View Full Version : bb051: Green Lantern and Green Arrow (Experienced)
HCRealms
10/04/2006, 14:22
bb051
archmage78
06/22/2010, 00:13
Interesting figure, it can be either a dominating figure, controlling the board, or a compete waste of points. It can do a lot, but beware, it can also go down very easy. It is just way to easy to kill with no damage reducers. It takes a skilled hand to get real use out of this figure.
commandercool
06/23/2010, 23:06
I have no idea what half of their power names mean. I don't know why they don't fly. Having flight and the Green Lantern team ability would have made them near perfect. Their lack of the Star City keyword angers me. If they had been a little better and there had been a Green Arrow/Black Canary duo this probably would've been my favorite set, but sadly it didn't quite work that way.
worldsfinest
06/24/2010, 18:23
I have no idea what half of their power names mean.
Must read Dennis O'Neil/Neal Adams run on GL/GA from the 1970s. They Didn't fly, they drove across country in a pickup truck, which is also why they may have omitted the Star City keyword. It's comic accurate according to that one story line, just as Martian Manhunter is accurate only to the Justice League International storyline from the 1980s.
I still think this fig is overcosted, but i don't own them and haven't fielded them.
A big surprise for me. I figured that the lack of flight would doom them. Being able to duo attack more than 1 target at a time with no reduction in damage is mean. Play them with some GCPD Detectives and go to town.
I just received this figure the other day. I'd had it played against me once, and it was much better than it's dial would seem to suggest. So I tried them out today in a 1,000 point game. They did really well, even though they didn't last until the end of the game (last man standing format, WoS Iron Man & Warmachine, Night Nurse & the Harley/Ivy duo were the figures I had left). They nailed the Thor/Loki duo for 4 Damage, when they needed a 9 to hit. A fun, if not overly 'competitive' figure, that I'll surely field again.
Slade Wilson
09/24/2010, 00:10
Can we get an errata on the whole flight thing please this is just wrong...
agrippa1737
12/19/2010, 09:56
I have an HO scale pickup... I think I will use it as an object when I play with these guys.
worldsfinest
02/15/2011, 11:24
Much better than expected upon first glance
This piece is awesome. It is not meant to overpower you by itself, but to make usually horrible minion/filler pieces into an awesome army. Green Lantern/Green Arrow, 3x Checkmate White Knight, J. Jonah Jameson = 300.
2x 10 AV 18 DV SS EN 29 cost pieces sitting on both sides of this guy, JJ safely behind them and another Knight pushed to outwit. Seems good.
Which of the three green lantern duo figures is the best? personaly i think Batman and GL then this one then Flash and GL.
I suddenly want to get this guy and make a team of him and 7-10 Seven Deadly Brother hobos. Push GL&GA to their second click to get into position, surround him on all sides with brothers, and now you've got a protective wall of 30-point hobos with 12 attack and 19 defense (21 against close combat attacks). It's too ridiculous to not try. I almost wish that this figure got the GL TA to make this a more viable tactic.
AdamWarlock
03/18/2012, 12:27
Played them in a 600 point silver age tournament yesterday where each team was required to have 1 peanut base figure. They have some very interesting combo potential with poison users who all have indomitable while basing GL/GA. You have to play GL/GA at closer-range than some might be comfortable with to pull this off, but I ran them combined with the rare Red Hulk from the Hulk set proper; GL/GA doing their duo range attacks (with multiple cheap enhancers, who gain +1 AV from GL/GA on many of their clicks), and following up with Red Hulk doing his leap/climb attacks (with the reusable generator object). It worked fairly well.
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