The Stinger
02/23/2003, 15:02
I played a 400 point game against my friend last night. I took Shield, and he took Hydra. He had 12 various Hydra support figures, I had 8 Shield support pieces, including a R Mandroid for taxi purposes.
Otherwise, teams looked like this.
Shield:
Nick Fury
V Cyclops
E Jean Grey
R Wasp
V Yellowjacket
R Skrull Agent
Hydra:
R/E/V Doombot
E Kingpin
V Klaw
I thought myself to be at a disadvantage because of his numbers. He would position an AIM agent in between 2 medics. THe aim Agent was able to do 2 damage, with the Hydra boosting his attack to 10. he had 4 "cells" of hydra like this. Hydra ability not costing an action was in his favor as well.
But, I had gotten Cyclops into position, based by Fury and 3 other Shield members. With a successful leadership roll, I was able to target all 3 members of a hydra cell, and connect for 5 damage to each figure, wiping out the entire cell.
I was able to do this twice, until he was able to get Klaw into position to cripple Cyclops with his RCE, and attack boosted by 2. A failed healing attempt spelled the demise of Cyke on the next turn.
However, I was able to eliminate his doombots in the next couple turns with a double shot with nick fury, in the same fashion as I had used Cyclops. It basically degraded into his V Doombot and Klaw trying to hold off Fury and 8 Shield figures by himself, plus we had the Taxi services of Mandroid, wasp and Yellowjacket.
It was over in a few more turns. In short, while the Shield ability costs actions, I think it is more valuable than the Hydra ability. While Hydra could get you a better chance to hit, the shield figures, if they connect, can do massive damage. I was outnumbered in the beginning, but due to the enhanced damage of Shield, his Hydra members fell quickly to the multi target/shield boosted attacks of Cyclops and Nick Fury.
Has anyone had any different ways to use Hydra effectively against a Shield team? It seems to me that Hydra pales in comparison to Shield.
Otherwise, teams looked like this.
Shield:
Nick Fury
V Cyclops
E Jean Grey
R Wasp
V Yellowjacket
R Skrull Agent
Hydra:
R/E/V Doombot
E Kingpin
V Klaw
I thought myself to be at a disadvantage because of his numbers. He would position an AIM agent in between 2 medics. THe aim Agent was able to do 2 damage, with the Hydra boosting his attack to 10. he had 4 "cells" of hydra like this. Hydra ability not costing an action was in his favor as well.
But, I had gotten Cyclops into position, based by Fury and 3 other Shield members. With a successful leadership roll, I was able to target all 3 members of a hydra cell, and connect for 5 damage to each figure, wiping out the entire cell.
I was able to do this twice, until he was able to get Klaw into position to cripple Cyclops with his RCE, and attack boosted by 2. A failed healing attempt spelled the demise of Cyke on the next turn.
However, I was able to eliminate his doombots in the next couple turns with a double shot with nick fury, in the same fashion as I had used Cyclops. It basically degraded into his V Doombot and Klaw trying to hold off Fury and 8 Shield figures by himself, plus we had the Taxi services of Mandroid, wasp and Yellowjacket.
It was over in a few more turns. In short, while the Shield ability costs actions, I think it is more valuable than the Hydra ability. While Hydra could get you a better chance to hit, the shield figures, if they connect, can do massive damage. I was outnumbered in the beginning, but due to the enhanced damage of Shield, his Hydra members fell quickly to the multi target/shield boosted attacks of Cyclops and Nick Fury.
Has anyone had any different ways to use Hydra effectively against a Shield team? It seems to me that Hydra pales in comparison to Shield.