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TDCHeath
06/09/2010, 20:16
If Scarecrow rolls doubles and hits, does it stack with the Yellow Fear ability? Do you "generate" two instances of knockback that add together? If not, why? Just curious.

normalview
06/09/2010, 20:18
If Scarecrow rolls doubles and hits, does it stack with the Yellow Fear ability? Do you "generate" two instances of knockback that add together? If not, why? Just curious.

This isn't any different than rolling doubles with Quake. There is no such thing as double-knock back.

Amora's_best_friend
06/09/2010, 20:19
Does his Poison knock characters back?

normalview
06/09/2010, 20:24
Does his Poison knock characters back?

Speed - Yellow Fear: Scarecrow can use Psychic Blast. All damage dealt by Scarecrow generates knockback equal to the damage taken.


Assuming the SP in the thread in the main forum is correct (I don't have a BN starter yet), yes.

BigSoph
06/09/2010, 22:38
Speed - Yellow Fear: Scarecrow can use Psychic Blast. All damage dealt by Scarecrow generates knockback equal to the damage taken.

Assuming the SP in the thread in the main forum is correct (I don't have a BN starter yet), yes.

It is. To put it another way... BOO! (sound of feet running away)

Terman8er
06/09/2010, 22:43
BOO!


EEEEEEK!

*runs away*

happyoptimistic88
06/10/2010, 01:50
Speed - Yellow Fear: Scarecrow can use Psychic Blast. All damage dealt by Scarecrow generates knockback equal to the damage taken.


Assuming the SP in the thread in the main forum is correct (I don't have a BN starter yet), yes.

Yes that is correct, nice ability.

Crow
06/10/2010, 16:02
of course, if you don't want the Poison to cause knockback (like if you want to go on Poisoning them for a few turns), just cancel the Yellow Fear power.

absolutvt69
06/10/2010, 16:05
of course, if you don't want the Poison to cause knockback (like if you want to go on Poisoning them for a few turns), just cancel the Yellow Fear power.


Yep... of course you lose the ability to Psychic Blast but if you're based giving out Poison then you wouldn't be using it anyways.

Munchoboy
06/10/2010, 16:05
This There is no such thing as double-knock back.

What about double-secret knockback? ;)

normalview
06/10/2010, 16:20
What about double-secret knockback? ;)

This isn't Delta house, so we're okay.

Munchoboy
06/10/2010, 16:22
This isn't Delta house, so we're okay.

*whew!* :classic:

I thought we might be in trouble for a second there.

BigSoph
06/10/2010, 17:45
This isn't Delta house, so we're okay.

Those Alpha Clix House guys have to go!

W.I.T
06/10/2010, 19:45
of course, if you don't want the Poison to cause knockback (like if you want to go on Poisoning them for a few turns), just cancel the Yellow Fear power.

Of course if you are Poisoning them next to a wall, or on the edge of a building, you just might want to cause Knockback :laugh:

Troma99
06/10/2010, 19:59
Of course if you are Poisoning them next to a wall, or on the edge of a building, you just might want to cause Knockback :laugh:

damn this is amazing. So you can Poison them...knock them back AND THEN: Psychic Blast them.

####in Brilliant.

nbperp
06/11/2010, 04:40
damn this is amazing. So you can Poison them...knock them back AND THEN: Psychic Blast them.

####in Brilliant.

You could, but I'm having a lot of trouble visualizing the positioning where Scarecrow can be elevated and adjacent to someone, that someone is on the rim of elevated terrain and yet Scarecrow would be able to draw a LOF to them AFTER they've been knocked back.

OK, I got it....

Scarecrow is adjacent to Moondragon, who is on click #2. Poisons her (she's on click 3) and then she is knocked back off the roof (2 more, she's on click 5). Click 5 has her special power that makes her a giant AND she has toughness, so sure enough, he can now use Psychic Blast to shoot her. Way to go Scarecrow!

spider_ham
06/11/2010, 05:10
With Skullduggery, you could deal Poison damage and knock back, potentially give the target an action token (if they have none), follow-up with a ranged attack using Psychic Blast, and deal even more knock back.

Scarecrow would be even more effective with Ambidextrous.

Harpua
06/11/2010, 05:57
With Skullduggery, you could deal Poison damage and knock back, potentially give the target an action token (if they have none), follow-up with a ranged attack using Psychic Blast, and deal even more knock back.

Scarecrow would be even more effective with Ambidextrous.

You can't give a Skullduggery token with Poison damage.

PG: "In order for a roll to be made for a possible token, there must be a target opposing character being dealt damage. If the damage is dealt from an untargeted attack (Pulse Wave, Poison, etc.) then the roll would not take place."