View Full Version : Opinions on a 200 pt DC team
I have an upcoming 200 point dc tournament. I need a little insight from you all. I'm thinking about using my Darkseid piece, because I've found he is pretty effective in shutting down a lot of teams. I am wondering what i should add to the team. I am thinking about Desaad (who would also give me the gratification of using a team that would occur), and i am also thinking about a veteran Hawkman. Desaad has explosion, support, and an extra outwit. With two outwits im thinking that I could shut down a lot of the other person's key abilities. Support could be good in a pinch where I might need to heal Darkseid. I am thinking Darkseid would take on the bigger enemies that could do damage to him with his impervious, while Desaad could take the weaker or supporting figures. With Darkseid's psycic blast I could use two outwits to take away offensive abilities, and mind control is always a good option to have. The problem I think I might have is mobility. There seems to be a lot of taxiing happening in tournaments. That would be where Hawkman would come in. His charge and close combat expert would make him perfect for taxiing Darkseid in and could hold his own for a few clicks. Please give me your advice.
-Other possibilities for fillers would be an experienced Harley Quinn (for perplex), an experienced Plastic Man, (to tie up figures use perplex, and incapacitate) or rookie Solomon Grundy (to rush in and do damage). Or different taxis I could use are rookie Weather Wizard (for force blast if darkseid gets to his rce and gets in a base to base situation with another figure), experienced Man-Bat, or rookie Booster Gold (cheap taxis)
Feel free to pick apart my entire team or suggest what you would do to tweak it. Thnx
To be honest, I can't imagine ANY 200 point team with Darkseid on it possibly winning. Darkseid's great in 300+ teams, but not 200. Try this team on for size, or better still, try playing one of your proposed Darkseid teams against them. With Nightwing and Robin's automatic Stealth, you'll be hard pressed to touch them.
V Nightwing 72
R Hawkman 32
V T.O. Morrow 28
R Harley Quinn 27
V Robin 22
V Checkmate Medic 19
I agree that you're gonna have a REAL tough time with Darkseid on a 200 point team. You're main issue is with a basic Bat-team. Vet Nightwing, Rookie Batman, Rookie Huntress and Vet Robin will be able to pick you apart, as will variations of that team that add taxis and/or medics. With two outwits, they'll nail your mind control and imperviousness and you'll be left with very little. In the meantime, you won't be able to outwit them, since you can't outwit someone in stealth.
If you're dead-set on using Darkseid, I'd say go with a cheap but effective flier, like veteran man-bat (10 move, nine attack and charge) and then an effective rover like rookie Huntress or Robin. That way you can taxi Darkseid base to base with Batman, using his body to block line of fire to Nightwing, and knock batman off his outwit. If you're lucky Bat's CCE return-shot will miss thanks to impervious and you can move on to take Nightwing off of his outwit. With that set up, at least you've got a chance if you get some decent rolls.
Much as the theme part of me wants to say go with Darkseid+Desaad, you'll get punked.
Whatever you do, RESIST RESIST RESIST the temptation to push Darkseid unless you absolutely have to. Remember that on his impervious clicks pushing him is essentially giving your opponent three clicks of free damage. Everytime I've seen Darkseid go down in a 200 point game it's been an ill-advised push that led to the downfall.
Personally I think using Darkseid is a very bad idea as it limits our options for other figures and he's to easy to take out on his own.
For the best value, Vet Swampthing is the way to go in small point matches. He has the most health out of all the Vet figures and with Impervious, Super Strenght and Phasing he can lay some serious beat down.
Here is the team I used at the last DC touney (also 200 points), I was able to place 1st and win an Arthur Curry (which was promptly traded):
-Gorilla Grodd (R)
-Checkmate Agent (R)
Use Boostergold to move Grodd around and Mind Controll figures early in the game. For added pain, aim to play on an indoor map where swampthing is king.
I personally love to fight against Darkside/Desaad team, it lets me focus on two people who are still a challenge to beat. Just make sure you work them well, pity those who wield the gauntlet... oh yeah that's thanos.
You've got to be a good strategist, it's all on where you place him. NO, you probably will not win, but I could see you coming in 2-4 places, depending on the amount of people who show. We only have about 10 folks show at our tournaments so you could easily walk away with a second place in that case.
What do you think of this team?
rookie Booster Gold
Experienced Swamp Thing
I don't have a lot of figure choices I only have 40 dc figures.
Experienced Swamp Thing
Thats a good team right there, focusing on the same aspects I use. Swamp thing (in any form) will be hard to take down and is your main bruiser, and the key is excellent for his mind control, outwit and super senses. Though booster gold is an all around better taxi (tougness, deep dial and great for range combat) I think the Man-Bat will suffice for carrying around Key. Though the minute he drops off the key in range of some targets have Man-Bat push next turn to fly into the opponent and lock his characters up for a turn while you clear Key and Swampthing (dont push em unless you have a good shot at dealing mass damage, and at this point swamp thing should have a heavy object in hand). Man-Bat is to be used as a meat-sheild.
A friend on mine took second place (sealed booster) this weekend with Darkseid, Exp Manbat & Vet Robin. I took first with Vet Weather Wizzard (I hate him) Exp Nightwing, Exp SwampThing & exp Gotham Policeman (perfect filler). Though we never got to face eachother! Darkseid can be a gamebreaker in a 200 point game. Adding the very under-rated Robin can only help things. Anyone playing you will focus on Darkseid so use manbat to fly robin around and take potshots at your , hopefully out-witted opponent from hindering terrain. I'd avoid having only one other piece. You should have at least three pieces so you push less.
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