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choonhui
02/24/2003, 00:17
We were trying to use the Dungeon Map for Mage Knight with Hero Clix. I found it to be a fun thing to do. At least there is water for the aquatic characters.


Is there any rules anywhere ?
> Treasure Chest
> To Open the door.
> Falling (knockback) into a chasm.
> Knockback into a pool of water.
> Modification to hinderdering terrain.
> Wandering mosters.


Our own in-house rules are:
> Can fly but no taxi allowed. The strategy is very different.
(Reason: Tunnel to low to carry anyone.)

The Stinger
02/24/2003, 01:26
Opening the door could be just like preparing to climb a ladder onto a rooftop.

Knockback into a chasm could be an automatic KO

Knockback into water would be like starting in hindering terrain, their movement cut in half at the beginning of their next turn, unless they are flight capable.

As for the wandering monsters and tresure chest, Im not really sure. Ultimately its whatever you decide to make things interesting.

CptBlood
02/24/2003, 04:16
When I used that map for Heroclix I had the rock piles as unlimited light objects.

CptBlood

nintendude
02/24/2003, 11:46
Slightly related to the topic, but how is MK Dungeons? Is it a pretty cool game? This may be out in left field, but does it play anything like Warhammer Quest (which was a dungeon battle game), but with a Clix feel to it?

hajime
02/24/2003, 12:47
you could use anything not covered by Heroclick rules using Dungeon rules. Use the hero Clicks like heros in Dungeon that would give wandering monster rules.