View Full Version : Trying to field a decent DC team for 300 points
LoneWolf21
02/24/2003, 03:19
What would be the optimum combination of these figs for 300 points?
R Robin
V Flash
LE Carter Hall
E Booster Gold
E Nightwing
R/V Huntress
E Harley Quinn
V Aquaman
R Catwoman
R/E Blue Beetle
SimonMoon5
02/24/2003, 10:52
These are the only figures you've got and yet you've get an LE? Oh, well... Basically, there aren't a lot of choices...
You've *got* to use
R Robin 17
V Flash 98
LE Carter Hall 54 gotta have taxis
E Booster Gold 38
And then it's just a matter of choosing among:
R Huntress 18
V Huntress 35
E Harley Quinn 36
V Aquaman 41
R Catwoman 48
R/E Blue Beetle 26/35
Adding the first three on this list will give you a 296 point army. There are reasons to choose any of these figures (except possibly Blue Beetle). Aquaman is good for leadership, but if you add him, you won't have room for enough figures to really need it (you could add one other figure in addition to Aquaman or two if they are R Huntress and R Blue Beetle... not a great choice). Catwoman is good for a bit of outwit and a bit of close fighting... but you've got those with Flash and Carter Hall. So... I'd just go ahead and add Harley and the Huntresses, to make the team:
R Robin 17
V Flash 98
LE Carter Hall 54 gotta have taxis
E Booster Gold 38 gotta have taxis
R Huntress 18
V Huntress 35
E Harley Quinn 36
Total: 296
Mr. Pilkington
02/24/2003, 11:16
I would go the other way, using Aquaman, R Huntress, and R Blue Beetle. Put Aquaman with Carter for the Charge in + Aqua-punch. Put Beetle with Booster. Both have range and if you run into pesky Bat-team folks you can taxi Beetle up to b2b and then use force blast to push them out of the hindering terrain. That should let your sniping bushes (Robin and Huntress in hindering) open up on the Bat-team figure. The Perplex with Harley would be nice for Flash, but with only one Perplexer you aren't changing him much. I'd keep Flash doing hit-n-run attacks and outwitting (remember to never push him unless you absolutely have to!). So you have a mobile ranged team, a mobile CC team, a couple of snipers and an outwit/support-killer figure.
R Robin 17
V Flash 98
LE Carter Hall 54
E Booster Gold 38
R Huntress 18
R Blue Beetle 26
V Aquaman 41
That's actually a pretty good team Pilk. Its got some damage with Aquaman and Carter Hall, some range and lots of mobility. All in all pretty good. If you can get to a comic store and buy a loose Checkmate medic out of the display, I'd swam one of those out for Robin or Huntress. Just to make sure your Aquaman and Hawkman stay healthy. Plus with a R medic, you might be able to fit V Huntress on there.
krzysztof
02/24/2003, 16:24
I've been playing DC for awhile and this is the best team I've been able to come up with.
Hawk E
Dove E
Nightwing V
Carter Hall LE
Blue Beetle R
Robin V
Checkmate Medic V
Hawk and Dove are the real brawn of the group. Hawk's attack value of 12 hits almost every time and Dove is there to taxi him around. Dove is quite a brawler too so don't be afraid to leave her in base to base contact when taxiing Hawk next to someone.
Nightwing is there for his outwit, stealth and ranged combat.
I keep Carter Hall and Blue Beetle near each other so Carter can taxi Beetle. Beetle's force blast is very useful for such a cheap character. Use it to knock Batman allies of hindering terrain so others can attack them. Also, knocking characters with Impervious into walls is a very effective way to get around their defense. And Beetle can also be used as defense, for himself and others. Bane is about to knock Nightwing over the head with a dumpster, but here comes Carter & Beetle.....Beetle knocks Bane two spaces away with Force Blast so Bane can't attack. And the best thing - it doesn't even require a dice roll to do it. And Carter Hall is the best flier DC has. Movement of 10, Charge and natural damage of 3 of his first two clicks.
Robin fits in nicely as a mid-range attacker with stealth.
And finally, the Vet Checkmate Medic, the best medic in DC.
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