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View Full Version : LE Review: These Clix are Made for Pushing


RavenProject
02/24/2003, 01:44
Clay Quartermain (http://www.hcrealms.com/cgi-bin/get_unit.cgi?num=ct101)
Clobberin' Time #101
Based on: SHIELD Trooper
Type: V+
Current eBay Value: $16.76 (24 February @ 12:30 AM)

When the CT LE's were announced, many players started immediately griping about how many were based on "generic" figures.

I've never understood the resistance. Almost all of the IC LE generics provided some sort of decent upgrade over their non-unique forms while retaining a low point cost.

CT really took that over the top. Out of the 20 LE's released so far, the most effective playing pieces have been those based on "generic" figures. At the top of that heap are the Scientist Supreme and Doctor Doombot, who we'll come back to later, but there are also some great upgrades like today's subject: Clay Quartermain.

For five points, Clay gives you a major boost over V SHIELD Trooper in almost every category.
- Range goes from 6 to 8.
- Movement starts at 8 instead of 6, dropping by one each click.
- Attack has only one difference, an increase from 7 to 8 on the fourth click.
- Defense is raised by one on every click
- Damage is increased to 2 on the first two clicks.

For these upgrades alone, Clay Quartermain becomes a major support player. Long range and high damage allow him to hang back and play sniper, and his attack remains solid for a backup piece through most of his dial -- 9/9/8/8/7. You won't be a front-line player against Juggernaut, but you will definitely be an inexpensive clean-up piece who stays safely back from the fray.

Thing is, Clay's got an additional power tucked away in his dial: Willpower. Once you hit that third click, Clay pops some experimental SHIELD "performance enhancer" and pushes without fear. It's a strange choice on the surface, but you eventually realize it has some serious applications.

This is a guy who's designed to push over and over again, acting as often as possible. Take a look... First click, 9 Attack, 2 Damage or Explosion. Push, and you put him on... 9 Attack, 2 Damage or Explosion. Clear and repeat, and you knock him down to an 8 Attack and 1 Damage, but he still has Explosion *and* he'll be pushing forever with Willpower in place!

For a different trick, pair Clay with a Mastermind -- he's cheaper than all of them, after all. Early on, they become a "biplane," dealing dual-barrel damage on your target(s). Soon as the partner takes a hit, Mastermind that damage onto Clay. Make your next attack with Clay providing the SHIELD boost, then push and do it again. Clay should still be standing, ready to take another Mastermind hit. For best effect, try this with V Doom's running shot. Any Doctor Doom an easily inflict *ten* damage in two shots this way!

There's one thing to keep in mind, though: Even with his improved Defense, Clay's got a glass jaw. That 15 Defense is eminently hittable and drops steadily from there. You may want to use that Willpower late in his dial just to run away and get back to the Medic. Your only help on that front is that he has five clicks of life, so it's going to be tricky to take him out in one shot. And really, if your opponent is directing that much attention to a 22-point KO, they've got worse problems about to strike.

Or... keep him with the Medic in the first place. We've all heard of "Medic-Killers," right? Support characters with high mobility who are designed to zip in and neutralize the opponent's Medic. Well, think of Clay as your "Medic-Killer-Killer." That long range allows you to maintain a decent zone of protection for your battlefield triage, the natural two damage will let you smack the M-K even if he does manage to base you, and if you're running a SHEILD or Hydra Medic he's got the bonus to his Attack.

All told, you're getting a whole lot of utility out for your 22 points with Clay. He's one of my first choices for a 100-point team, and a favorite support piece for 200 or 300 points. On a team of mostly brawlers, he's a cheap bit of ranged support. On a team of rangers, he'll fit right in and provide solid backup. And most importantly, this guy *never* *stops* *acting!*

Now, is he worth the going rate? *Definitely.* With his low cost and high utility, you'll be able to use Clay in more teams than most Uniques you could buy for the same price. This is one of the CT LEs you'll want in your playing set, not just your collection.

*** *** *** ***

Yah, I started off with an easy one. Had to ease into this, y'know? Right now the plan is to prepare these for Mondays and Wednesdays. Let me know if you want any changes in format, or if there's something you wanted to see that I didn't get to. And yes, I'll take requests. ;)

As for this Wednesday... I'm going to try to drive a little attention mack to the DC forum, by taking on one of my favorite DC LEs. And then, just so it doesn't look like a love fest, next week I'll completely decimate either a DC or Marvel LE, just a matter of deciding which.

Thanks for having me!

-J

Panther Cult
02/24/2003, 01:55
Just wanted to say thanks for the analysis. I'm someone who started out almost strictly collector and then gradually started playing.

I'm still working out how to best put together a team - but the collector in me still has pangs for these LE's. Not having the cash or trade fodder to get them all, I was going to post and ask which LEs played the best, and focus on those.

This is exactly the sort of post I needed. Thanks again, as I found it extremely informative.

Jordan

four_winds
02/24/2003, 01:56
Nice review,my desire for a Quartermain has increased tenfold.Keep it up and I may need a second job for the LE's alone.

PMMJ
02/24/2003, 10:40
Good review, but now it means even more people are going to be outbidding me on eBay!

Aron
02/24/2003, 12:22
Originally posted by RavenProject
I've never understood the resistance. Almost all of the IC LE generics provided some sort of decent upgrade over their non-unique forms while retaining a low point cost.

Not Knuckles or Joey the snake :P


There's one thing to keep in mind, though: Even with his improved Defense, Clay's got a glass jaw. That 15 Defense is eminently hittable and drops steadily from there. You may want to use that Mastermind late in his dial just to run away and get back to the Medic.

Uhh.. ya meant willpower not mastermind right? ;p

RavenProject
02/24/2003, 13:53
Uhh.. ya meant willpower not mastermind right? ;p

I know not of what you speak. You must have misread! ;)

Yah, okay, I screwed up and fixed it.

While I was at it, I decided to take Wednesdays as my second day instead of Fridays. Give y'all something to discuss while waiting for the week's preview.

And as for Joey the Snake and Das Uberjobber (Knuckles), they'll get their turn.

Let me give you a three-word commentary for Knuckles, though: Zero Cost Increase.

We'll discuss more later.

As far as boosting eBay sales, I can only advise patience. I may start incorporating a high-end threshold for the figure, but that requires a level of specualation and valuation I really don't want to attempt.

Thanks for all the feedback!

-J

Batman1983
02/24/2003, 14:01
Clay Q got his due. thank you

AZS
02/24/2003, 14:15
Originally posted by RavenProject
Let me give you a three-word commentary for Knuckles, though: Zero Cost Increase. In all my LE wheeling and Dealing I have ~never~ ~ever~ owned a Knuckes. And I've had over 60 LE's. Oh well.

As for the review, good job! Well stated points and well written. Thanks for taking the time to do this for us. :)

Brigadier M
02/24/2003, 17:34
Originally posted by azs
In all my LE wheeling and Dealing I have ~never~ ~ever~ owned a Knuckes. And I've had over 60 LE's. Oh well.


Yeah, what is up with that? I've won about 55 LEs. Been to probably something like 80 tournaments; never even SEEN a Knuckles as prize support.

That zero cost increase got me thinking (didn't seem possible), and according to the dials on the WK site, there is no difference between vet thug and Knuckles - NO DIFFERANCE AT ALL! Can this be right? I know Knuckles is the LE thug, but I thought when they originally posted the stats for the IC LEs, I remember there being some small thing they gave to Knuckles to differentiate him from vet thug. Thought it was the 2 damage, but vet thug has that too. If they are identical, Knuckles has now moved even farther down my list of priorities of wanted figs (and I didn't think that was possible!)

M!

Mr. Pilkington
02/24/2003, 17:41
I finally got a Knuckles off of eBay. The Warriors section had it wrong [edit: it looks like it is correct now]. Knuckles has better damage longer, basically 3 clicks of 2 damage to the vet Thug's 1 click.

As for not seeing any Knuckles figures, I had a hard time finding him too. But that may change. I got the prize support in for my Marvel tournament in March and they are IC boxes! I haven't opened them because I like it to be a surprise to the winners, but maybe a Knuckles is in there.

ludd_gang
02/24/2003, 21:24
ANother point about latter dial Willpower-

Willpower in the early game can have some negative synergy with your action cap. For instance, Dr. Octopus (rookie especially cause he's inexpensive) can sometimes end up not using his Willpower just because you don't have enough actions to go around.

Since Clay isn't going to have Willpower until the late to mid game, it appears at an optimal time when you might have lost a piece or two and don't have figs "competing" for actions.

I'm a huge believer in generics, and not just medics. I think V Aim Agent is one of the most cost-efficient figs in the game.

I'm not a big believer in using your pieces to defend medics. But then again, I play timed matches (50 minutes) so medics aren't as powerful as they are in total elimination mathces.

Thunderbolts
02/24/2003, 21:34
Though your mileage may vary, my personal LE choices (i.e. ones worth having at cost over their regular versions) are (from IC) Adrian Toomes and Gabriel Jones or Operative 512 (for argument's sake the Hydra one, he costs less money usually), and (from CT) Clay Quarterman, Laura Brown, Doctor Doom ($$$, sigh) and depending on your tastes, Clint Barton, Rita De Mara and Natasha Romanov. The rest are junk.

Then again, I am also known to hate LE's vehemently since I can't get any round these parts. Don't get me started on Antman and Yellowjacket.

Brigadier M
02/25/2003, 13:49
Originally posted by Thunderbolts
Though your mileage may vary, my personal LE choices (i.e. ones worth having at cost over their regular versions) are (from IC) Adrian Toomes and Gabriel Jones or Operative 512 (for argument's sake the Hydra one, he costs less money usually), and (from CT) Clay Quarterman, Laura Brown, Doctor Doom ($$$, sigh) and depending on your tastes, Clint Barton, Rita De Mara and Natasha Romanov. The rest are junk.


Don't forget Scientist Supreme, greatest medic ever.
And DC has some good ones. I use Carter Hall on pretty much all my DC teams. He maybe doesn't merit it, but I like him anyway. If only he was JLA like the rookie, he would be perfect!

M!

RavenProject
02/26/2003, 10:43
And DC has some good ones.

They certainly do... and by way of segue, today's LE Review can be found over in the DC area. It's not Carter Hall, but I'll get to him soon, promise!

-J

Nevest
04/02/2003, 11:57
Excellent review. I won a Clay at the Marquee and have gotten lots of good use out of him.

Xavier PhD
06/04/2003, 03:42
i must admit that i have many LE's that i haven't played with because there are just too many and i just didn't like their dial upon first glance...

but clay is a different case... his willpower combined with shield ability was very tempting indeed, but with so many other shield options that are significantly cheaper (esp gabriel jones, which i love for his leadership), i always put off using clay.

BUT now that i've played with him some i must say that if you can free up a few extra points the upgrade to clay is a MUST. and strangely enough willpower, although its still amazing in its own right, isn't what makes him so great. what really sets him apart is his 8 movement and 8 range and 2 damage.

for most of the shield team members you probably just use them for the team ability... and if you don't you are probably using an expensive mandroid or nick fury. but with clay, he's not only affordable with shield ability, he also can kick some arse. lets face it, probably you are not going to use shield ability every turn, and those turns that you don't use it, your normal shield trooper is pretty harmless... but clay is a different story. his high range, including his movement, and decent damage (not to mention EE) is an amazing plus that makes him a very real threat on the map.

clay is a sweet piece... and probably my favorite shield fig now (move down gabriel jones).

CaptainCarl
06/04/2003, 04:19
i recently used clay for the first time in an all shield team

and i was pleasantly surpirsed at his usefulness

im goin to use him more often now even in none shield teams

go clay

thecaptain