View Full Version : automatic vs successful
balmy138
06/21/2010, 20:16
Does an automatic break away from phasing/leapclimb/HSS work for the successful break away needed for the drag feat?
normalview
06/21/2010, 20:29
Based on this ruling for Shake Off in the player's guide, I'd say no:
A character that automatically breaks away deals no damage with the Shake Off feat (this includes when using Phasing/Teleport). A break away roll is required to use Shake Off.
For reference, compare:
SHAKE OFF
Cost: 10
Prerequisite: Transporter or giant character
Choose a character. When the character successfully breaks away, it deals 1 damage to all adjacent opposing characters.
to:
DRAG
Cost: 5
Prerequisite:
Choose a character. Give the character a power action when it is adjacent to a target opposing character. If the character successfully breaks away, move the character up to half its speed value and then place the target in an unoccupied square adjacent to the character. If the target is not a flying character and occupied a square of elevated terrain, and then was placed in a square of grounded terrain, deal it 2 damage after being placed.
balmy138
06/21/2010, 20:34
And a thank you to you sir. Just as I had guessed, but not what I wanted to hear.
jackstar7
06/21/2010, 20:40
Just look to the fliers with Plasticity!
refrusdraob
06/21/2010, 20:42
Based on this ruling for Shake Off in the player's guide, I'd say no:
A character that automatically breaks away deals no damage with the Shake Off feat (this includes when using Phasing/Teleport). A break away roll is required to use Shake Off.
For reference, compare:
SHAKE OFF
Cost: 10
Prerequisite: Transporter or giant character
Choose a character. When the character successfully breaks away, it deals 1 damage to all adjacent opposing characters.
to:
DRAG
Cost: 5
Prerequisite:
Choose a character. Give the character a power action when it is adjacent to a target opposing character. If the character successfully breaks away, move the character up to half its speed value and then place the target in an unoccupied square adjacent to the character. If the target is not a flying character and occupied a square of elevated terrain, and then was placed in a square of grounded terrain, deal it 2 damage after being placed.
just adding one of the powers in question
PHASING/TELEPORT Give this character a power action and move it up to its speed value. It automatically breaks away, may move through squares adjacent to and occupied by opposing figures and ignores
the effects of all terrain on movement.
i'd say since it doesn't say successfully it wouldn't since nothing in P/t is successful, its just Auto lol
balmy138
06/21/2010, 21:01
Regardless of any game effects, a d6 roll of 1 automatically results in a character failing to break away, while a d6 roll of 6 automatically results in a character succeeding in breaking away.
this is takin from page 7 of the new rule book.
If a 6 is automatic, then wouldn't PT/LC/HSS be like rolling a 6?
normalview
06/21/2010, 21:37
Regardless of any game effects, a d6 roll of 1 automatically results in a character failing to break away, while a d6 roll of 6 automatically results in a character succeeding in breaking away.
this is takin from page 7 of the new rule book.
If a 6 is automatic, then wouldn't PT/LC/HSS be like rolling a 6?
No, because you are rolling. The roll is the distinction.
A character that automatically breaks away deals no damage with the Shake Off feat (this includes when using Phasing/Teleport). A break away roll is required to use Shake Off.
VanisherPunisher
06/22/2010, 05:18
Regardless of any game effects, a d6 roll of 1 automatically results in a character failing to break away, while a d6 roll of 6 automatically results in a character succeeding in breaking away.
this is takin from page 7 of the new rule book.
If a 6 is automatic, then wouldn't PT/LC/HSS be like rolling a 6?
A 6 makes it an automatic success. PT/LC/HSS break away automatically, so there is no chance for the break away to be succesfull.
Does an automatic break away from phasing/leapclimb/HSS work for the successful break away needed for the drag feat?
In addition to everything said...
DRAG
Cost: 5
Prerequisite:
Choose a character. Give the character a power action when it is adjacent to a target opposing character. If the character successfully breaks away, move the character up to half its speed value and then place the target in an unoccupied square adjacent to the character. If the target is not a flying character and occupied a square of elevated terrain, and then was placed in a square of grounded terrain, deal it 2 damage after being placed.
It doesn't work with Phasing, L/C, or HSS in any way. Phasing and HSS are their own power actions. L/C only works or movement during move actions.
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