UniqueLoginNamor
06/25/2010, 10:26
The opposite of World's Finest: Lex Luthor & The Joker
LE Luthor & Joker
Team: Batman Enemy & Superman Enemy
Range: 6 :bolt:
Points: 192
Keywords: Gotham, Metropolis, Scientist
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:star: Untrustworthy At the beginning of each of your turns roll 1d6. On 1 Luthor & Joker cannot use team abilities this turn, 2-3 choose Superman Enemy or Batman Emeny. They cannot use the one that wasn't chosen this turn. They still possess the team ability.
:star: Secured Investments When Luthor and Joker can use Outwit (other than from the Superman Enemy team) they treat adjacent characters as though they have a higher cost for purposes of the Superman Enemy team. When they can use Mastermind, they treat adjacent characters as having a lower cost for purposes of Mastermind (the damage can't latter be dealt to them)
Attack - Creativity: Once during each of your turns choose one standard power and one combat symbol. Until the begining of your next turn, they can use the chosen power and possess the symbol (in addition to other symbols).
Damage - super Genius vs Super Sanity: During each of your turns choose 1 opton and use it until the beging of your next turn: 1) Luthor & Joker can use Outwit and Perplex or 2) the can use Super Senses and Prob Control
Earthbound = Egomaniac. Shape change= Political influence and Criminally Insane
LE Luthor & Joker
Team: Batman Enemy & Superman Enemy
Range: 6 :bolt:
Points: 192
Keywords: Gotham, Metropolis, Scientist
m-normala-duod-normalg-normal810173911173910173810162891647916378152710162610173KOKOKOKOKOKOKOKOKOKOKOKO
:star: Untrustworthy At the beginning of each of your turns roll 1d6. On 1 Luthor & Joker cannot use team abilities this turn, 2-3 choose Superman Enemy or Batman Emeny. They cannot use the one that wasn't chosen this turn. They still possess the team ability.
:star: Secured Investments When Luthor and Joker can use Outwit (other than from the Superman Enemy team) they treat adjacent characters as though they have a higher cost for purposes of the Superman Enemy team. When they can use Mastermind, they treat adjacent characters as having a lower cost for purposes of Mastermind (the damage can't latter be dealt to them)
Attack - Creativity: Once during each of your turns choose one standard power and one combat symbol. Until the begining of your next turn, they can use the chosen power and possess the symbol (in addition to other symbols).
Damage - super Genius vs Super Sanity: During each of your turns choose 1 opton and use it until the beging of your next turn: 1) Luthor & Joker can use Outwit and Perplex or 2) the can use Super Senses and Prob Control
Earthbound = Egomaniac. Shape change= Political influence and Criminally Insane