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The_Mighty_OLAFO
05/31/2010, 21:26
which is the correct way to use his special power and attack all shifts?

Beck
05/31/2010, 22:05
most popular configuration is Nigma + Sinestro Batman because you can work off the Gotham City Keyword for a theme bonus effectively without sacrificing the teams effectiveness.

The_Mighty_OLAFO
05/31/2010, 22:18
thanks , but I mean the mechanics of doing the power

and when I used is like this :

1)shot batman , tokem to nigma
2)shot batman tokem to batman , nigma pass
3)shot batman , tokem to nigma
4) if i shot again one of the 2 is gona get puchin damage

made me wonder if anyone has a better system

Beck
06/01/2010, 04:49
thanks , but I mean the mechanics of doing the power

and when I used is like this :

1)shot batman , tokem to nigma
2)shot batman tokem to batman , nigma pass
3)shot batman , tokem to nigma
4) if i shot again one of the 2 is gona get puchin damage

made me wonder if anyone has a better system

Should be
1) Batman makes action, takes token--Nigma takes token from Batman
2) Batman makes action, takes token--Nigma passes, token gets removed from last action
3) Batman makes action, takes token--Nigma takes token from Batman

rinse and repeat.

The_Mighty_OLAFO
06/01/2010, 22:40
Should be
1) Batman makes action, takes token--Nigma takes token from Batman
2) Batman makes action, takes token--Nigma passes, token gets removed from last action
3) Batman makes action, takes token--Nigma takes token from Batman

rinse and repeat.

n_nU actually no, if you look at your last step, both have tokem therefore one will be forced in your next accion

Morand
06/01/2010, 22:56
n_nU actually no, if you look at your last step, both have tokem therefore one will be forced in your next accion

No he is right

Turn 1. Batman takes action, passes token to nigma
Turn 2. Batman takes action, keeps token. Nigma has taken no action and clears his token
Turn 3. Batman takes action, passes token to Nigma. Because Batman has not taken a token this turn he clears his token.
repeat

VictorySaber
06/02/2010, 12:27
ahhh, so THAT'S how it's supposed to work! *logs pertinent info for his SCW scenario*

UniqueLoginNamor
06/02/2010, 12:43
Well seeing Nigma is cheese i take it you use him on a burger...

VictorySaber
06/02/2010, 12:59
nah... he goes great over a bed of fries or any sammich! good on burritos too!

fastcat99
06/02/2010, 13:03
Burrito rep!

The_Mighty_OLAFO
06/02/2010, 21:49
No he is right

Turn 1. Batman takes action, passes token to nigma
Turn 2. Batman takes action, keeps token. Nigma has taken no action and clears his token
Turn 3. Batman takes action, passes token to Nigma. Because Batman has not taken a token this turn he clears his token.
repeat

rep to you n_n , thanks dude

pepper
06/11/2010, 23:56
just in case sometimes i use endurance on nigma

reklawyad
06/12/2010, 11:11
Don't forget he also can grab tokens from Protected, Incap, etc etc etc. It's like a wonderful deal with Nigma :)

spider_ham
06/13/2010, 00:00
Scenario:

Character X has two tokens. Riddler + Stunning Blow uses his free Incapacitate SP to successfully attack Character X. Damage is dealt via Stunning Blow. Riddler is able to deal a token on a 2d6 roll, but the action token can't be given to Character X.

Can an adjacent LE Edward Nigma take the token intended for Character X (in the hope of dealing it 1 damage from the d6 roll)?

reklawyad
06/13/2010, 01:03
Scenario:

Character X has two tokens. Riddler + Stunning Blow uses his free Incapacitate SP to successfully attack Character X. Damage is dealt via Stunning Blow. Riddler is able to deal a token on a 2d6 roll, but the action token can't be given to Character X.

Can an adjacent LE Edward Nigma take the token intended for Character X (in the hope of dealing it 1 damage from the d6 roll)?

In the game rules, a character can never be given more than two tokens. So I would have to say that no he cannot.

spider_ham
06/13/2010, 01:29
In the game rules, a character can never be given more than two tokens.

True.

4) THE RULE OF ACTION TOKENS
No action can be taken or game effect used if it would place a third action token on a character. No game effect can res

Corrected myself. Need to re-read the rulebook. ;)

The only way to pull of Edward's SP would be to remove a token from the target, somehow, then Incap him with Riddler.

Trodorne5
06/13/2010, 12:51
With a totally awesome healer of the atom, or any other great support character. i used:
Vet Mandrain 141 + Stunning blow, Trickshot
E.Nigma 60 + Endurance, Contingency plan.
Diana Prince + wonder woman on standby
+mercenary

its a nice quick 300 point team. and it works well. just as long as you don't go past 4 tokens on endurance you won't kill nigma. and with shared Batman Enemy. diana prince has a good chance to heal from 11 vs 15. its a gamble but so is anything else.

Morand
06/15/2010, 19:02
With a totally awesome healer of the atom, or any other great support character. i used:
Vet Mandrain 141 + Stunning blow, Trickshot
E.Nigma 60 + Endurance, Contingency plan.
Diana Prince + wonder woman on standby
+mercenary

its a nice quick 300 point team. and it works well. just as long as you don't go past 4 tokens on endurance you won't kill nigma. and with shared Batman Enemy. diana prince has a good chance to heal from 11 vs 15. its a gamble but so is anything else.

Except you can't use batman enemy when using support

Give this character a power action and make an attack roll against an adjacent target friendly character as though making a close combat attack. When using this power, neither this character nor the target can be adjacent to an opposing character; ignore all combat value modifiers for this action. If the attack roll succeeds, roll a d6 and subtract 2 from the result, minimum result 1. The target is healed of damage equal to the result.

Emphasis mine. You use your AV, unmodified

WhoaDirty
06/15/2010, 21:40
Except you can't use batman enemy when using support

Give this character a power action and make an attack roll against an adjacent target friendly character as though making a close combat attack. When using this power, neither this character nor the target can be adjacent to an opposing character; ignore all combat value modifiers for this action. If the attack roll succeeds, roll a d6 and subtract 2 from the result, minimum result 1. The target is healed of damage equal to the result.

Emphasis mine. You use your AV, unmodified

Has this changed with the new rulebook? I thought Bat Enemies (and JSA, Defenders, etc) were a replacement value, not a modifier?

Morand
06/16/2010, 01:19
Has this changed with the new rulebook? I thought Bat Enemies (and JSA, Defenders, etc) were a replacement value, not a modifier?

You never could use replacement values when using support before, you still can't

edit: I am very wrong here and have been proven so. Sorry!

Doctor Diesel
06/16/2010, 04:46
You never could use replacement values when using support before, you still can't

Please show me the text you base this on. You currently can and have been able to do it for a long time. Just look it up in the current Players Guide, where it specifically states that these team abilities (Bat Enemies, Sin Syn, Defenders and JSA) can be used in conjunction with Support.

There has always been a distinct differentiation between modified values and replacement values. That's one of the things that makes V Doctor Mid-Nite so good, at his top click he only needs to roll a 7 to heal, regardless of the targets DV.

kontrol
06/16/2010, 10:42
You never could use replacement values when using support before, you still can't
You always could. That's what made E IC Strange so good with other Defenders when he got hit onto his Support clicks (7 attack, 12 defense, you only need a 5 to hit.)

Same goes for V Dr Midnite (9 attack, 16 defense, with JSA and Defend) Keep a pushed R Black Canary near by and you will always need a 5 or less to heal anybody.

Modifiers and Replacement Values have never been the same. It's the whole reason we have the Replace then Modify rule.

Morand
06/16/2010, 13:34
Please show me the text you base this on. You currently can and have been able to do it for a long time. Just look it up in the current Players Guide, where it specifically states that these team abilities (Bat Enemies, Sin Syn, Defenders and JSA) can be used in conjunction with Support.

There has always been a distinct differentiation between modified values and replacement values. That's one of the things that makes V Doctor Mid-Nite so good, at his top click he only needs to roll a 7 to heal, regardless of the targets DV.

You are right, I am completely wrong. I've even used the Dr. Midnite example in the past. I think I was confusing no perplexing your AV up with replacement.

Sorry for the wrong info all

Trodorne5
06/17/2010, 00:08
Nigma is awesome with endurance, if you have a support piece that is, and a good one. i was thinking that if i were to change what i had instead of mandrain i would use two or 3 shield snipers from sinister. in a unrestricted of course. or two Mademoiselle marie. they are good figs as well.

darklogos
06/17/2010, 01:04
Well seeing Nigma is cheese i take it you use him on a burger...

Actually he is not. He became strong with feat retirement. Warbound outdoes Nigma hardcore.

Doctor Diesel
06/18/2010, 02:28
You are right, I am completely wrong. I've even used the Dr. Midnite example in the past. I think I was confusing no perplexing your AV up with replacement.

Sorry for the wrong info all

Everyone makes mistakes. I judge every other saturday at my venue and I still get schooled now and then by some of our more observant players.

Still, Trodorne5's 300 pt team has 57 points of feats which may be a bigger hinderance for some :p

Trodorne5
06/18/2010, 08:51
Still, Trodorne5's 300 pt team has 57 points of feats which may be a bigger hinderance for some :p

i should have mentioned we play unrestricted. most of the figures like the shield snipers from sinister are not tournament legal. besides those are feat ideas, some can be taken out or sub.

reklawyad
06/18/2010, 09:35
See what's even nastier is if you get TWO Eward Nigma!!! Two enhancers and two people attack each turn!!!! Nasty nasty nasty...

Doctor Diesel
06/18/2010, 11:52
i should have mentioned we play unrestricted. most of the figures like the shield snipers from sinister are not tournament legal. besides those are feat ideas, some can be taken out or sub.

Yeah, I kind of figured out that it was unrestricted by myself ;) It wasn't meant as a critique of the teams legality, just pointing out that some people aren't too keen on adding that much cardboard. Especially when Mandarin can't use Trick Shot until click 4.