. Her AV/DV is too high. I would mix her pwoers up through out her dial. Right now she is way too front loaded and it makes her too strong.

Cyclops - I dont know why no one gives this guy leadership. Its like...his thing. Otherwise a decent rendition.

Storm - Not great, but not alot of points either. I wouldnt list her as a martial artist unless you intended to do something on her dial that represented it too. Some late dial melee powers would seem fine.

Archangel - I feel that this character is shockingly under represented in your post. My suggestion? Glad you asked!
Archangel
Team: X-Men
Range: 4 :bolt::bolt:
Keywords: X-Men, Four Horsemen, Playboy
m-winga-normald-normalg-normal121017210916299162881527815177141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - On Death's wings: Archangel can use Charge and Runnign shot.
Attack - Razor feathers:

Repulsor rage
05/30/2010, 03:16
I like the keyword choices ;) lol

Sate
05/30/2010, 17:55
Love the feedback. Adjusted the dials. Now for some justification for what I did not change.

1. Perplex is to represent Cyclops's leadership abilities in getting the best performance out of his teammates.

2. Storm's natural 10 attack and 3 damage apply to melee attacks. I believe that adequately represents her martial arts.

3. I cant stand low attack values on TK figures. It dooms them to TK only friendly characters. My idea was to start Jean Grey playing her strengths (Telekinesis) with a bit of mental powers in the PC, then to give her mental attacks with a 2 damage for the rest of the dial. Apparently, the ability to damage opponents at a distance did not adequately represent her abilities and I do admit that leaving off the Incap was a mistake.

Sate
05/31/2010, 23:09
#008 Forge
Team: X-Men
Range: 8 :bolt:
Points: 75
Keywords: X-Factor, X-Men, Red Apple
m-normala-normald-normalg-normal7916379162781526815369142510142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed - Uncanny Invention: Once during your turn (but not during another action) when Forge is adjacent to a non-held object, as a free action remove that object from the game and choose a standard power. Forge or a friendly character adjacent to Forge can use that power until the beginning of your next turn (even if they are no longer adjacent to Forge).
FLECHETTE LAUNCHER (Energy Explosion)
Energy Shield/Deflection
CYBERNETIC PROSTHESIS (Willpower)
INVENTION (Outwit)
Enhancement
OUCHMAKER (Ranged Combat Expert)

Heroman
06/01/2010, 00:04
Ok I just wanted to keep it nice and simple like the other ones.

V Beast
Team: X-Men
Range: 0 :bolt:
Points: 73
Keywords: X-Men, Martial Artist, Scientist
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Sate
07/04/2010, 15:30
#010 E Professor X
Team: X-Men
Range: 10 :bolt:
Points: 110
Keywords: Psychic, Twelve, X-Men, Cue Ball
m-normala-normald-normalg-normal512160511161411152410143310144KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - There's No Need For Fighting: Professor X can use Outwit and Incapacitate as if he had :bolt::bolt::bolt:. Professor X ignores the effects of characters and hindering terrain on line of fire.

Sate
10/16/2010, 00:28
#014 E Gambit
Team: X-Men
Range: 4 :bolt::bolt:
Points: 50
Keywords: X-Men, Creole
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thefriendlyfoe
10/16/2010, 02:41
Jean Grey needs an amazing dial, but every action she makes gives her two action tokens because she's constantly fainting.

Storm needs a whirlwind special to move things around like the dual flashes.