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The Red Raider
02/23/2003, 03:07
Alright, we know we've got to get him, and likely in the next set.... the question is, will he be shown as powerful as he should be?

This characte should be quite costly... here's maybe what he'll have:
Phasing
Shapechange
Strength
Psychic blast
Impervious
Plasticity
my my my my my, what a cost he will be... this is just off the top of my head mind you, but he's a monster powerhouse!

sacredscribe
02/23/2003, 03:47
With all of J'onn's abilities he ought to be a unique and have a 200pt. or higher cost. He's a flyer and he does have a ranged attack in the form of eye blasts. Flying and phasing is a very nice combination. JLA team ability is nice. He ought to have 2 clicks of Leadership. Since Invisible Woman was given a high defense value to mimic her invisibility powers, J'onn should receive the same treatment for his invisibility. I disagree with your mention of Impervious as his defense power. He'll be beefy enough elsewhere on the dial. I think he should have Super Senses instead to mimic his ability to read minds... and then gain Toughness (or Invulnerability if they ever port it over to DC's characters) on about the 4th click.
House Rule:
Any successful ranged attack MM takes by Pyro, Firelord or Human Torch should be treated as if those characters always have RCE (still subject to standard RCE rules)
Only you can prevent Martian fires. Only you.

sacredscribe
02/23/2003, 03:57
Did I say Leadership? Whoopsie. With his proposed point total he wouldn't have any decent supporting characters on which to use an extra action. Mea culpa.

EVIL CAP
02/23/2003, 04:05
Yeah besides they already have way to many high cost JLA members with too much leaderership already

Starman#1!
02/25/2003, 16:35
Don't forget Force Blast- if you read the early, early issues of Justice League of America (with Starro, Amazo, and lots of other villians that end in "o"), one of Martian Manhunter's big things is super-breath. It could also be argued he should have a little Mind Control. I like the idea of Toughness and/or supersenses, but not Impervious or Invulnerability. He's not that big of a damage soaker.

I can imagine his dial would look like the Doctor Strange of DC. A little something different on every click.

hievolutionary
02/27/2003, 20:43
admittidly i don't know much about the whole dc multiverse but alot of the time isn't j'on or whatever phasing out whenever somebody comes a knockin'...so wouldn't a click or two of impervious be prudent???whatever the outcome i sure do like the manhunter and hope he comes out soon before dc cashes out.has anybody heard why it's takin dc so long to get jiggy with it???

forbush-man
02/27/2003, 20:51
I repainted a spare "Vision" to make mine. My local judge was so impressed with it he declared it to be legal for the local Tournament. Just reflect for a second, The vision is almost a perfect proxy right down to the Team ability

MidnigherApoll
02/28/2003, 00:28
Here's how I think he should look:

Martain Manhunter Rookie JLA Range: 8 Arrows: 1 Flying
Speed: 10 9 8 8 7 7 6 6 6
Attack: 10 9 9 8 8 7 7 6 5
Defense: 17 17 18 17 16 15 14 14 13
Damage: 4 3 3 3 2 2 2 2 2

Martain Manhunter Expereinced JLA Range: 10 Arrows:1 Flying
Speed: 10 10 9 8 8 7 7 6 6 6
Attack: 10 10 9 9 8 8 7 7 6 5
Defense: 18 17 17 17 17 16 16 15 14 13
Damage: 4 4 3 3 3 2 2 2 2 2

Martian Manhunte Veteran JLA Range: 10 Arrows: 1 Flying
Speed: 12 11 11 10 10 9 9 8 8 8 7
Attack: 11 10 10 9 9 8 8 7 6 5 4
Defense: 19 18 17 17 17 16 16 15 15 14 14
Damage: 4 4 4 3 3 3 2 2 2 2 2

Stealth The guy's invisible! He deserves stealth! Also, his invisibility is why his defense is so high.
Phasing J'onn can turn intangible. No more explanantion need.
Psychic Blast J'onn's a powerful telepath with long range powers. Thus, Psychic Blast.
Super Strength J'onn's one of the strongest heroes in the DC Universe. Plus, our favorite Martain needs some green on his dial!
Super Senses J'onn has telepathy. Just try and sneak up on him.
J'onn's taken some beatings, and walked (flew) away unscathed.
Leadership C'mon, just because no one really needs his Click to have it, doesn't mean its not true to the chaacter. J'onn is just as much a leader as he is a Martain.
Perplex Telepathy? Shape Changing? Invisibility? Intangibility? Yeah, this guy's probably about the most confusing opponent out there!
Shape Change He was born with the native Martian power to shape change. Heck, most of the time, he's not even in his true form!

Cigam Retah
02/28/2003, 02:45
Why don't we just bite the bullet and give him the Batman Team Ability to emulate his stealthing?

MidnigherApoll
03/01/2003, 14:20
Well, I don't think he should have the Batman team ability since he's never really been associated with Batman. If anyone deserves to have all 3 versions be JLA, it's Manhunter.

CyberVenom
03/01/2003, 14:40
Here's the abilites I think he should have.

JLA Membership.
Flying. Because he flies. :)

Speed Powers:
Phasing. For going intangible.
Maybe Mind Control.
Plasticity on his final click or 2.

Attack:
3 clicks Super Strength.
Psychic Blast.

Defense:
1 click Regen.
3 or 4 clicks Super Senses.

Damage:
RCE.
1 or 2 Outwits
2 or 3 Shape Change.

That's it!

MidnigherApoll
03/01/2003, 15:27
CyberVenom, I really think MM needs Stealth and Leadership, because those are part of who he is.

MidnigherApoll
03/18/2003, 23:47
I just calculated the stats of my version of MM, and he came out to a whopping 197 points. True that's hefty, but not unheard of; the Savage Hulk is 201. Thus, I think MM is doable, especially since my version was probably the most powerful I could see him being.

arsuf476
03/19/2003, 00:42
sad to say i think most of you will be disappointed in martian if he becomes a clix, cybervenom seemed to give the most reasonable version. People seem to forget that clix are not comics, a figure in heroclix needs to fit in with the game well, not just match the character in the comics. I can see flying and phaseing and jla ability. maybe mindcontrol or plasticity. psychic blast, ok. Rce, um no. cce...again no. 2 damage, 3 tops. defence 18 tops, dc is not marvel, stats tend to be lower for dc, keep the balance.

outwit, maybe, its common enough in dc. shapechange i can see also. 6 range, 8 tops, never a 10. 10's are extremeley rare in dc, and martian as good as he is, doesnt deserve a 10.

just my thoughts

WarXMachine
03/19/2003, 01:03
i tend to agree.... i don't think he will rock as much as he should, no one really does, it would just outdo the game, but if he did, he would rarely be playable... he will prolly have a X-mas tree dial, but he won't have super high stats, prolly a lot like dr. strange.
imo

NightCrawlerX
03/19/2003, 01:35
I Agree With WarXMachine And Arsuf476, There Have Been Many Clix That Come Out Who's Ablities Don't Match Their Comic Book Counter Parts. But The Writers Of The Comics Are Always Impartical To Their Hero, Because He/She Is The Main Character, And Thus Has To Have Better Ablities Then Everyone Else. I Think That While The Martian Man Hunter Is One Bad Mamma Jamma He Shouldn't Have Godly Ablities, And That The People At The Hero Clix Company Should Give Him Ablities That Would Show His Proportional Strenght To The Other Super Heros That They Have Already Created.

In My Humble Opinion

kevoj5
03/23/2003, 19:49
ahhh good 'ol jhon jonz,my favorite superhero of all time.i think...

about a 12 speed with phasing.
about a 11 attack with psychic blast and s.s. alittle down the road.
17 defense with super senses.
3 damage with perplex,shape change.
a 6 range
JLA team ability
flyer

yep looks pretty good to me.also some stealth,outwit,leadership,toughness may be there to.i dont know well see.

kevin

elvisdo
03/23/2003, 20:12
Originally posted by CyberVenom
Here's the abilites I think he should have.

JLA Membership.
Flying. Because he flies. :)

Speed Powers:
Phasing. For going intangible.
Maybe Mind Control.
Plasticity on his final click or 2.

Attack:
3 clicks Super Strength.
Psychic Blast.

Defense:
1 click Regen.
3 or 4 clicks Super Senses.

Damage:
RCE.
1 or 2 Outwits
2 or 3 Shape Change.

That's it!

I would also include a click of toughness near the end like Captain America. JLA all the way which means he doesn't need Leadership on his dial... just give him the automatic free movement.

Llark
03/24/2003, 01:19
MC i think maybe even Tk 3dmg with RCE and 8 to 10 range

clandestine400
03/25/2003, 12:08
Shapechange and Super senses! That's a lot of rolling to avoid attacks. It would be kind of cool if they did that.

I quite often include a Skrull on my Wild Card teams so that they can mimic the shapechange.

Maybe they should make a Wild Card Martian Manhunter with Super Senses and Shapechange so we ca nhave three rolls to avoid damage each turn.

clandestine400
03/25/2003, 12:10
Oh, I forgot: throw in some Probability Control in case you can't get a 6 on three tries

Hatut Zeraze
03/25/2003, 12:38
And I know this is pure fantasy talk, but wouldn't it also be great to see a few of J'onn's enemies as well? The very good but very short-lived Jon Ostrander series introduced great characters like Malific, Bette Noir, and Professor Trapps. A special enmity was also revealed between Martian Manhunter and Kanto, Darkseid's assassin. Any of these would make a great AE for J'onn.

Sweetcurse
03/25/2003, 13:23
to me he sould be a unique.

10 range with one arrow would be accurate for a point cost around 150.

10, 9, 9, 8, 8, 7, 6, 6, 5
11, 10, 10, 9, 9, 8,8, 8, 7
16, 16, 15, 17, 16, 16, 15, 15,14
3, 3, 3, 2, 2, 2, 2, 1, 1


He starts as a close quarters fighter with phasing, superstrength and impervious. Then he goes into psychic mode with mind control, psychic blast and supersenses. He also gets perplex all the way to simulate his shapechanging. I wouldnt give him actual shapechange because it sucks big time.

I agree that perhaps a little stealth somewhere would be fine.

Sweetcurse
03/25/2003, 22:36
bump

Perfectstorm
03/26/2003, 18:29
Well i can defierlty seeing him have atleast a click or two of impervious, cause this would represent the telepathy by the rolling, and his natural ability to change his density to an amazing amount making him as hard as dimond.

I could see him as

10 10 10 9 9 8 7 6
10 10 9 9 8 7 6 6
17 17 16 15 14 14 14 13
4 3 2 2 2 2 2 2

Llark
03/26/2003, 18:50
I like midnigherapoll's version on j'onn. tho he should have stealth but i think that would make him less usful instead phasing or MC

Sweetcurse
03/30/2003, 12:51
perfectstorm...

I believe it is better to have SS at the beggining along with impervious so he can be a close combat fighter at first and have all the mind powers in the middle to the end. just my personal opinion

Sweetcurse
03/30/2003, 12:59
What i dont like about mid's versioon is stealth at the beggining, I think that should be coupled later in the dial with psychic blast. And please, please no more leadership on the JLA, there's waaaaaayyy to much of it, it's a waste. If anything, someone on the JLA needs outwit or pehaps like I said, perplex for MM.

Seems to me that it is better to give im close combat optins at the beggining of the dial when he is in his best numbers. Then he can reterat into the shadows and use mental powers. Just sounds more true to the character. I do like stealth, but I like it coupled with the mental powers.

Oh, and please no more leadership. At this rate, everyone in thre JLA will have it, Bats, Supes, WW, MM, Aquaman...ugh.