View Full Version : Capture oddity
UniqueLoginNamor
06/08/2010, 12:33
You have Captain Mar-vell (SI kree), Phylla-Vell, and Genis-Vell.
I Mind Control Captain. I use his action to capture Phylla. he returns to your team. You can't voluntarily give up captives. You can't rescue them because you can't attack your own guy. So several questions:
1) If Captain cancels his attack power, he frees captives, correct?
2) If you go crazy and release them in your starting area, points still go to last opponent to damage them or split between opponents if no one damaged them. But YOU get the "extra" points for the capture power. Is that how it works?
3) if you last guy is captian Mar-vell (with your other guy as a captive) and i ko him in one shot, do you release the captive immediately or do you loose?
normalview
06/08/2010, 12:47
1) If Captain cancels his attack power, he frees captives, correct?
No. Nothing in the description of Capture says this happens. The only way characters are released is if the Capture is countered/lost, the Capture character is KO'd, the character is Rescued or the Capture character uses the normal Release rules.
Your best/fastest course of action is to push Captain Marvel and lose the Warden SP that lets him use Capture.
2) If you go crazy and release them in your starting area, points still go to last opponent to damage them or split between opponents if no one damaged them. But YOU get the "extra" points for the capture power. Is that how it works?
Seems reasonable, given the wording of Capture.
3) if you last guy is captian Mar-vell (with your other guy as a captive) and i ko him in one shot, do you release the captive immediately or do you loose?
FF rules, page 18:
If this character has any captives when it is knocked out, before removing this character from the game, the player who knocked out this character (including the player controlling this character if it was knocked out due to pushing damage or a similar effect) places each captive in an unoccupied square adjacent to this character’s base and gives each an action token.
UniqueLoginNamor
06/08/2010, 12:53
So if i play legendary day characters can't take pushing.
Canceling warden doesn't free captives.
Rescue attempts can't be made. Releasing them is not too advantagous.
Ouch! And if you have just Cap and another left, i can use Possession on Cap, capture your other guy and win. AWESOME!!
normalview
06/08/2010, 12:56
So if i play legendary day characters can't take pushing.
Sure you can. Legendary Day allows you to use Willpower... it doesn't say you have to. Just choose not to use it and push away.
So if i play legendary day characters can't take pushing.
Canceling warden doesn't free captives.
Rescue attempts can't be made. Releasing them is not too advantagous.
Ouch! And if you have just Cap and another left, i can use Possession on Cap, capture your other guy and win. AWESOME!!
This would NOT guarantee a win.
I see people say this all the time, but it is not the case.
The only thing it does is end the game.
200 point game
My team:
SI 042 Captain Mar-Vell(a) - V - 185
CM 007 Kree Warrior - R - 12
Your team:
SI 105 Dr. Doom - U 200
Doom KOs my Kree Warrior. I capture Doom. The game ends. You win 12-0.
As for the points for releasing your own guy, I would say that you score those points.
"Releasing captives. When it occupies its starting area,
this character can be given a power action to release one of its
captives into an adjacent unoccupied square also in the starting area.
A released captive is immediately defeated, and this character’s player
receives additional victory points for the released captive equal to 50
points or the released captive’s point value, whichever is less.. If the
game ends and this character has captives, no player receives victory
points for the captives. If this character captures the last opposing
character, the game ends after that action resolves."
UniqueLoginNamor
06/08/2010, 14:10
This would NOT guarantee a win.
I see people say this all the time, but it is not the case.
The only thing it does is end the game.
200 point game
My team:
SI 042 Captain Mar-Vell(a) - V - 185
CM 007 Kree Warrior - R - 12
Your team:
SI 105 Dr. Doom - U 200
Doom KOs my Kree Warrior. I capture Doom. The game ends. You win 12-0.
As for the points for releasing your own guy, I would say that you score those points.
"Releasing captives. When it occupies its starting area,
this character can be given a power action to release one of its
captives into an adjacent unoccupied square also in the starting area.
A released captive is immediately defeated, and this character’s player
receives additional victory points for the released captive equal to 50
points or the released captive’s point value, whichever is less.. If the
game ends and this character has captives, no player receives victory
points for the captives. If this character captures the last opposing
character, the game ends after that action resolves."
I'd argue other wise
A released captive is immediately defeated, So it is defeated and everything happens normallu with that (ie victory points)
THEN
and this character’s player
receives additional victory points for the released captive equal to 50
points or the released captive’s point value, whichever is less..
So in addition to normal victory points (to the opponent) this character's control gets the up to 50 points
I'd argue other wise
A released captive is immediately defeated, So it is defeated and everything happens normallu with that (ie victory points)
THEN
and this character’s player
receives additional victory points for the released captive equal to 50
points or the released captive’s point value, whichever is less..
So in addition to normal victory points (to the opponent) this character's control gets the up to 50 points
Well, I know that you can KO a former friend who is Possessed in order to get those points.
Additionally, you've got this thread:
http://www.hcrealms.com/forum/showthread.php?t=273654
As nbperp had responded in that thread, I take that to mean that he was watching the thread. As he did not pipe back up to nix what I said then, I'm thinking he saw nothing wrong with it.
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