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View Full Version : how do you defend against the "double-taxi" maneuver in 300-point marvel?


phonixinmi
02/24/2003, 15:45
In a recent tournament, my opponent taxi'd a vulture with a vet doombot(using avenger ability). Then, he used move #1 to taxi a vet logan adjacent to the vulture by way of a rookie FL.

Next, in move#2, the Vulture taxi'd Logan to the rooftop where my bullseye and black cat were perched. Finally, in move #3, Logan proceeded to commence with serious beatings.

This manuever covered a total of 17 movement and put me in horrible position!

My question: Would I have been better off "turtling" behind buildings until I saw an opening to strike? I cannot think of any other defense...

Does anyone know how to combat such a tactic in a 300+ point game?

Mr. Pilkington
02/24/2003, 16:01
Well, you could build a similar team only substitute a ranged combat figure for Logan, and then chain-taxi him/her up close enough and shoot your opponent's taxis. :D

Actually, if you made a team with 3 taxis and a CC figure (taxiable) and an RC figure you could handle either situation. If you go first then taxi you RC person to target their taxis. If you go second than taxi your CC person up to them (or if they didn't move enough move your RC ifgure instead).

Unfortunately this is just using a tactic to counter itself. I don't have a good way avoid the problem otherwise yet. :(

Doctor Strange
02/24/2003, 16:09
The only answer I have is to play it like chess.

Moves like this are gambits in that they overextend your opponents pieces. The best defense against this type of strategy is to be aware of it's possibility. If they are in a position to do this, try to prepare yourself by setting up a strong position, one where you are actually setting an ambush to react to their double taxi.

webhead817
02/24/2003, 16:12
It's worse in DC, where you have access to better taxis and can cross the entire board in one turn.

In any case, you have a few options.

1.) don't bunch up at the start of the game. In a three hundred point game, you should have at least two threats (offensive pieces). Your opponent should only be able to chain taxi to one of them.

2.) start off soaring. Not the easiest thing to do, as it takes your taxis out of the game, but if your big hitter is a flyer, you can start them soaring to avoid being based by a slugger like She-Hulk or Logan.

3.) Use low point figs to intervene, forcing your opponent to base them before they can reach your good figs.

EvilGenius
02/24/2003, 16:13
The double taxi maneuver, or slingshot, is difficult to deal with if you are not prepared for it, however it does cause some problems for your opponent that you can exploit to your advantage.

First of all, if your opponent has this capability, you should try to keep your team together, so that they can support each other. They don't necessarily have to be all in a single clump, but they need to be within one move of each other. That way, if Logan shows up right next to some of your team, the rest of your team can quickly get there to isolate and pound on him and his taxi.

To facilitate this, use figures with charge or running shot, or make sure that your strong range figs have a good line of fire to your other figs. If you don't have or aren't using figs with charge or running shot, a good brawler or sniper with a taxi will fit the bill.

Secondly, once your opponent is strung out like that, with 1/2 of his force in the middle of the board, and 1/2 right in front of you, do your best to keep them isolated. Barrier is excellent for this, especially on indoor maps.

Played defensively, barrier can also prevent the slingshot entirely, if you get to go first, of course. But it's difficult to keep going every turn.

Overall, there are few ways to prevent slingshots, but you can always do your best to make your opponent pay for doing it. Isolate his figures and attack his separate elements with as much of your strength as possible. He won't want to do that too many more times after you pound his precious Logan to goo. :)

Spiritual_Ex
02/24/2003, 16:52
The big thing is unless you are playing huge games then your opponent won't be able to get more than one figure across the board in this manner, and the rest of his team will be pretty scattered.

Keep your big hitters together. That way if Logan shoots up and hurts you you'll still have a fresh piece to smack him with. This manuever usually occurs early on in the game, and if Logan is being used at least he's only doing 3 damage in most cases at this point.

In your case you had Bullseye perched with black cat. Not a great combo to defend against Logan. But what I would have done is set Black Cat up to block Logans approach (kinda intervening and forcing Vulture to stop short of Bullseye, at least this way Bullseye might live long enough to get a few blasts in. And BlackCat can always leap climb away to a better position if she gets hurt). You could have made sure that you had a taxi/slugger combo close by as well to take out Logan the next turn (Vulture + She-Hulk, and a nicely placed object on the rooftop could make a real mess of Logan; forcing him to either push to regenerate, or risk being hit by a pushing She-Hulk).

There are a number of things you can do, keep in mind it took your opponent an entire turns worth of actions (resulting in a force placed all over the board), to hit you with Logan once.

I'd recommend just about always keeping your force together in groups of 2 or more. They don't have to be next to eachother, but they should be able to get there for an assist in 1 move action.

trutildeth
02/24/2003, 17:11
Barrier works wonders.

NateTG
02/24/2003, 17:34
Bullseye's big weakness is getting based. You should try to have someone around him that's a good threat in close combat to discourage opponents from closing with him.
Alternatively, put him somewhere where your own figures have line of fire to him.
If your opponent was able to run Logan up and beat on Bullseye, it's an indication that Bullseye was in a poor position.

P.S.
The relay tactic is extra nasty with running shot fliers (Human Torch, Annihillus, Blastaar and Dr.Doom). Consider that if your opponent used something like E Annihillus and R Vulture, he would be able to hit your figures in their starting locations on turn 1 unless they're soaring.

the itsy bit
02/24/2003, 17:44
Originally posted by phonixinmi
...
Next, in move#2, the Vulture taxi'd Logan to the rooftop where my bullseye and black cat were perched. Finally, in move #3, Logan...

Does anyone know how to combat such a tactic in a 300+ point game?

first off...
why are you on a rooftop with a PC fig and a RCE fig ?
because you know that combo to be good (IF people can't reach you), you didn't think about the opponents figs !

the fact is that your opponent moved all his figs to put 1 fig in a position to strike !
that's just normal strategic gameplay with 1 taxi so when someone uses 3 taxies to do thesame it's better ?!
no, you just have to think aboot your moves before you follow your own "standard" tactic !

adapt to your opponents figs/moves.

Pikowa
02/24/2003, 20:54
Taxi Someone with CCE, And Toss A RCE Like Cyclops with Telekinises. Breakaway Constantly.