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Space Jawa
06/12/2010, 03:31
These men promptly escaped from a maximum security facility.

Today, still wanted by the government, they survive as soldiers for hire.
If you have a problem,
If no one else can help,
And you can find them,

Maybe you can hire…

:g-starburst: :g-starburst: :g-starburst:

The A-Team

ATA
Prerequisite: A-Team Keyword
Cost: 4 Points Per Character on your team with the A-Team Keyword.

Once per turn, a character on your team with this Team Ability and 0 action tokens may use Probability Control.

#01 U Col. “Hannibal” Smith
Team: No Affiliation
Range: 8 :bolt:
Points: 74
Keywords: A-Team, Soldier
m-normala-normald-normalg-normal810172710162791626815259162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:star: I Love it When a Plan Comes Together: Col. “Hannibal” Smith has Leadership. When he makes a successful Leadership roll, you may instead choose to decrease by 1 the number of actions an opponent will receive on their next turn, to a minimum of 1.
:d-normal: Kevlar (Toughness)
:g-starburst: Four Steps Ahead (Outwit)

#02 U Lt. “Faceman” Peck
Team: No Affiliation
Range: 6 :bolt:
Points: 38
Keywords: A-Team, Soldier
m-normala-normald-normalg-normal81017289162791527815268142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

:a-fist: Disarming Personality: Lt. “Faceman” Peck can use Incapacitate, but only on adjacent characters.
:d-normal: Kevlar (Toughness)
:g-starburst: Sweet Talker (Shape Change)

#003 U Sgt. “B.A.” Baracus
Team: No Affiliation
Range: 6 :bolt:
Points: 47
Keywords: A-Team, Soldier, Brute
m-normala-normald-indomitableg-normal7101727917279162791626815268162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Grapple (Plasticity)
Pity; Fool (Flurry)
:g-starburst: Bad Attitude: Sgt. “B.A.” Baracus can use Close Combat Expert. When he does, you may choose to instead give him +1 to Attack and +1 to Damage.

#04 U Capt. "Howlin' Mad" Murdock
Team: No Affiliation
Range: 6 :bolt:
Points: 25
Keywords: A-Team, Soldier
m-normala-normald-normalg-normal79161681516714057130KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO


:a-fist: Stitch You Up: Capt. “Howlin’ Mad” Murdock has Support.
:d-normal: Kevlar (Toughness)

*****
So, yeah, this is what I was working on when Sensualninja posted their rendition. Clearly, I took a less powerful, more low-key approach, though after seeing the other versions I worry I may have gone too low key.

On the other hand, they do work out to a nice even 200 points when the TA is played with them, which came about almost accidentally. I added up their point values when I finished to see how much they cost, and when it came out as 201, I trimmed a point off of one to even it out.

Rurouni KJS
06/12/2010, 09:19
ATA
Prerequisite: A-Team Keyword
Cost: 4 Points Per Character on your team with the A-Team Keyword.

Once per turn, a character on your team with this Team Ability and 0 action tokens may use Probability Control.

#01 U Col. “Hannibal” Smith
Team: No Affiliation
Range: 8 :bolt:
Points: 74
Keywords: A-Team, Soldier
m-normala-normald-normalg-normal810172710162791626815259162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: I Love it When a Plan Comes Together: Col. “Hannibal” Smith has Leadership. When he makes a successful Leadership roll, you may instead choose to decrease by 1 the number of actions an opponent will receive on their next turn, to a minimum of 1.
:d-normal: Kevlar (Toughness)
:g-starburst: Four Steps Ahead (Outwit)
----
#02 U Lt. “Faceman” Peck
Team: No Affiliation
Range: 6 :bolt:
Points: 38
Keywords: A-Team, Soldier
m-normala-normald-normalg-normal81017289162791527815268142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:a-fist: Disarming Personality: Lt. “Faceman” Peck can use Incapacitate, but only on adjacent characters.
:d-normal: Kevlar (Toughness)
:g-starburst: Sweet Talker (Shape Change)
---
#003 U Sgt. “B.A.” Baracus
Team: No Affiliation
Range: 6 :bolt:
Points: 47
Keywords: A-Team, Soldier, Brute
m-normala-normald-indomitableg-normal7101727917279162791626815268162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOGrapple (Plasticity)
Pity; Fool (Flurry)
:g-starburst: Bad Attitude: Sgt. “B.A.” Baracus can use Close Combat Expert. When he does, you may choose to instead give him +1 to Attack and +1 to Damage.
---
#04 U Capt. "Howlin' Mad" Murdock
Team: No Affiliation
Range: 6 :bolt:
Points: 25
Keywords: A-Team, Soldier
m-normala-normald-normalg-normal79161681516714057130KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:a-fist: Stitch You Up: Capt. “Howlin’ Mad” Murdock has Support.
:d-normal: Kevlar (Toughness)



The "A" in your A-Team stands for AWESOME. Hannibal's trait alone is brilliant.

neutralmarkhot
06/12/2010, 09:25
just make a 100 point van and you're all set.

Slade Wilson
06/12/2010, 09:56
not bad, Im not sure about BA but the rest are great. Indomitable? hmmm not sure it fits him.

Troma99
06/12/2010, 10:07
I like them. Nice, Balanced and Accurate. Though I'm hesitant to see the movie...despite having you know Liam being a badass...again.

I know my LCS is vehemently opposed to it...

cassius335
06/12/2010, 11:31
The A-Team

ATA
Prerequisite: A-Team Keyword
Cost: 4 Points Per Character on your team with the A-Team Keyword.

Once per turn, a character on your team with this Team Ability and 0 action tokens may use Probability Control.

Is that supposed to be one per character per turn or once per turn period? If it's the former, it might be clearer if you stick the 'once per turn' bit at the end (i.e "...may use Probability Control once per turn.")

That aside, I like these versions better than Sensualninja's.

Space Jawa
06/12/2010, 13:10
I like them. Nice, Balanced and Accurate. Though I'm hesitant to see the movie...despite having you know Liam being a badass...again.

I know my LCS is vehemently opposed to it...

Pffft. I've never taken their advice on whether I should see a movie or not. Sure, they may have some interesting opinions, but I learned really quickly that my taste in movies is nowhere near what theirs is (I don't suppose he's been convinced to watch Tropic Thunder yet, has he?). I already know I'll be going to see it again at least once more, and probably a third time when it hits the cheap seats.

Frankly, I say go. Pick a matinee showing or the early bird screening if you're that hesitant about it.

Is that supposed to be one per character per turn or once per turn period? If it's the former, it might be clearer if you stick the 'once per turn' bit at the end (i.e "...may use Probability Control once per turn.")

It's meant to be limited to a single character per turn. I initially had 'single' written in there ("Once per turn, a single character on your team..."), but then thought it wouldn't be needed. Guess maybe I was wrong. Anyone else interpret it the other way?

Either way, it's nice to see that people like these versions better than I thought they would. :)

glory hole
06/12/2010, 13:21
Very nice. Maybe replace the soldier keyword with mercenary though.

I would definitely play them a lot.

Neff
06/12/2010, 13:33
BA should have a trait that keeps him from being carried. He ain't gettin' on no plane, fool!

Space Jawa
06/12/2010, 13:39
BA should have a trait that keeps him from being carried. He ain't gettin' on no plane, fool!

Sure he is.

Just not willingly. :p

urlmaker
06/12/2010, 14:39
I pity the fool that don't love these dials!

crazymike2501
08/04/2010, 17:36
murdock should be a transporter of somekind...

and can carry the whole group on just a few clicks...